Difference between revisions of "Aqua Nova"

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| image=Aquanova.jpg
 
| image=Aquanova.jpg
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM5]], Digital Universe{{ref|http://web.archive.org/web/20040610032406/www.hitmaker.co.jp/site/comphistory.html}}
+
| developer=[[Sega AM5]], Digital Universe{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}}
| system=Medium-scale attraction
+
| system=[[Large attraction]]
 
| players=1-8
 
| players=1-8
 
| genre=Simulation, Shoot-em-up
 
| genre=Simulation, Shoot-em-up
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| attract_date_jp=1996-04-20{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
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| large_date_jp=1996-04-20{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
| attract_date_uk=1996-09-07
+
| large_date_uk=1996-09-07
| attract_date_au=1997-03-18
+
| large_date_au=1997-03-18
| attract_date_br=1999-11-04
+
| large_date_br=1999-11-04
| attract_date_cn=2006-05-23
+
| large_date_ch=2006-05-23
 
}}
 
}}
 
}}
 
}}
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==History==
 
==History==
 
===Development===
 
===Development===
In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for ''Aqua Nova.'' Director Art Durinski led a six person team of modelers and animators to complete the project.{{ref|http://www.artdurinski.com/#!__moving-images/specialty--museums}}
+
In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for ''Aqua Nova.'' Director Art Durinski led a six person team of modelers and animators to complete the project.{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}}
 
<gallery>
 
<gallery>
 
AquaNova art concepts.jpg|Concept renders of Ada, by modeler Ricardo Jabardo.
 
AquaNova art concepts.jpg|Concept renders of Ada, by modeler Ricardo Jabardo.
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===Locations===
 
===Locations===
''Aqua Nova'' made its first appearance at [[Fukuoka Joypolis]] upon the venue's opening in April 1996{{magref|ssmjp|1996-08|43}}, and was installed at numerous amusement theme parks opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all have closed permanently.
+
''Aqua Nova'' made its first appearance at [[Fukuoka Joypolis]] upon the venue's opening in April 1996{{magref|ssmjp|1996-08|43}}, and was installed at numerous amusement theme parks and entertainment centres opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all venues have closed permanently.
 
+
{{multicol|
 
* [[Fukuoka Joypolis]]
 
* [[Fukuoka Joypolis]]
 
* [[Tokyo Joypolis]]
 
* [[Tokyo Joypolis]]
 
* [[SegaWorld London]]
 
* [[SegaWorld London]]
 
* [[Shinjuku Joypolis]]
 
* [[Shinjuku Joypolis]]
 +
* [[Sega Arena Padou]]
 
* [[Sega World Sydney]]
 
* [[Sega World Sydney]]
 
* [[Okayama Joypolis]]
 
* [[Okayama Joypolis]]
 +
* [[Sega Arena Hamaotsu]]
 
* [[GameWorks Rio de Janeiro]]
 
* [[GameWorks Rio de Janeiro]]
* [[Players Arena Shanghai]]
+
* [[Players Arena]]
 +
}}
  
The attraction is also known to have been operated in at least one [[Sega Arena]] venue.
+
==Production credits==
 +
{{creditstable|
 +
*[[Toshiaki Konno]]{{ref|https://web.archive.org/web/20090201072014/http://sega.jp/segavoice/vol40}}
 +
*[[Keitaro Hanada]]{{ref|http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member08.html}}
 +
*[[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}}
 +
*[[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]{{fileref|GF2TBOST Booklet.pdf|page=6}}
 +
| console=LARGE
 +
| source=Uncredited
 +
}}
 +
 
 +
==Patents==
 +
<gallery>
 +
1997281883.pdf|JPA 092818834
 +
</gallery>
  
 
==Magazine articles==
 
==Magazine articles==
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<gallery>
 
<gallery>
 
Aquanovalogo.jpg|Logo
 
Aquanovalogo.jpg|Logo
 +
AquaNova JP promorender1.png|Promotional render
 +
AquaNova JP promorender2.png|Promotional render
 
</gallery>
 
</gallery>
  
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==Photo gallery==
 
==Photo gallery==
 
<gallery>
 
<gallery>
SydneyAquaNova.jpg|Aqua Nova exterior at ''[[Sega World Sydney]].''
+
FukuokaJoypolis VR1 AquaNova entrance.png|[[Fukuoka Joypolis]] entrance
 +
SydneyAquaNova.jpg|[[Sega World Sydney]] entrance
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{LargeAttractions}}

Latest revision as of 07:32, 3 February 2024

n/a

Aquanova.jpg
Aqua Nova
System(s): Large attraction
Publisher: Sega
Developer:
Genre: Simulation, Shoot-em-up

















Number of players: 1-8
Release Date RRP Code
Large attraction
JP
¥? ?
Large attraction
UK
£? ?
Large attraction
AU
$? ?
Large attraction
BR
R$? ?

This short article is in need of work. You can help Sega Retro by adding to it.


Aqua Nova (アクアノーバ) is a medium-sized attraction designed by Sega for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. Aqua Nova's eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film.

Plot

Set in the future, Aqua Nova begins as a leisurely submarine tour of an experimental city located deep beneath the seas of a distant planet. A comical robotic sea turtle, "Ada," serves as the riders' tour guide and narrator. The calm atmosphere is broken when a monstrous giant squid suddenly appears and begins destroying the city, sending the players' submarine tumbling through collapsing tunnels and scaffolding.[2] When the giant squid appears, players are encouraged to use the control panel mounted in front of their seats to shoot at the beast. Depending on how well the players accomplish this, Aqua Nova presents one of sixteen possible ending scenes, ranging from the complete destruction of the city to an explosive defeat of the squid.[2]

History

Development

In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for Aqua Nova. Director Art Durinski led a six person team of modelers and animators to complete the project.[1]

Locations

Aqua Nova made its first appearance at Fukuoka Joypolis upon the venue's opening in April 1996[3], and was installed at numerous amusement theme parks and entertainment centres opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all venues have closed permanently.

Production credits

Source:
Uncredited


Patents

Magazine articles

Main article: Aqua Nova/Magazine articles.

Artwork

Screenshots

Photo gallery

References


Large attractions
Sega Super Circuit (1988) | CCD Cart (1990) | Cyber Dome (1990) | Ghost Hunters (1994) | Astronomicon (1994) | Virtual Shooting (1994) | VR-1 (1994) | Rail Chase: The Ride (1994) | Mad Bazooka (1994) | Aqua Nova (1996) | Halfpipe Canyon (1996) | Time Fall (1996) | Treasure Panic (1996) | The Crypt (1996) | Fortune Museum (1996) | Beast In Darkness (1996) | Weird Photo Studio (1996) | Sega Rally Special Stage (1996) | Super Ranking (1996) | Shocking Maze (1996) | Sega Touring Car Championship Special (1997) | Aquarena (1997) | Lost Cemetery (1997) | Drift Cart (1998) | Fortune Cave (1998) | Viva! Skydiving (2000) | Speed Boarder (2000) | Dark Chapel (2004) | Ikiningyou no Ma (2005) | Spin Bullet (2006) | Fortune Forest (2006) | Tsukutte Hashirou! Dekoboko Motors (2008) | Initial D Arcade Stage 4 Limited (No results?) | Sonic Hopper! (2009) | Lola and Carla the Beauty Contest (No results?) | Dekoboko Crane Company (2011) | Veil Of Dark (2012) | Halfpipe Tokyo (2012) | Ace Attorney in Joypolis (No results?) | Sonic Ghost Shooting (2013) | Psycho-Pass The Shooting (201x) | Zero Latency VR (No results?) | VR Ikiningyou no Ma (2016) | Gekion Live Coaster (2016) | Psycho-Pass The Shooting 2 (2016)