Difference between revisions of "Amusement Vision"
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− | {{sub-stub}}'''Amusement Vision''' | + | {{sub-stub}}'''Amusement Vision''' was a research and development division within [[Sega]]. |
It was created in 2000 to act as a replacement for [[Sega AM11]]. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. | It was created in 2000 to act as a replacement for [[Sega AM11]]. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''. | ||
Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. | Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. | ||
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+ | Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005. | ||
==Softography== | ==Softography== | ||
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*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | *''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004) | ||
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Revision as of 05:14, 24 November 2013
This teeny-tiny article needs some work. You can help us by expanding it.
Amusement Vision was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega AM11. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.
Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
Contents
Softography
Dreamcast
- Daytona USA 2001 (2000) (with Genki)
NAOMI
- Slashout (2000)
- Monkey Ball (2001)
- Spikers Battle (2001)
NAOMI 2
- Virtua Striker 3 (2001)
Hikaru
- Planet Harriers (2001)
GameCube
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
Triforce
- Virtua Striker 2002 (2002)
- F-Zero AX (2003)
Chihiro
- Ollie King (2004)
Game Boy Advance
External Links
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