Difference between revisions of "SegaSoft"
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− | {{stub}}'''{{PAGENAME}}''', later '''SegaSoft Networks''' was a development division within [[Sega]], formed in 1995 as a joint venture between Sega and [[CSK]] following a corporate shake-up. | + | {{stub}}'''{{PAGENAME}}'''{{ref|https://web.archive.org/web/19970210195716/http://segasoft.com/}}, later '''SegaSoft Networks''' was a development division within [[Sega]], formed in 1995 as a joint venture between Sega and [[CSK]] following a corporate shake-up. |
SegaSoft replaced [[Sega of America]]'s product development group - the team behind several accessories for the [[Sega Mega Drive]] and [[Sega Saturn]]. It was originally tasked with producing hardware, but found itself producing more software by the end of the decade, particularly their biggest achievement, the [[Heat.net]] multiplayer game system, which was adopted by numerous computer games over its short history. | SegaSoft replaced [[Sega of America]]'s product development group - the team behind several accessories for the [[Sega Mega Drive]] and [[Sega Saturn]]. It was originally tasked with producing hardware, but found itself producing more software by the end of the decade, particularly their biggest achievement, the [[Heat.net]] multiplayer game system, which was adopted by numerous computer games over its short history. |
Revision as of 06:47, 7 September 2017
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SegaSoft[1], later SegaSoft Networks was a development division within Sega, formed in 1995 as a joint venture between Sega and CSK following a corporate shake-up.
SegaSoft replaced Sega of America's product development group - the team behind several accessories for the Sega Mega Drive and Sega Saturn. It was originally tasked with producing hardware, but found itself producing more software by the end of the decade, particularly their biggest achievement, the Heat.net multiplayer game system, which was adopted by numerous computer games over its short history.
SegaSoft was part of a vision of a more streamlined and smaller Sega of America - it answered directly to SOA (instead of Sega of Japan which had previously been giving orders) and spent much of its days targeting the PC market in an attempt to find alternative revenues for Sega (although it produced a handful of Sega Saturn games also). Part of the reasoning behind this move was due to Bernie Stolar's dislike of the Saturn hardware - SegaSoft in fact developed the original white paper for the successor console, the Sega Dreamcast, of which development was subsequently clawed back by Sega of Japan and produced back in Sega's home country.
For all intents and purposes, SegaSoft disbanded in 2000, having lost its hardware division some months prior. Many of its staff were merged into Sega.com, another online-focused vehicle for Sega's US operations.
Contents
Softography
PC
- Bug Too! (1996)
- Three Dirty Dwarves (1996)
- Rocket Jockey (1996)
- Obsidian (1996)
- Grossology (1997)
- Emperor of Fading Suns (1997)
- Lose Your Marbles (1997)
- Scud: Industrial Evolution (1997)
- The Space Bar (1997)
- Net Fighter (1998)
- Flesh Feast (1998)
- Plane Crazy (1998)
- Vigilance (1998)
- Fatal Abyss (1998)
- Cosmopolitan Virtual Makeover (199x)
- Web Vengeance (199x)
Saturn
- Mr. Bones (1996)
- Scud: The Disposable Assassin (1997)
- Three Dirty Dwarves (1997)
References
- ↑ http://segasoft.com/ (Wayback Machine: 1997-02-10 19:57)