Difference between revisions of "FIFA Soccer 96 (Mega Drive)"
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==Production Credits== | ==Production Credits== | ||
+ | ===Mega Drive Version=== | ||
{{multicol| | {{multicol| | ||
− | |||
'''Programmers:''' Brian Plank, David Hards, Shawn Taras<br/> | '''Programmers:''' Brian Plank, David Hards, Shawn Taras<br/> | ||
'''Artists:''' Suzan Germic-Smith, Laura Parr<br/> | '''Artists:''' Suzan Germic-Smith, Laura Parr<br/> | ||
Line 47: | Line 47: | ||
'''Associate Producer:''' Adrienne Travica<br/> | '''Associate Producer:''' Adrienne Travica<br/> | ||
'''Product Managers:''' Chip Lange, Neil Thewarapperuma<br/> | '''Product Managers:''' Chip Lange, Neil Thewarapperuma<br/> | ||
+ | }} | ||
===32X Version=== | ===32X Version=== | ||
+ | {{multicol| | ||
'''Licensed by:''' Sega Enterprises, Ltd.<br/> | '''Licensed by:''' Sega Enterprises, Ltd.<br/> | ||
'''Produced by:''' Extended Play<br/> | '''Produced by:''' Extended Play<br/> | ||
'''Developed by:''' Probe Entertainment Ltd.<br/> | '''Developed by:''' Probe Entertainment Ltd.<br/> | ||
− | + | '''EAC Team:''' | |
− | '''Executive Producer:''' Bruce McMillan<br/> | + | :'''Executive Producer:''' Bruce McMillan<br/> |
− | '''Producer:''' Steven Rechtschaffner<br/> | + | :'''Producer:''' Steven Rechtschaffner<br/> |
− | '''Assistant Producer:''' Kevin "Kermit" Loh<br/> | + | :'''Assistant Producer:''' Kevin "Kermit" Loh<br/> |
− | '''Art Director:''' David Adams<br/> | + | :'''Art Director:''' David Adams<br/> |
− | '''Technical Director:''' Kevin Pickell<br/> | + | :'''Technical Director:''' Kevin Pickell<br/> |
− | '''Music & Music Director:''' Robert Bailley<br/> | + | :'''Music & Music Director:''' Robert Bailley<br/> |
− | '''Development Director:''' Ted Sylka<br/> | + | :'''Development Director:''' Ted Sylka<br/> |
− | + | :'''Quality Assurance:''' | |
− | '''Lead:''' Steve Livaja<br/> | + | ::'''Lead:''' Steve Livaja<br/> |
− | '''Backup Lead:''' Justin Cooney<br/> | + | ::'''Backup Lead:''' Justin Cooney<br/> |
− | '''Testers:''' Darren Hagman, Gordon Thornton, Jason Bone, Glenn Grant, Matthew Pryl, Peter Saumur, Lem Gamboa<br/> | + | ::'''Testers:''' Darren Hagman, Gordon Thornton, Jason Bone, Glenn Grant, Matthew Pryl, Peter Saumur, Lem Gamboa<br/> |
− | + | '''Probe Team:''' | |
− | '''Creative Director:''' Joe Bonar<br/> | + | :'''Creative Director:''' Joe Bonar<br/> |
− | '''Programmers:''' Rob Hylands, Dave Collins<br/> | + | :'''Programmers:''' Rob Hylands, Dave Collins<br/> |
− | '''Art Manager:''' Bliz<br/> | + | :'''Art Manager:''' Bliz<br/> |
− | '''Artists:''' Little Kev, Matthew Cooling<br/> | + | :'''Artists:''' Little Kev, Matthew Cooling<br/> |
− | + | :'''Quality Assurance:''' | |
− | '''Lead:''' Cliff Ramsey<br/> | + | ::'''Lead:''' Cliff Ramsey<br/> |
− | '''Testers:''' James Brown, Nick McGee, Mark Viccary, Rob Lewtas, Enviro-Mike, <br/> | + | ::'''Testers:''' James Brown, Nick McGee, Mark Viccary, Rob Lewtas, Enviro-Mike, <br/> |
− | + | '''Special Thanks:''' | |
− | '''QA Coordinator:''' Jon Bruce<br/> | + | :'''QA Coordinator:''' Jon Bruce<br/> |
− | '''FIFA AI:''' Brian Plank<br/> | + | :'''FIFA AI:''' Brian Plank<br/> |
− | '''Front End Art:''' Suzan Germic<br/> | + | :'''Front End Art:''' Suzan Germic<br/> |
− | '''Administration:''' Louise Read<br/> | + | :'''Administration:''' Louise Read<br/> |
− | '''Animation:''' David Demorest<br/> | + | :'''Animation:''' David Demorest<br/> |
− | '''SGI Support:''' John Rix, Craig Hui<br/> | + | :'''SGI Support:''' John Rix, Craig Hui<br/> |
− | '''Swedish bloke:''' Dennis | + | :'''Swedish bloke:''' Dennis |
}} | }} | ||
Revision as of 00:25, 23 June 2015
- For the Sega Saturn version, see FIFA Soccer 96 (Saturn).
FIFA Soccer 96 (Mega Drive) | |||||
---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega 32X, Sega Game Gear | |||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP), Black Perl Software | |||||
Developer: Extended Play Productions, Electronic Arts Canada | |||||
Genre: Sports | |||||
| |||||
FIFA Soccer '96 (FIFAサッカー'96) is an entry to the FIFA series of video games, and was developed by Extended Play Productions and published by Electronic Arts. Though it was not the first FIFA game (both FIFA Soccer '95 and FIFA International Soccer had come before it), FIFA 96 is often considered the first truly successful FIFA game, and opened the doors to annual sequels that continue to this day. It was released for the Sega Mega Drive, Sega 32X and Sega Game Gear, with a different version of the game being released on the Sega Saturn.
Contents
Production Credits
Mega Drive Version
Programmers: Brian Plank, David Hards, Shawn Taras
Artists: Suzan Germic-Smith, Laura Parr
Animators: Joe MacDonald, David Demorest
Animation Rendering: John Rix, Craig Hui
Art Director: David Adams
Music and SFX: Rob Bailey
Producer and Designer: Bruce McMillan
Development Director: Ted Sylka
Associate Producer: Adrienne Travica
Product Managers: Chip Lange, Neil Thewarapperuma
32X Version
Licensed by: Sega Enterprises, Ltd.
Produced by: Extended Play
Developed by: Probe Entertainment Ltd.
EAC Team:
- Executive Producer: Bruce McMillan
- Producer: Steven Rechtschaffner
- Assistant Producer: Kevin "Kermit" Loh
- Art Director: David Adams
- Technical Director: Kevin Pickell
- Music & Music Director: Robert Bailley
- Development Director: Ted Sylka
- Quality Assurance:
- Lead: Steve Livaja
- Backup Lead: Justin Cooney
- Testers: Darren Hagman, Gordon Thornton, Jason Bone, Glenn Grant, Matthew Pryl, Peter Saumur, Lem Gamboa
- Lead: Steve Livaja
Probe Team:
- Creative Director: Joe Bonar
- Programmers: Rob Hylands, Dave Collins
- Art Manager: Bliz
- Artists: Little Kev, Matthew Cooling
- Quality Assurance:
- Lead: Cliff Ramsey
- Testers: James Brown, Nick McGee, Mark Viccary, Rob Lewtas, Enviro-Mike,
- Lead: Cliff Ramsey
Special Thanks:
- QA Coordinator: Jon Bruce
- FIFA AI: Brian Plank
- Front End Art: Suzan Germic
- Administration: Louise Read
- Animation: David Demorest
- SGI Support: John Rix, Craig Hui
- Swedish bloke: Dennis
Physical Scans
Mega Drive Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
83 | |
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Based on 26 reviews |
Mega Drive, AS† |
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32X Version
Sega Retro Average | ||||
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|
N/A | |
---|---|
Based on 0 reviews |
Game Gear Version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega38UK.pdf, page 75 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p75" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 116
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 26
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 136
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 85
- ↑ Digitiser (UK) (1995-12-04)
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 48
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 99
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 120
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 66
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 74
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 60
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 31
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 197
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 126
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 30
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 12
- ↑ Sega Power, "December 1995" (UK; 1995-10-19), page 58
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 30
- ↑ Sonic the Comic, "2 February 1996" (UK; 1996-01-20), page 10
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 34
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 75
- ↑ Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 93
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 94
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