Virtua Fighter 3tb
From Sega Retro
Virtua Fighter 3tb | |||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 1.0, Sega Dreamcast | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega AM2, Genki | |||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Arcade Stick | |||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Virtua Fighter 3tb (バーチャファイター3tb) is an update to Virtua Fighter 3. It was developed by Sega AM2 for Sega Model 3 Step 1.0 arcade hardware in 1997. The tb stands for Team Battle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.
Virtua Fighter 3 had originally been planned for the Sega Saturn, however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. Virtua Fighter 3tb, on the other hand, was brought to the Sega Dreamcast as a launch title in both Japan and Europe. Critics were quick to judge the game after its success in the arcades, and found the Dreamcast version to be slightly below par. This may be attributed to the fact the Dreamcast port was handled by Genki and not Sega AM2, who were busy on other projects at the time, or by the fact it may have been rushed out as a launch title.
The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley". This would eventually become Shenmue. Later prints of the game lacked this extra.
Contents
Production credits
Arcade version
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
Publicity: Yasushi Nakajima, Yoshifusa Hayama
Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega
Dreamcast version
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
- Dreamcast version
Programmers (Genki): Yoshinari Sunazuka, Satoshi Ishii, Daisuke Tanaka, Tsuyoshi Matsumoto, Keijiro Iwase, Mitsuru Kudo
Designers (Genki): Ichirou Kojima, Yumie Ohtake, Naomi Yakushijin, Akemi Watanabe, Tomoki Kuroiwa, Shinya Kozaki
Sound Designers: Tatsuhito Narita, Takenobu Mitsuyoshi, Fumio Ito, Hidenori Shoji, Takashi Nakamura, Tatsuya Suitsu
Technical Support: Tadahiro Kawamura, Masafumi Fujita, Takayuki Ota, Seiji Fujiwara, Norimasa Yoshizawa, Shinichi Uchida
Publicity: Yasushi Nakajima, Chiaki Yagi
Special Thanks: Hiroshi Aso, Hiroshi Hamagaki (Genki), Seiki Saito, AM R&D Dept. #2, Naomi Lib Team, MPEG Sofdec, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega
Magazine articles
- Main article: Virtua Fighter 3tb/Magazine articles.
Promotional material
Dreamcast Magazine (JP) Print advertisement
Physical scans
Model 3 version
Arcade, World | ||||
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Dreamcast version
81 | |
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Based on 48 reviews |
Dreamcast, JP (double CD) |
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Dreamcast, JP (single CD) |
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External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 File:DreamcastMagazine UK 03.pdf, page 7
- ↑ File:CVG UK 215.pdf, page 63
- ↑ 3.0 3.1 File:Arcade UK 03.pdf, page 132 Cite error: Invalid
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tag; name ":File:DCUK 02.pdf_p41" defined multiple times with different content - ↑ File:DreamcastMonthly UK 01.pdf, page 59
- ↑ File:DCM_JP_19981204_1998-03.pdf, page 25
- ↑ File:Dorimaga_20021011_JP.pdf, page 34
- ↑ 11.0 11.1 File:DreamcastMagazine UK 01.pdf, page 66 Cite error: Invalid
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tag; name ":File:ROD ES 01.pdf_p42" defined multiple times with different content - ↑ File:NextLevel DE 1999-01.pdf, page 6/7/8
- ↑ 17.0 17.1 File:NextLevel DE 1999-1112.pdf, page 38 Cite error: Invalid
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tag; name ":File:NextLevel DE 1999-1112.pdf_p38" defined multiple times with different content - ↑ File:VideoGames DE 1999-01.pdf, page 24
- ↑ File:VideoGames DE 1999-10 -Suppliment.pdf, page 6
- ↑ Ação Games, "Janeiro 1999" (BR; 199x-xx-xx), page 18
- ↑ Consoles +, "Janvier 1999" (FR; 199x-xx-xx), page 88
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 138
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 60
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 66
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 22
- ↑ Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 25
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Novembre 1999" (FR; 1999-10-16), page 86
- ↑ Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 236
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 291
- ↑ Famitsu, "1998-12-04" (JP; 1998-11-20), page 35
- ↑ GameFan, "Volume 7, Issue 12: December 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "December 1999" (US; 1999-1x-xx), page 194
- ↑ Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 138
- ↑ Game Informer, "November 1999" (US; 1999-1x-xx), page 68
- ↑ Gamers' Republic, "February 1999" (US; 1999-01-15), page 84
- ↑ Incite Video Gaming, "December 1999" (US; 1999-1x-xx), page 127
- ↑ MAN!AC, "02/99" (DE; 1999-01-07), page 36
- ↑ MAN!AC, "11/99" (DE; 1999-10-06), page 96
- ↑ Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 18
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 74
- ↑ Mega Fun, "10/99" (DE; 1999-09-01), page 76
- ↑ Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 31
- ↑ Next Generation, "December 1999" (US; 1999-11-23), page 104
- ↑ neXt Level, "Januar 1999" (DE; 1998-12-18), page 6
- ↑ Next Level, "Marzo 1999" (AR; 1999-xx-xx), page 35
- ↑ Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 76
- ↑ Player One, "Septembre 1999" (FR; 1999-xx-xx), page 130
- ↑ Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 129
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 18
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 10
- ↑ Strana Igr, "Yanvar 1999 2/2" (RU; 1999-xx-xx), page 8
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
- ↑ Total Control, "January 1999" (UK; 199x-xx-xx), page 148
- ↑ Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 6
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
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