Phantasy Star Online
From Sega Retro
- For the PC game of the same name, see Phantasy Star Online Ver. 2.
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Phantasy Star Online (ファンタシースターオンライン) is an Online Action RPG developed by Sonic Team for the Sega Dreamcast. It was the first Phantasy Star game released in six years, following Phantasy Star IV: The End of the Millennium, and makes extensive use of the Dreamcast's online features.
The game was re-released and improved on extensively. This article covers the original Dreamcast release.
Contents
Story
Unlike the rest of the Phantasy Star series, PSO's prologue starts on the planet of Coral (possibly a splinter colony from the Algol star system). Coral was becoming unsuitable for life, so a pair of colony ships, Pioneer 1 and Pioneer 2, were sent to the planet Ragol, thought to be uninhabited by intelligent life, to colonize it. Pioneer 1 reached Ragol safely, and constructed a colony there. But when Pioneer 2 arrived seven years later, a sudden explosion engulfed the Pioneer 1 colony as they attempted to communicate. The Player (s) take the role of Hunters, mercenaries/bounty hunters/troubleshooters sent down to the source to determine the cause of the explosion, and find any survivors.
Gameplay
The game itself is a typical RPG, where you slay monsters on the field, find items, upgrade your equipment, and of course, level up. Episodes I, II and IV differ from many previous games of this genre by offering a real-time, rather than turn-based approach to combat - and seamlessly integrating this with the exploration/plot development aspects of the game. The game still retains a cult folowwing and can still be played through private servers with the Broadband Adapter, Modem and can be used with the DreamPi.[4]
History
Release
To promote the game, Sega "bought" a star and named it "Ragol"[5].
Sequels and re-releases
For the Dreamcast update, see Phantasy Star Online Ver. 2. There are four episodes in the series, however only the first exists in the Dreamcast game. This first episode was re-released for the GameCube and Xbox as Phantasy Star Online Episode I & II in 2002 with an additional secondary Episode added in and with new features such as local multiplayer. The third can be seen in Phantasy Star Online Episode III: C.A.R.D. Revolution for the Nintendo GameCube and the fourth, Phantasy Star Online: Blue Burst was released for Microsoft Windows.
Versions
- Phantasy Star Online Network Trial Edition (Dreamcast) 2000 (Japan)
- Phantasy Star Online (Dreamcast) 2000 (Japan) / 2001 (USA and Europe)
- Phantasy Star Online Ver.2 (Dreamcast) 2001 (Japan and USA) / 2002 (Europe)
- Phantasy Star Online Beta (Windows) 2001 (Japan)
- Phantasy Star Online (Windows) 2001 (Japan) 2001 / 2002 (rest of South-East Asia)
- Phantasy Star Online Demo (Windows) (Japan) 2001 / (UK) 2002
- Phantasy Star Online Episode I & II Trial Edition (GameCube) 2002 (Japan)
- Phantasy Star Online Episode I & II (GameCube) 2002 (Japan and USA) / 2003 (Europe)
- Phantasy Star Online Episode I & II Version "1.1" (GameCube) 2002 (Japan)
- Phantasy Star Online Episode I & II (Xbox) 2003 (worldwide)
- Phantasy Star Online Episode I & II Plus (GameCube) 2003 (Japan) / 2004 (USA)
- Phantasy Star Online Blue Burst Beta (Windows) 2003 (Japan) / 2004 (USA andEurope)
- Phantasy Star Online Blue Burst (Windows) 2004 (Japan) / 2005 (USA and Europe)
- Phantasy Star Online Episode IV Beta (Windows) 2004 (Japan) (Released along with Blue Burst in NA and EU)
- Phantasy Star Online Episode IV (Windows) 2005 (Japan) (Released along with Blue Burst in NA and EU)
SEGA Cameo
Lots of times, on the online servers, there would be cameos with Sonic, Tails, Knuckles, and Eggman. The game also contains a few cameo items, such as Opa Opa from Fantasy Zone, Maracas from Samba de Amigo, even a gun created by Dr. Eggman, aptly called the Egg Blaster.
Music
Below is a listing of the songs available to played through the "BGM Test" option in the Options menu. (NOTE: Tracks with * in their title were not introduced until Ver. 2.
Title | Usage |
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A song for eternal story | Title Screen |
OPENING THEME -The whole new world- | Opening Theme |
Prenotion | Main Menu |
Image of hero | Character Creation |
Day dawns | Lobby Theme (Normal) |
Pioneer2 | Pioneer 2 Theme |
Crossing3084 | Hunters Guild Theme |
Healing | Clinic Theme |
Chaotic bar | Opening Theme |
Codes of silence | Principal Tyrell's Theme |
Mother earth of dishonesty PART1 | Forest Theme (Normal) |
Mother earth of dishonesty PART2 | Forest Theme (Battle) |
Growl,from the depths of earth | Dragon Boss |
The kink in the wind and the way PART1 | Caves Theme (Normal) |
The kink in the wind and the way PART2 | Caves Theme (Battle) |
From seeing the rough wave | De Rol Le Boss |
Empty space out of control PART1 | Mines Theme (Normal) |
Mother earth of dishonesty PART2 | Mines Theme (Battle) |
The crazy program | De Rol Le Boss (Phase 1) |
You have nowhere to go | De Rol Le Boss (Phase 2) |
Revolution to the origin PART1 | Ruins Theme (Normal) |
Revolution to the origin PART2 | Ruins Theme (Battle) |
The nearest place to heaven PART1 | Falz Memorial (Normal) |
The nearest place to heaven PART2 | Falz Memorial (Battle) |
Pray, for "IDOLA" the distorted | Dark Falz Boss (Phase 1 & 2) |
Cry, for "IDOLA" the holy | Dark Falz Boss (Phase 3) |
Versus1 -Tricktrack-* | Battle Mode Theme (Spaceship) |
Versus2 -A longing to ancient times-* | Battle Mode Theme (Palace) |
Valentine | Lobby Theme (Valentines & Halloween) |
Easter | Lobby Theme (Easter) |
After the story1 | Quest Completed (Happy) |
After the story1 | Quest Completed (Sad) |
In addition, the following tracks are present in the game but cannot be accessed in the BGM Test menu:
- Can Still See the Light (Credits Theme, Dark Falz Defeated (Online Mode))
- Can Still See the Light - Piano Ver.
- Jingle Bells (Lobby Theme (Winter))
- Zarathustra (Lobby Theme (New Years))
- It Doesn't Matter (Sonic's theme in "The Tinkerbell's Dog 2" quest (originally from Sonic Adventure))
- Open Your Heart (Sonic Lobby (originally from Sonic Adventure))
- Angels with Burning Hearts (originally from Burning Rangers - Japanese ver.)
- I Just Smile (originally from Burning Rangers - Japanese ver.)
- Dreams, Dreams (originally from NiGHTS into Dreams)
- Vamos a Carnaval! (originally from Samba de Amigo)
Production credits
- Producer: Yuji Naka
- Director: Takao Miyoshi
- Art Director: Satoshi Sakai
- Program Director: Akio Setsumasa
- Battle/Enemy: Yojiro Ogawa, Kenichi Fujiwara
- Fleld: Shintaro Hata
- Assistant Fleld: Masaya Amano
- Item/Technque: Kenichi Fujiwara
- NetWork/Word Select: Kenjiro Morimoto
- Sequence/Sound/Manual: Daisuke Mori
- City/Quest/Script Writer: Akinori Nishiyama
- Quest Script: Atsushi Kanno, Hidenobu Hasebe
- Assistants Quest Script: Tomoyuki Hayashi, Michio Abe, Kenji Odaka, Akiyoshi Fushimi, Yonosuke Miki
- Chartacter: Masanobu Yamamoto
- Enemy: Kouichi Toya, Yasuhiro Takahashi, Akio Setsumasa, Masakazu Miura
- Sound: Kouichi Toya
- Chartacter Creation: Yasuhiro Takahashi
- Battle/Data Saving: Akihiko Shinya
- Technioue/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Masakazu Miura
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Junichi Takeda
- Character/Item: Wataru Watanabe, Yuki Takahashi
- Assistant: Akiyoshi Fushimi, Yonosuke Miki
- Chartacter Motion: Tomonori Dobashi
- NPC (City Chartacter): Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Michio Abe, Hideaki Moriya, Akira Mikame, Kaori Hitsuda, Kenji Odaka
- Enemy: Satoshi Sakai, Masatoshi Yasumura
- Technique/Sequence: Takanori Fukazawa
- Symbol Chat: Haruka Haginoya
- Chartacter Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Kazuhiko Mino (Ldw/Sakuratei), Akihito Okimura (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei)
- Action Cordinator: Mitsuo Abe (AAC)
- Motion Actors: Akira Gohashi (AAC), Jun Yamashita (AAC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
- Sound Director: Fumitaka Shibata
- Sound Creator: Hideaki Kobayashi, Fumie Kumatani
- Sound Designer: Tomonori Sawada
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
- Conductor: Yaufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct. 2000), Sound City Studio (Sep. 2000)
- Vocal: Loren
- Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Phlip Bagenal
- Recorded At: Eastcote Studios London UK (Oct. 2000)
- Sound Coordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hideki Sato, Tetsu Kayama
- System R&D Dept: Kenichi Iwanaga, Jiro Terakawa, Masahito Nishimatsu, Yuki Yamanaka, Takuji Konuma, Masahiro Sato, Akihiro Etori
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita
- Management Team Manager: Yoshihiro Sakuta
- Management Team Designer: Youichi Takahashi
- Management Team Editor: Chieko Nakamura
- International Business/Product Delvelopment: Hiroyuki Miyazaki, Shinobu Shindo, Hitoshi Okuno
- Consumer Product Dept. Manager: Akira Nishikawa
- Consumer Product Dept.: Hideki Yokaichiya, Yoshimitsu Wakai
- Sales Promotion: Takayoshi Ohuchi, Nako Ohoka, Kazuhiro Asami
- Licensing Dept. Director: Masahiro Nakagawa, Toshiki Izawa
- Network Contents Division General Manager: Hiroshi Nakanishi
- Game Business Dept. Manager: Keiichiro Suzuki
- Game Business Dept. Producer: Akihiro Itoh, Takeshi Hotta, Rikiya Katagai
- Communication Server Development: Akito Osame
- Technical Support General Manager: Kunihiko Hayashi
- President & COO: Peter Moore
- Executive Vice President: Shinobu Toyoda
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP Of Localization: Jin Shimazaki
- Soad Test Lead Tester: Gabrielle Brown
- Soad Test Assistant Leads: Tom Fong, Shaheed Khan
- Soad Marketing Product Manager: Rich Briggs
- Soad Marketing Associate Product Manager: Noah Musler
- Soad Marketing Director Of Product Marketing: John Golden
- Soad Marketing Creatives Services: Bob Schonfisch, Angela Santos
- Soad Marketing Public Relations: Gwen Marker
- CTO: Muwaffa Lahham
- Network Producer: Ryan Hurth
- Marketing Project Manager: Bee Yinn Low
- Lead Marketing Analyst: Jason Nolen
- Chief Operating Officer: Kazutoshi Miyake
- Director Of Product Delvelopment: Naohiko Hoshino
- Assistant Director Of Product Delvelopment: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- Test Manager: Jason Cumberbatch
- Lead Tester: Nick Bennett
- Language Coordinator: Caroline Ruiz
- European Product Marketing Manager: Jim Pride
- European Product Marketing Executive: Mark Fisher
- Public Relations Executive: Stuart Turner
- Manual/Packaging/Serior Designer: Ross Mcleish
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan
- Network QC: Teruo Yabumoto
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Tsuyoshi Sawada, Ayako Hino, Ikuo Ishizaka, Takayuki Ohta, Masahiro Wakayama, Yasuko Mariyama, Cord Smith
- Cooperation With: MPEG Sofdec, ADX
- Created By: Sonic Team
- Presented By: Sega
- SEGA of JAPAN Manual Production
- Writer/Translator/DTP: Monika Hudgins
- Design: Yoshihiro Sakuta
- Writer (JPN): Chieko Nakamura
- Supervisor: Kaoru Ichigozaki
- Sega of America Dreamcast, Inc.:
- Director of Product Marketing: John Golden
- Product Manager: Rich Briggs
- Associate Product Manager: Dennis Lee
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP of Localization: Jin Shimazaki
- Lead Analyst: Gabrielle Brown
- Assistant Leads: Tom Fong, Shaheed Khan
- Game Analysts: Mabel Chung, Brent Fillmore, Kari Hattner, Keehwan Her, Michael Jao, Chris Meyer, Brian Miller, Ray Murakawa, Mike Rhinehart, Ron Rodriguez, Jordan Romaidis, Mike Schmidt, David Talag , Alan Ting, Alex Vaughan, Pedro Ponce, Paul Proner
- SEGA.COM:
- Network Producer: Ryan Hurth
- Marketing Project Manager: Bee Yinn Low
- Lead Network Analyst: Jason Nolen
- Network Game Analysts: Paco Youngel, Samira Gupta, Josh Simpson, Ryan Sindledecker, Nic Azizian, Darren Nagtalon, Eric Wilhelm, Cliff Wilhelm, Joey Edwards, Leland Ware
- SPECIAL THANKS: Hitoshi Okuno, Shinobu Shindo, Heather Hawkins, Gwen Marker, Sheri Hockaday, Bob Schonfisch, Angela Santos, Simon McIlroy, Scott Howard, Fred Borcherdt, John Kuner, David Cahill, Ricky Viray, Chris Olson, Sirr Less
Magazine articles
- Main article: Phantasy Star Online/Magazine articles.
Promotional material
- Main article: Phantasy Star Online/Promotional material.
Artwork
- PSO logo.jpg
- PSO DC Art WAKUSEI.jpg
Merchandise
Physical scans
91 | |
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Based on 32 reviews |
Dreamcast, US |
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Technical information
VMU Features
Name | File Name | Comment | File Size | Icon |
---|---|---|---|---|
PSO/MAIN_DATA | PSO______SYS | PSO/MAIN_DATA | 15 blocks | |
PSO/GUILD_CARD | PSO______GCD | PSO/GUILD_CARD | 30 blocks | |
PSO/SCREEN_IMAGE | PSO______IMG | PSO/SCREEN_IMAGE | 195 blocks |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Phantasy Star Online section at Phantasy Star Cave
- Official Phantasy Star Online homepage (archived)
- Official PSO fan site 'Minhiro'
- Unofficial PSO and PSU fan community, PSO-World
References
- ↑ 1.0 1.1 1.2 1.3 1.4 http://sega.jp/dc/001220/ (Wayback Machine: 2009-04-20 11:33)
- ↑ 2.0 2.1 Computer & Video Games, "March 2001" (UK; 2001-02-15), page 78
- ↑ 3.0 3.1 DC-UK, "March 2001" (UK; 2001-02-15), page 42
- ↑ http://www.dreamcastlive.net/games.html
- ↑ Official Dreamcast Magazine, "April 2001" (UK; 2001-03-08), page 21
- ↑ Consoles +, "Février 2001" (FR; 2001-0x-xx), page 74-77 (74)
- ↑ Computer & Video Games, "March 2001" (UK; 2001-02-15), page 78-81 (78)
- ↑ 8.0 8.1 Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 22
- ↑ Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 32
- ↑ Edge, "March 2001" (UK; 2001-02-26), page 70/71 (70)
- ↑ GamePlay RPG, "Février 2001" (FR; 2001-0x-xx), page 56-61 (56)
- ↑ Playbox, "Février 2001" (FR; 2001-0x-xx), page 36-38 (36)
- ↑ 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 30
- ↑ Bonus, "2/2001" (YU; 2001-03-25), page 38
- ↑ Consoles +, "Février 2001" (FR; 2001-0x-xx), page 74
- ↑ Digitiser (UK) (2001-02-15)
- ↑ Dreamcast Magazine, "No. 19" (UK; 2001-02-22), page 46
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 34
- ↑ Edge, "March 2001" (UK; 2001-02-26), page 70
- ↑ Electronic Gaming Monthly, "March 2001" (US; 2001-02-06), page 111
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 155
- ↑ Famitsu, "2000-12-29" (JP; 2000-12-15), page 34
- ↑ GamePlay RPG, "Février 2001" (FR; 2001-0x-xx), page 56
- ↑ GamePro, "April 2001" (US; 2001-0x-xx), page 106
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "March 2001" (US; 2001-0x-xx), page 76
- ↑ Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 64
- ↑ Hyper, "May 2001" (AU; 2001-03-21), page 56
- ↑ MAN!AC, "03/2001" (DE; 2001-02-07), page 52
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 38
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 64
- ↑ Next Generation, "April 2001" (US; 2001-03-20), page 82
- ↑ Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 8
- ↑ Playbox, "Février 2001" (FR; 2001-0x-xx), page 37
- ↑ Play, "Maj 2001" (PL; 2001-xx-xx), page 30
- ↑ PSX Extreme, "05/2001" (PL; 2001-0x-xx), page 65
- ↑ Power Unlimited, "Jaargang 9, Nummer 3, Maart 2001" (NL; 2001-0x-xx), page 32
- ↑ Revista Oficial Dreamcast, "Marzo 2001" (ES; 2001-xx-xx), page 32
- ↑ Silicon Mag, "March 2001" (US; 2001-0x-xx), page 30
- ↑ Strana Igr, "Fevral 2001 1/2" (RU; 2001-xx-xx), page 46
Phantasy Star Online | |
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Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information | Bootlegs
Music: Phantasy Star Online Original Sound Track (2001)
Demos: Phantasy Star Online Tentouyou Demo Movie (2000) | Phantasy Star Online: Network Trial Edition (2000)
Prototypes: 2000-11-01
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