Difference between revisions of "Yu Suzuki"
From Sega Retro
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+ | '''Yu Suzuki''' (鈴木 裕), [[AM2]]'s star developer, is one of the most highly-regarded visionaries in the industry. He joined [[Sega]] in 1983 as a programmer and producer, and two years later he created ''[[Hang-On]]'', the first simulation [[arcade]] game. | ||
[[File:Yu Suzuki.jpg|frameless|right]] | [[File:Yu Suzuki.jpg|frameless|right]] | ||
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Suzuki has always tried to push the limits of arcade hardware. In the 1980s, he developed [[Super Scaler]] technology that manipulated [[sprite]]s and backgrounds to produce three-dimensional graphics and gameplay for games like ''[[Hang-On]]'', ''[[OutRun]]'', ''[[Space Harrier]]'', ''[[After Burner]]'' and ''[[Power Drift]]''; these games also innovated in terms of gameplay, controls, and cabinet designs, such as the fully interactive ''Hang-On'' cabinet where the player sits on and controls a replica motorbike, and moving hydraulic cockpit cabinets with analog fight-stick controls. He was involved in developing the cutting-edge [[Sega Model 1]] arcade board, and developed the first games for it. With the Model 1, Suzuki made his foray into the world of polygons, and the result was ''[[Virtua Racing]]''; this F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles. | Suzuki has always tried to push the limits of arcade hardware. In the 1980s, he developed [[Super Scaler]] technology that manipulated [[sprite]]s and backgrounds to produce three-dimensional graphics and gameplay for games like ''[[Hang-On]]'', ''[[OutRun]]'', ''[[Space Harrier]]'', ''[[After Burner]]'' and ''[[Power Drift]]''; these games also innovated in terms of gameplay, controls, and cabinet designs, such as the fully interactive ''Hang-On'' cabinet where the player sits on and controls a replica motorbike, and moving hydraulic cockpit cabinets with analog fight-stick controls. He was involved in developing the cutting-edge [[Sega Model 1]] arcade board, and developed the first games for it. With the Model 1, Suzuki made his foray into the world of polygons, and the result was ''[[Virtua Racing]]''; this F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles. | ||
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In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki [http://www.segasammy.co.jp/english/pdf/release/20090331_e_.pdf retired] from Sega. Since then he now runs his own game company, [http://www.ysnet-inc.jp/ YS NET Inc.] (established November 11, 2008), but still retains a good relationship with Sega. In 2014, ''[[wikipedia:The List (magazine)|The List]]'' named him as one of the [https://www.list.co.uk/article/66236-a-guide-to-the-top-ten-game-designers/ top ten game designers] of all time, for "striving towards realistic 3D gaming". | In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki [http://www.segasammy.co.jp/english/pdf/release/20090331_e_.pdf retired] from Sega. Since then he now runs his own game company, [http://www.ysnet-inc.jp/ YS NET Inc.] (established November 11, 2008), but still retains a good relationship with Sega. In 2014, ''[[wikipedia:The List (magazine)|The List]]'' named him as one of the [https://www.list.co.uk/article/66236-a-guide-to-the-top-ten-game-designers/ top ten game designers] of all time, for "striving towards realistic 3D gaming". | ||
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==Production history== | ==Production history== | ||
{{multicol| | {{multicol| | ||
− | * ''[[Champion Boxing]]'' (1984) — Programmer, Director | + | * ''[[Champion Boxing]]'' (1984) — Programmer, Director |
* ''[[Champion Pro Wrestling]]'' (1985) — Director, Producer | * ''[[Champion Pro Wrestling]]'' (1985) — Director, Producer | ||
− | * ''[[Hang-On]]'' ([[Arcade]] Version) (1985) — Director, Designer | + | * ''[[Hang-On]]'' ([[Arcade]] Version) (1985) — Director, Designer |
− | * ''[[Space Harrier]]'' (Arcade Version) (1985) — Director, Designer | + | * ''[[Space Harrier]]'' (Arcade Version) (1985) — Director, Designer |
− | * ''[[Hang-On]]'' ([[Sega Master System|Master System]] Version) (1985) — | + | * ''[[Hang-On]]'' ([[Sega Master System|Master System]] Version) (1985) — Special Thanks |
− | * ''[[OutRun]]'' (Arcade Version) (1986) — Director, Designer | + | * ''[[OutRun]]'' (Arcade Version) (1986) — Director, Designer |
* ''[[Super Hang-On]]'' (Arcade Version) (1986) — Producer | * ''[[Super Hang-On]]'' (Arcade Version) (1986) — Producer | ||
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* ''[[Space Harrier]]'' (Master System Version) (1986) — Special Thanks (as '''Yu''') | * ''[[Space Harrier]]'' (Master System Version) (1986) — Special Thanks (as '''Yu''') | ||
− | * ''[[After Burner]]'' (Arcade Version) (1987) — Director, Designer | + | * ''[[After Burner]]'' (Arcade Version) (1987) — Director, Designer, Lead Programmer |
− | * ''[[After Burner II]]'' (Arcade Version) (1987) — Director, Designer | + | * ''[[After Burner II]]'' (Arcade Version) (1987) — Director, Designer, Lead Programmer |
− | * ''[[Power Drift]]'' (Arcade Version) (1988) — Director, Designer | + | * ''[[Power Drift]]'' (Arcade Version) (1988) — Director, Designer |
* ''[[Dynamite Dux]]'' (Arcade Version) (1988) — Producer | * ''[[Dynamite Dux]]'' (Arcade Version) (1988) — Producer | ||
− | * ''[[Turbo Outrun]]'' (Arcade Version) (1989) — Producer | + | * ''[[Turbo Outrun]]'' (Arcade Version) (1989) — Producer (as '''Yu''') |
− | * ''[[G-LOC: Air Battle]]'' (Arcade Version) (1990) — Director, Designer | + | * ''[[G-LOC: Air Battle]]'' (Arcade Version) (1990) — Director, Designer |
* ''[[GP Rider]]'' (Arcade Version) (1990) — Producer | * ''[[GP Rider]]'' (Arcade Version) (1990) — Producer | ||
* ''[[Strike Fighter]]'' (''[[After Burner III]]'') (Arcade Version) (1991) — Designer, Producer | * ''[[Strike Fighter]]'' (''[[After Burner III]]'') (Arcade Version) (1991) — Designer, Producer | ||
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* ''[[F1 Exhaust Note]]'' (1991) — Producer | * ''[[F1 Exhaust Note]]'' (1991) — Producer | ||
* ''[[Soreike Kokology]]'' (1991) — Producer | * ''[[Soreike Kokology]]'' (1991) — Producer | ||
− | * ''[[Sword of Vermilion]]'' (Mega Drive) (1991) — | + | * ''[[Sword of Vermilion]]'' (Mega Drive) (1991) — Special Thanks |
− | * ''[[Virtua Racing]]'' (Arcade Version) (1992) — Director, Chief Programmer | + | * ''[[Virtua Racing]]'' (Arcade Version) (1992) — Director, Chief Programmer |
* ''[[GP Rider]]'' ([[Sega Game Gear|Game Gear]] Version) (1993) — Producer | * ''[[GP Rider]]'' ([[Sega Game Gear|Game Gear]] Version) (1993) — Producer | ||
* ''[[F1 Super Lap]]'' (1993) — Producer | * ''[[F1 Super Lap]]'' (1993) — Producer | ||
− | * ''[[Virtua Fighter]]'' (Arcade Version) (1993) — Director | + | * ''[[Virtua Fighter]]'' (Arcade Version) (1993) — Director |
* ''[[Virtua Formula]]'' (1993) — Producer | * ''[[Virtua Formula]]'' (1993) — Producer | ||
* ''[[Burning Rival]]'' (1993) — Producer | * ''[[Burning Rival]]'' (1993) — Producer | ||
* ''[[Soreike Kokology 2]]'' (1993) — Producer | * ''[[Soreike Kokology 2]]'' (1993) — Producer | ||
* ''[[Daytona USA]]'' (Arcade Version) (1993) — Producer | * ''[[Daytona USA]]'' (Arcade Version) (1993) — Producer | ||
− | * ''[[Space Harrier]]'' ([[Sega 32X]] Version) (1994) — | + | * ''[[Space Harrier]]'' ([[Sega 32X]] Version) (1994) — Special Thanks |
* ''[[Virtua Fighter]]'' ([[Sega Saturn|Saturn]] Version) (1994) — Producer | * ''[[Virtua Fighter]]'' ([[Sega Saturn|Saturn]] Version) (1994) — Producer | ||
− | * ''[[Virtua Cop]]'' (Arcade Version) (1994) — | + | * ''[[Virtua Cop]]'' (Arcade Version) (1994) — Supervisor |
* ''[[Virtua Fighter 2]]'' (Arcade Version) (1994) — Director, Producer, Supervisor | * ''[[Virtua Fighter 2]]'' (Arcade Version) (1994) — Director, Producer, Supervisor | ||
* ''[[Desert Tank]]'' (1994) — Producer | * ''[[Desert Tank]]'' (1994) — Producer | ||
− | * ''[[After Burner]]'' (Sega 32X Version) (1995) — | + | * ''[[After Burner]]'' (Sega 32X Version) (1995) — Special Thanks |
* ''[[Daytona USA]]'' (Saturn Version) (1995) — Special Thanks | * ''[[Daytona USA]]'' (Saturn Version) (1995) — Special Thanks | ||
− | * ''[[Virtua Cop]]'' (Saturn Version) (1995) — Supervisor | + | * ''[[Virtua Cop]]'' (Saturn Version) (1995) — Supervisor |
* ''[[Virtua Fighter]]'' (32X Version) (1995) — Special Thanks | * ''[[Virtua Fighter]]'' (32X Version) (1995) — Special Thanks | ||
* ''[[Virtua Fighter Remix]]'' (Arcade & Saturn Versions) (1995) — Producer | * ''[[Virtua Fighter Remix]]'' (Arcade & Saturn Versions) (1995) — Producer | ||
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* ''[[Fighting Vipers]]'' (Arcade version) (1995) — Producer | * ''[[Fighting Vipers]]'' (Arcade version) (1995) — Producer | ||
* ''[[Virtua Fighter 2 (Mega Drive)|Virtua Fighter 2]]'' (Mega Drive Version) (1996) — Supervisor | * ''[[Virtua Fighter 2 (Mega Drive)|Virtua Fighter 2]]'' (Mega Drive Version) (1996) — Supervisor | ||
− | * ''[[Virtua Cop 2]]'' (Saturn Version) (1996) — | + | * ''[[Virtua Cop 2]]'' (Saturn Version) (1996) — Supervisor |
* ''[[Fighting Vipers]]'' (Saturn Version) (1996) — Producer | * ''[[Fighting Vipers]]'' (Saturn Version) (1996) — Producer | ||
* ''[[Sonic the Fighters]]'' (1996) — Producer | * ''[[Sonic the Fighters]]'' (1996) — Producer | ||
* ''[[Virtua Fighter 3]]'' (1996) — Director, Producer | * ''[[Virtua Fighter 3]]'' (1996) — Director, Producer | ||
* ''[[Virtua Fighter Kids]]'' (Arcade Version) (1996) — Producer | * ''[[Virtua Fighter Kids]]'' (Arcade Version) (1996) — Producer | ||
− | * ''[[Virtua Fighter Kids]]'' (Saturn Version) (1996) — | + | * ''[[Virtua Fighter Kids]]'' (Saturn Version) (1996) — Producer |
* ''[[Fighters Megamix]]'' (1996) — Producer | * ''[[Fighters Megamix]]'' (1996) — Producer | ||
* ''[[Scud Race]]'' (1996) — Producer | * ''[[Scud Race]]'' (1996) — Producer | ||
* ''[[Virtua Cop]]'' (PC Version) (1997) — Supervisor | * ''[[Virtua Cop]]'' (PC Version) (1997) — Supervisor | ||
* ''[[Virtua Fighter 2]]'' (PC Version) (1997) — Supervisor | * ''[[Virtua Fighter 2]]'' (PC Version) (1997) — Supervisor | ||
− | * ''[[Virtua Fighter 3: Team Battle]]'' (Arcade Version) (1997) — Director | + | * ''[[Virtua Fighter 3: Team Battle]]'' (Arcade Version) (1997) — Director |
* ''[[Virtua Striker 2]]'' (1997) — Producer | * ''[[Virtua Striker 2]]'' (1997) — Producer | ||
* ''[[Digital Dance Mix Vol.1 Namie Amuro]]'' (1997) — Producer | * ''[[Digital Dance Mix Vol.1 Namie Amuro]]'' (1997) — Producer | ||
* ''[[Zen Nihon Pro Wres Featuring Virtua]]'' (1997) — Producer | * ''[[Zen Nihon Pro Wres Featuring Virtua]]'' (1997) — Producer | ||
* ''[[Virtua Cop 2]]'' (PC Version) (1997) — Supervisor | * ''[[Virtua Cop 2]]'' (PC Version) (1997) — Supervisor | ||
− | * ''[[Virtua Cop 1-2 Pack]]'' (1998) — | + | * ''[[Virtua Cop 1-2 Pack]]'' (1998) — Supervisor |
− | * ''[[Virtua Fighter 3: Team Battle]]'' ([[Dreamcast]] Version) (1998) — Director | + | * ''[[Virtua Fighter 3: Team Battle]]'' ([[Dreamcast]] Version) (1998) — Director |
* ''[[Fighting Vipers 2]]'' (Arcade Version) (1998) — Producer | * ''[[Fighting Vipers 2]]'' (Arcade Version) (1998) — Producer | ||
* ''[[Virtua Striker 2 Version '98]]'' (1998) — Producer | * ''[[Virtua Striker 2 Version '98]]'' (1998) — Producer | ||
* ''[[Daytona USA 2]]'' (1998) — Producer | * ''[[Daytona USA 2]]'' (1998) — Producer | ||
* ''[[Daytona USA 2: Power Edition]]'' (1998) — Producer | * ''[[Daytona USA 2: Power Edition]]'' (1998) — Producer | ||
− | * ''[[Ferrari F355 Challenge]]'' (Arcade Version) (1999) — Director | + | * ''[[Ferrari F355 Challenge]]'' (Arcade Version) (1999) — Director |
* ''[[D-2]]'' (1999) — Special Thanks | * ''[[D-2]]'' (1999) — Special Thanks | ||
− | * ''[[What's Shenmue]]'' (1999) — Director | + | * ''[[What's Shenmue]]'' (1999) — Director |
− | * ''[[Shenmue]]'' (1999) — | + | * ''[[Shenmue]]'' (1999) — Director |
* ''[[Outtrigger]]'' (Arcade Version) (1999) — Producer | * ''[[Outtrigger]]'' (Arcade Version) (1999) — Producer | ||
* ''[[Eighteen Wheeler: American Pro Trucker]]'' (Arcade Version) (1999) — Producer | * ''[[Eighteen Wheeler: American Pro Trucker]]'' (Arcade Version) (1999) — Producer | ||
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* ''[[Ferrari F355 Challenge]]'' (Dreamcast Version) (2000) — Director, Producer | * ''[[Ferrari F355 Challenge]]'' (Dreamcast Version) (2000) — Director, Producer | ||
* ''[[Eighteen Wheeler: American Pro Trucker]]'' (Dreamcast Version) (2000) — Special Thanks | * ''[[Eighteen Wheeler: American Pro Trucker]]'' (Dreamcast Version) (2000) — Special Thanks | ||
− | * ''[[Yu Suzuki Game Works Vol. 1]]'' (2001) — | + | * ''[[Yu Suzuki Game Works Vol. 1]]'' (2001) — Special Thanks |
* ''[[Fighting Vipers 2]]'' (Dreamcast Version) (2001) — Producer | * ''[[Fighting Vipers 2]]'' (Dreamcast Version) (2001) — Producer | ||
* ''[[F355 Challenge 2]]'' (2001) — Director | * ''[[F355 Challenge 2]]'' (2001) — Director | ||
* ''[[Shenmue II]]'' (Dreamcast Version) (2001) — Story, Director, Writer, Producer | * ''[[Shenmue II]]'' (Dreamcast Version) (2001) — Story, Director, Writer, Producer | ||
* ''[[Propeller Arena: Aviation Battle Championship]]'' (2001; unreleased) — Producer | * ''[[Propeller Arena: Aviation Battle Championship]]'' (2001; unreleased) — Producer | ||
− | * ''[[Virtua Fighter 4]]'' (Arcade Version) (2001) — | + | * ''[[Virtua Fighter 4]]'' (Arcade Version) (2001) — Executive Director |
− | * ''[[Virtua Fighter 4]]'' ([[PlayStation 2|PS2]] Version) (2002) — | + | * ''[[Virtua Fighter 4]]'' ([[PlayStation 2|PS2]] Version) (2002) — Executive Director |
− | * ''[[Virtua Fighter 4: Evolution]]'' (Arcade Version) (2002) — | + | * ''[[Virtua Fighter 4: Evolution]]'' (Arcade Version) (2002) — Executive Director |
− | * ''[[Virtua Cop: Elite Edition]]'' (2002) — | + | * ''[[Virtua Cop: Elite Edition]]'' (2002) — Supervisor |
* ''[[Ferrari F355 Challenge]]'' (PS2 Version) (2002) — Producer | * ''[[Ferrari F355 Challenge]]'' (PS2 Version) (2002) — Producer | ||
− | * ''[[Shenmue II]]'' (Xbox Version) (2002) — | + | * ''[[Shenmue II]]'' (Xbox Version) (2002) — Director |
* ''[[Virtua Fighter 4: Evolution]]'' (PS2 Version) (2003) — Executive Director | * ''[[Virtua Fighter 4: Evolution]]'' (PS2 Version) (2003) — Executive Director | ||
− | + | * ''[[Virtua Cop 3]]'' (2003) — Executive Director | |
− | * ''[[Virtua Cop 3]]'' (2003) — | + | * ''[[OutRun 2]]'' (Arcade Version) (2003) — Producer |
− | * ''[[OutRun 2]]'' (Arcade Version) (2003) — | + | * ''[[Sega Ages 2500 Series Vol. 4: Space Harrier]]'' (2003) — Special Thanks |
− | * ''[[Sega Ages 2500 Series Vol. 4: Space Harrier]]'' (2003) — | + | * ''[[Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut|Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut-]]'' (2004) — Special Thanks |
− | * ''[[Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut|Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut-]]'' (2004) — | + | * ''[[Sega Ages 2500 Series Vol. 10: After Burner II]]'' (2004) — Special Thanks |
− | * ''[[Sega Ages 2500 Series Vol. 10: After Burner II]]'' (2004) — | + | * ''[[Sega Ages 2500 Series Vol. 13: OutRun]]'' (2004) — Special Thanks |
− | * ''[[Sega Ages 2500 Series Vol. 13: OutRun]]'' (2004) — | ||
* ''[[Pure Breed]]'' (cancelled) — Concept | * ''[[Pure Breed]]'' (cancelled) — Concept | ||
− | * ''[[Psy-Phi]]'' (2005) — Director | + | * ''[[Psy-Phi]]'' (2005) — Director |
− | * ''[[Shenmue Online]]'' (2007) — Director | + | * ''[[Shenmue Online]]'' (2007) — Director |
− | * ''[[Sega Race TV]]'' (2008) — | + | * ''[[Sega Race TV]]'' (2008) — Manager of [[AM Plus]] |
− | * ''[[Sonic & Sega All-Stars Racing]]'' (2010) — Creative Officer (Sega Japan) | + | * ''[[Sonic & Sega All-Stars Racing]]'' (2010) — Creative Officer (Sega Japan) |
* ''[[Shenmue City]]'' (2010) — Director | * ''[[Shenmue City]]'' (2010) — Director | ||
* ''[[Virtua Fighter: Cool Champ]]'' (2011) — Director | * ''[[Virtua Fighter: Cool Champ]]'' (2011) — Director |
Revision as of 14:06, 23 April 2017
Yu Suzuki (鈴木 裕), AM2's star developer, is one of the most highly-regarded visionaries in the industry. He joined Sega in 1983 as a programmer and producer, and two years later he created Hang-On, the first simulation arcade game.
Suzuki has always tried to push the limits of arcade hardware. In the 1980s, he developed Super Scaler technology that manipulated sprites and backgrounds to produce three-dimensional graphics and gameplay for games like Hang-On, OutRun, Space Harrier, After Burner and Power Drift; these games also innovated in terms of gameplay, controls, and cabinet designs, such as the fully interactive Hang-On cabinet where the player sits on and controls a replica motorbike, and moving hydraulic cockpit cabinets with analog fight-stick controls. He was involved in developing the cutting-edge Sega Model 1 arcade board, and developed the first games for it. With the Model 1, Suzuki made his foray into the world of polygons, and the result was Virtua Racing; this F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.
Suzuki's next Model 1 masterpiece was the acclaimed Virtua Fighter in 1993. It was the very first 3D fighting game, and featured what is considered to be one of the deepest fighting engines ever. Virtua Racing and Virtua Fighter helped popularize 3D polygon graphics, with their dynamic camera systems, polygonal human characters, and physics engines, while Virtua Fighter 2 on the Sega Model 2 took it further with texture-mapped characters and motion-capture animation. Virtua Fighter’s impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation. He continued to advance 3D graphics and gameplay, working on the Model 2 and Model 3 systems, along with games for them.
In 1999, Yu Suzuki released Shenmue, the first major original title he directed for a home console. Five years in the making, Shenmue on the Dreamcast featured open-world 3D environments, a sweeping story, multiple gameplay elements, quick-time events, and an unprecedented level of detail. Shenmue marked the start of a new genre, dubbed by Suzuki as FREE, or Full Reactive Eyes Entertainment. The story, graphics, environment, and the innovative system, exceeded those of many previous games. Shenmue was the most expensive game to be developed, with the whole project costing $47-70 million (until it was surpassed by Grand Theft Auto IV, which cost roughly $100 million).
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki retired from Sega. Since then he now runs his own game company, YS NET Inc. (established November 11, 2008), but still retains a good relationship with Sega. In 2014, The List named him as one of the top ten game designers of all time, for "striving towards realistic 3D gaming".
Production history
- Champion Boxing (1984) — Programmer, Director
- Champion Pro Wrestling (1985) — Director, Producer
- Hang-On (Arcade Version) (1985) — Director, Designer
- Space Harrier (Arcade Version) (1985) — Director, Designer
- Hang-On (Master System Version) (1985) — Special Thanks
- OutRun (Arcade Version) (1986) — Director, Designer
- Super Hang-On (Arcade Version) (1986) — Producer
- Space Harrier (Master System Version) (1986) — Special Thanks (as Yu)
- After Burner (Arcade Version) (1987) — Director, Designer, Lead Programmer
- After Burner II (Arcade Version) (1987) — Director, Designer, Lead Programmer
- Power Drift (Arcade Version) (1988) — Director, Designer
- Dynamite Dux (Arcade Version) (1988) — Producer
- Turbo Outrun (Arcade Version) (1989) — Producer (as Yu)
- G-LOC: Air Battle (Arcade Version) (1990) — Director, Designer
- GP Rider (Arcade Version) (1990) — Producer
- Strike Fighter (After Burner III) (Arcade Version) (1991) — Designer, Producer
- Rent-A-Hero (Mega Drive Version) (1991) — Producer
- F1 Exhaust Note (1991) — Producer
- Soreike Kokology (1991) — Producer
- Sword of Vermilion (Mega Drive) (1991) — Special Thanks
- Virtua Racing (Arcade Version) (1992) — Director, Chief Programmer
- GP Rider (Game Gear Version) (1993) — Producer
- F1 Super Lap (1993) — Producer
- Virtua Fighter (Arcade Version) (1993) — Director
- Virtua Formula (1993) — Producer
- Burning Rival (1993) — Producer
- Soreike Kokology 2 (1993) — Producer
- Daytona USA (Arcade Version) (1993) — Producer
- Space Harrier (Sega 32X Version) (1994) — Special Thanks
- Virtua Fighter (Saturn Version) (1994) — Producer
- Virtua Cop (Arcade Version) (1994) — Supervisor
- Virtua Fighter 2 (Arcade Version) (1994) — Director, Producer, Supervisor
- Desert Tank (1994) — Producer
- After Burner (Sega 32X Version) (1995) — Special Thanks
- Daytona USA (Saturn Version) (1995) — Special Thanks
- Virtua Cop (Saturn Version) (1995) — Supervisor
- Virtua Fighter (32X Version) (1995) — Special Thanks
- Virtua Fighter Remix (Arcade & Saturn Versions) (1995) — Producer
- Virtua Fighter 2 (Saturn Version) (1995) — Producer
- Virtua Striker (1995) — Producer
- Virtua Cop 2 (Arcade version) (1995) — Producer, Supervisor
- Fighting Vipers (Arcade version) (1995) — Producer
- Virtua Fighter 2 (Mega Drive Version) (1996) — Supervisor
- Virtua Cop 2 (Saturn Version) (1996) — Supervisor
- Fighting Vipers (Saturn Version) (1996) — Producer
- Sonic the Fighters (1996) — Producer
- Virtua Fighter 3 (1996) — Director, Producer
- Virtua Fighter Kids (Arcade Version) (1996) — Producer
- Virtua Fighter Kids (Saturn Version) (1996) — Producer
- Fighters Megamix (1996) — Producer
- Scud Race (1996) — Producer
- Virtua Cop (PC Version) (1997) — Supervisor
- Virtua Fighter 2 (PC Version) (1997) — Supervisor
- Virtua Fighter 3: Team Battle (Arcade Version) (1997) — Director
- Virtua Striker 2 (1997) — Producer
- Digital Dance Mix Vol.1 Namie Amuro (1997) — Producer
- Zen Nihon Pro Wres Featuring Virtua (1997) — Producer
- Virtua Cop 2 (PC Version) (1997) — Supervisor
- Virtua Cop 1-2 Pack (1998) — Supervisor
- Virtua Fighter 3: Team Battle (Dreamcast Version) (1998) — Director
- Fighting Vipers 2 (Arcade Version) (1998) — Producer
- Virtua Striker 2 Version '98 (1998) — Producer
- Daytona USA 2 (1998) — Producer
- Daytona USA 2: Power Edition (1998) — Producer
- Ferrari F355 Challenge (Arcade Version) (1999) — Director
- D-2 (1999) — Special Thanks
- What's Shenmue (1999) — Director
- Shenmue (1999) — Director
- Outtrigger (Arcade Version) (1999) — Producer
- Eighteen Wheeler: American Pro Trucker (Arcade Version) (1999) — Producer
- Virtua Cop 2 (Dreamcast Version) (2000) — Producer, Supervisor
- Ferrari F355 Challenge (Dreamcast Version) (2000) — Director, Producer
- Eighteen Wheeler: American Pro Trucker (Dreamcast Version) (2000) — Special Thanks
- Yu Suzuki Game Works Vol. 1 (2001) — Special Thanks
- Fighting Vipers 2 (Dreamcast Version) (2001) — Producer
- F355 Challenge 2 (2001) — Director
- Shenmue II (Dreamcast Version) (2001) — Story, Director, Writer, Producer
- Propeller Arena: Aviation Battle Championship (2001; unreleased) — Producer
- Virtua Fighter 4 (Arcade Version) (2001) — Executive Director
- Virtua Fighter 4 (PS2 Version) (2002) — Executive Director
- Virtua Fighter 4: Evolution (Arcade Version) (2002) — Executive Director
- Virtua Cop: Elite Edition (2002) — Supervisor
- Ferrari F355 Challenge (PS2 Version) (2002) — Producer
- Shenmue II (Xbox Version) (2002) — Director
- Virtua Fighter 4: Evolution (PS2 Version) (2003) — Executive Director
- Virtua Cop 3 (2003) — Executive Director
- OutRun 2 (Arcade Version) (2003) — Producer
- Sega Ages 2500 Series Vol. 4: Space Harrier (2003) — Special Thanks
- Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut- (2004) — Special Thanks
- Sega Ages 2500 Series Vol. 10: After Burner II (2004) — Special Thanks
- Sega Ages 2500 Series Vol. 13: OutRun (2004) — Special Thanks
- Pure Breed (cancelled) — Concept
- Psy-Phi (2005) — Director
- Shenmue Online (2007) — Director
- Sega Race TV (2008) — Manager of AM Plus
- Sonic & Sega All-Stars Racing (2010) — Creative Officer (Sega Japan)
- Shenmue City (2010) — Director
- Virtua Fighter: Cool Champ (2011) — Director
- Shooting Wars (2012) — Director
- Bullet Pirates (iPhone & Android Versions) (2013) — Director
- Virtua Fighter: Fever Combo (iPhone & Android Versions) (2014) — Director
- Shenmue III (PlayStation 4 & PC Versions) (2017) — Director & Producer
Gallery
Magazine articles
- Main article: Yu Suzuki/Magazine articles.