Difference between revisions of "John Madden Football"
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Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the game in North America without having to pay royalties ($8-$10 USD per cartridge) to Sega. A proposal was then made to Sega that the fee be reduced to $2, with the overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell the information to other companies, and the process would reportedly save EA $35 million in the next three years. | Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the game in North America without having to pay royalties ($8-$10 USD per cartridge) to Sega. A proposal was then made to Sega that the fee be reduced to $2, with the overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell the information to other companies, and the process would reportedly save EA $35 million in the next three years. | ||
− | ''John Madden Football'' was an enormous success for EA. Sega originally approached the company to sell it as ''[[Joe Montana Football]]'', as their game was due to miss the 1990 Christmas shopping season, but were refused, instead being given a watered down engine for that game (which still proved successful). The first ''John Madden Football'' game is seen as an industry game changer - one of the first steps to take back market share from [[Nintendo]] in North America. | + | ''John Madden Football'' was an enormous success for EA. Sega originally approached the company to sell it as ''[[Joe Montana Football (Mega Drive)|Joe Montana Football]]'', as their game was due to miss the 1990 Christmas shopping season, but were refused, instead being given a watered down engine for that game (which still proved successful). The first ''John Madden Football'' game is seen as an industry game changer - one of the first steps to take back market share from [[Nintendo]] in North America. |
Elsewhere in the world, ''John Madden Football'' and its sequels have been less successful as the sport does not tend to resonate outside of the US, however EA has applied the annual release system to other sports titles, namely ''NHL'', ''FIFA'', ''PGA Tour Golf'' and ''NBA Live''. | Elsewhere in the world, ''John Madden Football'' and its sequels have been less successful as the sport does not tend to resonate outside of the US, however EA has applied the annual release system to other sports titles, namely ''NHL'', ''FIFA'', ''PGA Tour Golf'' and ''NBA Live''. |
Revision as of 12:13, 12 December 2013
John Madden Football | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts | |||||
Developer: Park Place Productions | |||||
Genre: Sports | |||||
Number of players: 1-2 | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
John Madden Football, known as John Madden American Football in Europe, is an American football game developed by Park Place Productions and published by Electronic Arts. It is the second in the long line of Madden titles, which have been released annually since the creation of this game. The previous game, also called John Madden Football, was released in 1988 and is largely unrelated to this one, aside from the similar themes; that game received a sequel of its own after this one, in 1991 (John Madden Football II)
John Madden Football for the Mega Drive can be seen as "Madden '91", being followed by John Madden Football '92, '93, '94 and so on. Every game has been named after John Madden, American football player, coach and commentator.
Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the game in North America without having to pay royalties ($8-$10 USD per cartridge) to Sega. A proposal was then made to Sega that the fee be reduced to $2, with the overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell the information to other companies, and the process would reportedly save EA $35 million in the next three years.
John Madden Football was an enormous success for EA. Sega originally approached the company to sell it as Joe Montana Football, as their game was due to miss the 1990 Christmas shopping season, but were refused, instead being given a watered down engine for that game (which still proved successful). The first John Madden Football game is seen as an industry game changer - one of the first steps to take back market share from Nintendo in North America.
Elsewhere in the world, John Madden Football and its sequels have been less successful as the sport does not tend to resonate outside of the US, however EA has applied the annual release system to other sports titles, namely NHL, FIFA, PGA Tour Golf and NBA Live.
Physical Scans
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Based on 28 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 120
- ↑ ACE, "February 1991" (UK; 1991-01-08), page 67
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 31
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 131
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 66
- ↑ Electronic Gaming Monthly, "December 1990" (US; 1990-xx-xx), page 21
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 62
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 60
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 32
- ↑ Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 108
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 45
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- ↑ Mean Machines, "December 1990" (UK; 1990-12-xx), page 16
- ↑ Mean Machines, "February 1992" (UK; 1992-01-27), page 74
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Janvier 1991" (FR; 199x-xx-xx), page 32
- ↑ Power Play, "1/91" (DE; 1990-12-14), page 174
- ↑ Raze, "February 1991" (UK; 1990-12-20), page 70
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 34
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 67
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Supergame, "Maio 1992" (BR; 1992-05-xx), page 37
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 76
- ↑ VideoGames & Computer Entertainment, "January 1991" (US; 199x-xx-xx), page 36
- ↑ Zero, "February 1991" (UK; 1991-0x-xx), page 90
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