Difference between revisions of "Nintendo Entertainment System"

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<section begin=intro />The '''{{PAGENAME}}''' ('''NES'''), originally released in Japan as the '''Nintendo Family Computer''' ('''Famicom''') is a video game console originally released in 1983 by [[Nintendo]].
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<section begin=intro />The '''Nintendo Entertainment System''' ('''NES'''), originally released in Japan as the '''Family Computer''' ('''Famicom''') is a video game console originally released in 1983 by [[Nintendo]].
  
 
The Famicom was Nintendo's first cartridge-based home console, becoming the dominant home video game in Japan during the 1980s. In North America it was redesigned and released in 1985, and is typically credited as reviving the region's video game industry after the North American video game crash of 1983. At 62 million consoles have been sold worldwide, it is widely regarded as one of the most influential video game systems in history.
 
The Famicom was Nintendo's first cartridge-based home console, becoming the dominant home video game in Japan during the 1980s. In North America it was redesigned and released in 1985, and is typically credited as reviving the region's video game industry after the North American video game crash of 1983. At 62 million consoles have been sold worldwide, it is widely regarded as one of the most influential video game systems in history.
  
While different in aesthetics, both the NES and Famicom are identical from a technical perspective, and so on Sega Retro are treated as one system.<section end=intro />
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While different in aesthetics, both the NES and Famicom are identical from a technical perspective, and so on Sega Retro are treated as one system.
 +
 
 +
The NES was the main rival of the [[Sega Master System]]. The NES was succeeded by the [[Super Nintendo Entertainment System]].<section end=intro />
  
 
==Sega support==
 
==Sega support==
[[File:Fantasy Zone NES Sunsoft.png|thumb|right|256px|''[[Fantasy Zone]]'' was ported twice to the systems; one by Sunsoft (pictured) and one by Tengen.]]
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{{ScreenThumb|Fantasy Zone NES Sunsoft.png|''[[Fantasy Zone]]'' was ported twice to the systems; one by Sunsoft (pictured) and one by Tengen.}}
 
It is thought that the existence of the Famicom is the primary reason [[Sega]] entered the home video games market in 1983, with the [[SG-1000]] (and successors in the [[SG-1000 II]] and [[Sega Mark III]]) competing directly with Nintendo's machine during the 1980s. Becoming a major staple of Japanese culture during the decade, the Famicom was a phenomenal success for Nintendo, and those which chose not to work with the company in a third-party, usually found themselves competing with (and subsequently trailing behind) the console.
 
It is thought that the existence of the Famicom is the primary reason [[Sega]] entered the home video games market in 1983, with the [[SG-1000]] (and successors in the [[SG-1000 II]] and [[Sega Mark III]]) competing directly with Nintendo's machine during the 1980s. Becoming a major staple of Japanese culture during the decade, the Famicom was a phenomenal success for Nintendo, and those which chose not to work with the company in a third-party, usually found themselves competing with (and subsequently trailing behind) the console.
  
Despite theoretically working against Nintendo's interests during the decade, Sega licensed a handful of its arcade properties to the likes of [[Sunsoft]], who in turn produced Famicom conversions between 1987 and 1990. Far fewer Famicom games bearing the Sega name were released than on the Mark III (and indeed another rival platform, the [[nec:PC Engine|PC Engine]]), with the third-party nature of these releases and the shift weaker hardware usually resulting in a less accurate conversion than those released by Sega themselves.
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Despite theoretically working against Nintendo's interests during the decade, Sega licensed a handful of its arcade properties to the likes of [[Sunsoft]], who in turn produced Famicom conversions between 1987 and 1990. Far fewer Famicom games bearing the Sega name were released than on the Mark III (and indeed another rival platform, the [[PC Engine]]), with the third-party nature of these releases and the shift weaker hardware usually resulting in a less accurate conversion than those released by Sega themselves.
  
 
In North America, where the Sega-Nintendo rivalry would become much more heated in the early 1990s, Sega licensed some arcade games to [[Tengen]] (the home division of [[Atari Games]]), which in turn published their own conversions to the NES without obtaining an official license from Nintendo in 1989. Tengen's refusal to publish games through "normal" means meant that comparatively fewer copies are thought to have been produced, and were not endorsed or publicised by Nintendo through any official means.
 
In North America, where the Sega-Nintendo rivalry would become much more heated in the early 1990s, Sega licensed some arcade games to [[Tengen]] (the home division of [[Atari Games]]), which in turn published their own conversions to the NES without obtaining an official license from Nintendo in 1989. Tengen's refusal to publish games through "normal" means meant that comparatively fewer copies are thought to have been produced, and were not endorsed or publicised by Nintendo through any official means.
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With the release of the 16-bit [[Sega Mega Drive]] from 1988, Sega became far more aggressive in attacking the NES, and with some rare exceptions, would not return to supporting Nintendo consoles in any form until 2001.
 
With the release of the 16-bit [[Sega Mega Drive]] from 1988, Sega became far more aggressive in attacking the NES, and with some rare exceptions, would not return to supporting Nintendo consoles in any form until 2001.
  
==List of Sega games for the Nintendo Family Computer (JP)==
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==List of Sega games for the Family Computer (JP)==
 
*''[[Fantasy Zone]]'' (1987)
 
*''[[Fantasy Zone]]'' (1987)
 +
*''[[Alien Syndrome]]'' (1988)
 
*''[[Fantasy Zone II: The Tears of Opa-Opa]]'' (1988)
 
*''[[Fantasy Zone II: The Tears of Opa-Opa]]'' (1988)
*''[[Alien Syndrome]]'' (1988)
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*''[[Space Harrier]]'' (1989)
 
*''[[After Burner II]]'' (1989)
 
*''[[After Burner II]]'' (1989)
*''[[Space Harrier]]'' (1989)
 
 
*''[[Juuouki]]'' (1990)
 
*''[[Juuouki]]'' (1990)
  
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*''[[After Burner II]]'' (1989)
 
*''[[After Burner II]]'' (1989)
 
*''[[Alien Syndrome]]'' (1989)
 
*''[[Alien Syndrome]]'' (1989)
*''[[Fantasy Zone]]'' (1989)
 
 
*''[[Shinobi]]'' (1989)
 
*''[[Shinobi]]'' (1989)
 +
*''[[Fantasy Zone]]'' (1990)
 +
 +
==Other Family Computer games also released for Sega systems (JP)==
 +
{{NonSegaList|FC}}
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 +
==Other Nintendo Entertainment System games also released for Sega systems (US)==
 +
{{NonSegaList|NES}}
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 +
==Other Famicom Disk System games also released for Sega systems (JP)==
 +
{{NonSegaList|FDS}}
  
 
==References==
 
==References==
 
<references />
 
<references />
  
[[Category:Non-Sega consoles]]
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{{NonSegaConsoles}}

Latest revision as of 20:41, 1 December 2024

NintendoEntertainmentSystem logo.svg
NES.pngFamicom.png
Nintendo Entertainment System
Manufacturer: Nintendo
Release Date RRP Code
Famicom
JP
1983-07-15 ¥14,800 ?
Nintendo Entertainment System
US
1985-10-18 $179 ?

The Nintendo Entertainment System (NES), originally released in Japan as the Family Computer (Famicom) is a video game console originally released in 1983 by Nintendo.

The Famicom was Nintendo's first cartridge-based home console, becoming the dominant home video game in Japan during the 1980s. In North America it was redesigned and released in 1985, and is typically credited as reviving the region's video game industry after the North American video game crash of 1983. At 62 million consoles have been sold worldwide, it is widely regarded as one of the most influential video game systems in history.

While different in aesthetics, both the NES and Famicom are identical from a technical perspective, and so on Sega Retro are treated as one system.

The NES was the main rival of the Sega Master System. The NES was succeeded by the Super Nintendo Entertainment System.

Sega support

Fantasy Zone NES Sunsoft.png

Fantasy Zone was ported twice to the systems; one by Sunsoft (pictured) and one by Tengen.

It is thought that the existence of the Famicom is the primary reason Sega entered the home video games market in 1983, with the SG-1000 (and successors in the SG-1000 II and Sega Mark III) competing directly with Nintendo's machine during the 1980s. Becoming a major staple of Japanese culture during the decade, the Famicom was a phenomenal success for Nintendo, and those which chose not to work with the company in a third-party, usually found themselves competing with (and subsequently trailing behind) the console.

Despite theoretically working against Nintendo's interests during the decade, Sega licensed a handful of its arcade properties to the likes of Sunsoft, who in turn produced Famicom conversions between 1987 and 1990. Far fewer Famicom games bearing the Sega name were released than on the Mark III (and indeed another rival platform, the PC Engine), with the third-party nature of these releases and the shift weaker hardware usually resulting in a less accurate conversion than those released by Sega themselves.

In North America, where the Sega-Nintendo rivalry would become much more heated in the early 1990s, Sega licensed some arcade games to Tengen (the home division of Atari Games), which in turn published their own conversions to the NES without obtaining an official license from Nintendo in 1989. Tengen's refusal to publish games through "normal" means meant that comparatively fewer copies are thought to have been produced, and were not endorsed or publicised by Nintendo through any official means.

While often working with the same material, Sunsoft and Tengen conversions of Sega games were created independently and only sold in one region. In PAL regions, the NES failed to live up to expectations set elsewhere, and as a result, no Sega games were released for the console outside of Japan and North America.

With the release of the 16-bit Sega Mega Drive from 1988, Sega became far more aggressive in attacking the NES, and with some rare exceptions, would not return to supporting Nintendo consoles in any form until 2001.

List of Sega games for the Family Computer (JP)

List of Sega games for the Nintendo Entertainment System (US)

Other Family Computer games also released for Sega systems (JP)

Other Nintendo Entertainment System games also released for Sega systems (US)

Other Famicom Disk System games also released for Sega systems (JP)

References


Non-Sega consoles
Nintendo
Nintendo Entertainment System (1983) | Game Boy (1989) | Super Nintendo Entertainment System (1990) | Nintendo 64 (1996) | Game Boy Color (1998) | Game Boy Advance (2001) | Nintendo GameCube (2001) | Nintendo DS (2004) | Wii (2006) | Nintendo 3DS (2011) | Wii U (2012) | Nintendo Switch (2017)
Sony
PlayStation (1994) | PlayStation 2 (2000) | PlayStation Portable (2004) | PlayStation 3 (2006) | PlayStation Vita (2011) | PlayStation 4 (2013) | PlayStation 5 (2020)
Microsoft
Xbox (2001) | Xbox 360 (2005) | Xbox One (2013) | Xbox Series X (2020)
Mobile
iOS | Android | Windows Phone
Other
Atari 2600 (1977) | Intellivision (1979) | ColecoVision (1982) | Atari 5200 (1982) | PC Engine (1987) | CD-ROM² (1988) | Super CD-ROM² (1991) | R-Zone (1995) | Game.com (1997) | WonderSwan (1999) | Neo Geo Pocket Color (1999) | N-Gage (2003) | LeapFrog Didj (2008) | Stadia (2019)