Though its predecessors also held the FIFA license, FIFA Road to World Cup 98 goes one step further by tying itself into the 1998 FIFA World Cup, including all 172 FIFA-registered national teams which existed at the time (incidentally it would not be until 2010 FIFA World Cup South Africa when EA would include all national teams which took part in qualification). 189 club teams from 11 national leagues are also featured, and teams can also be created and edited by the user.
FIFA 98 on the Saturn was one of EA's final releases for the system, and is noticeably stripped down when compared to its PlayStation counterpart. All full motion video cutscenes render at a lower resolution (with borders), support for Dolby Surround was dropped and much of the graphical detail is missing, with fewer textures, lower quality shadows and simpler (and sometimes non-existent) animations (the latter seemingly at odds with EA's heavily publicised use of then-cutting edge motion capture technology). It does mean the Saturn game takes less time to load, however (though both are trounced by the cartridge-based Nintendo 64 version whose load times are near-instantaneous).
Players are much larger than their rival console counterparts, giving the impression that pitches are smaller than they should be. Many of the omissions can curiously be found in the previous year's release of FIFA Soccer 97.
Localised names
Also known as
Language
Localised Name
English Translation
English
FIFA Road to World Cup 98
FIFA Road to World Cup 98
English (US)
FIFA Road to World Cup 98
FIFA Road to World Cup 98
French
FIFA: En Route pour la Coupe du Monde 98
German
FIFA: Die WM-Qualifikation 98
Production credits
Climax Team
President-Climax: Karl Jeffery
Producer: Scott Sanders
Lead Programmer: ZZKJ
Senior Programmers: Damian Stones, Damian Hammond, Tom Pinnock
Original 32Bit Version By: Electronic Arts Seattle
Programming Architect: Penny Lee
Franchise Development Director: Gaivan Chang
Art Director: David Adams
Franchise Art Lead: Jackie Ritchie
Core Production: Andy Abramovici, Brent Disbrow, Robert Kaill, Nick Malaperiman, Heidi Newell, M. James Schulte, Kerry Whalen, Nicholas Wlodyka
Core Team Lead Programmers: Desmond Fernando, Brian Plank, Andrew Routledge, Ted Sylka
Core Team Programmers: Wyatt Cheng, Hong Chin, Jorge Consuegra, Michael Gordon, Chris Khoo, John Lawrie, Kevin Pickell, Jason Rupert, Bartosz Kijanka
Animation Lead: Joe MacDonald
Animator: Cory Slavin
Additional Animation: David Demorest
Additional Art: Terry Chui, Brian Keane, Margaret Livesey, Laura Parr
Audio Speciallists: Omar Al-Kafaji, Neil Biggin, Chris Tailor (CT)
CG Supervisor: John Rix
CG Artist: Craig Hui
Additional CG Art: Dimension's Edge
Video Lead: Tom Raycove
Video Assistant: Dwayne Wudrich
Production Assistants: Catherine Williamson, Iris Benbasset, Jeniffer Campbell
CO-OP Production Assistant: Renton Leversedge
Manager, Motion Capture: Evan Hirsch
Motion Capture Shoot Supervision: David Coleman
Motion Capture: Demian Gordon, Moses Kaplinsky, Daven Coburn, Andrea Donnely, JJ Gonzales, Vince Ng, Peter Saumur, Susan Skerl-Cote
Manager, 3D Tools: Paul Lewis
3D Tools: Bill Craft, Sean Halliday, Frank Henigman, Ian Gilliland, Sallie Melluso, Scott Swan
Manager, Libraries: Rick Friesen
Libraries: James Fairweather, Dave Mercier, Shane Alfreds, Kurt Kennett, Gerry Shaw, Curtis Patzer
Localization Producer: Louise Read
European Localisation Manager: Dominique Goy
Language Testing Coordinator: Matt Eyre
Voice Talent: John Motson, Andy Gray, Desmond Lynam
QA Coordinator: John Santamaria
QA Lead: Gordon Thornton
QA Assistant Leads: Kyle Seller, Mike McCartney
QA Testers: Randy Deluna, Patrick Donaghy, Cristian Isac, Rafael Erana, Ali Mehrassa, Octavio Izaurraulde, Fausto Mazzuto, Ryan Yewell, David Weller, Mark Peters, Carvy Spindler, Edward Chiu
Common Database: Mark Lawson
EAC QA Mastering: Peter Petkov, Jeff Hutchinson, Cary Chao
EAC QA Tech: Bill Kim, Colin Cox, Darcy Gog, Chris Wallace, Paul Breland, Jason Feser, Zech Prinz
Technical Advisors: Mike Mosher, Sam Iacobellis
Product Marketing: Paula Singleton, Margaret Murray, Duncan Magee
Public Relations: Keith Dundas
Documentation: Andrea Engstrom
Documentation Layout: Corinne Mah
Package Art and Design: Nancy Waisanen, Oshiro Design, Allsport USA
EASM Quality Assurance: Jesse Abney, Richard Beresh
Special Thanks: SD Post - UK Studio, Marina Crean, Duncan Backus, Joerg Brand, Bettina Klos, Petrina Wallace, Michael de Plater, Niclas Nordlander, Rob Bailey, Wayne Paugh, Brian Ward, Klly Kooner, Caroline Ancessi, Kiyomi Hisatsugu, Susan Su, Sissel Tangen, Min Choi, Chung Tze Yang, Marni Donnely, Steve Berberet, Tony Garcia, Shannon Manley, Alan Van Slyke, Ron Bolinger, Wes Potter, Tracey Dear
Music Consultant: Jonnie Forster at Tuff Break Sports & Entertainment
Music
Blur
Song 2
Written by: Damon Albarn, Steven Alexander James, Graham Coxon and David Rowntree