Difference between revisions of "Sega Interactive R&D2"
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| division=[[Sega Interactive (Japan)|Sega Interactive]] | | division=[[Sega Interactive (Japan)|Sega Interactive]] | ||
| founded=2015-04-01 | | founded=2015-04-01 | ||
− | | defunct=2020- | + | | defunct=2020-04-01 |
| headquarters=Japan | | headquarters=Japan | ||
| prevdate=2015-04-01 | | prevdate=2015-04-01 | ||
| prev=[[Sega R&D2 (2011-2015)|Sega R&D2]] | | prev=[[Sega R&D2 (2011-2015)|Sega R&D2]] | ||
− | | mergeddate=2020- | + | | mergeddate=2020-04-01 |
| merged=[[Sega AJ5]]{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} | | merged=[[Sega AJ5]]{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} | ||
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Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites{{ref|https://web.archive.org/web/20171002161546/https://zero.soulreverse.jp/home}}{{ref|https://web.archive.org/web/20190701162624/http://miku.sega.jp/mega39s/}}. | Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites{{ref|https://web.archive.org/web/20171002161546/https://zero.soulreverse.jp/home}}{{ref|https://web.archive.org/web/20190701162624/http://miku.sega.jp/mega39s/}}. | ||
− | While it continued to support the arcade ''[[Border Break]]'' series, it eventually found a place on [[Border Break (PlayStation 4)|PlayStation 4]]. R&D2 had also created their last ''Shining Force'' update, ''[[Shining Force Cross Exlesia Zenith]]'', a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the ''[[:category:Hatsune Miku|Hatsune Miku]]'' property, which it had been working with since 2010 and ''[[KanColle Arcade]]'', which began development at Sega R&D2{{ref|https://kancolle-a.sega.jp/players/information/160419_1.html}}, but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was ''[[:category:MJ|MJ]]'', which received a reboot in ''[[Sega Net Mahjong MJ Arcade]]''. The division's most notable new IP was ''Soul Reverse'', which received both a [[Soul Reverse Zero|mobile]] and [[Soul Reverse|arcade]] game. | + | While it continued to support the arcade ''[[Border Break]]'' series, it eventually found a place on [[Border Break (PlayStation 4)|PlayStation 4]]. R&D2 had also created their last ''Shining Force'' update, ''[[Shining Force Cross Exlesia Zenith]]'', a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the ''[[:category:Hatsune Miku|Hatsune Miku]]'' property, which it had been working with since 2010, and ''[[KanColle Arcade]]'', which began development at Sega R&D2{{ref|https://kancolle-a.sega.jp/players/information/160419_1.html}}, but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was ''[[:category:MJ|MJ]]'', which received a reboot in ''[[Sega Net Mahjong MJ Arcade]]''. The division's most notable new IP was ''Soul Reverse'', which received both a [[Soul Reverse Zero|mobile]] and [[Soul Reverse|arcade]] game. |
After Sega Interactive was merged with [[Sega Games]] in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} Either that year or the year after, R&D2 was effectively merged with [[Ryu ga Gotoku Studio]]. | After Sega Interactive was merged with [[Sega Games]] in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} Either that year or the year after, R&D2 was effectively merged with [[Ryu ga Gotoku Studio]]. |
Latest revision as of 17:22, 17 December 2023
Sega Interactive R&D2 Division of Sega Interactive | ||
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Founded: 2015-04-01 | ||
Defunct: 2020-04-01 | ||
Headquarters:
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2015-04-01
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This short article is in need of work. You can help Sega Retro by adding to it.
R&D Div. #2 (第二研究開発本部) was the research & development division of Sega Interactive, also known as SIC R&D2 (SIC第二研究開発本部)[1]. It is the direct successor to R&D2, and mostly operated with the same staff as before. Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites[2][3].
While it continued to support the arcade Border Break series, it eventually found a place on PlayStation 4. R&D2 had also created their last Shining Force update, Shining Force Cross Exlesia Zenith, a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the Hatsune Miku property, which it had been working with since 2010, and KanColle Arcade, which began development at Sega R&D2[4], but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was MJ, which received a reboot in Sega Net Mahjong MJ Arcade. The division's most notable new IP was Soul Reverse, which received both a mobile and arcade game.
After Sega Interactive was merged with Sega Games in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ[5] Either that year or the year after, R&D2 was effectively merged with Ryu ga Gotoku Studio.
Contents
Sections
Development Dept. #1
- Program Section (プログラムセクション)[6]
Development Dept. #2
- Design Section (デザインセクション)[7]
Softography
PlayStation 4
- Hatsune Miku: Project DIVA Arcade Future Tone (2016)
- Shenmue I & II (2018)
- Border Break (2018)
Xbox One
- Shenmue I & II (2018)
Nintendo Switch
ALLS UX
- Fate/Grand Order Arcade (2018)
Steam
- Shenmue I & II (2018)
Android
- Yumeiro Cast (2015)
- Soul Reverse Zero (2016)
iOS
- Yumeiro Cast (2015)
- Soul Reverse Zero (2016)
List of staff
- Keisuke Tsukahara (composer)
- Takayuki Yokoyama (designer)
- Satoshi Andou
- Seiji Aoki
- Kazuaki Arahori
- Takanori Daito
- Yusaku Egami
- Nobuyuki Eguchi
- Shinichi Goto
- Takashi Hirayama
- Takeshi Hiroshima
- Hitoshi Iizawa
- Kimihiro Ikami
- Toshiya Inoue
- Fumio Ito
- Kensuke Ito
- Yoshinari Itoh
- Kazuhiro Izaki
- Tetsuya Kaku
- Kenji Kanno
- Daichi Katagiri
- Hiroshi Kataoka
- Shinya Kitagawa
- Tetsu Koyama
- Shigetaka Kyoya
- Yuichi Matsui
- Ryuji Matsumoto
- Keiichi Matsunami
- Junichiro Matsuura
- Yusuke Matsuyama
- Dai Matsuzaki
- Takehiko Mikami
- Junpei Mishima
- Haruka Miura
- You Momotani
- Kazuya Morita
- Rie Murai
- Takayuki Muramatsu
- Kenji Nagashima
- Yasuyuki Nagata
- Takuya Nagayasu
- Shinichi Nakagawa
- Kyosuke Nakamura
- Makoto Nakamura
- Tatsutoshi Narita
- Kouichi Noguchi
- Kouhei Nosaki
- Minori Oda
- Daishi Odashima
- Naoto Oike
- Makoto Osaki
- Kiyotaka Sakai
- Hidehito Sakuma
- Masanori Sakurai
- Fuminori Sato
- Shungo Seki
- Ryo Shibasaki
- Shinya Shimada
- Noriyuki Shimoda
- Shingo Sudo
- Yutaka Sudo
- Tetsuya Sugimoto
- Masayuki Sumi
- Masatomo Suzuki
- Takayoshi Suzuki
- Motoshi Takabe
- Kazuki Takagi
- Genta Takahashi
- Masayuki Takahashi
- Megumi Takano
- Hideki Tanaka
- Tomomichi Tsujisaka
- Shintaro Tsukamoto
- Naonori Watanabe
- Takeshi Yamaguchi
- Masaki Yano
- Daisuke Yonezawa
- Shinichi Yoshino
- Shiori Yoshino
Photo gallery
References
- ↑ https://vgmdb.net/album/76986
- ↑ https://zero.soulreverse.jp/home (Wayback Machine: 2017-10-02 16:15)
- ↑ http://miku.sega.jp/mega39s/ (Wayback Machine: 2019-07-01 16:26)
- ↑ https://kancolle-a.sega.jp/players/information/160419_1.html
- ↑ File:MakotoOsaki LinkedIn screenshot 2021-04-30.jpg
- ↑ https://cloud.google.com/blog/ja/topics/customers/google-cloud-platform-sega-interactive?hl=ja
- ↑ http://sega-interactive.co.jp/special/interview/vol4-1/ (Wayback Machine: 2016-07-24 00:54)
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