Triple Play 96
From Sega Retro
Triple Play 96 | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Electronic Arts | |||||||||||||||
Developer: Extended Play Productions | |||||||||||||||
Supporting companies: E.J. Sarraille Design Group (package design), STATS (statistics) | |||||||||||||||
Licensor: Major League Baseball Players Association | |||||||||||||||
Sound driver: Electronic Arts/Kevin Pickell | |||||||||||||||
Peripherals supported: 4 Way Play, Team Player | |||||||||||||||
Genre: Sports (baseball) | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
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Triple Play 96 is a baseball game released exclusively for the Sega Mega Drive. It is part of the long running Triple Play series.
Contents
Gameplay
Teams
- Atlanta
- Baltimore
- Boston
- Anaheim
- Chicago AL
- Chicago NL
- Cincinnati
- Cleveland
- Colorado
- Detroit
- Florida
- Houston
- Kansas City
- Los Angeles
- Milwaukee
- Minnesota
- Montreal
- Ghetto USA
- New York NL
- Oakland
- Philadelphia
- Pittsburgh
- San Diego
- San Francisco
- Seattle
- St. Louis
- Texas
- Toronto
Production credits
- Developed and Produced by Extended Play Productions
- Programming: Chris Taylor, Kevin Pickell, Jan Tian
- Programming: Eric Pauker, David Hards, Conan Reis
- Art and Animation: George Ashcroft, Margaret Livesey, George Samilski
- Art and Animation: Donna Brockopp-Wilson, David Adams
- Music and SFX: Mike Sokyrka
- Product Design: Richard Smith, Chris Taylor, Bruce McMillan
- Producer: Bruce McMillan
- Development Directors: Ken Lam, Warren Wall
- Assistant Producer: Adrienne Travica
- Product Managers: Chip Lange, Erik Whiteford
- Documentation and Diagrams: David Lee
- Documentation Layout: Tom Peters
- Package Design: E. J. Sarraille Design Group
- Package Art Direction: Nancy Fong
- Product Testers: Paul Smith, Scott Blackwood, Gary Lam, Shinobu Kominami, Doug Hollinrake, Marcin Karasinski, Bob Purewal, Aaron Grant, Kurt Melnychuck, Jonathan Dowdeswell, David Lau, Shane Berezowski, Wingo Siu, Burton 'Benny' Tam, Paul Hardy, Michael Mann, Kenney Wong, Scott Ferraro, Bill Kim, Craig Welburn, Darren Hagman, Adrian Crook
- Quality Assurance: Matthew Montana Soares, Jonathan Harris, Captain Kirk Scott, Chris Baena, James Abney, Mike Gong
- Special Thanks To: Ben Cho, Don Long, Mike Kiernan, Michael Swanson, Marc Aubanel, Daniel Meade, Lee Ingraham, Brian Plank, William 'Bad Billy' Scheppler
Magazine articles
- Main article: Triple Play 96/Magazine articles.
Promotional material
Print advert in Game Players (US) #0807: "Vol. 8 No. 7 July 1995" (1995-0x-xx)
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 9 reviews |
Technical information
- Main article: Triple Play 96/Technical information.
References
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 128
- ↑ 2.0 2.1 GamePro, "August 1995" (US; 1995-xx-xx), page 82
- ↑ File:Triple Play 96 MD US Manual.pdf, page 24
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 251
- ↑ Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 114
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 70
- ↑ Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 72
- ↑ Game Informer, "July 1995" (US; 1995-0x-xx), page 24
- ↑ Game Informer, "October 2000" (US; 2000-0x-xx), page 112
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 30
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 94
Triple Play 96 | |
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Main page | Magazine articles | Reception | Region coding | Technical information |