Difference between revisions of "Tetsuya Kaku"

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| dob=1968-08-16{{ref|https://twitter.com/Nucleus_}}
 
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| company=[[Sega of Japan]]
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1993-04{{ref|https://twitter.com/Nucleus_/status/896355629224284160}}
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| divisions=[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]]
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}}
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{{Employment
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| company=[[Amusement Vision]]{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]
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}}
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{{Employment
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| company=[[Sega Games]]
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{{Employment
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| company=[[Sega Interactive (Japan)|Sega Interactive]]{{ref|https://twitter.com/Nucleus_/status/771002800104837123}}
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| divisions=[[Sega Interactive R&D2|R&D2]]
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}}
 
| role=Programmer
 
| role=Programmer
 
| education=Kyushu Institute of Technology (Information Science){{ref|1=https://www.facebook.com/nucleust/about?section=edu_work}}
 
| education=Kyushu Institute of Technology (Information Science){{ref|1=https://www.facebook.com/nucleust/about?section=edu_work}}
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| twitter=Nucleus_
 
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'''{{PAGENAME}}''' (加来 徹也) is a chief programmer of [[Sega]], who frequently works with [[Toshihiro Nagoshi]].
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'''{{PAGENAME}}''' (加来 徹也) is a chief programmer of [[Sega]]. He joined Sega in 1993 and was assigned to [[Sega AM2|AM R&D Dept. #2]], his first project being ''[[Virtua Fighter]]''. He continued to work on the series until becoming program director of ''[[Virtua Fighter 3]]''. He accompanied developer [[Toshihiro Nagoshi]] to work for the spun-off [[Sega AM11]] and developer ''[[Spikeout: Digital Battle Online]]''. He was one of the few advisers behind ''[[Rent A Hero No. 1]]'' who hadn't worked on the original ''[[Rent A Hero]]'', his role being to provide the source code from the ''Spikeout'' engine{{magref|dmjp|2000-17|51}}.
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At [[Amusement Vision]], he continued his program director duties on ''[[Planet Harriers]]'' and ''[[F-Zero AX]]''/''[[F-Zero GX|GX]]'', and being the lead system programmer for ''[[Super Monkey Ball]]''. He then became involved with the ''[[:category:Yakuza (franchise)|Yakuza]]'' series for a decade, first as lead battle programmer, then main programmer for ''[[Yakuza 2]]'' and ''[[Yakuza 3|3]]''{{ref|https://web.archive.org/web/20210122194009/https://cedil.cesa.or.jp/cedil_sessions/view/324}}. His last know work as programming director is ''[[Binary Domain]]''.
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In 2016 he moved from [[Sega Games]] to [[Sega Interactive R&D2]]{{ref|https://twitter.com/Nucleus_/status/771002800104837123}}.
  
 
==Production history==
 
==Production history==
{{multicol|
 
 
{{ProductionHistory|Tetsuya Kaku|かく てつや|加来 徹也}}
 
{{ProductionHistory|Tetsuya Kaku|かく てつや|加来 徹也}}
 
* ''[[Sonic Adventure]]'' (1998) — Browser Production
 
* ''[[Yakuza]]'' (2005) — Chief Programmer
 
* ''[[Yakuza 2]]'' (2005) — Technical Director
 
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Chief Programmer
 
* ''[[Yakuza 3]]'' (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team)
 
* ''[[Yakuza 4]]'' (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff)
 
* ''[[Binary Domain]]'' (2012) — Programming Director ("Binary Domain" Development Team) (Staff)
 
* ''[[Yakuza Kiwami]]'' (2016) — Yakuza Development Staff
 
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 03:48, 30 March 2024

Tetsuya Kaku.jpg
Tetsuya Kaku
Date of birth: 1968-08-16[1] (age 56)
Employment history:
Sega Enterprises (1993-04[2] – )
Divisions:
Divisions:
Divisions:
Role(s): Programmer
Education: Kyushu Institute of Technology (Information Science)[5]
Twitter: @Nucleus_

Tetsuya Kaku (加来 徹也) is a chief programmer of Sega. He joined Sega in 1993 and was assigned to AM R&D Dept. #2, his first project being Virtua Fighter. He continued to work on the series until becoming program director of Virtua Fighter 3. He accompanied developer Toshihiro Nagoshi to work for the spun-off Sega AM11 and developer Spikeout: Digital Battle Online. He was one of the few advisers behind Rent A Hero No. 1 who hadn't worked on the original Rent A Hero, his role being to provide the source code from the Spikeout engine[6].

At Amusement Vision, he continued his program director duties on Planet Harriers and F-Zero AX/GX, and being the lead system programmer for Super Monkey Ball. He then became involved with the Yakuza series for a decade, first as lead battle programmer, then main programmer for Yakuza 2 and 3[7]. His last know work as programming director is Binary Domain.

In 2016 he moved from Sega Games to Sega Interactive R&D2[4].

Production history

Games

Videos

Music


References