Difference between revisions of "New Entertainment R&D Dept."
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− | | mergedinto= | + | | mergedinto= [[Sega CS1 (2008-current)|Sega CS1]] |
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− | + | '''New Entertainment R&D Dept.''' was a development division within [[Sega]] formed after a restructuring of Sega (and [[Sammy]]) in 2005. The division was effectively a continuation of [[Amusement Vision]], with the Amusement Vision moniker dropped. Non sports staff of the former [[Smilebit]] studio also ended up at the studio, with sports game developers going to [[Sports Design R&D Dept.]]. | |
− | As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn | + | As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn an entire franchise. It also continued the ''Super Monkey Ball'' line of games. |
− | In | + | In 2008 it continued as [[Sega CS1 (2008-current)|Sega CS1]]. |
+ | |||
+ | ==Current Members== | ||
+ | {{multicol| | ||
+ | *[[Daisuke Sato]] | ||
+ | *[[Hisashi Endo]] | ||
+ | *[[Hiroyuki Sakamoto]] | ||
+ | *[[Jun Tokuhara]] | ||
+ | *[[Jun Onihara]] | ||
+ | *[[Kazuhisa Hasuoka]] | ||
+ | *[[Kazuki Hosokawa]] | ||
+ | *[[Masayoshi Kikuchi]] | ||
+ | *[[Masayoshi Yokoyama]] | ||
+ | *[[Naohiro Warama]] | ||
+ | *[[Ryuta Ueda]] | ||
+ | *[[Takeshi Iwade]] | ||
+ | *[[Takashi Atsu]] | ||
+ | *[[Tetsuya Kaku]] | ||
+ | *[[Toshihiro Nagoshi]] | ||
+ | *[[Yukinobu Arikawa]] | ||
+ | }} | ||
==Softography== | ==Softography== | ||
− | |||
− | |||
− | |||
===[[PlayStation 2]]=== | ===[[PlayStation 2]]=== | ||
− | |||
*''[[Yakuza]]'' (2005) | *''[[Yakuza]]'' (2005) | ||
*''[[Yakuza 2]]'' (2006) | *''[[Yakuza 2]]'' (2006) | ||
+ | |||
+ | ===[[Nintendo DS]]=== | ||
+ | *''[[Super Monkey Ball: Touch & Roll]]'' (2005) | ||
+ | |||
+ | === [[Wii]] === | ||
+ | *''[[Super Monkey Ball Banana Blitz]]'' (2006) | ||
+ | |||
+ | ===[[PlayStation 3]]=== | ||
+ | * ''[[Ryu ga Gotoku Kenzan!]]'' (2008) | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad | ||
{{clear}} | {{clear}} | ||
− | {{ | + | {{SoJ}} |
Revision as of 07:53, 29 July 2017
New Entertainment R&D Dept. was a development division within Sega formed after a restructuring of Sega (and Sammy) in 2005. The division was effectively a continuation of Amusement Vision, with the Amusement Vision moniker dropped. Non sports staff of the former Smilebit studio also ended up at the studio, with sports game developers going to Sports Design R&D Dept..
As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of Yakuza, which went on to spawn an entire franchise. It also continued the Super Monkey Ball line of games.
In 2008 it continued as Sega CS1.
Contents
Current Members
Softography
PlayStation 2
Nintendo DS
Wii
PlayStation 3
- Ryu ga Gotoku Kenzan! (2008)
References
https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad
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