Difference between revisions of "FIFA 97: Gold Edition"
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Similarly to its predecessor, ''[[FIFA Soccer 96]]'', the Mega Drive version was released as an isometric game, building on an engine first seen in 1993's ''[[FIFA International Soccer]]''. Though it attempts to bring ''FIFA 97''<nowiki>'</nowiki>s selling points over to the then-limited hardware (indoor stadiums being the primary example), gameplay for the most part is identical to prior FIFA games, lacking any attempt to include the much hyped "Virtual Stadium" technology of the "3D" versions of the game. | Similarly to its predecessor, ''[[FIFA Soccer 96]]'', the Mega Drive version was released as an isometric game, building on an engine first seen in 1993's ''[[FIFA International Soccer]]''. Though it attempts to bring ''FIFA 97''<nowiki>'</nowiki>s selling points over to the then-limited hardware (indoor stadiums being the primary example), gameplay for the most part is identical to prior FIFA games, lacking any attempt to include the much hyped "Virtual Stadium" technology of the "3D" versions of the game. | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=MD | | icon=MD |
Revision as of 09:02, 19 March 2016
- For the Sega Saturn game, see FIFA 97.
FIFA 97: Gold Edition | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts | |||||
Developer: Extended Play Productions XYZ Productions | |||||
Peripherals supported: 4 Way Play | |||||
Genre: Sports | |||||
Number of players: 1-4 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
FIFA 97: Gold Edition (packaged simply as FIFA 97) is the "16-bit" version of FIFA 97, released for the Sega Mega Drive (and Super Nintendo) in 1996.
Similarly to its predecessor, FIFA Soccer 96, the Mega Drive version was released as an isometric game, building on an engine first seen in 1993's FIFA International Soccer. Though it attempts to bring FIFA 97's selling points over to the then-limited hardware (indoor stadiums being the primary example), gameplay for the most part is identical to prior FIFA games, lacking any attempt to include the much hyped "Virtual Stadium" technology of the "3D" versions of the game.
Physical scans
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80 | |
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Based on 15 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega50UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega50UK.pdf_p78" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
- ↑ 576 KByte, "Január 1997" (HU; 1997-xx-xx), page 33
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 86
- ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 190
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 52
- ↑ Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 67
- ↑ Mega Fun, "02/97" (DE; 1997-01-08), page 70
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 136
- ↑ Sega Magazin, "Februar 1997" (DE; 1997-01-08), page 16
- ↑ Sega Power, "December 1996" (UK; 1996-10-24), page 59
- ↑ Sega Power, "Ávgoustos-Septémvrios 1997" (GR; 1997-xx-xx), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 75
- ↑ Videogame Advisor, "Volume 2, Number 11: November 1996" (US; 1996-1x-xx), page 56
- ↑ Video Games, "2/97" (DE; 1997-01-22), page 101
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