Difference between revisions of "Sega Interactive R&D2"

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Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites{{ref|https://web.archive.org/web/20171002161546/https://zero.soulreverse.jp/home}}{{ref|https://web.archive.org/web/20190701162624/http://miku.sega.jp/mega39s/}}.  
 
Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites{{ref|https://web.archive.org/web/20171002161546/https://zero.soulreverse.jp/home}}{{ref|https://web.archive.org/web/20190701162624/http://miku.sega.jp/mega39s/}}.  
  
While it continued to support the arcade ''[[Border Break]]'' series, it eventually found a place on [[Border Break (PlayStation 4)|PlayStation 4]]. R&D2 had also created their last ''Shining Force'' update, ''[[Shining Force Cross Exlesia Zenith]]'', a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the ''[[:category:Hatsune Miku|Hatsune Miku]]'' property, which it had been working with since 2010 and ''[[KanColle Arcade]]'', which began development at Sega R&D2{{ref|https://kancolle-a.sega.jp/players/information/160419_1.html}}, but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was ''[[:category:MJ|MJ]]'', which received a reboot in ''[[Sega Net Mahjong MJ Arcade]]''. The division's most notable new IP was ''Soul Reverse'', which received both a [[Soul Reverse Zero|mobile]] and [[Soul Reverse|arcade]] game.
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While it continued to support the arcade ''[[Border Break]]'' series, it eventually found a place on [[Border Break (PlayStation 4)|PlayStation 4]]. R&D2 had also created their last ''Shining Force'' update, ''[[Shining Force Cross Exlesia Zenith]]'', a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the ''[[:category:Hatsune Miku|Hatsune Miku]]'' property, which it had been working with since 2010, and ''[[KanColle Arcade]]'', which began development at Sega R&D2{{ref|https://kancolle-a.sega.jp/players/information/160419_1.html}}, but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was ''[[:category:MJ|MJ]]'', which received a reboot in ''[[Sega Net Mahjong MJ Arcade]]''. The division's most notable new IP was ''Soul Reverse'', which received both a [[Soul Reverse Zero|mobile]] and [[Soul Reverse|arcade]] game.
  
 
After Sega Interactive was merged with [[Sega Games]] in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} Either that year or the year after, R&D2 was effectively merged with [[Ryu ga Gotoku Studio]].  
 
After Sega Interactive was merged with [[Sega Games]] in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ{{fileref|MakotoOsaki LinkedIn screenshot 2021-04-30.jpg}} Either that year or the year after, R&D2 was effectively merged with [[Ryu ga Gotoku Studio]].  

Revision as of 17:18, 17 December 2023

https://segaretro.org/images/d/d5/AM2_logo_2015.png

AM2 logo 2015.png
Sega Interactive R&D2
Division of Sega Interactive
Founded: 2015-04-01
Defunct: 2020-03-31
Headquarters:
Japan
2015-04-01

This short article is in need of work. You can help Sega Retro by adding to it.


R&D Div. #2 (第二研究開発本部) was the research & development division of Sega Interactive, also known as SIC R&D2 (SIC第二研究開発本部)[1]. It is the direct successor to R&D2, and mostly operated with the same staff as before. Like the previous R&D2, it contained 2 development departments, one dedicated to arcade games, the second dedicated to console games. Despite not using the AM2 name since 2011, it still occasionally traded as AM2 and displayed the AM2 logo on some of its websites[2][3].

While it continued to support the arcade Border Break series, it eventually found a place on PlayStation 4. R&D2 had also created their last Shining Force update, Shining Force Cross Exlesia Zenith, a year prior to the founding of Sega Interactive. Instead, it focused on creating new games for arcades, mainly using established franchises created by other companies, similar to the Hatsune Miku property, which it had been working with since 2010, and KanColle Arcade, which began development at Sega R&D2[4], but wasn't released until a year after Sega Interactive was established. Its only legacy IP to continue arcade support was MJ, which received a reboot in Sega Net Mahjong MJ Arcade. The division's most notable new IP was Soul Reverse, which received both a mobile and arcade game.

After Sega Interactive was merged with Sega Games in 2020, it became the 5th Development Dept. #2, was part of the 5th Development Div. at Sega Asia & Japan Studio HQ[5] Either that year or the year after, R&D2 was effectively merged with Ryu ga Gotoku Studio.

Sections

Development Dept. #1

  • Program Section (プログラムセクション)[6]

Development Dept. #2

  • Design Section (デザインセクション)[7]

Softography

List of staff

Photo gallery

References


Timeline of Sega of Japan research and development divisions








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