Difference between revisions of "Amusement Vision"
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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | {{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]]. | ||
− | It was created in 2000 to act as a replacement for [[Sega AM11]]. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. | + | It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{reffile|DCM JP 20001013 2000-32.pdf|page=91}}. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. |
Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. | Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. | ||
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*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | *''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==External links== | ==External links== | ||
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)] | *[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)] | ||
+ | ** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)] | ||
+ | |||
{{clear}} | {{clear}} | ||
{{SegaDevs}} | {{SegaDevs}} |
Revision as of 15:45, 3 October 2016
This teeny-tiny article needs some work. You can help us by expanding it.
Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)Template:Reffile. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.
Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. 1 in 2004.
Contents
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Chihiro
- Ollie King (2004)
Game Boy Advance
Magazine articles
- Main article: Amusement Vision/Magazine articles.
External links
Timeline of Sega of Japan research and development divisions |
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