Difference between revisions of "Golden Axe II"
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Revision as of 15:51, 3 June 2019
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System(s): Sega Mega Drive, Virtual Console, iOS, Steam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Golden Axe II (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed Golden Axe. Unlike that game, Golden Axe II is a Sega Mega Drive exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face the new foe "Dark Guld".
It is extremely similar to the previous game, with various changes. For this reason, Golden Axe II has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.
Contents
Gameplay
is used for attacking and
for jumping, just like in the prequel. Pushing
+
together is now used to perform an all-around-attack rather than a backwards focused attack. Double tapping a direction makes the character run, pushing
while running results in a charge attack.
is used to cast magic. This consumes magic books (replacing potions from the prequel) which have to be collected first. Magic books are dropped by wizards. The strength of the magic attack is determined by the time the
button is held down, but this can be changed in the options screen.
Various game balance related changes have been made. Enemies could be trapped in endless charge attacks loops in the prequel. This is not possible anymore as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been tone down in strength, certain enemy types such as lizardmen and claw wielding enemies can also effectively defend against these attacks.
When playing on the lowest difficulty setting, the game ends prematurely. The final boss can only be faced when playing on normal or above. The highest difficulty setting adds new enemies to increase challenge.
At the end of the game, score and a rank is awarded based on the number of enemies defeated and lives lost.
The Duel mode from the original Golden Axe makes a return. Predetermined enemies have to be defeated in an arena.
This game behaves strangely when played with the Six Button Control Pad: Movements are mapped to ,
,
and MODE . Holding down MODE while the game is starting removes this problem. Strangely enough, emulators don't seem to have such problem.
All versions of the ROM are identical. The ROM contains no region specific data and can be played on any system
Playable characters
Ax-Battler | |
---|---|
Gilius-Thunderhead | |
Tyris-Flare | |
Stages
Ravaged Village | |
---|---|
Ruins | |
Tower | |
Dragon's Throat Cave | |
Castle Gates | |
Castle | |
Dark Guld's Chamber | |
History
Development
The game's sprites were drawn using a touchpad drawing tablet. The tablet used positional sensor technology developed by Sega. The same technology was used as a controller interface for the earlier 1987 arcade game World Derby and the later Sega Pico console.[18]
Legacy
On the Mega Drive, Golden Axe II was followed by Golden Axe III.
Comic adaptation
Sonic the Comic included few "The Legend of Golden Axe" comic strips the plot of which take place after Golden Axe II, the first story arc dealing with Dark Guld ressurection. The story arcs are: "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).
Versions
Emulated versions of the game were released for the Wii Virtual Console, Steam and iOS. The iOS version was removed from sale on iTunes in 2015.[19]
Version history
- Main article: Golden Axe II/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
2.0.0 | 5.2MB | 2012-11-29 | iOS6 Support | [20] | |||
1.0.0 | 4.3MB | 2011-04-21 | [14] |
Production credits
Digital manuals
Magazine articles
- Main article: Golden Axe II/Magazine articles.
Promotional material
Artwork
Physical scans
Mega Drive version
74 | |
---|---|
Based on 46 reviews |
Mega Drive, AU |
---|
|
Mega Drive, AU (Sega Gold Collection) |
---|
Mega Play version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1991-10 | Cartridge (US/EU/JP) | ||||||||||
? |
|
512kB |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Golden Axe II on iTunes: US, JP (offline)
- Golden Axe II on Steam
References
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 11
- ↑ File:SegaForce UK 02.pdf, page 69
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 29
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 57
- ↑ File:Supergame BR 07.pdf, page 26
- ↑ 6.0 6.1 http://www.nintendolife.com/games/megadrive/golden_axe_ii (Wayback Machine: 2017-07-05 10:02)
- ↑ https://archive.is/2eFYK
- ↑ 8.0 8.1 http://www.nintendo.com/games/detail/2O0nVpg3PXZGJdQq-r-LO0xzbvyQ13T0 (Wayback Machine: 2010-11-23 02:20)
- ↑ https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
- ↑ http://vc.sega.jp:80/vc_axe2/ (Wayback Machine: 2007-06-10 16:58)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19748&pageID=4 (Wayback Machine: 2012-04-03 01:39)
- ↑ 12.0 12.1 12.2 12.3 https://steamdb.info/app/71112/ (Wayback Machine: 2017-05-22 05:53)
- ↑ 13.0 13.1 13.2 13.3 http://steamdb.info/app/71112/ (Wayback Machine: 2013-05-22 20:30)
- ↑ 14.0 14.1 http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2011-04-26 21:39)
- ↑ http://blogs.sega.com/2011/04/21/golden-axe-2-streets-of-rage-2-now-at-the-app-store/ (Wayback Machine: 2017-07-07 00:46)
- ↑ 16.0 16.1 16.2 16.3 http://blogs.sega.com/2011/10/25/prices-so-low-theyre-scary/ (Wayback Machine: 2017-08-29 16:30)
- ↑ 17.0 17.1 http://www.4gamer.net/games/049/G004989/20110422074/
- ↑ The History of Sega Console Hardware: Hideki Sato – 1998 Developer Interview
- ↑ http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
- ↑ http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2014-04-20 00:40)
- ↑ 21.0 21.1 ACE, "March 1992" (UK; 1992-02-08), page 67
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 80 (82)
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 86
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48-50 (48)
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 52-53 (56)
- ↑ 26.0 26.1 Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 134
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 46-49 (46)
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 160/161 (160)
- ↑ 29.0 29.1 Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 142-144 (144)
- ↑ Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56/57 (56)
- ↑ 32.0 32.1 File:PlayTime DE 1992-03.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:PlayTime DE 1992-03.pdf_p86" defined multiple times with different content - ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 52/53 (52)
- ↑ 34.0 34.1 Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
- ↑ Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68/69 (68)
- ↑ 36.0 36.1 File:VideoGames DE 1992-01.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:VideoGames DE 1992-01.pdf_p31" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 30
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 93
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48
- ↑ Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 132
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 53
- ↑ Famitsu, "1992-01-03" (JP; 1991-12-20), page 43
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 56
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 30
- ↑ Games-X, "9th-15th January 1992" (UK; 1992-01-09), page 26
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 90
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 46
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 78
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 160
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 20
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 34
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 88
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 36
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 144
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 132
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 28
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 52
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 22
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 61
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ User, "Máios 1992" (GR; 1992-0x-xx), page 84
Golden Axe II | |
---|---|
Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: Prototype
|
![]() | |
---|---|
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010) | |
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993) | |
Golden Axe (1989) | Golden Axe Warrior (1991) | |
Golden Axe (1990) | |
Electronic Golden Axe (1990) | |
Ax Battler: A Legend of Golden Axe (1991) | |
Golden Axe: The Duel (1995) | |
Sega Ages 2500 Series Vol. 5: Golden Axe (2003) | |
Golden Axe: Beast Rider (2008) | |
Golden Axe (2009) | Golden Axe (2017) | |
Sega Vintage Collection: Golden Axe (2012) | |
Golden Axed: A Cancelled Prototype (2020) | |
Golden Axe related media | |
Golden Axe The Music (2008) | Golden Axe I & II (2016) | |
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008) |
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