Difference between revisions of "CD-ROM² systems"

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<section begin=intro />The ''CD-ROM² systems'' were [[NEC]]'s attempt at extending the [[PC Engine]] to support CD-based media, similar to the [[Sega Mega CD]]'s relationship to the [[Sega Mega Drive]]. In North America this unit was released as the TurboGrafx-CD - no [[Sega]] games were released for the system in this region, so Sega Retro uses the Japanese model and naming scheme. In Japan, [[NEC Avenue]] released half a dozen ports of Sega arcade games for the system.
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<section begin=intro />The '''CD-ROM² systems''' were [[NEC Home Electronics]]' attempt at extending the [[PC Engine]] to support CD-based media, similar to the [[Sega Mega CD]]'s relationship to the [[Sega Mega Drive]]. In North America this unit was released as the '''TurboGrafx-CD''' - no [[Sega]] games were released for the system in this region, so Sega Retro uses the Japanese model and naming scheme. In Japan, [[NEC Avenue]] released half a dozen ports of Sega arcade games for the system.
<section end=intro />
 
  
There are several types of CD-ROM² games, dictated by the amount of RAM the PC Engine system in use had. [[nec:CD-ROM²|CD-ROM²]] games simply use the resources of a standard PC Engine. [[nec:Super CD-ROM²|Super CD-ROM²]] (SCD) games require more RAM, and [[nec:Arcade CD-ROM²|Arcade CD-ROM²]] games (ACD) need even more. No Sega games were released on ACD format, though a couple used SCD. Japanese consumers could purchase special HuCards which added RAM to the setup, allowing for the more advanced games to be played. Sega did something similar with the [[Sega Saturn]], and its 1MB and 4MB RAM [[Extended RAM Cartridge]]s.
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There are several types of CD-ROM² games, dictated by the amount of RAM the PC Engine system in use had. [[nec:CD-ROM²|CD-ROM²]] games simply use the resources of a standard PC Engine. [[nec:Super CD-ROM²|Super CD-ROM²]] (SCD) games require more RAM, and [[nec:Arcade CD-ROM²|Arcade CD-ROM²]] games (ACD) need even more. No Sega games were released on ACD format, though a couple used SCD. Japanese consumers could purchase special HuCards which added RAM to the setup, allowing for the more advanced games to be played. Sega did something similar with the [[Sega Saturn]], and its 1MB and 4MB RAM [[Extended RAM Cartridge]]s.<section end=intro />
  
 
==Sega support==
 
==Sega support==
 
{{TODO}}
 
{{TODO}}
  
==List of Sega games for the CD-ROM²==
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==List of Sega games for CD-ROM² systems==
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===CD-ROM²===
 
{{BulletPointGameList|category=CD-ROM² games}}
 
{{BulletPointGameList|category=CD-ROM² games}}
  
==List of Sega games for the Super CD-ROM²==
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===Super CD-ROM²===
 
{{BulletPointGameList|category=Super CD-ROM² games}}
 
{{BulletPointGameList|category=Super CD-ROM² games}}
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==Other CD-ROM² systems games also released for Sega systems==
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===CD-ROM²===
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{{NonSegaList|CDROM2}}
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===Super CD-ROM²===
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{{NonSegaList|SCDROM2}}
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===Arcade CD-ROM²===
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{{NonSegaList|ACDROM2}}
  
 
==References==
 
==References==

Latest revision as of 03:27, 12 September 2023

CDROM2 logo.svg
CDROM2.jpgSuperCDROM2.jpg
CD-ROM² systems
Manufacturer: NEC Home Electronics
Release Date RRP Code
CD-ROM²
JP
¥32,80032,800 CDR-30
CD-ROM²
FR
Super CD-ROM²
JP
¥47,80047,800
Super CD-ROM²
FR

The CD-ROM² systems were NEC Home Electronics' attempt at extending the PC Engine to support CD-based media, similar to the Sega Mega CD's relationship to the Sega Mega Drive. In North America this unit was released as the TurboGrafx-CD - no Sega games were released for the system in this region, so Sega Retro uses the Japanese model and naming scheme. In Japan, NEC Avenue released half a dozen ports of Sega arcade games for the system.

There are several types of CD-ROM² games, dictated by the amount of RAM the PC Engine system in use had. CD-ROM² games simply use the resources of a standard PC Engine. Super CD-ROM² (SCD) games require more RAM, and Arcade CD-ROM² games (ACD) need even more. No Sega games were released on ACD format, though a couple used SCD. Japanese consumers could purchase special HuCards which added RAM to the setup, allowing for the more advanced games to be played. Sega did something similar with the Sega Saturn, and its 1MB and 4MB RAM Extended RAM Cartridges.

Sega support

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List of Sega games for CD-ROM² systems

CD-ROM²

Super CD-ROM²

Other CD-ROM² systems games also released for Sega systems

CD-ROM²

Super CD-ROM²

Arcade CD-ROM²

References

Necretro-round.svg
NEC Retro has more information related to CD-ROM² systems


Non-Sega consoles
Nintendo
Nintendo Entertainment System (1983) | Game Boy (1989) | Super Nintendo Entertainment System (1990) | Nintendo 64 (1996) | Game Boy Color (1998) | Game Boy Advance (2001) | Nintendo GameCube (2001) | Nintendo DS (2004) | Wii (2006) | Nintendo 3DS (2011) | Wii U (2012) | Nintendo Switch (2017)
Sony
PlayStation (1994) | PlayStation 2 (2000) | PlayStation Portable (2004) | PlayStation 3 (2006) | PlayStation Vita (2011) | PlayStation 4 (2013) | PlayStation 5 (2020)
Microsoft
Xbox (2001) | Xbox 360 (2005) | Xbox One (2013) | Xbox Series X (2020)
Mobile
iOS | Android | Windows Phone
Other
Atari 2600 (1977) | Intellivision (1979) | ColecoVision (1982) | Atari 5200 (1982) | PC Engine (1987) | CD-ROM² (1988) | Super CD-ROM² (1991) | R-Zone (1995) | Game.com (1997) | WonderSwan (1999) | Neo Geo Pocket Color (1999) | N-Gage (2003) | LeapFrog Didj (2008) | Stadia (2019)