Phantasy Star II
From Sega Retro
- For the free Android and iOS versions, see Phantasy Star II (Sega Forever).
Phantasy Star II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Xbox 360, Steam, RealOne Arcade, Android, iOS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Kanal 10 (SE rental) Tec Toy (BR) Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distribution portal: Puyo Puyo! Sega (JP) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Phantasy Star II, called Phantasy Star II: Kaerazaru Toki no Owari ni (ファンタシースターII 還らざる時の終わりに) in Japan, is the sequel to Phantasy Star. It was developed and published by Sega for the Sega Mega Drive in 1989.
It was the first RPG to be released for the system and is considered a highly influential release for the genre as a whole.
Contents
Story
A thousand years have passed since the events of the first game. The Algo star system (formerly Algol) has prospered under the care of a giant, autonomous computer called Mother Brain. Mother Brain has terraformed the desert planet of Mota (formerly Motavia), transforming it into a lush and vibrant utopia. It controls the Climatrol tower, which regulates the climate of the planet. Under the apparently benevolent rule of Mother Brain, the people of Algo have had all of their needs provided for them, but they have become weak and lethargic as a result. They have come to revere Mother Brain and have become completely dependent on it, but no one knows where or what it actually is.
Two years before the events of the game, experiments at the Biosystems Lab on Mota resulted in the creation of "biomonsters," biologically modified animals that are hostile to humans. Though the lab has been shut down, biomonsters still roam the land, and a class of mercenaries known as Hunters has formed to fight them.
Government agent Rolf has been haunted by a recurring nightmare in which he sees a young woman fighting a great demon (Alis fighting Dark Falz in the first Phantasy Star game) and he is unable to help. Rolf is assigned to investigate the recent increase in biomonsters. Accompanying him on his journey is the "numan" girl Nei, the result of experiments with human and biomonster genes, whom he regards as a sister.
Gameplay
Phantasy Star II is a role-playing game. The player controls the main character Rolf and his companion Nei. Other characters join the party as the game progresses, each with different strengths, weaknesses, and abilities. There are eight characters in total, each with his or her own inventory of items and different preferred weapons and armor. The player forms a party of at most four characters by visiting Rolf's house in Paseo.
The game uses a top-down perspective for exploring towns and the overworld. Towns and dungeons are accessed from the overworld. The player eventually obtains a Jet Scooter, which can travel through water, to assist in traversing Mota. The game uses the same overhead perspective for dungeons, abandoning the first-person dungeons of its predecessor, though dungeons are visually distinguished by a foreground parallax layer. Dungeons are large and complex, with multiple levels. Dungeons and the overworld are populated with random enemy encounters. The player earns meseta, the in-game currency, by winning these battles, which can be exchanged for items and equipment in towns. Characters can equip separate one-handed weapons or shields in each hand or a single two-handed weapon.
The game uses a turn-based battle system, similar to the original game but from behind the perspective of the characters and without the unique backgrounds. Selecting FGHT (Fight) starts the battle, which ensues automatically unless the player presses a button to interrupt it (after the current round of turns are completed). The player can select STGY (Strategy) and give orders to individual characters or attempt to run from the encounter. The ORDR (Order) submenu allows the player to order a character to attack, use a technique (a special ability), use an item, or defend. Techniques require technique points to use. The character reverts to attacking or defending after using an item or a support technique (such as a healing ability) but continues using offensive techniques until given a different order. Battles can involve up to four foes and up to two different enemy types. While individual enemies cannot be targeted, the player can target enemies by type. Attacks have a chance to miss. Characters and enemies are defeated when they run out of hit points. When the enemies are defeated, the party earns meseta and surviving party members gain experience.
As the characters gain experience points, they increase in level, gaining access to new techniques and raising their statistics:
- HP: The amount of damage that the character can sustain from enemy attacks before dying.
- TP: A pool of energy required for using techniques. Using a technique costs TP and cannot be done if its cost exceeds the current TP.
- Strength: Increases the character's HP.
- Mental: Increases the character's TP.
- Agility: Increases the character's priority in the battle order.
- Luck: Increases the chance that a character can evade an enemy attack.
- Dexterity: Increases the chance that a character will hit an enemy and not miss with an attack.
- Attack: Increases the damage done by normal attacks. Guns are not affected by the Attack statistic.
- Defense: Reduces the damage taken from enemy attacks.
Enemy attacks can sometimes inflict a poison status effect on characters, which prevents them from being healed until the ailment is removed by an item or a technique (but otherwise has no ill effects).
Rather than being revived at a church as in the previous game, party members who are slain in battle can be brought back for a fee by creating a new body for them at a Clone Lab in town. The game ends if the entire party is defeated in battle. Towns also have Teleport Stations, which allow the party to teleport to any previously visited town, and Hospitals, which restore the party's hit points and technique points for a fee. The player can save the current game at the Data Memory building (but cannot save the game at any point like the previous game without first acquiring the Visiphone item). The starting town, Paseo, additionally has a Central Tower building, which contains a storage room for storing items and a library for learning additional information about the world.
When out of battle, the player can invoke a menu to view the status of any character, manage items, or use out-of-combat techniques. The player can also change the order of the party; members placed at the front of the party are more likely to be attacked.
Characters
Rolf and Nei are initially available. The other characters appear at Rolf's house in Paseo and join the party after each new town Rolf and Nei visit (with the exception of Hugh, who joins after visiting the Biosystems Lab). The player has the option to rename any of the characters when they join, with the exception of Nei.
Rolf (ユーシス) | ||||||||||||||||||||||||||||||||||||||
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The main character. He is an orphan whose parents were killed in a space travel incident. He works as an agent for the government of Mota and has been tasked with investigating the recent outbreak of biomonsters. He is a well balanced fighter and the only character who can wield swords. He learns a number of strong offensive abilities as well as some healing techniques. He is required to be in the party.
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Nei (ネイ) | ||||||||||||||||||||||||||||||||||||||
"The human who was not a human." The second in a line of "numans," a race of humans enhanced with biomonster DNA, which gives her some animal-like characteristics. Considered failed experiments, she and her "sister" Neifirst became social outcasts and were pursued by bounty hunters. She was rescued by Rolf, who regards her as a sister, and she accompanies him on his missions. She is agile and learns some healing techniques. Her genes cause her to age at a much greater rate than normal humans, so she gains levels twice as fast as the other characters, though her stats increase at about the same rate. She is the only character who can equip bars (called claws in the Japanese version). She is required to be in the party.
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Rudolf Steiner (ルドガー・シュタイナー) | ||||||||||||||||||||||||||||||||||||||
A former member of the Algo army. He becomes a Hunter after losing his wife and child to biomonsters and vowing to avenge them. He does not learn any techniques, but he has the highest hit points and defense of any of the characters and can equip large guns and heavy armor. He joins the party after Rolf visits Arima. | ||||||||||||||||||||||||||||||||||||||
Amy Sage (アンヌ・サガ) | ||||||||||||||||||||||||||||||||||||||
A young doctor who joins Rolf's journey to help those harmed by the biomonster attacks. Though she is a poor fighter, she learns a number of powerful healing and support techniques and gains the most technique points out of any character. Though she has low hit points and defense, she has relatively high luck and dexterity, allowing her to dodge enemy attacks. She joins the party after Rolf visits Oputa.
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Hugh Thompson (ヒューイ・リーン) | ||||||||||||||||||||||||||||||||||||||
A biologist and an expert on the biomonsters who joins the party to help contain the biomonster outbreak. He is a weak fighter with poor defense and agility, but he learns a number of unique techniques for damaging biomonsters. He joins the party after Rolf visits the Biosystems Lab.
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Anna Zirski (アーミア・アミルスキー) | ||||||||||||||||||||||||||||||||||||||
A Guardian, a member of a group of warriors who hunt Hunters that have gone rogue. She is a strong fighter with high dexterity and agility. She is the only character who can wield slashers, which are bladed weapons that damage all enemies in a group. She joins the party after Rolf visits Zema.
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Josh Kain (カインズ・ジ・アン) | ||||||||||||||||||||||||||||||||||||||
An aspiring engineer, but he found that he was better at destroying things than creating them and became a wrecker instead. He has average statistics but learns a number of unique techniques for fighting robotic enemies. He joins the party after Rolf visits Kueri.
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Shir Gold (シルカ・レビニア) | ||||||||||||||||||||||||||||||||||||||
A thief who comes and goes like the wind. She was born into a wealthy family but wanted to seek adventure. She is a poor fighter but learns some useful techniques (though she has low technique point gain). She has the unique ability to shoplift items from shops in the game. Every time the party enters a shop with her, there is a chance that she will "disappear"; she can be found in Rolf's house in Paseo (regardless of where she was previously, even a different planet) with the item that she stole. She is capable of stealing items that are impossible to obtain otherwise, including the Visiphone from the storage room in the Central Tower of Paseo (after she reaches level 10). She joins the party after Rolf visits Piata.
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Town
Towns contain buildings that the party can enter to talk with NPCs or purchase items, equipment, or services. The party can also sell items at any shop for half of the purchase price.
House | |
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The player can decide which members to include in the active party at Rolf's house in Paseo. Other houses in other towns contain NPCs. | |
Hospital | |
Party members can have their hit points and technique points restored for a fee at a hospital. | |
Data Memory | |
The player can save the game at the Data Memory. | |
Clone Lab | |
Fallen allies can have new bodies created for them for a fee at the Clone Lab. | |
Teleport Station | |
The party can teleport to any previously visited town at the Teleport Station. | |
Item Shop | |
Sells consumable items such as healing items. | |
Weapon Shop | |
Sells weapons. | |
Armor Shop | |
Sells armor. | |
Central Tower | |
Located in Paseo. Contains a storage room where excess items can be kept and a library that contains history and other information about the world. Shir can steal the Visiphone item from the storage room (if she is level 10 or higher), which can be used to save the game at any point. |
Items
Item | Cost (in meseta) | Description |
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Monomate | 20 | Restores 20 hit points to an ally. |
Dimate | 60 | Restores 60 hit points to an ally. |
Trimate | 1,600 | Fully restores an ally's hit points. |
Antidote | 10 | Cures an ally of poison effects. |
Star Mist | 1,000 | Fully restores the entire party's hit points. |
Moon Dew | 12,000 | Revives a dead ally. |
Escapipe | 70 | Teleports the party to the entrance of the current dungeon. |
Telepipe | 130 | Teleports the party to the last Data Memory building visited. |
Hidapipe | 280 | Prevents random encounters when traveling in the overworld. |
Weapons
Knives
Knives are one-handed weapons.
The Dagger, Laser Knife, and Fire Staff can be stolen from shops by Shir.
Weapon | Cost (in meseta) | Shop | Attack | Defense | Equippable by |
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Laconian Dagger | 18,400 | Ryuon | 4 | 22 | Shir |
Knife | 100 | Paseo, Ryuon | 5 | — | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Scalpel | 180 | Paseo, Oputa | 7 | — | , Amy Hugh |
Dagger | 200 | Paseo, Arima | 8 | 1 | , Rudo, Hugh, Kain Shir |
Whip | 1,400 | Zema | 20 | 2 | Anna |
Ceramic Knife | 2,800 | Arima, Oputa | 20 | 3 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Laser Knife | 4,400 | Zema, Aukba | 28 | 5 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Fire Staff | — | — | 32 | 11 | Amy |
Laconian Mace | 16,800 | Aukba, Zosa | 40 | 8 | , Hugh Kain |
Swords
Swords are two-handed weapons that also increase Defense.
Weapon | Cost (in meseta) | Shop | Attack | Defense | Equippable by |
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Sword | 1,200 | Arima, Oputa | 36 | 8 | Rolf |
Ceramic Sword | 3,200 | Zema, Aukba, Zosa | 60 | 10 | Rolf |
Laser Sword | 5,400 | Piata | 100 | 18 | Rolf |
Sword of Ang | — | — | 116 | — | Rolf |
Laconian Sword | 22,000 | — | 124 | 14 | Rolf |
Neisword | — | — | 150 | 48 | Rolf |
Bars
Bars (or claws) are one-handed weapons.
Weapon | Cost (in meseta) | Shop | Attack | Defense | Equippable by |
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Steel Bar | 80 | Paseo, Arima | 7 | 2 | Nei |
Ceramic Bar | 1,200 | Oputa | 27 | 2 | Nei |
Laser Bar | 3,100 | Kueri, Piata | 38 | 3 | Nei |
Slashers
Slashers are one-handed weapons that damage all enemies in a group (with the exception of the Boomerang, which only hits one enemy).
Weapon | Cost (in meseta) | Shop | Attack | Equippable by |
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Boomerang | 480 | Kueri, Zosa | 12 | Anna |
Slasher | 2,000 | Zema | 17 | Anna |
Laser Slasher | 6,700 | Kueri, Ryuon | 30 | Anna |
Fire Slasher | — | — | 36 | Anna |
AC Slasher | 24,000 | Aukba, Zosa | 42 | Anna |
Neislasher | — | — | 60 | Anna |
Handguns
Handguns are one-handed weapons.
Weapon | Cost (in meseta) | Shop | Attack | Equippable by |
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Poison Shot | 1,700 | Zema | 15 | , Amy Hugh |
Sonic Gun | 640 | Paseo, Arima | 17 | , Rolf, Rudo, Hugh Kain |
Acid Shot | 4,800 | Kueri, Piata, Zosa | 25 | , Amy Hugh |
Shots
Shots are two-handed weapons.
The Laser Shot can be stolen from shops by Shir.
Weapon | Cost (in meseta) | Shop | Attack | Equippable by |
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Bow Gun | 300 | Paseo | 16 | , Rolf, Rudo, Hugh Kain |
Silent Shot | 920 | Oputa, Kueri | 20 | Amy |
Cannon | 2,200 | Paseo | 36 | , Rudo Kain |
Laser Shot | 6,200 | Zema | 40 | , Rudo Kain |
Laser Cannon | 20,000 | Kueri, Piata, Aukba | 60 | Rudo |
Pulse Cannon | 32,000 | Piata, Ryuon | 70 | Rudo |
Neishot | — | Aukba | 120 | Rudo |
Vulcans
Vulcans are two-handed weapons that can attack multiple enemies per turn: the Shotgun can attack two enemies at a time, while the two Vulcans damage every enemy in a group.
Weapon | Cost (in meseta) | Shop | Attack | Equippable by |
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Shotgun | 800 | Arima, Oputa | 20 | , Rudo Kain |
Vulcan | 12,600 | Piata, Ryuon | 56 | Rudo |
Pulse Vulcan | 48,000 | Zosa | 76 | Rudo |
Armor
Headgear
The Silver Crown and Jewel Crown can be stolen from shops by Shir.
Armor | Cost (in meseta) | Shop | Defense | Equippable by |
---|---|---|---|---|
Magic Cap | — | Skure | 2 | Rolf |
Headgear | 120 | Paseo | 3 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Ribbon | 80 | Ryuon | 3 | Nei |
Fibergear | 430 | Oputa | 8 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Silver Ribbon | 380 | Oputa | 12 | Nei |
Titanigear | 1,400 | Zema | 14 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Silver Crown | 470 | Piata | 14 | , Amy, Anna Shir |
Crescent Gear | — | — | 14 | Rudo |
Titanimet | 3,700 | Zema | 16 | , Rolf Kain |
Storm Gear | — | — | 16 | Kain |
Jewel Crown | — | — | 17 | , Amy, Anna Shir |
Snow Crown | — | — | 17 | Amy |
Color Scarf | — | — | 17 | Anna |
Wind Scarf | — | — | 17 | Shir |
Jewel Ribbon | 4,700 | Piata | 21 | Nei |
Laconian Gear | 28,000 | Aukba | 27 | , Rudo Hugh |
Laconian Helmet | 29,000 | Zosa | 29 | , Rudo Hugh |
Nei Crown | — | — | 48 | Amy |
Nei Helmet | — | — | 50 | , Rolf Kain |
Body armor
Armor | Cost (in meseta) | Shop | Defense | Equippable by |
---|---|---|---|---|
Prison Clothes | — | — | 2 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Carbon Vest | 120 | Paseo | 4 | Nei |
Carbon Suit | 128 | Paseo | 4 | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Fiber Vest | 280 | Oputa | 6 | Nei |
Fiber Coat | 300 | Paseo, Oputa | 8 | , Rolf, Rudo, Hugh Kain |
Fiber Cape | 820 | Oputa | 20 | , Amy, Anna Shir |
Amber Robe | — | — | 21 | Hugh |
Titanium Chest | 5,400 | Kueri | 24 | , Rolf Hugh |
Titanium Armor | 5,600 | Kueri | 82 | , Rudo Kain |
Titanium Cape | 6,300 | Kueri | 46 | , Amy, Anna Shir |
Ceramic Chest | 10,000 | Piata | 48 | , Rolf Hugh |
Ceramic Armor | 11,700 | Piata | 56 | , Rudo Kain |
Ceramic Cape | 12,400 | Piata | 60 | , Amy, Anna Shir |
Crystanish | — | — | 60 | , Rudo Kain |
Crystal Chest | — | — | 62 | Rolf |
Crystal Cape | — | — | 65 | , Amy, Anna Shir |
Laconinish | 35,000 | Zosa, Ryuon | 07 | , Rudo Kain |
Laconian Cape | 36,000 | Aukba, Zosa | 80 | Anna |
Laconian Chest | 28,000 | Ryuon | 88 | Rolf |
Nei Cape | — | — | 95 | , Amy Shir |
Nei Armor | — | — | 4 | , Rudo Kain |
Shields and sleeves
The Green Sleeves can be stolen from shops by Shir.
Armor | Cost (in meseta) | Shop | Defense | Equippable by |
---|---|---|---|---|
Carbon Emel | 420 | Paseo | 7 | , Amy, Anna Shir |
Carbon Shield | 540 | Paseo | 8 | , Rolf, Rudo, Hugh Kain |
Fiber Shield | 1,200 | Oputa | 15 | , Rolf, Rudo, Hugh Kain |
Fiber Emel | 1,360 | Zema | 17 | , Amy, Anna Shir |
Mirror Emel | 5,120 | Kueri | 30 | , Amy, Anna Shir |
Aegis | — | — | 32 | , Hugh Kain |
Mirror Shield | 4,800 | Zema | 32 | , Rolf, Rudo, Hugh Kain |
Ceramic Shield | 8,300 | Kueri | 39 | , Rolf, Rudo, Hugh Kain |
Ceramic Emel | 9,700 | Aukba | 40 | , Amy, Anna Shir |
Truth Sleeves | — | — | 59 | Shir |
Green Sleeves | — | — | 63 | Anna |
Laconian Emel | 12,000 | Zosa, Ryuon | 68 | , Amy Anna |
Laconian Shield | 13,000 | Aukba, Ryuon | 85 | , Rudo, Hugh Kain |
Nei Shield | — | — | 95 | , Hugh Kain |
Nei Emel | — | — | 118 | , Anna Shir |
Shoes
The Shune Boots can be stolen from shops by Shir.
Armor | Cost (in meseta) | Shop | Defense | Agility | Attack | Equippable by |
---|---|---|---|---|---|---|
Shoes | 240 | Zema | 3 | 2 | — | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Sandals | 180 | Aukba | 3 | 3 | — | Nei |
Boots | 1,000 | Zema | 7 | 3 | — | , Rolf, Rudo, Amy, Hugh, Anna, Kain Shir |
Knife Boots | 4,200 | Kueri | 7 | 5 | 7 | , Nei Anna |
Long Boots | 6,800 | Piata, Zosa | 7 | 7 | 5 | Anna |
Hirza Boots | 9,800 | Aukba | 7 | 7 | — | , Amy Shir |
Shune Boots | 7,500 | Zosa | 7 | 10 | — | , Anna Shir |
Garda Boots | 12,400 | Ryuon | 15 | 8 | — | , Rolf, Rudo, Hugh Kain |
Techniques
Offensive
Technique | TP cost | Description | Learned by |
---|---|---|---|
Foi | 2 | Damages one enemy for 12-17 hit points. | , Rolf, Amy, Hugh, Anna, Kain Shir |
Gifoi | 6 | Damages one enemy for 33-46 hit points. | , Rolf, Hugh Shir |
Nafoi | 12 | Damages one enemy for 109-149 hit points. | Rolf |
Zan | 4 | Damages a group of enemies for 16-23 hit points. | , Rolf, Hugh, Anna, Kain Shir |
Gizan | 7 | Damages a group of enemies for 25-34 hit points. | , Rolf, Hugh, Kain Shir |
Nazan | 11 | Damages a group of enemies for 84-115 hit points. | , Rolf Shir |
Gra | 8 | Damages all enemies for 16-23 hit points. | , Rolf, Amy, Hugh, Kain Shir |
Gigra | 12 | Damages all enemies for 33-46 hit points. | , Rolf, Amy, Hugh Shir |
Nagra | 20 | Damages all enemies for 67-92 hit points. | , Rolf Shir |
Tsu | 6 | Damages one enemy for 25-34 hit points. | Rolf |
Githu | 13 | Damages one enemy for 67-92 hit points. | Rolf |
Nathu | 20 | Damages one enemy for 126-172 hit points. | Rolf |
Fanbi | 2 | Damages one enemy and heals the caster for 8-11 hit points. | Anna |
Eijia | 4 | Damages a group of robots for 19-26 hit points. | Kain |
Gaj | 1 | Damages one robot for 16-23 hit points. | Kain |
Gigaj | 5 | Damages one robot for 50-69 hit points. | Kain |
Nagaj | 15 | Damages one robot for 126-172 hit points. | Kain |
Sag | 3 | Damages all robots for 16-23 hit points. | Kain |
Gisag | 15 | Damages all robots for 50-69 hit points. | Kain |
Nasag | 27 | Damages all robots for 126-172 hit points. | Kain |
Gen | 1 | Damages one biomonster for 16-23 hit points. | Hugh |
Sagen | 3 | Damages all biomonsters for 16-23 hit points. | Hugh |
Megid | 55 | Damages all enemies for 336-460 hit points but halves the hit points of the entire party except the caster. | Rolf |
Vol | 8 | Chance to defeat one biomonster. | Hugh |
Savol | 16 | Chance to defeat a group of biomonsters. | Hugh |
Shiza | 6 | Chance to halve the accuracy of one biomonster's special attacks. | Hugh |
Doran | 2 | Chance to halve the accuracy of one biomonster's physical attacks. | Hugh |
Rimit | 3 | Chance to paralyze one biomonster. | Hugh |
Shinb | 4 | No effect. | Hugh |
Brose | 8 | Chance to defeat one robot. | Kain |
Conte | 6 | Chance to halve the accuracy of one robot's special attacks. | Kain |
Forsa | 2 | Chance to halve the accuracy of one robot's physical attacks. | Kain |
Rimet | 3 | Chance to paralyze one robot. | Kain |
Support
Technique | TP cost | Description | Learned by |
---|---|---|---|
Res | 3 | Heals one ally for 20 hit points. | , Rolf, Nei, Amy, Hugh Shir |
Gires | 7 | Heals one ally for 60 hit points. | , Rolf, Amy, Hugh Shir |
Nares | 13 | Fully heals one ally. | Amy |
Sak | 1 | Sacrifices the caster's life to fully heal one ally. | , Nei Amy |
Nasak | 1 | Sacrifices the caster's life to fully heal the entire party. | , Nei Amy |
Sar | 13 | Heals the entire party for 20 hit points. | Amy |
Gisar | 29 | Heals the entire party for 60 hit points. | Amy |
Nasar | 53 | Fully heals the entire party. | Amy |
Anti | 2 | Cures an ally of poison effects. | , Nei Amy |
Rever | 30 | Revives a dead ally (or fully heals an ally if not dead). | , Rolf Amy |
Shift | 5 | Increases the Attack of the caster by 20. | Anna |
Shu | 3 | Increases the Defense of one ally by 20. | Amy |
Sashu | 8 | Increases the Defense of the entire party by 20. | Amy |
Ner | 2 | Increases the Agility of one ally by 10. | Anna |
Saner | 6 | Increases the Agility of the entire party by 10. | Amy |
Deban | 4 | Reduces enemy damage to all party members. | Amy |
Ryuka | 8 | Teleports the party to the last Data Memory building visited. | , Rolf Shir |
Hinas | 4 | Teleports the party to the entrance of the current dungeon. | , Rolf Shir |
Achievements
- Main article: Phantasy Star II/Achievements.
History
Development
The game was originally in development for the Master System before being switched to the Mega Drive.
“ | Phantasy Star II was originally planned for the Sega Master System, as a direct sequel to Phantasy Star. Later it was decided it would be released on the Megadrive, so we had to rework all our plans. Despite that huge change, we only had a half year to finish the game, a real oppressive schedule. And of course we had to complete the debugging in that timeframe, so when you consider the normal schedule for an RPG, Phantasy Star II was created in an incredibly short period. The only reason we made it was because of Yuji Naka. | „ |
The game was programmed over a 2 and a half month period[34], but the script began development far earlier[35] in April,[36] with writer Chieko Aoki frustrated that she had to wait for the 3 programmers to finish Super Thunder Blade first, which had officially begun development around the same time as Phantasy Star II,[37] and was finished 2 months later in August 1988.[38] Lead programmer Yuji Naka had planned to visit his parent's house of a holiday after finishing Super Thunder Blade, but the art team begged him not to leave.[36]
The process for designing monsters was slightly unusual. The art director would draw a rough sketch of a monster, and then hand it over to one of the artists under his supervision, who were free to change the designs however they wanted.[36]
The game's notoriously complex dungeon design is said to be the work of an overzealous new employee.
“ | Another issue was related to the dungeons, which were created by a new employee. Because he was new, he put a ton of effort into the maps and kind of overdid it... the game became more about the complex dungeons than anything else. I think you really see that on the Dezolis dungeons. They were really well done, and when Chieko Aoki saw them she didn't want all the new employee's work to be for naught, so we ended up using those maps... albeit with some mixed feelings. They contributed to the latter half of the game being unbalanced. | „ |
Release
At the time of release, Phantasy Star II was one of the biggest RPGs available for home consoles. Its 6 Mbit cartridge was the largest used for a video game console at the time.[39] In turn, it is one of the longest (and arguably most difficult) Mega Drive games. Translation issues prevented the game from being localised worldwide. Sega created Japanese and English translations, with Tec Toy translating the game into Portuguese for the Brazilian market. As such, there was no official pan-European localisation of Phantasy Star II; only English language versions were released in that region.
Due to its perceived difficulty, the US and UK versions shipped with a map and 110-page hint book, Phantasy Star II Hint Book.
Legacy
The success of Phantasy Star II led to eight Phantasy Star II text adventure games across 1991 for the Sega Game Toshokan service. It has also led to multiple sequels, most notably Phantasy Star III: Generations of Doom and Phantasy Star IV: The End of the Millennium.
Phantasy Star II has been re-released numerous times through compilations. It was included in Sega Ages Phantasy Star Collection for the Sega Saturn in 1998, which adds the ability to increase the walking speed of the characters. It was released as part of Phantasy Star Collection for the Game Boy Advance in 2003. This version crops the viewport of the game and rearranges some of the menus to fit the Game Boy Advance's screen. Emulated versions were included in Sega Smash Pack for the PC in 1999, Sega Smash Pack Volume 1 for the Dreamcast in 2001, Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable in 2006, and Sega Mega Drive Ultimate Collection for the Xbox 360 and PlayStation 3 in 2008. The original game with both the Japanese and the Western soundtrack arrangements as well as the text adventure games were included in Phantasy Star Complete Collection for the PlayStation 2 in 2008. This version of the game also adds the ability to increase the walking speed of the characters and change the amount of meseta and experience awarded from enemy encounters, which reduces grinding. Emulated versions were also released for the Wii's Virtual Console service, Xbox Live Arcade, Steam, and iOS. The iOS version was removed from sale on iTunes in 2015,[40] but it was re-released for iOS as well as for Android as part of the Sega Forever series as Phantasy Star Classics in 2017.
The game was remade as Phantasy Star Generation: 2 for the PlayStation 2. This version has new graphics and music, expanded dialogue, and modified gameplay mechanics.
The game was included in the Mega Drive Mini 2 in 2022. This version has an "Original Mode," which is identical to the original release, and an "Easy Mode," which, like some previous re-releases, increases the walking speed of the characters and the amount of meseta and experienced gained from battles.
Nei makes a cameo appearance in Segagaga, released for the Dreamcast in 2001, and in Sega Ages Columns II, released for the Nintendo Switch in 2019.
Versions
The volume of drums heard in almost all of the background music has been lowered for the Western releases.
The Virtual Console release changed the hospital icon from a cross into an "H" and removed the red cross from the doctor's suit in a close-up picture. These changes were not retained for the later Mega Drive Mini 2 releases.
Version history
- Main article: Phantasy Star II/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
2.0.0 | 4.6MB | 2012-11-30 | iOS 6 Support. | [41] | |||
1.0.1 | 4.6MB | 2010-08-26 | [23] | ||||
1.0.0 | 2010-07-27 | [42] |
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Phantasy Star II | Phantasy Star II |
English (US) | Phantasy Star II | Phantasy Star II |
Japanese | ファンタシースターII 還らざる時の終わりに | Phantasy Star II: Kaerazaru Toki no Owari ni |
Production credits
- Main article: Phantasy Star II/Production credits.
Digital manuals
Magazine articles
- Main article: Phantasy Star II/Magazine articles.
Promotional material
also published in:
- GamePro (US) #9: "April 1990" (1990-xx-xx)[43]
- Game Players (US) #0203: "Vol. 2 No. 3 March 1990" (1990-0x-xx)[44]
- Electronic Gaming Monthly (US) #10: "May 1990" (1990-xx-xx)[45]
- Electronic Gaming Monthly (US) #11: "June 1990" (1990-xx-xx)[46]
Artwork
Physical scans
Mega Drive version
84 | |
---|---|
Based on 34 reviews |
Virtual Console version
iOS version
Technical information
- Main article: Phantasy Star II/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
768kB | 1989-06 | Cartridge (US/EU) | ||||||||||
✔ |
|
768kB | 1990-01 | Cartridge (US/EU) | Rev A | |||||||||
✔ |
|
1MB | 1990-01 | Sega Mega Drive Classics | Rev A, PC rerelease | |||||||||
✔ |
|
Virtual Console WAD file (US/EU) | Rev A, Wii Virtual Console | |||||||||||
✔ |
|
768kB | 1988-12 | Cartridge (JP) | ||||||||||
? |
|
768kB | 1989-06 | Cartridge (BR) | ||||||||||
? |
|
768kB | 1989-07-28 | CD-R disc | Page |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, AU
- Phantasy Star II on Xbox Marketplace: JP, US, UK, AU, KR
- Phantasy Star II on iTunes: JP, US, UK
- Phantasy Star II on Steam
- Phantasy Star II on Google Play (offline)
- Official website on PuyoSega.com (Japanese)
- Phantasy Star II section at Phantasy Star Cave
- Behind the Design: Phantasy Star II article by Ken Horowitz at Sega-16
References
- ↑ File:PhantasyStar2 MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ https://groups.google.com/g/rec.games.video/c/mcUu6JvRleQ/m/JoGYM0__FVYJ
- ↑ File:CGW US 076.pdf, page 86
- ↑ Sega Channel US schedule
- ↑ File:LiverpoolEcho UK 1990-12-31 18.jpg
- ↑ Computer & Video Games, "November 1991" (UK; 1991-10-15), page 83
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_ps2/ (Wayback Machine: 2008-01-28 17:24)
- ↑ 10.0 10.1 http://www.nintendo.com/games/detail/6MEG9n3AG43MQkoT6EjvTR4eIKse6fts (Wayback Machine: 2010-11-23 02:22)
- ↑ 11.0 11.1 http://www.nintendolife.com/games/megadrive/phantasy_star_ii (Wayback Machine: 2017-06-25 04:51)
- ↑ https://www.nintendo.de/Spiele/Virtual-Console-Wii-/Phantasy-Star-II-278513.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19757&pageID=4 (Wayback Machine: 2012-03-28 00:25)
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Xbox LIVE Marketplace (de-DE; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2011-06-23 00:50)
- ↑ 15.0 15.1 15.2 Xbox LIVE Marketplace (en-US; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2010-12-03 20:31)
- ↑ 16.0 16.1 Xbox LIVE Marketplace (en-GB; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2011-11-28 22:26)
- ↑ Xbox LIVE Marketplace (en-GB; media/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2009-06-14 08:16)
- ↑ 18.0 18.1 Xbox LIVE Marketplace (ja-jp; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2018-06-17 02:36)
- ↑ Xbox LIVE Marketplace (ja-JP; media/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2009-08-19 14:31)
- ↑ 20.0 20.1 Xbox LIVE Marketplace (en-au; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2018-06-17 02:34)
- ↑ 21.0 21.1 Xbox LIVE Marketplace (ko-kr; Phantasy-Star-II/66acd000-77fe-1000-9115-d802584109a5) (Wayback Machine: 2018-06-17 02:35)
- ↑ Xbox.com (ko-KR; p/phantasystarIIxboxlivearcade) (Wayback Machine: 2010-03-08 17:27)
- ↑ 23.0 23.1 http://itunes.apple.com/us/app/phantasy-star-ii/id382953129?mt=8 (Wayback Machine: 2010-08-30 22:22)
- ↑ http://blogs.sega.com/2010/08/26/segas-back-to-school-iphone-sale/ (Wayback Machine: 2017-11-25 19:32)
- ↑ http://www.4gamer.net/games/118/G011899/ (Wayback Machine: 2010-09-06 06:14)
- ↑ http://sega.jp/kt/apple/ps2/ (Wayback Machine: 2011-05-10 23:41)
- ↑ http://www.4gamer.net:80/games/118/G011899/ (Wayback Machine: 2010-09-06 06:14)
- ↑ 29.0 29.1 29.2 29.3 https://steamdb.info/app/211203/ (Wayback Machine: 2019-11-07 01:16)
- ↑ 30.0 30.1 30.2 30.3 http://steamdb.info/app/211203/ (Wayback Machine: 2013-05-22 19:21)
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 https://steamdb.info/app/211203/history/?changeid=5755266
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 http://steamdb.info/app/211203/ (Wayback Machine: 2019-11-07 01:16)
- ↑ 33.0 33.1 https://shmuplations.com/phantasystarii/
- ↑ http://shmuplations.com/sonicteam/
- ↑ PHANTA! Phantasy Star 30th Anniversary Cosplay Book + Developer Interview Supplement, Pg. 5
- ↑ 36.0 36.1 36.2 Sega Saturn Magazine, "1998-11 (1998-04-10,17)" (JP; 1998-03-27), page 126
- ↑ @nakayuji on Twitter (Wayback Machine: 2023-09-23 15:43)
- ↑ Super Thunder Blade/Technical information
- ↑ Computer Gaming World, "xxxx xxxx" (US; xxxx-xx-xx), page 85
- ↑ http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
- ↑ http://itunes.apple.com/us/app/phantasy-star-ii/id382953129?mt=8 (Wayback Machine: 2014-10-25 09:32)
- ↑ https://itunes.apple.com/us/app/phantasy-star-ii/id382953129?mt=8 (Wayback Machine: 2018-09-15 21:42)
- ↑ GamePro, "April 1990" (US; 1990-xx-xx), page 49
- ↑ Game Players, "Vol. 2 No. 3 March 1990" (US; 1990-0x-xx), page 11
- ↑ Electronic Gaming Monthly, "May 1990" (US; 1990-xx-xx), page 9
- ↑ Electronic Gaming Monthly, "June 1990" (US; 1990-xx-xx), page 9
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 174
- ↑ ACE, "October 1990" (UK; 1990-09-xx), page 91
- ↑ Aktueller Software Markt, "August/September 1990" (DE; 1990-07-27), page 76
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 71
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 34
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 49
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 132
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 153
- ↑ Dragon, "Vol. XV, No. 3: August 1990" (US; 1990-0x-xx), page 53
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 18
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 167
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 12
- ↑ The Games Machine, "Novembre 1990" (IT; 1990-1x-xx), page 84
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 98
- ↑ Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 98
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 71
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Mars 1991" (FR; 1991-xx-xx), page 24
- ↑ Power Play, "7/90" (DE; 1990-06-15), page 128
- ↑ Raze, "April 1991" (UK; 1991-02-28), page 28
- ↑ Sega Power, "February 1991" (UK; 1991-01-03), page 22
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 46
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Smash, "July/August 1989" (DE; 1989-06-23), page 53
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tilt, "Décembre 1990" (FR; 1990-1x-xx), page 154
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 20
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 89
- ↑ Zero, "March 1991" (UK; 1991-0x-xx), page 88
Phantasy Star II | |
---|---|
Main page | Comparisons | Maps | Achievements | Changelog | Credits | Hidden content | Bugs | Magazine articles | Reception | Region coding | Bootlegs
Music: Phantasy Star II (Q4 2)
Prototypes: 1989-07-28
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