Difference between revisions of "Amusement Vision"

From Sega Retro

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| defunct=2004-07-01 (as Subsidiary){{fileref|IR EN 2004-05-18.pdf}},2005-05-01 (as Division)
 
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====[[Hikaru]]====
 
====[[Hikaru]]====
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
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===[[PlayStation 2]]===
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*''[[Super Monkey Ball Deluxe]]'' (2005)
  
 
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*''[[F-Zero GX]]'' (2003)
 
*''[[F-Zero GX]]'' (2003)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
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===[[Xbox]]===
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*''[[Spikeout: Battle Street]]'' (2005)
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*''[[Super Monkey Ball Deluxe]]'' (2005)
  
 
====[[Triforce]]====
 
====[[Triforce]]====

Revision as of 19:11, 25 March 2017


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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.

Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2004.

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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