Difference between revisions of "Sega Ages 2500 Series Vol. 13: OutRun"
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− | {{sub-stub}}'''''Sega Ages 2500 Series Vol. 13: OutRun''''' (SEGA AGES 2500シリーズ Vol.13 アウトラン) is the thirteenth entry in the [[Sega Ages 2500]] series for the [[ | + | {{sub-stub}}'''''Sega Ages 2500 Series Vol. 13: OutRun''''' (SEGA AGES 2500シリーズ Vol.13 アウトラン) is the thirteenth entry in the [[Sega Ages 2500]] series for the [[PlayStation 2]]. |
''OutRun'' is an upgrade of the 1986 arcade release of ''[[OutRun]]'', presented entirely in 3D. Whereas the "original" mode is almost identical to the arcade game (with an option to switch between the slightly different Japanese and overseas courses), an "arrange" mode offers an entirely new course, rival cars and more mountainous terrain to take advantage of the 3D visuals. There is also an arranged soundtrack. | ''OutRun'' is an upgrade of the 1986 arcade release of ''[[OutRun]]'', presented entirely in 3D. Whereas the "original" mode is almost identical to the arcade game (with an option to switch between the slightly different Japanese and overseas courses), an "arrange" mode offers an entirely new course, rival cars and more mountainous terrain to take advantage of the 3D visuals. There is also an arranged soundtrack. |
Revision as of 12:17, 27 December 2012
Sega Ages 2500 Series Vol. 13: OutRun | |||||
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System(s): PlayStation 2 | |||||
Publisher: 3D-Ages | |||||
Developer: Sega SIMS | |||||
Genre: Racing | |||||
Number of players: 1 | |||||
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Sega Ages 2500 Series Vol. 13: OutRun (SEGA AGES 2500シリーズ Vol.13 アウトラン) is the thirteenth entry in the Sega Ages 2500 series for the PlayStation 2.
OutRun is an upgrade of the 1986 arcade release of OutRun, presented entirely in 3D. Whereas the "original" mode is almost identical to the arcade game (with an option to switch between the slightly different Japanese and overseas courses), an "arrange" mode offers an entirely new course, rival cars and more mountainous terrain to take advantage of the 3D visuals. There is also an arranged soundtrack.
Production Credits
Executive Supervisor: Yu Suzuki
Producer: Shinya Takagi
Marketing: Seijiro Sannabe, Kagasei Shimomura
Production: Mobuyuki Okajima, Daisei Saitoh, Kentaro Takeda
SIMS Co.Ltd / Developer Crew
Director: Ryuichi Makino
Programmer: Tsuyoshi Kogata, Masahide Hinohara, Yoshinori Kohayashi
Designer: Seiji Ogomori, Hiroko Kato, Tomofumi Miyake, Tomohiro Abe, Nobuhiro Fujimoto, Hidetoshi Ohashi
Sound: Makoto Iida, Kentarou Nakagoshi
Sales Promotion: Akira Nomoto, Teruyuki Awaji, Hiroshi Iizuka, Tomoaki Ishidao, Haruo Imatsu, Koji Uemura, Yoshihito Endo, Toshiyuki Tanaka, Nobuhiro Tanaka, Kenichi Hashimoto, Yasunobu Masahiro, Katsutoshi Memezawa, Katsushi Yasuda, Toru Yasuda, Yusuke Watanabe, Masahiro Nanri, Yoshiko Suzuki, Akihiko Takasaki
Sales Support: Kazuhiro Asami, Yoko Fukazawa, Ikuo Ishizaka, Tomohiko Hayashi, Tomoyo Sakai, Takehiro Yoshida
Advertisement: Takayoshi Ohuchi, Shinya Iitaka
Publicity: Tadashi Takezaki, Yasushi Nagumo, Masaniro Tanaka, Kouki Akiyama, Tomoni Kiyono, Mutsuhiro Fujii, Mitsuaki Sugibayashi, Yuichiro Shirota
Package Software Manual: Naoi Azahara, Kayoko Maeda
Special Thanks: Koji Umeda, Kanji Omatsu (Digitalrex), Takahiro Suzuki (Digitalrex), Kazuhiko Yoshida, Tsuyoshi Sawada, Kenta Ueno, Hitoshi Kurosawa, Shinpei Morita, Toshi Yakekawa
Executive Adviser: Seitaroh Ozawa, Masanao Maeda
Executive Producer: Yuji Itoh, Tetsu Kayama