Difference between revisions of "FIFA Road to World Cup 98 (Saturn)"
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:''For the [[Sega Mega Drive]] game, see ''[[FIFA Road to World Cup 98 (Mega Drive)]]''. | :''For the [[Sega Mega Drive]] game, see ''[[FIFA Road to World Cup 98 (Mega Drive)]]''. | ||
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| publisher=[[Electronic Arts]] | | publisher=[[Electronic Arts]] | ||
| developer=[[EA Canada]] {{SAT}} [[Climax]] | | developer=[[EA Canada]] {{SAT}} [[Climax]] |
Revision as of 17:31, 26 October 2017
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- For the Sega Mega Drive game, see FIFA Road to World Cup 98 (Mega Drive).
FIFA Road to World Cup 98 | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||
Developer: EA Canada Climax | ||||||||||||||||||||
Genre: Sports | ||||||||||||||||||||
Number of players: 1-8 | ||||||||||||||||||||
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FIFA Road to World Cup 98 is a 1997 football game by Electronic Arts released for the Sega Saturn as a sequel (or update) to FIFA 97.
FIFA 98s packaging is localised, featuring players from the local country's national football team.
Gameplay
Though its predecessors also held the FIFA license, FIFA Road to World Cup 98 goes one step further by tying itself into the 1998 FIFA World Cup, including all 172 FIFA-registered national teams which existed at the time (incidentally it would not be until 2010 FIFA World Cup South Africa when EA would include all national teams which took part in qualification). 189 club teams from 11 national leagues are also featured, and teams can also be created and edited by the user.
Des Lynam returns to introduce matches, as does commentators John Motson and Andy Gray.
History
Versions
FIFA 98 on the Saturn was one of EA's final releases for the system, and is noticeably stripped down when compared to its PlayStation counterpart. All full motion video cutscenes render at a lower resolution (with borders), support for Dolby Surround was dropped and much of the graphical detail is missing, with fewer textures, lower quality shadows and simpler (and sometimes non-existent) animations (the latter seemingly at odds with EA's heavily publicised use of then-cutting edge motion capture technology). It does mean the Saturn game takes less time to load, however (though both are trounced by the cartridge-based Nintendo 64 version whose load times are near-instantaneous).
Players are much larger than their rival console counterparts, giving the impression that pitches are smaller than they should be. Many of the omissions can curiously be found in the previous year's release of FIFA Soccer 97.
Magazine articles
- Main article: FIFA Road to World Cup 98 (Saturn)/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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60 | |
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Based on 11 reviews |
References
- ↑ 1.0 1.1 1.2 File:CVG UK 195.pdf, page 94 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 195.pdf_p94" defined multiple times with different content - ↑ File:SSM_UK_28.pdf, page 70
- ↑ Ação Games, "Junho 1998" (BR; 1998-xx-xx), page 11
- ↑ Electronic Gaming Monthly, "March 1998" (US; 1998-0x-xx), page 120
- ↑ Fun Generation, "04/98" (DE; 1998-03-06), page 78
- ↑ Joypad, "Mars 1998" (FR; 1998-xx-xx), page 101
- ↑ MAN!AC, "04/98" (DE; 1998-03-11), page 77
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 78
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 52
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 80
- ↑ Sega Magazin, "April 1998" (DE; 1998-03-11), page 18
- ↑ Sega Saturn Magazine, "February 1998" (UK; 1998-01-14), page 70
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