Difference between revisions of "6Player"

From Sega Retro

m (Black Squirrel moved page Saturn 6 Player Adaptor to 6Player)
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The '''{{PAGENAME}}''', called the '''Multi Terminal 6''' (マルチターミナル6) in Japan, is an accessory for the [[Sega Saturn]] that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games.  
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The '''{{PAGENAME}}''', called the '''Multi Terminal 6''' (マルチターミナル6) in Japan and '''6-Player Adaptor''' in PAL regions, is an accessory for the [[Sega Saturn]] that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games.  
  
 
==Hardware==
 
==Hardware==
The 6 Player Adaptor is an evolution of the [[Sega Mega Drive]]'s [[Team Player]] accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously.
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The 6Player is an evolution of the [[Sega Mega Drive]]'s [[Team Player]] accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously.
  
Unlike the Team Player, the 6 Player Adaptor was available near launch and Sega mandated that software support it{{fileref|ST-151-R4-020197.pdf|page=29}}, even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6 Player Adaptor is inserted into console port 1, the rule follows through to ''its'' port 1{{fileref|ST-151-R4-020197.pdf|page=30}}. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2{{fileref|ST-151-R4-020197.pdf|page=32}}.
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Unlike the Team Player, the 6Player was available near launch and Sega mandated that software support it{{fileref|ST-151-R4-020197.pdf|page=29}}, even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6Player is inserted into console port 1, the rule follows through to ''its'' port 1{{fileref|ST-151-R4-020197.pdf|page=30}}. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2{{fileref|ST-151-R4-020197.pdf|page=32}}.
  
While it is physically possible to connect two or more 6 Player Adaptors together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"{{fileref|ST-151-R4-020197.pdf|page=29}}. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively){{fileref|ST-151-R4-020197.pdf|page=30}}. Sega recommended that if the device was removed or inserted during play, port numbers be remembered{{fileref|ST-151-R4-020197.pdf|page=36}}.
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While it is physically possible to connect two or more 6Players together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"{{fileref|ST-151-R4-020197.pdf|page=29}}. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively){{fileref|ST-151-R4-020197.pdf|page=30}}. Sega recommended that if the device was removed or inserted during play, port numbers be remembered{{fileref|ST-151-R4-020197.pdf|page=36}}.
  
 
Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the [[Nintendo 64]] and [[Sega Dreamcast]] would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players).
 
Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the [[Nintendo 64]] and [[Sega Dreamcast]] would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players).
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category=Saturn 6 Player Adaptor-compatible games
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category=6Player-compatible games
 
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Revision as of 02:37, 28 July 2021

Sega Saturn 6 Player Multiplayer Adapter.jpg
6Player
Made for: Sega Saturn
Manufacturer: Sega
Release Date RRP Code
Sega Saturn
JP
¥3,800 (3,914)3,800e[2] HSS-0103
Sega Saturn
US
$49.9949.99[3] MK-80102
Sega Saturn
EU
MK-80303

The 6Player, called the Multi Terminal 6 (マルチターミナル6) in Japan and 6-Player Adaptor in PAL regions, is an accessory for the Sega Saturn that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games.

Hardware

The 6Player is an evolution of the Sega Mega Drive's Team Player accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously.

Unlike the Team Player, the 6Player was available near launch and Sega mandated that software support it[6], even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6Player is inserted into console port 1, the rule follows through to its port 1[7]. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2[8].

While it is physically possible to connect two or more 6Players together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"[6]. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively)[7]. Sega recommended that if the device was removed or inserted during play, port numbers be remembered[9].

Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the Nintendo 64 and Sega Dreamcast would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players).

Compatible games

Magazine articles

Main article: 6Player/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Strana Igr (RU) #4: "May/Iyun 1996" (1996-xx-xx)
Logo-pdf.svg

Gallery

Physical scans

Saturn, JP
MultiTerminal6 Saturn JP Box Back.jpgNospine-small.pngSaturn HSS-0103 box.jpg
Cover
Saturn, US
6PMA Saturn US Box Back.jpgNospine.pngSega Saturn 6 Player Multiplayer Adapter Box.jpg
Cover
6PlayerSaturnUSManual.pdf
Manual
Saturn, EU
Saturn MK-80303 box-2.jpgNospine-small.pngSaturn MK-80303 box.jpg
Cover

External links

References

Sega Saturn
Topics Technical Specifications (Hardware Comparison) | History (Development | Release | Decline and legacy) | List of games (A-M) | List of games (N-Z) | Magazine articles | Promotional material | Merchandise
Hardware Japan | North America | Western Europe | Eastern Europe | South America | Asia | South Korea | Australasia | Africa

HiSaturn Navi | SunSeibu SGX | Sega Titan Video

Add-ons Backup Memory (third-party) | Sega PriFun | Video CD Card (third-party) | Extended RAM Cartridge (third-party) | Twin Advanced ROM System
Controllers Control Pad | Control Pad (Australia) | 3D Control Pad | Arcade Racer | Infrared Control Pad | Mission Stick | Shuttle Mouse | Twin Stick | Virtua Gun | Virtua Stick | Virtua Stick Pro
Online Services/Add-ons NetLink Internet Modem (NetLink Keyboard | NetLink Keyboard Adapter | NetLink Mouse) | Saturn Modem (Floppy Drive | Keyboard)
Connector Cables 21 Pin RGB Cable | Monaural AV Cable | RF Unit | Stereo AV Cable | S-Video Cable | Taisen Cable
Development Hardware Programming Box | Sound Box | E7000 | CartDev | SNASM2 | Address Checker | PSY-Q Development System | MIRAGE Universal CD Emulator
Misc. Hardware 6Player | SBom Multitap‎ | Saturn region converter cartridges | Action Replay | Pro Action Replay | Action Replay Plus | X-Terminator (Version 3) | S-S Promoter | Other cartridges