Difference between revisions of "OutRun 2"

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{{OtherPage|desc=the [[Xbox]] version|page=OutRun 2 (Xbox)}}
 
{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=Outrun2title.png
| screenwidth=
 
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]] {{XBOX}} [[Sumo Digital]]
+
| developer=[[Sega-AM2 (company)|Sega-AM2]], {{company|[[Sega Mechatro]]|role=cabinet}}
| system=[[Sega Chihiro]], [[Microsoft Xbox]]
+
| support={{company|[[Compozila]]}}
| romsize=
+
| licensor=[[Ferrari]]
 +
| system=[[Sega Chihiro]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| players=1-2
| releases={{releases
+
| genre=Driving
| arcade_date_jp=2003-12-01
+
| releases={{releasesArcade
| arcade_date_us=2003-12-18
+
| chihiro_date_jp=2003-12-01
| arcade_date_eu=2003
+
| chihiro_date_us=2003-12-18
| xbox_date_us=2004-10-25
+
| chihiro_date_uk=2003
| xbox_code_us=ABG 00001
 
| xbox_date_eu=2004-10-01
 
| xbox_date_jp=2005-01-27
 
| xbox_rrp_jp=6,800 ''(7,140)''
 
| xbox_code_jp=V3N-00002
 
| xbox_date_jp_1=2005-01-27
 
| xbox_rrp_jp_1=6,800 ''(7,140)''
 
| xbox_code_jp_1=V3N-00002
 
| xbox_type_jp_1=初回限定版
 
| xbox_date_au=2004-10-15
 
| xbox_rrp_au=99.95
 
 
}}
 
}}
| genre=Racing
 
| esrb=e
 
| pegi=3
 
| usk=0
 
| oflc=gold
 
| cero=a
 
 
}}
 
}}
'''''OutRun 2''''' is an arcade racing game developed by [[Sega]] for [[Sega Chihiro]] hardware in 2003. It is a direct sequel to the original 1986 game ''[[OutRun]]'', though is actually the seventh game in the series after ''[[Battle OutRun]]'', ''[[Turbo OutRun]]'', ''[[OutRun Europa]]'', ''[[OutRunners]]'' and ''[[OutRun 2019]]''.
+
{{stub}}'''''{{PAGENAME}}''''' (アウトラン2) is a [[Sega Chihiro]] arcade driving game developed by [[Sega-AM2]] and manufactured by [[Sega]]. First released to Japanese and United States arcades in December 2003, it was a critical and commercial success, and to date is the only numbered sequel in the company's popular ''[[OutRun]]'' series.
  
The format is similar to the original ''OutRun'' but features more cars, more tracks and more music. As well as this, the graphics and sound have been completely re-worked and the game's engine has been replaced with one of a more modern standard. There are also more single player (and multiplayer) modes. It is also the first ''OutRun'' game with the permission to use real cars - though past games had used a car that looked similar to the Ferrari Testarossa, no licensing deal with Ferrari had been made. In ''OutRun 2'' however, everything is perfectly legal.
+
==Gameplay==
 +
Gameplay is similar to the original ''OutRun'', but with a number of new mechanics; ''Ridge Racer''-style drifting and slipstreaming is the most obvious. A variety of Ferraris were introduced (courtesy of an official Ferrari license), a new set of 15 European-themed routes to drive through were developed, and the classic ''OutRun'' music was revisited and joined by new songs. A new "Heart Attack" mode was added where you have to fulfill various small challenges as you drive.
  
A port was made to the [[Xbox]] in 2004, which, among other things, adds a course based on tracks in the [[Sega Model 3]] game ''[[Scud Race]]'', as well as one based on tracks from ''[[Daytona USA 2: Power Edition]]''.
+
===Cars===
 +
The original version of ''OutRun 2'' features eight Ferraris. The cars are split into four "classes" with different values for acceleration, handling and top speed.
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=F50
 +
| screenshot=
 +
| desc=[[wikipedia:Ferrari F50|F50]] (1995-1997)
 +
}}
 +
{{InfoRow
 +
| title=Dino 246GTS
 +
| screenshot=
 +
| desc=[[wikipedia:Dino (automobile)|Dino 246GTS]] (1969-1974)
 +
}}
 +
{{InfoRow
 +
| title=Testarossa
 +
| screenshot=
 +
| desc=The [[wikipedia:Ferrari Testarossa|Testarossa]] (1984-1991) is the car used in the original ''[[Out Run]]'' (without permission from Ferrari) and stands as one of the more common and popular Ferraris in this game.
 +
}}
 +
{{InfoRow
 +
| title=Enzo Ferrari
 +
| screenshot=
 +
| desc=The [[wikipedia:Enzo Ferrari (automobile)|Enzo Ferrari]] (2002-2004) is the newest model of Ferrari to in ''OutRun 2''.
 +
}}
 +
{{InfoRow
 +
| title=360 Spider
 +
| screenshot=
 +
| desc=[[wikipedia:Ferrari 360|360 Spider]] (2001-2005)
 +
}}
 +
{{InfoRow
 +
| title=GTS/4 Daytona
 +
| screenshot=
 +
| desc=[[wikipedia:Ferrari Daytona|GTS/4 Daytona]] or 365 GTS/4 (1971-1973)
 +
}}
 +
{{InfoRow
 +
| title=288 GTO
 +
| screenshot=
 +
| desc=[[wikipedia:Ferrari 288 GTO|288 GTO]] (1984-1985)
 +
}}
 +
{{InfoRow
 +
| title=F40
 +
| screenshot=
 +
| desc=The [[wikipedia:Ferrari F40|F40]] (1987-1992) is the car that found its way into ''[[Turbo OutRun]]'', ''[[Battle OutRun]]'' and ''[[OutRun Europa]]'' (all without permission), with a GTE version appearing in ''[[Scud Race]]''.
 +
}}
 +
}}
 +
 
 +
===Course layout===
 +
{|class="prettytable" border
 +
|-
 +
! colspan=5 | Stage Number || rowspan=2 | Goal name
 +
|-
 +
! 1 || 2 || 3 || 4 || 5
 +
|-
 +
| || || || || Tulip Garden|| A
 +
|-
 +
| || || || Cloudy Highland|| ||
 +
|-
 +
| || || Castle Wall|| || Metropolis || B
 +
|-
 +
| || Deep Lake || || Industrial Complex || ||
 +
|-
 +
| Palm Beach || || Coniferous Forest || || Ancient Ruins || C
 +
|-
 +
| || Alpine || || Snow Mountain || ||
 +
|-
 +
| || || Desert || || Imperial Avenue || D
 +
|-
 +
| || || || Ghost Forest || ||
 +
|-
 +
| || || || || Cape Way || E
 +
|}
  
An arcade update to OutRun 2 was released in 2004, titled ''[[OutRun 2 SP]]''. The upgrade contains all features from ''OutRun 2'', as well as a new 15-course branching path based on North America, additional music and extra features. This version was the basis for the home console release ''[[OutRun 2006: Coast 2 Coast]]''.
+
==Versions==
 +
''OutRun 2'' was initially released for [[Sega Chihiro]] arcade hardware in December of 2003. Sporting 15 European tracks and 8 selectable vehicles, it features a manual style of finishing drifts that would only make an an appearance here.
  
==Production Credits (In-Game)==
+
Later the next year, ''[[OutRun 2 SP]]'' would be released an an update to the original, adding a new set of 15 American tracks and increasing the vehicle count to 10. The cabinet’s physical controls also received an update, as did an update to its exterior; models are often dressed in a distinctive yellow paint. SP also became the de-facto standard for future releases of the game, and also saw a DX cabinet model.
 +
 
 +
A home port developed by [[Sumo Digital]] was published for the Xbox in late 2004. Built upon the original 2003 game, it includes additions such as a mission mode, additional cars (for a total of 10), additional tracks from other [[Sega AM2]] racing games, and even the ability to play the original ''[[OutRun]]''. Originally unpublished in Japan, it would later see a 2005 release there with minor bugixes and track updates.
 +
 
 +
A second home port would be released in 2006, ''[[OutRun 2006: Coast 2 Coast]]'', this time built upon ''OutRun 2 SP''. It expands the vehicle count to 15, includes additional modes and altered missions, and is the most fully-featured of all the game’s home versions. Released for the [[Xbox]], [[PlayStation 2]], [[PlayStation Portable]], and [[Windows PC]]s, it was also originally unpublished in Japan until early 2007 where it saw an additional PlayStation 2 release titled ''OutRun 2 SP''. This version sports force feedback for certain steering wheel peripherals and removes compatibility with the PlayStation Portable.
 +
 
 +
In late 2006, ''OutRun 2 SP'' cabinets would see a re-release on [[Sega Lindbergh]] arcade hardware, along with a pair of new deluxe cabinet designs: motion cabinets built to appear like exotic [[wikipedia:Ferrari|Ferrari]] supercars. Coming in a two cabinet model, the DX, and a four cabinet model, the SDX, these cabinets featured two steering wheels per car for cooperative steering, and cameras embedded in the dashboards connected to a monitor atop the cabinet to display a live feed of the current leader.
 +
 
 +
The game would see its final release in 2009 with ''[[OutRun Online Arcade]]'' for [[Xbox Live Arcade]] and [[PlayStation Network]]. A stripped-down but high-definition port of ''OutRun 2 SP'', it is no longer available for purchase.
 +
 
 +
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director:''' [[Makoto Osaki]]<br/>
+
*'''Director:''' [[Makoto Osaki]]
'''Game Director:''' [[Daichi Katagiri]]<br/>
+
*'''Game Director:''' [[Daichi Katagiri]]
'''Art Director:''' [[Yasuo Kawagoshi]]<br/>
+
*'''Art Director:''' [[Yasuo Kawagoshi]]
'''Sound Director:''' [[Tatsutoshi Narita]]<br/>
+
*'''Sound Director:''' [[Tatsutoshi Narita]]
'''Main Programmer:''' [[Takuji Masuda]]<br/>
+
*'''Main Programmer:''' [[Takuji Masuda]]
'''Programmer:''' [[Takeshi Iwasaki]], [[Susumu Morii]], [[Masato Shimoyama]], [[Kazunori Nishisaka]]<br/>
+
*'''Programmer:''' [[Takeshi Iwasaki]], [[Susumu Morii]], [[Masato Shimoyama]], [[Kazunori Nishisaka]]
'''Chief Designer:''' [[Yukitoshi Katsuyama]]<br/>
+
*'''Chief Designer:''' [[Yukitoshi Katsuyama]]
'''Designer:''' [[Shigetaka Kyoya]], [[Toshiya Inoue]], [[Shinya Inoue]], [[Erika Aihara]], [[Yoshihiko Suzuki]], [[Eisuke Abe]], [[Rie Murai]], [[Hitoshi Wakimoto]]<br/>
+
*'''Designer:''' [[Shigetaka Kyoya]], [[Toshiya Inoue]], [[Shinya Inoue]], [[Erika Aihara]], [[Yoshihiko Suzuki]], [[Eisuke Abe]], [[Rie Murai]], [[Hitoshi Wakimoto]]
'''Character Designer:''' [[Iceman]], [[Miyuki Noda]]<br/>
+
*'''Character Designer:''' [[Iceman]], [[Miyuki Noda]]
'''Assistant Director & Planner:''' [[Shin Ishikawa]]<br/>
+
*'''Assistant Director & Planner:''' [[Shin Ishikawa]]
'''Sound:''' [[Keisuke Tsukahara]], [[Fumio Ito|Fumio Itoh]], [[Yasuhiro Takagi]], [[Naoyuki Machida]], [[Shinichi Goto]], [[Tomoya Koga]]<br/>
+
*'''Sound:''' [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]], [[Fumio Ito|Fumio Itoh]], [[Yasuhiro Takagi]], [[Naoyuki Machida]], [[Shinichi Goto]], [[Tomoya Koga]]
'''Public Relations:''' Naonori Watanabe, Hidekuni Ohta, Taku Kihara, Masayuki Kato, Nozomi Watanabe<br/>
+
*'''Public Relations:''' [[Naonori Watanabe]], Hidekuni Ohta, [[Taku Kihara]], Masayuki Kato, [[Nozomi Watanabe]]
'''Special Thanks:''' [[Mami Abe]], [[Ryutaro Hayakawa]], [[Masayuki Ito|Masayuki Itoh]], [[Takashi Kato]], All of SEGA-AM2 and SEGA Staff, , Compozila, Mechatro, Hardware R&D, and All People Concerned With This Title...<br/>
+
*'''Special Thanks:''' [[Mami Abe]], [[Ryutaro Hayakawa]], [[Masayuki Ito|Masayuki Itoh]], [[Takashi Kato]], All of SEGA-AM2 and SEGA Staff, , [[Compozila]], [[Mechatro]], Hardware R&D, and All People Concerned With This Title...
'''Producer:''' [[Yu Suzuki]]<br/>
+
*'''Producer:''' [[Yu Suzuki]]
'''Created by:''' [[Sega AM2]]<br/>
+
*'''Created by:''' [[Sega-AM2]]
'''Presented by:''' [[Sega]]<br/>
+
*'''Presented by:''' [[Sega]]
Original Game ©Sega ©SEGA-AM2/SEGA, 2003
+
:Original Game ©[[Sega]] ©[[SEGA-AM2]]/[[SEGA]], 2003
 +
}}
 +
| source=In-game credits
 +
| console=CHIHIRO
 +
}}
 +
{{creditstable|
 +
*'''Motion Designer, Staging, Motion Leader:''' [[Shigemi Ohmori]]{{ref|https://archive.ph/GOkxP}}{{ref|https://archive.li/XTDih}}{{ref|https://web.archive.org/web/20220313040804/https://twitter.com/ashizuka16bit/status/1502858755733864448}}{{ref|https://archive.ph/CTVgM}}
 +
*'''Jingle Composer:''' [[Sachio Ogawa]]{{ref|https://media.vgm.io/albums/47/5474/5474-1287923522.jpg}}
 +
| console=CHIHIRO
 +
| source=Uncredited
 
}}
 
}}
  
==Production Credits (Manual)==
+
==Digital manuals==
{{multicol|
+
<gallery>
===Xbox Version===
+
OutRun2 Chihiro US Manual Standard.pdf|US manual (standard)
: '''Sumo Digital'''
+
OutRun2 Chihiro US Manual MiniDeluxe.pdf|US manual (mini deluxe)
'''Chief Operations Officer:''' Carl Cavers<br>
+
OutRun2 Chihiro US DigitalWiringDiagram MiniDeluxe.pdf|US wiring diagram (mini deluxe)
'''Technical Director:''' Paul Porter<br>
+
OutRun2 Chihiro US Manual Twin.pdf|US manual (twin)
'''Creative Director:''' Darren Mills<br>
+
OutRun2 Chihiro US DigitalWiringDiagram Twin.pdf|US wiring diagram (twin)
'''Project Manager:''' Mark Glossop<br>
+
OutRun2 Chihiro UK Manual Upright.pdf|UK manual (upright)
'''Senior Designer:''' Sean Millard<br>
+
OutRun2 Chihiro UK Manual Twin.pdf|UK manual (twin)
'''Lead Programmer:''' Philip Rankin<br>
+
</gallery>
'''Programmers:''' Tom Sedden, Chris Rea, Ashley Bennett, Ali Davidson, Sean Davies<br>
+
 
'''Lead Artist:''' John Hackleton<br>
+
==Magazine articles==
'''Artists:''' Dominic Hood, Andy Ritson, Mark Sweeney, Richard Simmons, John Stopforth<br>
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
'''Graphic Designer:''' Chantal Beaumont<br>
 
'''Designer:''' Steve Lycett, Travis Ryan, Colin Stone<br>
 
: '''Sega Japan'''
 
'''Executive Producer:''' Hisao Oguchi<br>
 
'''Senior Supervisor:''' Makoto Osaki (AM2)<br>
 
'''Producer:''' Kats Sato<br>
 
'''Assistant Producer:''' Nobuyuki Minato<br>
 
'''Supervisors:''' Shin Ishikawa (AM2), Yukitoshi Katsuyama (AM2), Tatsutoshi Narita (AM2)<br>
 
: '''Sega Europe'''
 
'''President/Chief Operating Officer:''' Naoya Tsurumi<br>
 
'''Managing Director:''' Michael Hayes<br>
 
'''Executive Vice President - Development:''' Jin Shimazaki<br>
 
'''Senior Producer:''' Ben Gunstone<br>
 
'''Assistant Producer:''' Warren Leigh<br>
 
'''European Marketing Director:''' Matthew Woodley<br>
 
'''European Product Manager:''' Mark Fisher<br>
 
'''European Marketing Manager:''' Gary Knight<br>
 
'''PR Executive:''' Stefan McGarry<br>
 
'''UK Sales Director:''' Alan Pritchard<br>
 
'''Export Product Manager:''' Ben Chalmers-Stevens<br>
 
'''European Partnerships/Trade Marketing Manager:''' Suzanne Egleton<br>
 
'''Head of Export Sales:''' Alison Gould<br>
 
'''SOE QA Supervisor:''' Darius Sadeghian<br>
 
'''SOE Team Lead:''' Dwayne Buck<br>
 
'''SOE Lead Tester:''' Justyn McLean<br>
 
'''SOE Testers:''' Justin Shehta, Femi Sani, Mohammed Ajaib, Henric Swahn, George Sakkas, Jamie Armstrong, Ricky Ip, Kevin Breanach, Andy Dobson, Aaron Francis, Jigar Patel<br>
 
'''Thanks to:''' All at Ferrari, especially Francesco for all his hard work; Outsource Media for their European Voice Production, Richard Jacques, for his aural sensations in the remixes of the classic tunes Splash Wave, Magical Sound Shower and Passing Breeze
 
}}
 
  
==Physical Scans==
+
==Promotional material==
===Arcade Version===
 
 
<gallery>
 
<gallery>
 +
PressRelease 2005-07-25 OutRun2.pdf|US press release
 +
</gallery>
  
 +
==Photo gallery==
 +
<gallery>
 +
OutRun2 Chihiro Cabinet Standard.jpg|Cabinet (standard)
 +
OutRun2 Chihiro Cabinet Twin.jpg|Cabinet (twin)
 
</gallery>
 
</gallery>
===Xbox Version===
+
 
{{ratings
+
==Physical scans==
| icon=XBOX
+
{{ratings|CHIHIRO}}
| edge=80
+
{{ScanArcade
| edge_source={{num|2 (AU)}}
+
| type=upright
}}
+
| console=Chihiro
{{Scanbox
+
| region=Rev A
| console=Xbox
+
| disc=OutRun2 Chihiro Disc.jpg
| region=US
 
| front=OutRun 2 Xbox US Box.jpg
 
| disc=OutRun 2 Xbox US Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=EU
 
| front=OutRun 2 Xbox EU Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=JP
 
| front=OutRun2 Xbox JP Box.jpg
 
| disc=
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=JP (初回限定版)
 
| front=OutRun2 Xbox JP Box FLE.png
 
| disc=
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=FR
 
| front=OutRun2 Xbox FR Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=DE
 
| front=OutRun2 Xbox DE Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
 
}}
 
}}
  
==External Links==
+
==References==
* [http://sega.jp/x/outrun2/ Official website on Sega.jp (Japanese)]
+
<references/>
  
 +
{{OutRun2Omni}}
 
{{OutRun}}
 
{{OutRun}}
 
[[Category:2003 Chihiro Games]]
 
[[Category:Chihiro games]]
 

Latest revision as of 07:28, 6 February 2024

For the Xbox version, see OutRun 2 (Xbox).

n/a

Outrun2title.png

OutRun 2
System(s): Sega Chihiro
Publisher: Sega
Developer:
Supporting companies:
Licensor: Ferrari
Genre: Driving

















Number of players: 1-2
Release Date RRP Code
Arcade (Chihiro)
JP
¥? ?
Arcade (Chihiro)
US
$? ?
Arcade (Chihiro)
UK
£? ?


















This short article is in need of work. You can help Sega Retro by adding to it.


OutRun 2 (アウトラン2) is a Sega Chihiro arcade driving game developed by Sega-AM2 and manufactured by Sega. First released to Japanese and United States arcades in December 2003, it was a critical and commercial success, and to date is the only numbered sequel in the company's popular OutRun series.

Gameplay

Gameplay is similar to the original OutRun, but with a number of new mechanics; Ridge Racer-style drifting and slipstreaming is the most obvious. A variety of Ferraris were introduced (courtesy of an official Ferrari license), a new set of 15 European-themed routes to drive through were developed, and the classic OutRun music was revisited and joined by new songs. A new "Heart Attack" mode was added where you have to fulfill various small challenges as you drive.

Cars

The original version of OutRun 2 features eight Ferraris. The cars are split into four "classes" with different values for acceleration, handling and top speed.

F50
F50 (1995-1997)
Dino 246GTS
Dino 246GTS (1969-1974)
Testarossa
The Testarossa (1984-1991) is the car used in the original Out Run (without permission from Ferrari) and stands as one of the more common and popular Ferraris in this game.
Enzo Ferrari
The Enzo Ferrari (2002-2004) is the newest model of Ferrari to in OutRun 2.
360 Spider
360 Spider (2001-2005)
GTS/4 Daytona
GTS/4 Daytona or 365 GTS/4 (1971-1973)
288 GTO
288 GTO (1984-1985)
F40
The F40 (1987-1992) is the car that found its way into Turbo OutRun, Battle OutRun and OutRun Europa (all without permission), with a GTE version appearing in Scud Race.

Course layout

Stage Number Goal name
1 2 3 4 5
Tulip Garden A
Cloudy Highland
Castle Wall Metropolis B
Deep Lake Industrial Complex
Palm Beach Coniferous Forest Ancient Ruins C
Alpine Snow Mountain
Desert Imperial Avenue D
Ghost Forest
Cape Way E

Versions

OutRun 2 was initially released for Sega Chihiro arcade hardware in December of 2003. Sporting 15 European tracks and 8 selectable vehicles, it features a manual style of finishing drifts that would only make an an appearance here.

Later the next year, OutRun 2 SP would be released an an update to the original, adding a new set of 15 American tracks and increasing the vehicle count to 10. The cabinet’s physical controls also received an update, as did an update to its exterior; models are often dressed in a distinctive yellow paint. SP also became the de-facto standard for future releases of the game, and also saw a DX cabinet model.

A home port developed by Sumo Digital was published for the Xbox in late 2004. Built upon the original 2003 game, it includes additions such as a mission mode, additional cars (for a total of 10), additional tracks from other Sega AM2 racing games, and even the ability to play the original OutRun. Originally unpublished in Japan, it would later see a 2005 release there with minor bugixes and track updates.

A second home port would be released in 2006, OutRun 2006: Coast 2 Coast, this time built upon OutRun 2 SP. It expands the vehicle count to 15, includes additional modes and altered missions, and is the most fully-featured of all the game’s home versions. Released for the Xbox, PlayStation 2, PlayStation Portable, and Windows PCs, it was also originally unpublished in Japan until early 2007 where it saw an additional PlayStation 2 release titled OutRun 2 SP. This version sports force feedback for certain steering wheel peripherals and removes compatibility with the PlayStation Portable.

In late 2006, OutRun 2 SP cabinets would see a re-release on Sega Lindbergh arcade hardware, along with a pair of new deluxe cabinet designs: motion cabinets built to appear like exotic Ferrari supercars. Coming in a two cabinet model, the DX, and a four cabinet model, the SDX, these cabinets featured two steering wheels per car for cooperative steering, and cameras embedded in the dashboards connected to a monitor atop the cabinet to display a live feed of the current leader.

The game would see its final release in 2009 with OutRun Online Arcade for Xbox Live Arcade and PlayStation Network. A stripped-down but high-definition port of OutRun 2 SP, it is no longer available for purchase.

Production credits

Original Game ©Sega ©SEGA-AM2/SEGA, 2003
Source:
In-game credits
Source:
Uncredited


Digital manuals

Magazine articles

Main article: OutRun 2/Magazine articles.

Promotional material

Photo gallery

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Hyper (AU)
85
[6]
Arcade (Chihiro)
85
Based on
1 review

OutRun 2

Chihiro, Rev A
OutRun2 Chihiro Disc.jpg
Disc

References


OutRun 2

Outrun2title.png

Main page | Magazine articles


No results



OutRun series of games
Arcade
OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System
OutRun (1987) | OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Windows PC
OutRun (1987) | Turbo OutRun (1989) | OutRun Europa (1991) | OutRun 2006: Coast 2 Coast (2006)
MSX
OutRun (1988)
FM Towns/FM Towns Marty
Turbo OutRun (1989)
LCD handheld game
OutRun (1989) | OutRun F-1 (19xx)
Sega Mega Drive
OutRun (1991) | Turbo OutRun (1992) | OutRun 2019 (1993) | OutRunners (1994) | Arcade Legends OutRun 2019 (200x)
Sega Game Gear
OutRun (1991) | OutRun Europa (1992)
Sega Saturn
Sega Ages OutRun (1996)
i-mode 503i
OutRun (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2006: Coast 2 Coast (2006) | OutRun 2 SP (2007)
Xbox
OutRun 2 (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation Portable
OutRun 2006: Coast 2 Coast (2006)
Xbox 360
Sony PlayStation 3
OutRun Online Arcade (2009)
Nintendo 3DS
3D OutRun (2014)
Nintendo Switch
Sega Ages OutRun (2018)
OutRun-related media
Music
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2: Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks: Side B (2005) | OutRun 20th Anniversary Box (2007) | OutRun Sound Tracks: Complement (2007) | OutRun (2016) | Sega Ages OutRun: Music Collection (2019)
Film
OutRun (1987) | OutRun (1988) | Super Monaco GP / Turbo OutRun (1989) | Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (2007)