Difference between revisions of "La Russa Baseball 95"
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| publisher=[[Electronic Arts]] | | publisher=[[Electronic Arts]] | ||
| developer=[[Stormfront Studios]], [[High Score Productions]] | | developer=[[Stormfront Studios]], [[High Score Productions]] | ||
− | | support={{company|[[STATS]]|role=statistics}} | + | | support={{company|[[E.J. Sarraille Design Group]]|role=package design}}, {{company|[[STATS]]|role=statistics}} |
| licensor=[[Strategic Simulations, Inc.]], [[Major League Baseball Players Association]] | | licensor=[[Strategic Simulations, Inc.]], [[Major League Baseball Players Association]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] |
Latest revision as of 18:20, 17 September 2024
La Russa Baseball 95 | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Electronic Arts | |||||||||||||||
Developer: Stormfront Studios, High Score Productions | |||||||||||||||
Supporting companies: E.J. Sarraille Design Group (package design), STATS (statistics) | |||||||||||||||
Licensor: Strategic Simulations, Inc., Major League Baseball Players Association | |||||||||||||||
Genre: Sports (baseball) | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
La Russa Baseball 95 is a sequel (or update) to Tony La Russa Baseball. It was released exclusively for the Sega Mega Drive in 1994. A small run of the game found its way to Australia.[2]
Contents
Gameplay
Teams
La Russa Baseball 95 features all the MLB teams of the era (though uses city or state names to describe them), plus two custom teams.
- Baltimore
- Boston
- Cleveland
- Detroit
- Milwaukee
- New York A
- Toronto
- California
- Chicago A
- Kansas City
- Minnesota
- Oakland
- Seattle
- Texas
- Chicago N
- Florida
- Montreal
- New York N
- Philadelphia
- Pittsburgh
- St. Louis
- Atlanta
- Cincinnati
- Colorado
- Houston
- Los Angeles
- San Diego
- San Francisco
Production credits
STORMFRONT STUDIOS
- Programming: Masami Yamada, Mark Buchignani
- Art: John Keester
- Animation: William M. Sullivan, Delphine Louie, Kimberly Moriki, Al Roughton
- Music: Steven Scherer
- Original Game Design: Don L. Daglow, Mark Buchignani, David Bunnett, Hudson Piehl
- Baseball Strategy: Tony La Russa
- Team Leader: Don L. Daglow
- Technical Direction: Hudson Piehl
- Art Direction: David Bunnett
- Testing: Stephen L. Kozlowski, Steve Borstead
- Special Thanks: Mark A. Fong, Katie Jack, David Clemons, Andrew Boyd, Sean Carson, Micky Shirley
EA SPORTS/HIGH SCORE PRODUCTIONS
- Executive Producer: Scott Orr
- Line Producer: Randy Delucchi
- Assistant Producer: John D. Boerio
- Technical Director: Evan Robinson
- Product Manager: Bill Romer
- Package Design: E. Sarraille Design Group
- Package Art Direction: Nancy Waisanen
- Documentation: Bill Scheppler
- Documentation Layout: Tom Peters
- Lead Tester: Greg Kawamura
- Product Testing: Thomas MacDevitt, Kurt Tindle
- Quality Assurance: Jonathan Harris, Stewart Putney
- Special Thanks To: Keith Francart, Kyra Person, Kevin O'Neill, Jim Sproul
Magazine articles
- Main article: La Russa Baseball 95/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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64 | |
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Based on 4 reviews |
Technical information
- Main article: La Russa Baseball 95/Technical information.
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 10
- ↑ http://www.retrocollect.com/Guides/pal-thunder-force-iii-and-the-controversial-sega-megadrive-releases.html (Wayback Machine: 2013-04-14 08:23)
- ↑ File:La Russa Baseball 95 MD US Manual.pdf, page 18
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 277
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 80
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 176
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 193
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 122
La Russa Baseball 95 | |
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Main page | Magazine articles | Reception | Region coding | Technical information |