Difference between revisions of "6Player"
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− | The '''{{PAGENAME}}''', called the '''Multi Terminal 6''' (マルチターミナル6) in Japan, is an accessory for the [[Sega Saturn]] that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games. | + | The '''{{PAGENAME}}''', called the '''Multi Terminal 6''' (マルチターミナル6) in Japan and '''6-Player Adaptor''' in PAL regions, is an accessory for the [[Sega Saturn]] that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games. |
==Hardware== | ==Hardware== | ||
− | The | + | The 6Player is an evolution of the [[Sega Mega Drive]]'s [[Team Player]] accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously. |
− | Unlike the Team Player, the | + | Unlike the Team Player, the 6Player was available near launch and Sega mandated that software support it{{fileref|ST-151-R4-020197.pdf|page=29}}, even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6Player is inserted into console port 1, the rule follows through to ''its'' port 1{{fileref|ST-151-R4-020197.pdf|page=30}}. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2{{fileref|ST-151-R4-020197.pdf|page=32}}. |
− | While it is physically possible to connect two or more | + | While it is physically possible to connect two or more 6Players together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"{{fileref|ST-151-R4-020197.pdf|page=29}}. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively){{fileref|ST-151-R4-020197.pdf|page=30}}. Sega recommended that if the device was removed or inserted during play, port numbers be remembered{{fileref|ST-151-R4-020197.pdf|page=36}}. |
Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the [[Nintendo 64]] and [[Sega Dreamcast]] would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players). | Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the [[Nintendo 64]] and [[Sega Dreamcast]] would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players). | ||
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Revision as of 02:37, 28 July 2021
6Player | ||||||||||||||||||||
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Made for: Sega Saturn | ||||||||||||||||||||
Manufacturer: Sega | ||||||||||||||||||||
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The 6Player, called the Multi Terminal 6 (マルチターミナル6) in Japan and 6-Player Adaptor in PAL regions, is an accessory for the Sega Saturn that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games.
Contents
Hardware
The 6Player is an evolution of the Sega Mega Drive's Team Player accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously.
Unlike the Team Player, the 6Player was available near launch and Sega mandated that software support it[6], even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6Player is inserted into console port 1, the rule follows through to its port 1[7]. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2[8].
While it is physically possible to connect two or more 6Players together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"[6]. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively)[7]. Sega recommended that if the device was removed or inserted during play, port numbers be remembered[9].
Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the Nintendo 64 and Sega Dreamcast would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players).
Compatible games
- Actua Golf
- America Oudan Ultra Quiz
- Bakushou!! All Yoshimoto Quiz Ou Ketteisen DX
- Battle Monsters
- Big Thanks Super Keirin: Dream With Keirin 50 Years
- Blast Chamber
- Break Point
- Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru
- Capcom Generation: Dai 4 Shuu Kokou no Eiyuu
- College Slam
- Culdcept
- DX Jinsei Game
- DX Jinsei Game II
- DX Nippon Tokkyuu Ryokou Game
- Denpa Shounen Teki Game
- Dezaemon 2
- Duke Nukem 3D
- FIFA Soccer 96 (Saturn)
- FIFA Soccer 97
- Fire Pro Wrestling S: 6Men Scramble
- Frank Thomas Big Hurt Baseball
- Full Cowl Mini Yonku Super Factory
- Game de Seishun
- Groove On Fight: Gouketsuji Ichizoku 3
- Guardian Heroes
- Hansha de Spark!
- HatTrick Hero S
- J.League Go Go Goal!
- J.League Jikkyou Honoo no Striker
- J.League Victory Goal '97
- Jonah Lomu Rugby
- Jun Classic C.C. & Rope Club
- Keriotosse!
- Madden NFL 97 (Saturn)
- Madden NFL 98 (Saturn)
- Mainichi Kawaru Quiz Bangumi Quiz 365
- Masters: Harukanaru Augusta 3
- Momotarou Douchuuki
- Motteke Tamago with Ganbare! Kamonohashi
- NBA Action
- NBA Action 98
- NBA Jam Extreme
- NBA Jam Tournament Edition
- NFL '97
- NFL Quarterback Club '96
- NFL Quarterback Club '97
- NHL 97 (Saturn)
- NHL All-Star Hockey
- NHL All-Star Hockey 98
- NHL Powerplay '96
- Next King: Koi no Sennen Oukoku
- Noon
- Olympic Soccer
- PGA Tour 97
- Pebble Beach Golf Links (Saturn)
- Powerslave
- SD Gundam G Century S
- Saturn Bomberman
- Saturn Bomberman Fight!!
- Sega Ages Rouka ni Ichidant-R
- Sega International Victory Goal
- Sega International Victory Goal (Japan)
- Sega Worldwide Soccer 97
- Sega Worldwide Soccer 98
- Seikai Risshiden: Yoi Kuni Yoi Seiji
- Slam 'n Jam '96 Featuring Magic & Kareem
- Space Jam
- Street Racer (Saturn)
- Striker '96
- Suchie-Pai Adventure Doki Doki Nightmare
- Sugobencha: Dragon Master Silk Gaiden
- Super Casino Special
- Tactics Formula
- Ten Pin Alley
- Tenant Wars
- Tennis Arena
- Texthoth Ludo: Arcanum Senki
- Three Dirty Dwarves
- Tour Party: Sotsugyou Ryokou ni Ikou
- UEFA Euro 96 England
- Valora Valley Golf
- Vatlva
- Victory Goal
- Victory Goal '96
- Virtual Golf
- Virtual Open Tennis
- WWF In Your House
- Waialae no Kiseki: Extra 36 Holes
- Winter Heat
- World Cup '98 France: Road to Win
Magazine articles
- Main article: 6Player/Magazine articles.
Promotional material
Gallery
Physical scans
External links
- Sega of Japan catalogue pages: Saturn
- 6Player on MobyGames
References
- ↑ http://sega.jp/fb/segahard/ss/tarminal.html (Wayback Machine: 2013-02-10 00:48)
- ↑ File:RnIR Saturn JP Box Back.jpg
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 158
- ↑ Computer & Video Games, "August 1995" (UK; 1995-07-12), page 34
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 37
- ↑ 6.0 6.1 Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 29
- ↑ 7.0 7.1 Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 30
- ↑ Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 32
- ↑ Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 36