Sky Target
From Sega Retro
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Sky Target | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM1[1] Appaloosa Interactive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (38 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad, Mission Stick | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2][3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sky Target (スカイターゲット) is a Sega Model 2A CRX arcade game developed by Sega AM1, including many of the same developers as Wing War[10]. Ports of the game were made for the Sega Saturn and in Japan, Windows PCs.
Contents
History
Despite its name it is considered part of the After Burner franchise, having the player pilot various jet planes across levels. The original Model 2 cabinet was only released in Japan.
Sky Target is the first in the series to be portrayed in full 3D. It is a much slower game than its predecessors, perhaps more comparable to Star Fox 64 for the Nintendo 64 or Panzer Dragoon as a result.
Production credits
- Main article: Sky Target/Production credits.
Arcade version
- Chief Graphic Designer: Atsushi Shimamura
- Graphic Designer: Washin Boku, Hideo Takashima, Hiroyuki Taguchi, Nobutaka Tozawa, Hiroaki Nakagawa, Akiko Kobayashi
- Chief Programmer: Tatsuya Watanabe
- Programmer: Koji Tanuma, Takashi Nanba, Tomoyuki Naitou
- Cabinet Designer: Kimio Tsuda, Minoru Matsuba, Kenji Watanabe
- Mechanical Engineer: Hideki Inoue, Yasuo Ishikawa, Tomoya Takasugi, Motohiko Higashiguchi, Hidemi Takabayashi
- Music & Sound Effects: Kazuhiko Nagai, Nanae Kenda, David Leytze, Masanori Takeuchi
- Voice: David Leytze, Lee Jeffryes, Kazunori Oh
- Special Thanks: Ichirou Kawaoka
- Planner: Takanori Hattori, Masayuki Ao
- Directed by: Takanori Hattori
- Presented by: Sega
Saturn version
- Original Game Design: Takanori Hattori, Masayuki Ao
- Saturn Game Design: Shigenori Araki
- Programmer: Zoltán Bartos, István Fey, Tamás Kovács, Attila Szalkai, Péter Balogh, Zoltán Varga
- Project Manager: József Szentesi
- Artist: Szilárd Siroki, Ferenc Nagypál, Balázs Kalázdi, Endre Számel
- Managing Director: Péter Huszár
- Technical Advisor: Kazuhiro Takase, Hiroaki Sano
- Development Advisor: Hiroyuki Taguchi, Masayuki Ao, and All Sky Target Team Members
- Producer: Shigenori Araki, Matt O'Driscoll, Steve Hutchins, David Locke
- Senior Producer: Yutaka Sugano
- Special thanks to: Makoto Oshitani, Jin Shimazaki, Kazutoshi Miyake, Kats Sato, Stephen Friedman, András Császár, Jason Friedman, Ichirou Kawaoka, Tatsuya Watanabe, Atsushi Shimamura, Yoshimi Aikawa, Nanae Kenda, Jun Senoue, Isao Matsumoto, Ryutaro Nonaka, Zoltán Somorjai
- Presented by: Sega™
- Producer: Steve Hutchins
- Associate Producer: Michael S. Jablonn
- Product Manager: Andrew Stein
- Lead Tester: Joseph M. Damon
- Assistand Leads: Karen Brown, Mike Dobbins
- Testers: Howard Gipson, Abe Navarro, Marcus Montgomery, Mark McCunney, Dennis Lee, Peter Young, Jeff Loney, Ferdinand Viller
- Manual: Abbass Hussein
- Special Thanks To: Peter Huszar, Stephen Friedman, Shigenori Araki, Jin Shimazaki, Geraldine Dessimoz, Shuji Utsumi, Bernie Stolar, Tony Borba, Mark Subotnick, Marcelyn Ditter, and the Seedy Crew
PC version
- Original Game Design: Takanori Hattori, Masayuki Ao
- PC Game Design: Shigenori Araki
- Development Advisor: Hiroyuki Taguchi, Masayuki Ao
- Product Director: Toshinori Asai
- Producer: Akira Kozu
- Assistant Producer: Kei Suzuki
- Programmer: Tamás Kovács, Zoltán Bartos, István Fey, Attila Szalkai, Péter Balogh, Zoltán Varga
- Project Manager: József Szentesi
- Artist: Szilárd Siroki, Ferenc Nagypál, Balázs Kalázdi, Endre Számel
- Managing Director: Péter Huszár
- and All of Sky Target Team Members
- Special Thanks to: Makoto Oshitani, Jin Shimazaki, Kazutoshi Miyake, Kats Sato, Stephen Friedman, András Császár, Jason Friedman, Ichirou Kawaoka, Tatsuya Watanabe, Atsushi Shimamura, Yoshimi Aikawa, Nanae Kenda, Zoltán Somorjai
- presented by: Sega
Magazine articles
- Main article: Sky Target/Magazine articles.
Promotional material
Photo gallery
Physical scans
Model 2 version
Sega Retro Average | |||||||||
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40 | |
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Based on 1 review |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 25 reviews |
Saturn, PT |
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PC version
PC, JP (Ultra 2000) |
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PC, JP (PC Home) |
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Technical information
- Main article: Sky Target/Technical information.
External links
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 138
- ↑ File:SkyTarget Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL
- ↑ 6.0 6.1 6.2 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 49
- ↑ 8.0 8.1 http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ 9.0 9.1 http://sega.jp/search/result.php?page=9&pf=11 (Wayback Machine: 2017-03-04 04:39)
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 164
- ↑ File:SkyTarget Saturn JP SSEnding.pdf
- ↑ File:Skytarget sat us manual.pdf, page 26
- ↑ Computer & Video Games, "December 1995" (UK; 1995-11-10), page 75
- ↑ GamesMaster, "August 1997" (UK; 1997-xx-xx), page 62
- ↑ Consoles +, "Juin 1997" (FR; 1997-0x-xx), page 122
- ↑ Electronic Gaming Monthly, "September 1997" (US; 1997-0x-xx), page 52
- ↑ Famitsu, "1997-05-02" (JP; 1997-04-18), page 1
- ↑ Fun Generation, "07/97" (DE; 1997-06-12), page 98
- ↑ GameFan, "Volume 5, Issue 8: August 1997" (US; 1997-xx-xx), page 20
- ↑ GamePro, "November 1997" (US; 1997-xx-xx), page 155
- ↑ MAN!AC, "07/97" (DE; 1997-06-11), page 72
- ↑ Mega Console, "Giugno 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 60
- ↑ Mega Fun, "07/97" (DE; 1997-06-04), page 68
- ↑ Neo, "Listopad 1997" (PL; 1997-xx-xx), page 36
- ↑ Next Generation, "October 1997" (US; 1997-09-23), page 177
- ↑ Player One, "Juin 1997" (FR; 1997-xx-xx), page 92
- ↑ Saturn Fan, "1997 No. 8" (JP; 1997-04-11), page 151
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 90
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 76
- ↑ Sega Magazin, "Juli 1997" (DE; 1997-06-11), page 32
- ↑ Świat Gier Komputerowych, "7/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "August 1997" (UK; 1997-07-16), page 74
- ↑ Sega Saturn Magazine, "1997-14 (1997-05-02)" (JP; 1997-04-18), page 137
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Strana Igr, "Sentyabr 1997" (RU; 1997-xx-xx), page 105
- ↑ Super Power, "7 1997" (FI; 1997-0x-xx), page 46
- ↑ Ultra Game Players, "September 1997" (US; 1997-08-19), page 85
- ↑ Video Games, "6/97" (DE; 1997-05-28), page 98
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