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Difference between revisions of "Streets of Rage 3"

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| icon=SoR3 iOS icon.png
 
| icon=SoR3 iOS icon.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM7]]
+
| developer=[[Sega CS]]
| system=[[Sega Mega Drive]], [[Virtual Console]], [[iOS]], Steam
+
| system=[[Sega Mega Drive]], [[Virtual Console]], [[iOS]], [[Steam]]
| romsize=3MB
 
 
| sounddriver={{MD}} [[Ancient Music Driver MD]]
 
| sounddriver={{MD}} [[Ancient Music Driver MD]]
| releases={{releases
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
| md_date_eu=1994-06 {{fileref|CVG UK 150.pdf|page=34}}
+
| players=1-2
 +
| genre=Action
 +
| releases={{releasesMD
 +
| md_date_eu=1994-06{{fileref|CVG UK 150.pdf|page=34}}
 
| md_code_eu=1539
 
| md_code_eu=1539
| md_rrp_uk=59.99 {{fileref|CVG UK 153.pdf|page=50}}
+
| md_rrp_uk=59.99{{fileref|CVG UK 153.pdf|page=50}}
 
| md_rrp_de=150
 
| md_rrp_de=150
 
| md_date_us=1994-03-17
 
| md_date_us=1994-03-17
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| md_date_kr=199x
 
| md_date_kr=199x
 
| md_code_kr=GM94005JG
 
| md_code_kr=GM94005JG
| md_date_au=199x
+
| md_date_au=1994
 
| md_code_au=FSTR02SMC
 
| md_code_au=FSTR02SMC
 +
| md_rrp_au=129.95{{fileref|Gamestar AU 01.pdf|page=55}}
 
| md_date_as=199x
 
| md_date_as=199x
 
| md_code_as=G-4116
 
| md_code_as=G-4116
 
}}
 
}}
 
{{releasesWii
 
{{releasesWii
| vc_date_jp=2007-10-02
+
| vc_date_jp=2007-10-02{{ref|http://web.archive.org/web/20180305232242/https://www.nintendo.co.jp/wii/vc/software/05.html}}
| vc_rrp_jp=600
+
| vc_rrp_jp=600{{ref|http://web.archive.org/web/20071014010824/http://vc.sega.jp:80/vc_bknuckle3/}}
| vc_date_us=2007-09-24
+
| vc_rating_jp=b
| vc_rrp_us=800
+
| vc_date_us=2007-09-24{{ref|http://web.archive.org/web/20101123022119/http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg}}
| vc_date_eu=2007-10-05
+
| vc_rrp_us=800{{ref|http://web.archive.org/web/20101123022119/http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg}}
| vc_rrp_eu=800
+
| vc_rating_us=e10
 +
| vc_date_eu=2007-10-05{{ref|http://web.archive.org/web/20170704152501/http://www.nintendolife.com/games/megadrive/streets_of_rage_3}}{{ref|https://archive.is/t5e8x}}
 +
| vc_rrp_eu=800{{ref|http://web.archive.org/web/20170704152501/http://www.nintendolife.com/games/megadrive/streets_of_rage_3}}
 
}}
 
}}
 
{{releasesiOS
 
{{releasesiOS
| ios_date_eu=2011-04-28
+
| ios_date_eu=2011-04-28{{ref|1=https://web.archive.org/web/20110501143006/http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rrp_eu=2.39{{ref|1=https://web.archive.org/web/20110501143006/http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rating_eu=itunes9<!--Later changed to 12+.-->
 +
| ios_date_uk=2011-04-28
 
| ios_rrp_uk=1.99
 
| ios_rrp_uk=1.99
| ios_date_us=2011-04-28
+
| ios_date_us=2011-04-28{{ref|1=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8}}
| ios_rrp_us=2.99
+
| ios_rrp_us=2.99{{ref|1=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8}}
| ios_date_jp=2011-04-28
+
| ios_rating_us=itunes9<!--Later changed to 12+.-->
| ios_rrp_jp=250
+
| ios_date_jp=2011-04-28{{ref|http://www.4gamer.net/games/049/G004989/20110428123/}}
 +
| ios_rrp_jp=350{{ref|http://www.4gamer.net/games/049/G004989/20110428123/}}
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
| steam_date_eu=2012-05-02
+
| steam_date_eu=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
| steam_rrp_uk=1.99
+
| steam_rrp_eu=2.49{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
| steam_date_us=2012-05-02
+
| steam_code_eu=211206
| steam_rrp_us=2.99
+
| steam_date_uk=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_uk=1.99{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_uk=211206
 +
| steam_date_us=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_us=2.99{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_us=211206
 +
| steam_date_au=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_au=3.49{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_au=211206
 
}}
 
}}
| genre=Action
 
 
| esrb=e10
 
| esrb=e10
 
| pegi=7
 
| pegi=7
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| tectoy=13
 
| tectoy=13
 
}}
 
}}
'''''Streets of Rage 3''''', called '''''Bare Knuckle III''''' (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the [[Sega Mega Drive]]. It is third and final part of the ''Streets of Rage'' trilogy, and a direct sequel to ''[[Streets of Rage 2]]''.
+
'''''{{PAGENAME}}''''', called '''''Bare Knuckle III''''' (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the [[Sega Mega Drive]]. It is third and final part of the ''Streets of Rage'' trilogy, and a direct sequel to ''[[Streets of Rage 2]]''.
 +
 
 +
==Story==
 +
City of Wood Oak recently experienced a catalysmic event. An experimental weapon called "Rakushin" detonated in the city's suburbs, causing the deaths of 30000 people and wounded 80000 more. Alarmed with this terrifying event, Police Department assigns two of their top detectives, Axel Stone and Blaze Fielding, two of the heroes who saved the city in the past, to investigate the incident and bring those responsible to justice.
 +
 
 +
Meanwhile, tension rises in the Lima Region, inhabited by a number of nations looking for an excuse to start a war. One of the representatives of the Lima countries, General Ivan Petrov has been invited to the White House for peace talks but now he is reported missing.
 +
 
 +
Soon after these events, Axel and Blaze were contacted by a mysterious man named Gilbert Zan, who claims to be the man who invented the Rakushin. Zan claims that his research is being used by the powers who intend to use it for destructive purposes. But can he be trusted?
 +
 
 +
Is the horrible attack that took place in Wood Oak City somehow connected to the conflict brewing in Lima? Why General Petrov is missing? Timing is very suspicious. Is someone using the Wood Oak City as a testing ground for their new weapons? Are Lima countries potential buyers?
 +
 
 +
Too many questions, too little time. Every second wasted brings the city one step closer to disaster. Lives of the citizens under your protection, and possibly, millions of others are hanging in balance.
 +
 
 +
Bring the situation under control.
  
 
==Gameplay==
 
==Gameplay==
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Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.
 
Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.
 +
 +
Either by design choice or oversight, back attacks ({{Z}} button or {{B}}+{{C}} button) give a very high amount of score in relation to the damage they do. Score focused gameplay therefore focuses on (ideally only consist of) back attacks. This is different from the prequel, where throws gave the highest amount of score.
 +
 +
===Playable characters===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Axel Stone
 +
| sprite=
 +
| desc=Occupation: Police Detective - Special Investigations Division, Karate Master
 +
 +
Age: 23
 +
 +
Height: 1.83cm
 +
 +
Weight: 75kg
 +
 +
Power: 3
 +
 +
Technique: 2
 +
 +
Speed: 2
 +
 +
Jump: 1
 +
 +
Reach: 2
 +
}}
 +
{{InfoRow
 +
| title=Blaze Fielding
 +
| sprite=
 +
| desc=Occupation: Police Detective - Special Investigations Division, Judoka
 +
 +
Age: 22
 +
 +
Height: 1.67cm
 +
 +
Weight: (Don't ask)
 +
 +
Power: 2
 +
 +
Technique: 3
 +
 +
Speed: 2
 +
 +
Jump: 2
 +
 +
Reach: 1
 +
}}
 +
{{InfoRow
 +
| title=Eddie "Sammy / Skate" Hunter
 +
| sprite=
 +
| desc=Occupation: High School Student
 +
 +
Age: 14
 +
 +
Height: 1.47cm
 +
 +
Weight: 40kg
 +
 +
Power: 1
 +
 +
Technique: 2
 +
 +
Speed: 3
 +
 +
Jump: 3
 +
 +
Reach: 1
 +
}}
 +
{{InfoRow
 +
| title=Dr. Gilbert Zan
 +
| sprite=
 +
| desc=Occupation: Former Military Scientist, Syndicate Defector, Cyborg
 +
 +
Age: ??
 +
 +
Height: 201cm
 +
 +
Weight: 151kg
 +
 +
Power: 3
 +
 +
Technique: 2
 +
 +
Speed: 1
 +
 +
Jump: 1
 +
 +
Reach: 3
 +
}}
 +
{{InfoRow
 +
| title=Victy/Roo
 +
| sprite=
 +
| desc=Occupation: Pet Kangroo
 +
 +
Age:??
 +
 +
Height: 1.61cm
 +
 +
Weight: 76kg
 +
}}
 +
{{InfoRow
 +
| title=Shiva (Cheat only, Non-Canon)
 +
| sprite=
 +
| desc=Occupation: Syndicate Member, Psychopath
 +
 +
Age: ??
 +
}}
 +
{{InfoRow
 +
| title=Ash (Cheat only, Non-Canon)
 +
| sprite=
 +
| desc=Occupation: Syndicate Member and overall fabulous person
 +
 +
Age: ??
 +
}}
 +
}}
 +
 +
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Stage 1: South Pier Warehouse
 +
| screenshot=SoR3 MD US Stage1.png
 +
| desc=You barely stopped the second bomb from exploding but there is still a lot of work to do. Fight through warehouse, waterfront and fight back a "fabulous" new enemy. Your nemesis Shiva is waiting for you at the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Stage 2: Downtown
 +
| screenshot=SoR3 MD US Stage2.png
 +
| desc=Go through the most dangerous parts of the city during the night time and reach the Atlas Disco. Your old "friends", Onihime and Yasha is back for a rematch, this time wearing their own original attire.
 +
}}
 +
{{InfoRow
 +
| title=Stage 3: District K Construction Site
 +
| screenshot=Notavailable.svg
 +
| desc=Axel is framed for the kidnapping of General Petrov, but at least you have a lead. Reach the top of the building under construction. At the end, you will find out that Syndicate's robotic technologies are much more advanced than you imagined.
 +
}}
 +
{{InfoRow
 +
| title=Stage 4: Underground Entrance
 +
| screenshot=Notavailable.svg
 +
| desc=Only way to find General Petrov is to go through the secret underground path Syndicate uses as a supply route. Watch out for small automated wagons that will pass through the area. At the end of the level, a trio of ninja mercenaries will try to stop you from reaching your target.
 +
}}
 +
{{InfoRow
 +
| title=Stage 5: Mr. X's Skyscraper
 +
| screenshot=Notavailable.svg
 +
| desc=You are only few steps away from rescuing General Petrov. Fight back waves of enemies and face off Mr.X. Be careful for last minute surprises from the criminal mastermind.
 +
}}
 +
{{InfoRow
 +
| title=Stage 6: Prison
 +
| screenshot=Notavailable.svg
 +
| desc=Time is running out. You must locate and destroy two switchboards that power up the barriers denying access to General Petrov's cell. First switchboard is located in the cell 3 in the middle floor, while other one is located in the cell 2 in the lowest floor. Quickly reach Petrov who is located in the middle floor. Hurry up! Poisonous Gas will be released soon.
 +
}}
 +
{{InfoRow
 +
| title=Stage 7A: Syndicate Hideout
 +
| screenshot=Notavailable.svg
 +
| desc=You are almost at the end. Enter the abandoned factory in the Green Leaf district and "retire" Mr.X's robot army. Mr.X is waiting for you at the end with his state of the art prototype combat robot.
 +
}}
 +
{{InfoRow
 +
| title=Stage 7B: White House/City Hall
 +
| screenshot=Notavailable.svg
 +
| desc=If you fail to save Petrov, this is where you will end up. Mr.X may have gotten away but at least you can still prevent Syndicate from starting a war that will claim the lives of millions. Find and arrest Petrov's impostor.
 +
}}
 +
}}
  
 
==History==
 
==History==
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Like its predecessor, [[Motohiro Kawashima]] also contributed to the game's soundtrack.
 
Like its predecessor, [[Motohiro Kawashima]] also contributed to the game's soundtrack.
  
===Localisation Changes===
+
There are several inside jokes in the game. In the overseas versions, Axel screams "Bare Knuckle" during his blitz (running attack). Bare Knuckle is the original japanese name of the Street of Rage.
''Streets of Rage 3'' is a controversial game among many thanks to [[Sega of America]]'s heavy-handed localisation policies of the era. Unlike previous releases, the differences between ''Bare Knuckle III'' and ''Streets of Rage 3'' are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes) and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5).
+
 
 +
Boss of the 4th level, Yamato yells "Mijin" when defeated and blows himself to pieces. This is a reference to a ninja magic in Revenge of the Shinobi and Shinobi III, which has same animation and name. Unlike its Shinobi version, Yamato's Mijin does not help him to defeat the heroes.
 +
 
 +
==Versions==
 +
''Streets of Rage 3'' is a controversial game among many thanks to [[Sega of America]]'s heavy-handed localisation policies of the era. Unlike previous releases, the differences between ''Bare Knuckle III'' and ''Streets of Rage 3'' are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes) and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5). Reasons for this massive spike in difficulty for overseas versions is unknown.
  
Of particular note is the use of "gender neutral colours" amongst the character sprites, which leads to inconsistencies with both ''Streets of Rage'''s cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging ''Streets of Rage'' series fans import ''Bare Knuckle III'' or skip this title entirely.
+
Of particular note is the use of "gender neutral colours" (whatever that means) amongst the character sprites, which leads to inconsistencies with both ''Streets of Rage'''s cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging ''Streets of Rage'' series fans import ''Bare Knuckle III'' or skip this title entirely.
 +
 
 +
An interesting thing to note is the cover of the EU version, which is actually used by Mean Machines Sega magazine which featured the game. Sega of Europe loved the cover art so much, they purchased the rights to use it for the EU version's packaging.
  
 
Today, [http://www.romhacking.net/trans/1375/ an unofficial fan translation] is available for the ''Bare Knuckle III'' ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.
 
Today, [http://www.romhacking.net/trans/1375/ an unofficial fan translation] is available for the ''Bare Knuckle III'' ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.
  
 
===Re-releases===
 
===Re-releases===
Compared to its prequels, ''Streets of Rage 3'' is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of ''[[Sonic Gems Collection]]'' for the [[GameCube]] and [[PlayStation 2]]. The game also appeared in ''[[Sega Mega Drive Ultimate Collection]]'' for [[Xbox 360]] and [[PlayStation 3]]. The game has also been released on the [[Wii]] [[Virtual Console]], iOS and Steam. The iOS version was removed from sale on iTunes in 2015. {{ref|http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}}
+
Compared to its prequels, ''Streets of Rage 3'' is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of ''[[Sonic Gems Collection]]'' for the [[GameCube]] and [[PlayStation 2]]. The game also appeared in ''[[Sega Mega Drive Ultimate Collection]]'' for [[Xbox 360]] and [[PlayStation 3]]. The game has also been released on the [[Wii]] [[Virtual Console]], [[iOS]] and [[Steam]]. The iOS version was removed from sale on iTunes in 2015.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}}
 +
 
 +
===Version history===
 +
{{mainArticle|{{PAGENAME}}/Changelog}}
 +
{{versiontable|
 +
{{version|iOS|version=2.0|date=2012-11-29|size=9.5MB
 +
|ref=https://web.archive.org/web/20140803180436/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.0.0|date=2011-04-28|size=8.3MB
 +
|ref=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8
 +
}}
 +
}}
  
==Trivia==
+
===Localised names===
Either by design choice or oversight, back attacks ({{Z}} button or {{B}}+{{C}} button) give a very high amount of score in relation to the damage they do. Score focused gameplay therefore focuses on (ideally only consist of) back attacks. This is different from the prequel, where throws gave the highest amount of score.
+
{{aka
 +
|en_name=Streets of Rage 3
 +
|us_name=Streets of Rage 3
 +
|jp_name=ベアナックルIII
 +
|jp_trans=Bare Knuckle III
 +
|jp_rom=
 +
}}
  
 
==Production credits==
 
==Production credits==
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{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
+
*'''Producer:''' [[Ossiy]], [[Noriyuki]]
*'''Producer:''' Ossiy, Noriyuki
+
*'''Director:''' [[Yui]]
*'''Director:''' Yui
+
{{creditsheader|Planner}}
{{creditsheader|'''Planner'''}}
+
*'''Main Planner:''' [[Wanter]]
*'''Main Planner:''' Wanter
+
*'''Shinkon Planner:''' [[Zozo]]
*'''Shinkon Planner:''' Zozo
+
{{creditsheader|Designer}}
{{creditsheader|'''Designer'''}}
 
 
*'''Total Design:''' [[Seishi Atsumiya|Seisi Atumiya]]
 
*'''Total Design:''' [[Seishi Atsumiya|Seisi Atumiya]]
*'''Mechanic Design:''' Ryuryu
+
*'''Mechanic Design:''' [[Ryuryu]]
*'''Character Design:''' ..., Ryuryu, Kaseizin, [[Juntaro]], Ma‑Kun
+
*'''Character Design:''' ..., [[Ryuryu]], [[Kaseizin]], [[Jun Matsuo|Juntaro]], [[Ma‑Kun]]
*'''Scene Design:''' Kaz Ewasawa, Noomin, Kanjii
+
*'''Scene Design:''' [[Kaz Ewasawa]], [[Noomin]], [[Kanjii]]
{{creditsheader|'''Programer'''}}
+
{{creditsheader|Programer}}
*'''Main Program:''' [[Momonga Momo]]
+
*'''Main Program:''' [[Hiroshi Momota|Momonga Momo]]
*'''Enemy Program:''' Takosuke, Chata, Nagisa, Mr・Nobody
+
*'''Enemy Program:''' [[Takosuke]], [[Chata]], [[Nagisa]], [[Mr・Nobody]]
*'''Scene Program:''' Tonsyun
+
*'''Scene Program:''' [[Tonsyun]]
{{creditsheader|'''Sound'''}}
+
{{creditsheader|Sound}}
 
*'''Sound Producer:''' [[Yuzo Koshiro]]
 
*'''Sound Producer:''' [[Yuzo Koshiro]]
 
*'''Sound Composer:''' [[Motohiro Kawashima]]
 
*'''Sound Composer:''' [[Motohiro Kawashima]]
*'''Sound Programer:''' Akira Koyama
+
*'''Sound Programer:''' [[Akira Koyama]]
 
<br>
 
<br>
*'''Voice:''' Saru Man, Elilin, Kami, Hamako, Yossy
+
*'''Voice:''' [[Saru Man]], [[Elilin]], [[Kami]], [[Hamako]], [[Yossy]]
*'''Special Thanks:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, Miya, Koromi, Four
+
*'''Special Thanks:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, [[Miya]], Koromi, Four
 
*'''Produced by:''' [[Sega]]
 
*'''Produced by:''' [[Sega]]
 +
| console=MD
 
}}
 
}}
 
}}
 
}}
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{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
+
*'''Producers:''' [[Ossiy]], [[Noriyuki]], [[Max Taylor]]
*'''Producers:''' Ossiy, Noriyuki, [[Max Taylor]]
+
*'''Director:''' [[Yui]]
*'''Director:''' Yui
+
*'''Product Manager:''' [[France Tantiado]]
*'''Product Manager:''' [[France M. Tantiado|France Tantiado]]
+
{{creditsheader|Planning}}
{{creditsheader|'''Planning'''}}
+
*'''Main Planner:''' [[Wanter]]
*'''Main Planner:''' Wanter
+
*'''Assistant Planner:''' [[Zozo]]
*'''Assistant Planner:''' Zozo
+
{{creditsheader|Design}}
{{creditsheader|'''Design'''}}
 
 
*'''Concept Designer:''' [[Seishi Atsumiya|Seisi Atumiya]]
 
*'''Concept Designer:''' [[Seishi Atsumiya|Seisi Atumiya]]
*'''Animation Designer:''' Ryuryu
+
*'''Animation Designer:''' [[Ryuryu]]
*'''Character Designers:''' ..., Ryuryu, Kaseizin, [[Juntaro]], Ma‑Kun
+
*'''Character Designers:''' ..., [[Ryuryu]], [[Kaseizin]], [[Jun Matsuo|Juntaro]], [[Ma‑Kun]]
*'''Background Designers:''' Kaz Ewasawa, Noomin, Kanjii
+
*'''Background Designers:''' [[Kaz Ewasawa]], [[Noomin]], [[Kanjii]]
{{creditsheader|'''Programming'''}}
+
{{creditsheader|Programming}}
*'''Lead Programmer:''' [[Momonga Momo]]
+
*'''Lead Programmer:''' [[Hiroshi Momota|Momonga Momo]]
*'''Character Programmers:''' Takosuke, Chata, Nagisa, Mr・Nobody
+
*'''Character Programmers:''' [[Takosuke]], [[Chata]], [[Nagisa]], [[Mr・Nobody]]
*'''Background Programmer:''' Tonsyun
+
*'''Background Programmer:''' [[Tonsyun]]
{{creditsheader|'''Music'''}}
+
{{creditsheader|Music}}
 
*'''Music Producer:''' [[Yuzo Koshiro]]
 
*'''Music Producer:''' [[Yuzo Koshiro]]
 
*'''Music Composer:''' [[Motohiro Kawashima]]
 
*'''Music Composer:''' [[Motohiro Kawashima]]
*'''Music Programmer:''' Akira Koyama
+
*'''Music Programmer:''' [[Akira Koyama]]
*'''Sound Effects:''' Saru Man, Elilin, Kami, Hamako, Yossy
+
*'''Sound Effects:''' [[Saru Man]], [[Elilin]], [[Kami]], [[Hamako]], [[Yossy]]
 
<br>
 
<br>
*'''Special Thanks to:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, Miya, Koromi, Four, [[Steve Burton]], [[James Spahn]], Shinobu Yokoyama, [[Marianne Arotzarena]], [[David Javelosa]], [[Stewart Kosoy]], [[Adam Sevillia]]
+
*'''Special Thanks to:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, [[Miya]], Koromi, Four, [[Steve Burton]], [[James Spahn]], Shinobu Yokoyama, [[Marianne Arotzarena]], [[David Javelosa]], [[Stewart Kosoy]], [[Adam Sevillia]]
*'''Game Testing:''' [[Julio Martinez]], [[Lancelot Nelson|Lance Nelson]], [[Jeff B. Junio|Jeff Junio]], [[Atom Ellis]], [[Jason Kuo]], [[Ty Johnson]], [[Daniel P. Dunn|Daniel Dunn]], [[Joe Cain]], [[Tony Lynch]], [[Siegfried Stangenberg|Siegie Stangenberg]], [[Rick Greer]], [[Harry Chavez]], [[Simon Lu]], [[Greg Watkins]], David Martin, [[Maria Tuzzo]], [[Christine M. Watson|Christine Watson]], [[Jeff Todd]], [[Greg Becksted]], [[Vy Nong]], [[Ivan Foong]], [[Kurt Tindle]], [[Terry Thomas]], [[Alex Villagran]], [[Sam Saliba]], [[Michael A. Williams|Michael Williams]], [[Wesley Gittens]], [[Kim Rogers]], [[Greg Fleming]], [[Fernando Valderrama]], [[Rey Alferez|Ray Alferez]], [[Mark Subotnick]]
+
*'''Game Testing:''' [[Julio Martinez]], [[Lancelot Nelson|Lance Nelson]], [[Jeff Junio]], [[Atom Ellis]], [[Jason Kuo]], [[Ty Johnson]], [[Daniel P. Dunn|Daniel Dunn]], [[Joe Cain]], [[Tony Lynch]], [[Siegie Stangenberg]], [[Rick Greer]], [[Harry Chavez]], [[Simon Lu]], [[Greg Watkins]], David Martin, [[Maria Tuzzo]], [[Christine Watson]], [[Jeff Todd]], [[Greg Becksted]], [[Vy Nong]], [[Ivan Foong]], [[Kurt Tindle]], [[Terry Thomas]], [[Alex Villagran]], [[Sam Saliba]], [[Michael Williams]], [[Wesley Gittens]], [[Kim Rogers]], [[Greg Fleming]], [[Fernando Valderrama]], [[Rey Alferez|Ray Alferez]], [[Mark Subotnick]]
 
*'''Produced by:''' [[Sega]]
 
*'''Produced by:''' [[Sega]]
 +
| console=MD
 
}}
 
}}
 
}}
 
}}
Line 158: Line 370:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
File:SoR3 MD UK PrintAdvert.jpg|UK print advert
 
</gallery>
 
 
{{gallery
 
{{gallery
 
|{{GalleryPrintAd
 
|{{GalleryPrintAd
Line 166: Line 375:
 
|EGM2 US 01.pdf|egm2|1|19
 
|EGM2 US 01.pdf|egm2|1|19
 
}}
 
}}
 +
|{{galleryPrintAd
 +
|CVG UK 153.pdf|cvg|153|20
 +
}}
 +
|{{galleryPrintAd|BeepMD_JP_1994-03.pdf|bemega|1994-03|2-3}}
 +
|{{galleryPrintAd|BeepMD_JP_1994-04.pdf|bemega|1994-04|6}}
 
}}
 
}}
  
Line 173: Line 387:
 
| asm=67
 
| asm=67
 
| asm_source={{num|11/94|page=20|pdf=ASM DE 1994-11.pdf}}
 
| asm_source={{num|11/94|page=20|pdf=ASM DE 1994-11.pdf}}
 +
| bemega=75
 +
| bemega_source={{num|1994-04|page=17|pdf=BeepMD_JP_1994-04.pdf|pdfpage=19}}
 +
| bemega_r=78
 +
| bemega_r_source={{num||page=83|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=85}}
 
| consolesplus=89
 
| consolesplus=89
 
| consolesplus_source={{num|32|page=84-86}}
 
| consolesplus_source={{num|32|page=84-86}}
Line 183: Line 401:
 
| gamesmaster=59
 
| gamesmaster=59
 
| gamesmaster_source={{num|17|page=56/57}}
 
| gamesmaster_source={{num|17|page=56/57}}
 +
| hippons=50
 +
| hippons_source={{num|1994-04|page=61|pdf=}}
 
| joypad=72
 
| joypad=72
 
| joypad_source={{num|31|page=66/99-101|pdf=Joypad FR 031.pdf|pdfpage=66}}
 
| joypad_source={{num|31|page=66/99-101|pdf=Joypad FR 031.pdf|pdfpage=66}}
Line 252: Line 472:
 
| region=Asia
 
| region=Asia
 
| cover=Sor3 md as cover.jpg
 
| cover=Sor3 md as cover.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE (rental)
 +
| cover=SoR3 MD SE Box Rental.jpg
 +
| cart=
 
}}
 
}}
  
 
==External links==
 
==External links==
* [http://vc.sega.jp/vc_bknuckle3/ Sega of Japan Virtual Console page (Japanese)]
+
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_bknuckle3/ Mega Drive]
* ''{{PAGENAME}}'' on iTunes: [http://itunes.apple.com/gb/app/streets-of-rage-3/id429820095?mt=8 GB], [http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 US], [http://itunes.apple.com/jp/app/streets-of-rage-3/id429820095?mt=8 JP] (offline)
+
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Streets-of-Rage-3-279305.html UK]
 +
* ''{{PAGENAME}}'' on iTunes: [http://itunes.apple.com/jp/app/streets-of-rage-3/id429820095?mt=8 JP], [http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 US], [http://itunes.apple.com/gb/app/streets-of-rage-3/id429820095?mt=8 UK] (offline)
 
* [http://store.steampowered.com/app/211206/ ''{{PAGENAME}}'' on Steam]
 
* [http://store.steampowered.com/app/211206/ ''{{PAGENAME}}'' on Steam]
  
Line 262: Line 488:
 
<references/>
 
<references/>
  
 +
{{SoR3Omni}}
 
{{StreetsOfRage}}
 
{{StreetsOfRage}}

Latest revision as of 11:13, 16 February 2019

n/a

Streets of rage 3 title.png
Streets of Rage 3
SoR3 iOS icon.png
System(s): Sega Mega Drive, Virtual Console, iOS, Steam
Publisher:
Developer:
Sound driver:
Sega Mega Drive
Ancient Music Driver MD
Peripherals supported: Six Button Control Pad
Genre: Action































Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥7,800 G-4116
Sega Mega Drive
US
$? 1539
Sega Mega Drive
UK
£59.99[1] 1539
Sega Mega Drive
FR
?F 1539
Sega Mega Drive
DE
DM 150 1539
Sega Mega Drive
ES
?Ptas 1539
Sega Mega Drive
AU
$129.95[3] FSTR02SMC
Sega Mega Drive
BR
R$? 047060
Sega Mega Drive
AS
? G-4116
Sega Mega Drive
KR
₩? GM94005JG



Wii Virtual Console
JP
600[5]pts
B
Wii Virtual Console
US
800[6]pts
Everyone 10+
Wii Virtual Console
EU
800[7]pts
iOS
JP
¥350[11]
iOS
US
$2.99[10] 9+
iOS
EU
€2.39[9] 9+
iOS
UK
£1.99
Steam
US
$2.99[12] 211206
Steam
EU
€2.49[12] 211206
Steam
UK
£1.99[12] 211206
Steam
AU
$3.49[12] 211206



Streets of Rage 3, called Bare Knuckle III (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive. It is third and final part of the Streets of Rage trilogy, and a direct sequel to Streets of Rage 2.

Story

City of Wood Oak recently experienced a catalysmic event. An experimental weapon called "Rakushin" detonated in the city's suburbs, causing the deaths of 30000 people and wounded 80000 more. Alarmed with this terrifying event, Police Department assigns two of their top detectives, Axel Stone and Blaze Fielding, two of the heroes who saved the city in the past, to investigate the incident and bring those responsible to justice.

Meanwhile, tension rises in the Lima Region, inhabited by a number of nations looking for an excuse to start a war. One of the representatives of the Lima countries, General Ivan Petrov has been invited to the White House for peace talks but now he is reported missing.

Soon after these events, Axel and Blaze were contacted by a mysterious man named Gilbert Zan, who claims to be the man who invented the Rakushin. Zan claims that his research is being used by the powers who intend to use it for destructive purposes. But can he be trusted?

Is the horrible attack that took place in Wood Oak City somehow connected to the conflict brewing in Lima? Why General Petrov is missing? Timing is very suspicious. Is someone using the Wood Oak City as a testing ground for their new weapons? Are Lima countries potential buyers?

Too many questions, too little time. Every second wasted brings the city one step closer to disaster. Lives of the citizens under your protection, and possibly, millions of others are hanging in balance.

Bring the situation under control.

Gameplay

Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking.

Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks.

Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.

Either by design choice or oversight, back attacks (Z button or B+C button) give a very high amount of score in relation to the damage they do. Score focused gameplay therefore focuses on (ideally only consist of) back attacks. This is different from the prequel, where throws gave the highest amount of score.

Playable characters

Axel Stone
Occupation: Police Detective - Special Investigations Division, Karate Master

Age: 23

Height: 1.83cm

Weight: 75kg

Power: 3

Technique: 2

Speed: 2

Jump: 1

Reach: 2

Blaze Fielding
Occupation: Police Detective - Special Investigations Division, Judoka

Age: 22

Height: 1.67cm

Weight: (Don't ask)

Power: 2

Technique: 3

Speed: 2

Jump: 2

Reach: 1

Eddie "Sammy / Skate" Hunter
Occupation: High School Student

Age: 14

Height: 1.47cm

Weight: 40kg

Power: 1

Technique: 2

Speed: 3

Jump: 3

Reach: 1

Dr. Gilbert Zan
Occupation: Former Military Scientist, Syndicate Defector, Cyborg

Age: ??

Height: 201cm

Weight: 151kg

Power: 3

Technique: 2

Speed: 1

Jump: 1

Reach: 3

Victy/Roo
Occupation: Pet Kangroo

Age:??

Height: 1.61cm

Weight: 76kg

Shiva (Cheat only, Non-Canon)
Occupation: Syndicate Member, Psychopath

Age: ??

Ash (Cheat only, Non-Canon)
Occupation: Syndicate Member and overall fabulous person

Age: ??

Levels

SoR3 MD US Stage1.png
Stage 1: South Pier Warehouse
You barely stopped the second bomb from exploding but there is still a lot of work to do. Fight through warehouse, waterfront and fight back a "fabulous" new enemy. Your nemesis Shiva is waiting for you at the end of the level.
SoR3 MD US Stage2.png
Stage 2: Downtown
Go through the most dangerous parts of the city during the night time and reach the Atlas Disco. Your old "friends", Onihime and Yasha is back for a rematch, this time wearing their own original attire.
Notavailable.svg
Stage 3: District K Construction Site
Axel is framed for the kidnapping of General Petrov, but at least you have a lead. Reach the top of the building under construction. At the end, you will find out that Syndicate's robotic technologies are much more advanced than you imagined.
Notavailable.svg
Stage 4: Underground Entrance
Only way to find General Petrov is to go through the secret underground path Syndicate uses as a supply route. Watch out for small automated wagons that will pass through the area. At the end of the level, a trio of ninja mercenaries will try to stop you from reaching your target.
Notavailable.svg
Stage 5: Mr. X's Skyscraper
You are only few steps away from rescuing General Petrov. Fight back waves of enemies and face off Mr.X. Be careful for last minute surprises from the criminal mastermind.
Notavailable.svg
Stage 6: Prison
Time is running out. You must locate and destroy two switchboards that power up the barriers denying access to General Petrov's cell. First switchboard is located in the cell 3 in the middle floor, while other one is located in the cell 2 in the lowest floor. Quickly reach Petrov who is located in the middle floor. Hurry up! Poisonous Gas will be released soon.
Notavailable.svg
Stage 7A: Syndicate Hideout
You are almost at the end. Enter the abandoned factory in the Green Leaf district and "retire" Mr.X's robot army. Mr.X is waiting for you at the end with his state of the art prototype combat robot.
Notavailable.svg
Stage 7B: White House/City Hall
If you fail to save Petrov, this is where you will end up. Mr.X may have gotten away but at least you can still prevent Syndicate from starting a war that will claim the lives of millions. Find and arrest Petrov's impostor.

History

Development

Prototype screenshots show that at one point, a motorcycle stage was planned for Streets of Rage 3, with some leftover code being present in the final game ROM. It is unknown why this feature was axed.

In comparison to its predecessors, Streets of Rage 3 takes a radically different approach to its soundtrack. Though still composed by Yuzo Koshiro, it is heavily influenced by Detroit's hard techno scene, popular in Tokyo dance clubs of the time. The soundtrack gathered a mixed reception in 1994, though is retrospectively considered by many to have been ahead of its time, containing elements similar to the "trance" era of dance music which would grow in popularity in the coming months and years.

Koshiro developed a composition system for this game, called the "Automated Composing System". Using features such as a random note generator (programmed in C++) , the soundtrack has a much more experimental tone, particularly noticeable in tracks such as "Bulldozer", whose composition is almost entirely randomised.

Like its predecessor, Motohiro Kawashima also contributed to the game's soundtrack.

There are several inside jokes in the game. In the overseas versions, Axel screams "Bare Knuckle" during his blitz (running attack). Bare Knuckle is the original japanese name of the Street of Rage.

Boss of the 4th level, Yamato yells "Mijin" when defeated and blows himself to pieces. This is a reference to a ninja magic in Revenge of the Shinobi and Shinobi III, which has same animation and name. Unlike its Shinobi version, Yamato's Mijin does not help him to defeat the heroes.

Versions

Streets of Rage 3 is a controversial game among many thanks to Sega of America's heavy-handed localisation policies of the era. Unlike previous releases, the differences between Bare Knuckle III and Streets of Rage 3 are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes) and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5). Reasons for this massive spike in difficulty for overseas versions is unknown.

Of particular note is the use of "gender neutral colours" (whatever that means) amongst the character sprites, which leads to inconsistencies with both Streets of Rage's cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging Streets of Rage series fans import Bare Knuckle III or skip this title entirely.

An interesting thing to note is the cover of the EU version, which is actually used by Mean Machines Sega magazine which featured the game. Sega of Europe loved the cover art so much, they purchased the rights to use it for the EU version's packaging.

Today, an unofficial fan translation is available for the Bare Knuckle III ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.

Re-releases

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3. The game has also been released on the Wii Virtual Console, iOS and Steam. The iOS version was removed from sale on iTunes in 2015.[14]

Version history

Main article: Streets of Rage 3/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000020000000000000000000000002.0 9.5MB 201211292012-11-29 [15]
iOS
0000010000000000000000000000001.0.0 8.3MB 201104282011-04-28 [10]

Localised names

Also known as
Language Localised Name English Translation
English Streets of Rage 3 Streets of Rage 3
English (US) Streets of Rage 3 Streets of Rage 3
Japanese ベアナックルIII Bare Knuckle III

Production credits

Bare Knuckle III

Planner
Designer
Programer
Sound



Streets of Rage 3

Planning
Design
Programming
Music



Digital manuals

Magazine articles

Main article: Streets of Rage 3/Magazine articles.

Promotional material

VideoGames US 66.pdf

PDF
Print advert in VideoGames (US) #66: "July 1994" (1994-xx-xx)
also published in:
  • EGM² (US) #1: "July 1994" (1994-07-19)[16]

CVG UK 153.pdf

PDF
Print advert in Computer & Video Games (UK) #153: "August 1994" (1994-07-15)

BeepMD JP 1994-03.pdfBeepMD JP 1994-03.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1994-03: "March 1994" (1994-02-08)

BeepMD JP 1994-04.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1994-04: "April 1994" (1994-03-08)

Physical scans

Sega Retro Average 
Publication Score Source
67 №11/94, p20[17]
75 №1994-04, p17[18]
78 №, p83[19]
89 №32, p84-86
82 №152, p55[20]
73
90
83 №61, p42/43[21]
59 №17, p56/57
50 №1994-04, p61
72 №31, p66/99-101[22]
72 №20, p36/37
75 №6/94, p100/101[23]
90
83 №10, p43
90 №29, p64-67
83 №20, p42-45[24]
85 №42, p104/105[25]
84 №7/94, p134/135[26]
83 №55, p38/39
82 №32, p64/65
85 №29, p10
90
77 №7/94, p87[27]
Sega Mega Drive
79
Based on
24 reviews

Mega Drive, US
Sor3 md us cover.jpg
Cover
Sor3 md us cart.jpg
Cart
Sor3 md us manual.pdf
Manual
Mega Drive, EU
Sor3 md eu cover.jpg
Cover
Sor3 md eu cart.jpg
Cart
Mega Drive, JP
Sor3 md jp cover.jpg
Cover
StreetsofRage3 MD JP CartTop.jpg
SoR3 MD JP Cart Back.jpgSOR3 MD JP Cart.jpg
Cart
Sor3 md jp manual.pdf
Manual
StreetsofRage3 MD JP Poster.pdf
Command List
Mega Drive, AU
SoR3 MD AU cover.jpg
Cover
Mega Drive, BR
SoR3 MD BR Box.jpg
Cover
Sor3 md br manual.pdf
Manual
Mega Drive, KR
SoR MD KR Box.jpg
Cover
SoR3 MD KR cart.jpg
Cart
Mega Drive, Asia
Sor3 md as cover.jpg
Cover
Mega Drive, SE (rental)
SoR3 MD SE Box Rental.jpg
Cover

External links

References

  1. File:CVG UK 153.pdf, page 50
  2. File:CVG UK 150.pdf, page 34
  3. File:Gamestar AU 01.pdf, page 55
  4. https://www.nintendo.co.jp/wii/vc/software/05.html (archived: 2018-03-05 23:22)
  5. http://vc.sega.jp:80/vc_bknuckle3/ (archived: 2007-10-14 01:08)
  6. 6.0 6.1 http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg (archived: 2010-11-23 02:21)
  7. 7.0 7.1 http://www.nintendolife.com/games/megadrive/streets_of_rage_3 (archived: 2017-07-04 15:25)
  8. https://archive.is/t5e8x
  9. 9.0 9.1 http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8 (archived: 2011-05-01 14:30)
  10. 10.0 10.1 10.2 http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (archived: 2011-05-07 08:53)
  11. 11.0 11.1 http://www.4gamer.net/games/049/G004989/20110428123/
  12. 12.0 12.1 12.2 12.3 http://steamdb.info/app/211206/ (archived: 2013-05-22 20:15)
  13. 13.0 13.1 13.2 13.3 https://steamdb.info/app/211206/ (archived: 2017-05-25 00:45)
  14. http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (archived: 2017-11-08 17:39)
  15. http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (archived: 2014-08-03 18:04)
  16. File:EGM2 US 01.pdf, page 19
  17. File:ASM DE 1994-11.pdf, page 20
  18. File:BeepMD_JP_1994-04.pdf, page 19
  19. File:SSM_JP_19950901_1995-09.pdf, page 85
  20. File:CVG UK 152.pdf, page 55
  21. File:GamePro US 061.pdf, page 44
  22. File:Joypad FR 031.pdf, page 66
  23. File:MegaFun DE 1994-06.pdf, page 92
  24. File:MeanMachinesSega20UK.pdf, page 42
  25. File:PlayerOne FR 042.pdf, page 104
  26. File:PlayTime DE 1994-07.pdf, page 128
  27. File:VideoGames DE 1994-07.pdf, page 83


Streets of Rage 3
Streets of rage 3 title.png

Main page | Comparisons | Maps | Changelog | Hidden content | Development | Magazine articles | Region coding


Music: Bare Knuckle III (1994) | Streets of Rage 3 (2018)

Games in the Streets of Rage Series
Sega Mega Drive
Streets of Rage (1991) | Streets of Rage 2 (1992) | Streets of Rage 3 (1994)
Sega Game Gear
Streets of Rage (1992) | Streets of Rage 2 (1993)
Sega Master System
Streets of Rage (1993) | Streets of Rage II (1994)
LCD handheld game
Streets of Rage (1993)
Xbox Live Arcade
Streets of Rage 2 (2007) | Sega Vintage Collection: Streets of Rage (2012)
Windows Mobile 6
Bare Knuckle Mobile (2010)
PlayStation 3 PlayStation Network
Streets of Rage 2 (2011)
Nintendo 3DS
3D Streets of Rage (2013) | 3D Streets of Rage 2 (2015)
Related Games
Fighting Force (unreleased) | Streets of Rage 4 (unreleased)
Related Media
Music
Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993/2000) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2018)
Book
Streets of Rage: Bad City Fighters (1994)