Difference between revisions of "Sega Technical Institute"

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STI was established by [[Mark Cerny]] as a development division within the offices of [[Sega of America]] with the goal of producing high quality video games in the United States.
 
STI was established by [[Mark Cerny]] as a development division within the offices of [[Sega of America]] with the goal of producing high quality video games in the United States.
  
STI was conceived almost as a training centre, in which experienced Japanese staff would fly over to train American developers, many of whom had no prior experience in games{{intref|Interview: Mark Cerny (2006-12-05) by Sega-16}}. However, the plan backfired, initially with delays in sorting out the correct work visas (meaning the Americans were ready, making games before the Japanese had left the country). As a result of this, STI's first product, ''[[Dick Tracy]]'' was built by a wholly American team.
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STI was conceived almost as a training facility{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}}, in which experienced Japanese staff would fly over to train American developers, many of whom had no prior experience in games{{intref|Interview: Mark Cerny (2006-12-05) by Sega-16}}. However, the plan backfired, initially with delays in sorting out the correct work visas (meaning the Americans were ready, making games before the Japanese had left the country). As a result of this, STI's first product, ''[[Dick Tracy]]'' was built by a wholly American team.
  
 
After the release of ''[[Sonic the Hedgehog (Mega Drive)|Sonic the Hedgehog]]'', lead programmer [[Yuji Naka]] briefly left [[Sega]], but after the game proved popular, was convinced by Cerny to travel to the US to begin work on a sequel, ''[[Sonic the Hedgehog 2 (Mega Drive)|Sonic the Hedgehog 2]]''. Naka, alongside other Japanese staff (including core "Sonic Team" member [[Hirokazu Yasuhara]]) became members of STI and began the project in conjunction with US staff, however severe language and cultural barriers effectively drove STI into two distinct teams after its release{{intref|Interview: Mark Cerny (2006-12-05) by Sega-16}}, with the parties acknowledging that ''Sonic 3'' would be better served by a Japanese-only team. Cerny also left STI after ''Sonic 2''.
 
After the release of ''[[Sonic the Hedgehog (Mega Drive)|Sonic the Hedgehog]]'', lead programmer [[Yuji Naka]] briefly left [[Sega]], but after the game proved popular, was convinced by Cerny to travel to the US to begin work on a sequel, ''[[Sonic the Hedgehog 2 (Mega Drive)|Sonic the Hedgehog 2]]''. Naka, alongside other Japanese staff (including core "Sonic Team" member [[Hirokazu Yasuhara]]) became members of STI and began the project in conjunction with US staff, however severe language and cultural barriers effectively drove STI into two distinct teams after its release{{intref|Interview: Mark Cerny (2006-12-05) by Sega-16}}, with the parties acknowledging that ''Sonic 3'' would be better served by a Japanese-only team. Cerny also left STI after ''Sonic 2''.

Revision as of 06:53, 25 July 2022

https://segaretro.org/images/1/10/Sti.png

Sti.png
Sega Technical Institute
Division of Sega of America
Founded: 1990-01
Defunct: 1996
Merged into: Sega of America
Headquarters:
255 Shoreline Drive, Redwood City, California 94065, United States

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Sega Technical Institute (STI) was a video game development division of Sega of America which produced a number of the company's first-party video games during the first half of the 1990s. It is notable for producing the Sega Mega Drive's top selling game, Sonic the Hedgehog 2, along with its sequel, Sonic the Hedgehog 3 and others such as Sonic the Hedgehog Spinball, Comix Zone, Kid Chameleon and The Ooze.

History

STI was established by Mark Cerny as a development division within the offices of Sega of America with the goal of producing high quality video games in the United States.

STI was conceived almost as a training facility[1], in which experienced Japanese staff would fly over to train American developers, many of whom had no prior experience in games[2]. However, the plan backfired, initially with delays in sorting out the correct work visas (meaning the Americans were ready, making games before the Japanese had left the country). As a result of this, STI's first product, Dick Tracy was built by a wholly American team.

After the release of Sonic the Hedgehog, lead programmer Yuji Naka briefly left Sega, but after the game proved popular, was convinced by Cerny to travel to the US to begin work on a sequel, Sonic the Hedgehog 2. Naka, alongside other Japanese staff (including core "Sonic Team" member Hirokazu Yasuhara) became members of STI and began the project in conjunction with US staff, however severe language and cultural barriers effectively drove STI into two distinct teams after its release[2], with the parties acknowledging that Sonic 3 would be better served by a Japanese-only team. Cerny also left STI after Sonic 2.

The American developers continued on their own projects, namely Sonic the Hedgehog Spinball and later Comix Zone and The Ooze. After the release of Sonic 3 and Sonic & Knuckles, many of the Japanese developers returned to Japan, and Sega of America took full control of STI. STI would work with the Japanese Sega AM1 division in creating Die Hard Arcade, but following corporate shake-ups, would become "Sega of America Product Development"[3], managing external development and localising games for the US market. During this period, several of its original products were scrapped.

The creative control at STI meant several projects were started but unfinished, the most notable being the infamous Sonic X-treme, a widely-publicised 3D Sonic the Hedgehog game destined for the Sega Saturn.

Softography

List of staff

References

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