Difference between revisions of "NASCAR 98"
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| publisher=[[Electronic Arts]] | | publisher=[[Electronic Arts]] | ||
| developer=[[High Score Entertainment]] | | developer=[[High Score Entertainment]] | ||
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| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
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*'''Keyboards:''' Steve Goldstein | *'''Keyboards:''' Steve Goldstein | ||
*Recorded and mixed at O'Henry Studios, Burbank, CA | *Recorded and mixed at O'Henry Studios, Burbank, CA | ||
− | *Steve Goldstein courtesy of Fat Box, Inc. | + | *Steve Goldstein courtesy of [[Fat Box|Fat Box, Inc.]] |
*"First Place" written, composed, and performed by David O'Neal. | *"First Place" written, composed, and performed by David O'Neal. | ||
*Electric guitar solo performed by Brendan Whelan | *Electric guitar solo performed by Brendan Whelan |
Revision as of 02:38, 7 October 2023
NASCAR 98 | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||||||||||||
Developer: High Score Entertainment | |||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Fat Box (musicians) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer, Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
NASCAR 98 is a NASCAR game published by Electronic Arts for the Sega Saturn. It is pseudo-sequel to Andretti Racing (itself a follow-up to Mario Andretti Racing), being developed by a similar team at High Score Entertainment. It stands as the only officially licensed NASCAR game for a Sega system (bar Daytona USA and its sequels, which have the Daytona International Speedway branding, not NASCAR as a whole).
Contents
Versions
NASCAR 98 continues the tradition of Western-produced 3D games of its generation, performing noticeably worse on the Sega Saturn than in its PlayStation iteration. Frame rates, texture quality, draw distance and in many cases polygon counts are all lower on the Saturn, and alpha transparency is either estimated though "checkerboarding" or removed altogether (or in the case of opponent car shadows, not rendered until close to the camera).
Similar to the original Saturn release of Daytona USA, the draw distance limitations manifest themselves as scenery pop-in, however unlike Sega's older efforts which saw entire chunks of the track pop-in at once, the road in NASCAR 98 is rendered to a further distance than walls, lights and stands, which partially masks the problem. On the whole, however, there is far less scenery to draw than in Daytona, and on the PlayStation much of the pop-in happens off-camera.
The cockpit view sees the Saturn render the wheel as a sprite, while the PlayStation uses a (crude) 3D model. The PlayStation also attempts to simulate lens flare while in this view mode - an effect the Saturn version scraps completely.
Despite the Saturn usually having an edge in 2D graphics, in NASCAR 98 2D menu transitions are noticeably more jerky and sometimes distorted than on the PlayStation.
Production credits
- Created by: High Score Entertainment
- Design Team: Michael Pole, Dave Ross, Mike Williams, Jett Haas, Chris Novak, Cody Murry, Joe Quilici
- Executive Producer: Michael Pole
- Producer: Dave Ross
- Line Producer: Jeff Haas
- Assistant Producer: Mike Williams
- Product Analyst: Joe Quilici
- Testers: Paul Blanchfield, Bruce Brand, Michael Ress
- Technical Director: Ken Zarifes
- Product Manager: Craig Howe
- Documentation and Driver Bios: Bill Scheppler
- Documentation Layout: Vincent Aragon
- Package design: Studio 3 package photography, CIA stock photos & autostock
- Media Lab: Murray Allen (Video), Eric Kornblum (Video), Mark Farley (Audio), Ken Felton (Audio), David O'Neal (Audio)
- Quality Assurance Testing: Howard Taubman, Big John Hanley, Barry Feather
- Race Introductions and In-game Commentary: Bob Jenkins
- Music: "Flirtin' with Disaster"
- Performed by Molly Hatchet
- Courtesy of Epic Records by arrangement with Sony Music Licensing
- "Flirtin' with Disaster"
- Written by Banner Thomas, Danny Brown and David Hlubek
- Published by Mr. Sunshine Music, Inc.
- Original Music: "NASCAR Shuffle", "Straightaway", "Solo Run", and "Goin' South"
- Composed, written, and arranged by Steve Goldstein.
- Electric Guitar: Waddy Wachtel, Burton Averre
- Harmonica: Chris Smith
- Drums: David Platshon
- Keyboards: Steve Goldstein
- Recorded and mixed at O'Henry Studios, Burbank, CA
- Steve Goldstein courtesy of Fat Box, Inc.
- "First Place" written, composed, and performed by David O'Neal.
- Electric guitar solo performed by Brendan Whelan
- Atlanta Motor Speedway & Darlington Raceway Video and Audio Crew: The Linger Group: Greg Oldham, Ken Martin
- Chet Burks Productions: Kara Wert, Jack Carbone, John Strickland, Tom Young, and J.P. Beaty
- Opening Movie Video Footage: Fabulous Footage
- Driver photographs provided by: Pinnacle Brands, Inc., NASCAR
- Licensing Consultants: Sports Management
- Network: John Caponigro, Mark Hoppen, Michael Ellison
- Motorsport Decisions Group: Danielle Randall
- Additional Art: Michael Ress
- Special Thanks to: Atlanta Motor Speedway, Darlington Raceway, California Speedway, Blake Davidson; Paul Brooks, Liz Schlosser, George Pyne, Brian France, The Lingner Group, Chet Burks Productions, Caboose Productions, Doug Bland, Scott Wheeler, Robert Gonzales, James Kennedy, Michael Shaffer, Patrick O'Brien, Harald Seeley, Jeff Litz, Chip Lange, Glenn Chin, Charlie Scibetta, Steve Ou, John Guevara, Pam Seawell Kathy Tarnutzer, Alison Ross
- Executive in Charge of Production: Scott Orr
- Design Team: Diego Link, Doug Coward, Paul Shaw, Mark Phoenix
- Project Leader: Diego Link
- Programming Team: Diego Link, Doug Coward
- Production Assistant: Allen Kasameyer
- Art Team: Terry Hoganson
- Intro and Reward Sequence: Implementation, Doug Coward
- Art Director: Terry Hoganson
- Technical Director: Diego Link
- Sound Design: David O'Neal, Diego Link
- Additional Pit Crew Commentary: P.J. Snavely
- Special Thanks to: John Vilandre
- Executive in Charge of Production: Mark Phoenix
Magazine articles
- Main article: NASCAR 98/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 17 reviews |
Technical information
- Main article: NASCAR 98/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
393,115,632 | CD-ROM (DE) | T-5028H-18 V1.000 | ||||||||||
? |
|
392,278,320 | CD-ROM (EU) | T-5028H-50 V1.000 | ||||||||||
✔ |
|
391,229,328 | CD-ROM (US) | T-5028H V1.000 |
References
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ 2.0 2.1 Computer & Video Games, "February 1998" (UK; 1998-01-14), page 95
- ↑ http://centromail.es:80/nuevo/consolas/sat.asp (Wayback Machine: 1998-01-20 17:10)
- ↑ File:Nascar98 sat us manual.pdf, page 26
- ↑ CD Consoles, "Février 1998" (FR; 1998-xx-0x), page 132
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 146
- ↑ Digitiser (UK) (1998-02-10)
- ↑ Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 160
- ↑ Gambler, "3/1998" (PL; 1998-xx-xx), page 1
- ↑ GamePro, "January 1998" (US; 199x-xx-xx), page 118
- ↑ Game Informer, "February 1998" (US; 1998-0x-xx), page 54
- ↑ Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
- ↑ Level, "5/98" (TR; 1998-xx-xx), page 1
- ↑ MAN!AC, "03/98" (DE; 1998-02-11), page 65
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 75
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 80
- ↑ Saturn Power, "February 1998" (UK; 1997-12-31), page 80
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 28
- ↑ Sega Saturn Magazine, "January 1998" (UK; 1997-12-17), page 72
- ↑ Strana Igr, "Dekabr 1997" (RU; 1997-xx-xx), page 90
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