Difference between revisions of "Ristar"

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Revision as of 15:10, 19 February 2020

For the Sega Game Gear game, see Ristar (Game Gear).

n/a

Ristar final.PNG

Ristar
System(s): Sega Mega Drive, Virtual Console, Steam, Android, iOS
Publisher: Sega
Developer:
Sound driver: SMPS 68000 (modified)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4126
Sega Mega Drive
US
1555
Sega Mega Drive
EU
1555-50
Sega Mega Drive
BR
046550
Tectoy: Todas as Idades
Sega Mega Drive
KR
GM95001JG
Wii Virtual Console
JP
600pts600[7]
CERO: A
Wii Virtual Console
US
800pts800[2]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[3]
PEGI: 3+
Wii Virtual Console
DE
800pts800[3]
USK: 0
Wii Virtual Console
AU
800pts800[8]
OFLC: General (G)
Steam
US
$2.992.99[10] 34312
ESRB: Everyone
Steam
EU
€2.492.49[10] 34312
PEGI: 3+
Steam
UK
£1.991.99[10] 34312
PEGI: 3+
Steam
AU
$3.493.49[10] 34312
OFLC: General (G)
Steam Linux
US
$0.990.99[12] 34312
ESRB: Everyone
Steam Linux
EU
€0.990.99[12] 34312
PEGI: 3+
Steam Linux
UK
£0.790.79[12] 34312
PEGI: 3+
Steam Linux
AU
$1.351.35[12] 34312
OFLC: General (G)
Steam OS X
US
$0.990.99[12] 34312
ESRB: Everyone
Steam OS X
EU
€0.990.99[12] 34312
PEGI: 3+
Steam OS X
UK
£0.790.79[12] 34312
PEGI: 3+
Steam OS X
AU
$1.351.35[12] 34312
OFLC: General (G)
Google Android OS
US
(Sega Forever)
FREEfree
ESRB: Everyone
Google Android OS
EU
(Sega Forever)
FREEfree
PEGI: 3+
Google Android OS
DE
(Sega Forever)
FREEfree
USK: 0
Google Android OS
AU
(Sega Forever)
FREEfree
OFLC: General (G)
iOS
US
(Sega Forever)
FREEfree
4+
iOS
EU
(Sega Forever)
FREEfree
4+

Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game developed by Sega released for the Sega Mega Drive. It was a late era Mega Drive game and therefore never got much exposure compared to similar platform games released for the same consoles.

Story

In Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar The Shooting Star, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.

Gameplay

Ristar, unlike Sonic, can't look up nor down and can only jump about his own height (A or C). Ristar's main ability, then, are his arms. To kill enemies, the player must grab them with Ristar's stretchy arms with B, and after releasing B Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride Star Handles to perform a Meteor Strike (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (the player may also find them by headbutting certain sections of certain walls.)

Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.

The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time Ristar is hit, the player will lose one star. There are situations where they'll lose all their health, but these are rare. The player may replenish health by getting the star pickups: a yellow star pickup will provide 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The player may earn more continues by ending the Bonus Stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points earned are also worth 1UPs.)

Earning points comes mainly from toppling enemies (generally awards 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.

Rounds

Note: the level names were changed when brought to the West.

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Round 1 - Planet Flora/Neer
Planet Flora is the first level of Ristar, and is a generic grassland/jungle trope, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second area includes a darker jungle setting.

Riho, the boss of Flora, is also easy to defeat. He will be possessing the planet's elder, making him attack Ristar with wind spells. Ristar has to attack the elder multiple times to shake Riho off so he can attack him.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 2 - Planet Undertow/Leatow
Planet Undertow is the aquatic ruin level where nasty fish foes are abound. This planet gives the player the opportunity to try out Ristar's underwater swimming abilities, though they should be aware that it's rather tricky to grab things here. The background in the first area, like in Planet Flora, is a bit lighter than in the second area, which is made of a totally submerged series of tunnels filled with enemies that must be defeated in order to move on, with little to no sections of dry land.

The boss here is Ohsat, a hammerhead shark who mainly resides in the background to hammer pillars, and periodically swim to the foreground to attack. This is when the player can attack him.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 3 - Planet Scorch/Onaclove
Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second the player lands on the planet they'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game at the end of the first area. The second area has lift systems that will require the use of Ristar's arms to operate, and sections where mooks will detonate bombs and destroy the terrain.

The boss is Adahan, a mole inside a robotic exoskeleton. His attacks will involve using his claws to attack Ristar directly or to send sand waves at him. After inflicting a certain number of hits, he will destroy the ground and have Ristar fall down a long shaft, taking the fight to freefall.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 4 - Planet Sonata/Neuos
Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at the player. The first area (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds in order to advance through the level. The mini-boss consists of toppling three mechanical bird heads. The second area is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber.

Awaueck, a giant hawk, is Sonata's boss. It will take out the bird that is singing on the perch and fill the theater with its dreadful tone-deaf singing. The player must knock it off the perch in order to attack it, while watching out for its divebomb and feather attacks.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 5 - Planet Freon/Elykiki
Planet Freon is an ice planet. The first area is child's play, with lots of spinners and slippery floors. Throughout all of this area, Ristar will be closely followed by a strange alien who he'll fight at the end in a peculiar snowball fight. The second area is nowhere as easy and consists mostly of swimming around in near-frozen water.

In the boss area, the strange alien who stalked Ristar during the first area will actually aid him in defeating Itamor—this is done by hurling bowls of hot soup provided by him into Itamor's mouth. Itamor attacks by tossing frozen treats at Ristar, and will periodically freeze him solid with his icy breath, then proceed to suck him up and chew on him.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 6 - Planet Automaton/Rewope
Planet Automaton, a mechanical world populated by robots, is a mixed bag: the first area is incredibly challenging with many spikes to swing over, and a section with no gravity that the player must swim through—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. The second area is far less difficult, and instead involves the player finding crystals to power teleporters that will transport them to different rooms, each with their own puzzles to solve.

Automaton's boss is Uranim, who will attack with various fighting moves and projectiles offered to him by Inonis, Greedy's right-hand man. Attacking him enough times will make him collapse, and the player will then have to avoid Inonis' claw and make it attack Uranim to inflict damage.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Round 7 - Castle Greedy
Castle Greedy is where the last fight with Greedy happens, although the player will still have to go through another mini-boss before him inside his spaceship.

Ristar bonus round.png

Bonus Stages
In Bonus Stages, found by locating special Star Handles in each area of a Round, the player will have one minute to attain a treasure chest and collect its treasure; the first Bonus Stage is very easy and consists of only one Star Handle, but they eventually get more and more bothersome. The player only has one try for each Bonus Stage. Also, completing them very rapidly will award the player one free continue. The items in the treasure chests are useless themselves, but if the player collects enough of them, they will reveal secret passwords at the end of the game.

Passwords

Ristar allows the player to input codes in the options menu, which can result in different styles of play, among other things. If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.
The game will reveal various amount of letters of four passwords, 6 letters each, after the ending depending on how many treasures the player has collected. There are 12 treasures to get in the game. Super Hard password gets revealed if the player beats the game on Hard difficulty no matter how many treasures they have.

Code What happens? JP Only? Revealed?
MAGURO "ONCHI". Onchi Music mode and credits music in sound test. No 1st password revealed after ending by collecting treasures.
MUSEUM "BOSS". Boss Rush mode. No 2nd password revealed after ending by collecting treasures.
ILOVEU "RD.SEL". Stage select. No 3rd password revealed after ending by collecting treasures.
DOFEEL "ATTACK". Time Attack mode for bonus stages. No 4th password revealed after ending by collecting treasures. Get all 12.
SUPER Super Hard mode. No Revealed at the end of credits on Hard mode.
MIEMIE Hidden items' grab points are shown with a blue star. No
CANDY Invincibility. Yes
FEEL ILOVEU, MIEMIE and CANDY active all at once. Yes
MASTER Text that hints towards a sequel is shown. Yes
MACCHA Mentions Miyake color. The final boss stage palette changes to a golden yellow. Yes
AAAAAA No Continue limit. Yes
STAR A shooting star goes across the background. Yes
VALDI Shows the Valdi Solar System. Yes
HETAP Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. No
AGES Copyright info is displayed. No
XXXXXX Clears/deactivates all current passwords. No

History

Connections with Sonic

Ristar's gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in Shenmue, Segagaga and Sonic & Sega All-Stars Racing.

Legacy

It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the Sonic Mega Collection on the Nintendo GameCube and in 2004 (JP, NA) / 2005 (EU) as part of the Sonic Mega Collection Plus on the PlayStation 2 and the Xbox. To play Ristar in the GC edition, you must play Sonic 3 and Knuckles, Flicky, Blue Sphere, and Knuckles in Sonic 2 30 times each; in the PS2/Xbox edition, you must play them 20 times each.

Versions

The JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.

Version history

Main article: Ristar/Changelog.
System Version Size Date Comment Ref Icon
Google Android OS
0000020000000000000000000000002.0.0 45MB 201901312019-01-31 [16] Ristar Android icon 100.png
Download.svg (info) (45.1 MB)
Google Android OS
0000010000020000020000000000001.2.2 44MB 201810312018-10-31 [17] Ristar Android icon 100.png
Download.svg (info) (44.42 MB)
Google Android OS
0000010000020000010000000000001.2.1 43MB 201808062018-08-06 [18] Ristar Android icon 100.png
Download.svg (info) (42.68 MB)
Google Android OS
0000010000010000010000000000001.1.1 49MB 201709262017-09-26 [19] Ristar Android icon 111.png
Download.svg (info) (48.82 MB)
Google Android OS
0000010000010000000000000000001.1.0 49MB 201709052017-09-05 [20] Ristar Android icon 100.png
Download.svg (info) (48.81 MB)
Google Android OS
0000010000000000000000000000001.0.0 53MB 201708092017-08-09 [20] Ristar Android icon 100.png
Download.svg (info) (52.79 MB)
iOS
0000010000020000020000000000001.2.2 139.8MB 201810312018-10-31 [21]
iOS
0000010000020000010000000000001.2.1 133.5MB 201808062018-08-06 [22]
iOS
0000010000010000020000000000001.1.2 179MB 201709252017-09-25 [23]
iOS
0000010000010000010000000000001.1.1 179MB 201709052017-09-05 [24]
iOS
0000010000000000000000000000001.0 190MB 201708092017-08-09 [14]

Localised names

Also known as
Language Localised Name English Translation
English Ristar Ristar
English (US) Ristar Ristar
Japanese リスター・ザ・シューティングスター Ristar The Shooting Star

Downloadable content

Title and description Links Releases
Remove non-SEGA adverts
iOS
US
2017-08-09[14]
$1.991.99[14]
iOS
UK
2017-08-09[15]
£1.991.99[15]
iOS
EU
2017-08-09[25]
€2.292.29[25]
iOS
AU
2017-08-09[26]
$2.992.99[26]
Google Android OS
US
2017-08-09[13]
$1.991.99[13]
Google Android OS
UK
2017-08-09[13]
£1.991.99
Google Android OS
EU
2017-08-09[13]
€2.292.29
Google Android OS
AU
2017-08-09[13]
$2.992.99

Production credits

- Staff -
- SOA Staff -

Note: Osamu Hori may have either been the lead programmer or his code on Honoo no Toukyuuji: Dodge Danpei was used as a basis for Ristar's (Pyramid Magic needs to be checked).

Digital manuals

Magazine articles

Main article: Ristar/Magazine articles.

Promotional material

Keep Devilishly Warm This Winter flyer NL.png
NL flyer
Keep Devilishly Warm This Winter flyer NL.png
Logo-pdf.svg
Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
83 [29]
89 [30]
83 [31]
79
73 №323, p39
93
79
57 №26, p40/41
73 №77
83 №9, p12
89
82 №28, p32-35
92
84 [32]
60 [33]
90 [34]
73
74 №64, p50/51
90 №41, p40/41
75 [35]
86 №46, p11
80 [36]
Sega Mega Drive
80
Based on
22 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[37]
Consoles + (FR)
89
[38]
Cool Gamer (RU)
70
[39]
Computer & Video Games (UK)
83
[40]
Electronic Games (1992-1995) (US) NTSC-U
67
[41]
Famitsu (JP) NTSC-J
73
[42]
GameFan (US) NTSC-U
93
[43]
Game Players (US) NTSC-U
79
[44]
GamePro (US) NTSC-U
80
[45]
GamesMaster (UK) PAL
73
[46]
Games World: The Magazine (UK) PAL
83
[47]
Game Informer (US) NTSC-U
81
[48]
Joypad (FR) PAL
85
[49]
MAN!AC (DE) PAL
81
[50]
Mega (UK) PAL
82
[51]
Mega Force (FR) PAL
92
[52]
Mega Fun (DE) PAL
84
[53]
Mean Machines Sega (UK)
84
[54]
Next Generation (US) NTSC-U
50
[55]
Player One (FR)
90
[56]
Play Time (DE)
83
[57]
Power Up! (UK)
84
[58]
Saturn Fan (JP) NTSC-J
69
[59]
Sega Magazine (UK) PAL
87
[60]
Sega Power (UK) PAL
74
[61]
Sega Pro (UK) PAL
90
[62]
Sega Force (SE)
73
[63]
Sega Mega Drive Review (RU)
72
[64]
Sega Saturn Magazine (JP) NTSC-J
75
[65]
Sega Saturn Magazine (JP) NTSC-J
83
[66]
Sonic the Comic (UK) PAL
86
[67]
Super Juegos (ES)
93
[68]
Todo Sega (ES)
92
[69]
Top Consoles (FR)
65
[70]
Tricks 16 bit (RU)
83
[71]
Última Generación (ES)
72
[72]
Video Games (DE) PAL
72
[73]
VideoGames (US)
80
[36]
Sega Mega Drive
79
Based on
38 reviews

Ristar

Mega Drive, US
Ristar-us-box.jpg
Cover
Ristar-us-cart.jpg
Cart
Ristar md us manual.pdf
Manual
Mega Drive, EU
Ristar-eu-box.jpg
Cover
Ristar-eu-cart.jpg
Cart
Ristar Megadrive EU Manual.pdf
Manual
Mega Drive, JP
Ristar-jp-box.jpg
Cover
Ristar MD JP CartTop.jpg
Ristar MD JP Cart Back.jpgRistar MD JP Cart.jpg
Cart
Ristar md jp manual.pdf
Manual
Mega Drive, BR
Ristar MD BR Box.jpg
Cover
Ristar MD BR Cart.jpg
Cart
Mega Drive, KR

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 6511aa61
MD5 ecf9d0bac130fed7b6a54a67d7b27df7
SHA-1 1d15ff596dd4f3b2c1212a2e0c6e2b72f62c001e
2MB 1994-09 Cartridge (US/EU)
Sega Mega Drive
CRC32 ce464f0e
MD5 376f344f8ef5a4f8365867c9e94efb3e
SHA-1 a4dd8dc0b673afe7372ba9c05c8d6090302dcf4e
2MB 1994-09 Cartridge (JP)
Sega Mega Drive
CRC32 7c5c7a0a
MD5 ed51ed819a7521f512c38146ebf0c30f
SHA-1 d887378bed61a5be60664d3fe6559f78cc95d119
2MB 1994-07-01 CD-R disc Page
Sega Mega Drive
CRC32 6becccc9
MD5 1a85211604a4ad278fdc511e20534a0d
SHA-1 85b82470e5395e96e01a7339c81b60832ea3ab1a
2MB 1994-07-18 CD-R disc Page
Sega Mega Drive
CRC32 4371f046
MD5 bcd30ad949ac4fb71bd74cf6ed96ea9a
SHA-1 078846cd7a6f86c6fe71c95b1d13e89e66bd9b25
2MB 1994-08-12 CD-R disc Page
Sega Mega Drive
CRC32 d0c74fdd
MD5 0cdf27d24a6b65e255e0d660a47eda53
SHA-1 a54553ffa55fbdfc43cfb61af10ca0a79683ec75
2MB 1994-08-26 CD-R disc Page

External links

References

  1. Computer & Video Games, "March 1995" (UK; 1995-02-15), page 100
  2. 2.0 2.1 http://www.nintendo.com/games/detail/ZqzRfRFTsBIJoxoUDFh8Tl-jtChfM5a9 (Wayback Machine: 2010-11-22 23:52)
  3. 3.0 3.1 3.2 3.3 http://www.nintendolife.com/games/megadrive/ristar (Wayback Machine: 2017-06-07 23:36)
  4. https://archive.is/136TZ
  5. https://archive.is/GiHs3
  6. https://www.nintendo.co.jp/wii/vc/software/01.html (Wayback Machine: 2017-11-23 05:03)
  7. http://vc.sega.jp:80/vc_rister/ (Wayback Machine: 2007-02-09 19:33)
  8. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19763&pageID=4 (Wayback Machine: 2012-04-03 02:16)
  9. 9.0 9.1 9.2 9.3 https://steamdb.info/app/34312/ (Wayback Machine: 2019-11-08 23:10)
  10. 10.0 10.1 10.2 10.3 http://steamdb.info/app/34312/ (Wayback Machine: 2013-05-22 19:12)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 https://steamdb.info/app/34312/history/?changeid=5755292
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 http://steamdb.info/app/34312/ (Wayback Machine: 2019-11-08 23:10)
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Google Play (com.sega.ristar) (Wayback Machine: 2017-08-21 19:09)
  14. 14.0 14.1 14.2 14.3 https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:14)
  15. 15.0 15.1 15.2 https://itunes.apple.com/gb/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:15)
  16. Google Play (com.sega.ristar) (Wayback Machine: 2019-04-18 00:43)
  17. Google Play (com.sega.ristar) (Wayback Machine: 2018-11-06 03:42)
  18. Google Play (com.sega.ristar) (Wayback Machine: 2018-08-16 17:28)
  19. Google Play (com.sega.ristar) (Wayback Machine: 2017-10-08 17:22)
  20. 20.0 20.1 APKPure (com.sega.ristar) (Wayback Machine: 2018-08-16 17:30)
  21. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:42)
  22. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-09-17 00:41)
  23. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-10-29 02:02)
  24. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-09-07 01:21)
  25. 25.0 25.1 https://itunes.apple.com/fr/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:40)
  26. 26.0 26.1 https://itunes.apple.com/au/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:40)
  27. GamePro, "March 1995" (US; 1995-xx-xx), page 9
  28. Sega Visions, "May 1995" (US; 1995-xx-xx), page 51
  29. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
  30. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 92/93 (92)
  31. Computer & Video Games, "February 1995" (UK; 1995-01-15), page 66-67 (66)
  32. Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 60-62 (60)
  33. Next Generation, "March 1995" (US; 1995-02-21), page 101 (105)
  34. Player One, "Février 1995" (FR; 1995-0x-xx), page 68-70 (68)
  35. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 128 (130)
  36. 36.0 36.1 VideoGames, "March 1995" (US; 1995-02-xx), page 67
  37. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
  38. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 92
  39. Cool Gamer, "9" (RU; 2002-10-13), page 170
  40. Computer & Video Games, "February 1995" (UK; 1995-01-15), page 66
  41. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 72
  42. Famitsu, "1995-02-24" (JP; 1995-02-10), page 1
  43. GameFan, "Volume 3, Issue 2: February 1995" (US; 1995-xx-xx), page 22
  44. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 52
  45. GamePro, "February 1995" (US; 199x-xx-xx), page 38
  46. GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:14)
  47. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
  48. Game Informer, "January 1995" (US; 199x-xx-xx), page 8
  49. Joypad, "Février 1995" (FR; 1995-0x-xx), page 106
  50. MAN!AC, "03/95" (DE; 1995-02-08), page 68
  51. Mega, "January 1995" (UK; 1994-12-30), page 32
  52. Mega Force, "Février 1995" (FR; 1995-0x-xx), page 60
  53. Mega Fun, "03/95" (DE; 1995-02-22), page 76
  54. Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 60
  55. Next Generation, "March 1995" (US; 1995-02-21), page 103
  56. Player One, "Février 1995" (FR; 1995-0x-xx), page 68
  57. Play Time, "3/95" (DE; 1995-02-08), page 104
  58. Power Up!, "Saturday, February 18, 1995" (UK; 1995-02-18), page 1
  59. Saturn Fan, "1995 May" (JP; 1995-04-07), page 47
  60. Sega Magazine, "January 1995" (UK; 1994-12-15), page 88
  61. Sega Power, "March 1995" (UK; 1995-01-19), page 50
  62. Sega Pro, "February 1995" (UK; 1994-12-29), page 40
  63. Sega Force, "3/95" (SE; 1995-06-20), page 12
  64. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 109
  65. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 130
  66. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  67. Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 11
  68. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 78
  69. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 28
  70. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 132
  71. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
  72. Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 92
  73. Video Games, "3/95" (DE; 1995-02-23), page 95


Ristar

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Sega Mega Drive
Prototypes: 1994-07-01 | 07-18 | 08-12 | 08-26