Difference between revisions of "Sega CS3 (2008-2015)"

From Sega Retro

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*''[[Hatsune Miku: Project DIVA F 2nd]]'' (2014)
 
*''[[Hatsune Miku: Project DIVA F 2nd]]'' (2014)
 
*''[[Dengeki Bunko Fighting Climax Ignition]]'' (2015) (with [[Ecole Software]])
 
*''[[Dengeki Bunko Fighting Climax Ignition]]'' (2015) (with [[Ecole Software]])
*''[[Miracle Girl Festival]]'' (2015)
+
*''[[Miracle Girls Festival]]'' (2015)
 
*''[[Hatsune Miku: Project DIVA X]]'' (2016)
 
*''[[Hatsune Miku: Project DIVA X]]'' (2016)
 
*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
 
*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])

Revision as of 10:22, 24 February 2018

Sega CS3 is the continuation of GE2 and GE3. It handles a large amount of the output of Sega on consumer platforms, frequently collaborating on co-producing and co-developing with external developers in Japan. Over time, CS1 had the Yakuza franchise, CS2 had the Sonic the Hedgehog franchise, with each respective franchise getting large dedicated production teams. Therefore, CS3 gets alot of the "rest" of the games that Sega produces, including archive and retro re-releases, like 3D Classics.

Free-to-Play and mobile games branched out to Online R&D.

Members

Former Members

Softography

PlayStation 2

Nintendo DS

PlayStation Portable

Xbox 360

Xbox Live Arcade

Wii

WiiWare

PlayStation 3

PlayStation Network

Nintendo 3DS

PlayStation Vita

Xbox One

PlayStation 4

Nintendo Switch

References

https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad


Timeline of Sega of Japan research and development divisions








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