Difference between revisions of "3D OutRun"
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| bobscreen=3DOutRun_Title.png | | bobscreen=3DOutRun_Title.png | ||
| icon=3DOutRun_3DS_Icon.png | | icon=3DOutRun_3DS_Icon.png | ||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[M2]] | | developer=[[M2]] | ||
| system=[[Nintendo 3DS]] | | system=[[Nintendo 3DS]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
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| genre=Racing | | genre=Racing | ||
| releases={{releases3DS | | releases={{releases3DS | ||
− | | | + | | 3ds_date_jp_d=2014-04-23{{ref|http://web.archive.org/web/20140418234337/http://archives.sega.jp/3d/outrun/}} |
− | | | + | | 3ds_rrp_jp_d=762e{{ref|http://web.archive.org/web/20140418234337/http://archives.sega.jp/3d/outrun/}} |
− | | | + | | 3ds_rating_jp_d=a |
− | | | + | | 3ds_date_us_d=2015-03-12{{ref|http://web.archive.org/web/20190216035242/https://www.nintendo.com/games/detail/3d-out-run-3ds}} |
− | | | + | | 3ds_rrp_us_d=5.99{{ref|http://web.archive.org/web/20190216035242/https://www.nintendo.com/games/detail/3d-out-run-3ds}} |
− | | | + | | 3ds_rating_us_d=e |
− | | | + | | 3ds_date_uk_d=2015-03-12{{ref|http://archive.is/HvMpB|http://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Out-Run--974911.html}} |
+ | | 3ds_rrp_uk_d=4.49 | ||
+ | | 3ds_code_uk_d=CTR-N-JYRP-00 | ||
+ | | 3ds_rating_uk_d=3 | ||
+ | | 3ds_date_eu_d=2015-03-12{{ref|http://archive.is/XhTXD|https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Out-Run--974911.html}} | ||
+ | | 3ds_rrp_eu_d=4.99 | ||
+ | | 3ds_code_eu_d=CTR-N-JYRP-00 | ||
+ | | 3ds_rating_eu_d=3 | ||
+ | | 3ds_date_de_d=2015-03-12{{ref|http://archive.is/vgwsx|https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Out-Run--974911.html}} | ||
+ | | 3ds_rrp_de_d=4.99 | ||
+ | | 3ds_code_de_d=CTR-N-JYRP-00 | ||
+ | | 3ds_rating_de_d=0 | ||
}} | }} | ||
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− | |||
− | |||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (3D アウトラン), not to be confused with ''[[OutRun 3D]]'', is an updated version of ''[[OutRun]]'' released for the [[Nintendo 3DS]] as part of [[M2]]'s ''3D Classics'' range. | |
− | + | ==Gameplay== | |
+ | ''{{PAGENAME}}'' remasters the game to run at 60 frames per second, which is twice the speed of the arcade version, and expands the screen ratio to widescreen. The original three songs are available, along with two new songs, Cruising Line and Camino a Mi Amor. A stage select and other extras have been added to the game. | ||
+ | ===Tune-Up=== | ||
+ | The first time the player reaches an end goal, they will unlock Tune-Up functionality for subsequent games. These are special customizations that improve the car's performance and make the game easier. The player can choose which parts they want to use out of the ones they have unlocked while the game is in Attract Mode. In order to unlock every part, the player must reach four of the five end goals. | ||
+ | |||
+ | The unlockable Tune-Ups are, as follows: | ||
+ | * '''Steering Wheel:''' Makes gliding around corners easier. | ||
+ | * '''Bumpers:''' Allows the car to recover from collisions more quickly. | ||
+ | * '''Engine:''' Increases the car's top speed. | ||
+ | * '''Tires:''' Prevents the car from losing speed when going off-road. | ||
+ | |||
+ | ===Arcade Mode=== | ||
+ | When all five end goals have been reached, the player will unlock "Arcade Mode", which restores the game to its original form, complete with the original 30fps frame rate. Tune-Ups are not available for Arcade Mode, nor can the new songs be selected. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''ORIGINAL GAME DEVELOPED BY:''' [[SEGA]] | ||
+ | *'''DLC VERSION DEVELOPED BY:''' [[M2]] | ||
+ | *'''Directors:''' [[Naoki Horii]], Ken-ichiro Kikuchi | ||
+ | *'''Planners:''' Ken-ichiro Kikuchi, Takaaki Hashimoto, [[Tsuyoshi Matsuoka]] | ||
+ | *'''Programmers:''' Hiroyuki Sakai, Akira Saito, Nobuhisa Shinoda, Kengo Takagi, Shintaro Ishikura, Tetsuya Abe, Masaki Goto, Minoru Kubota | ||
+ | *'''Graphic Designers:''' Naoki Takahashi, Takuya Watanabe, Keisuke Koga | ||
+ | *'''Sound Director:''' [[Manabu Namiki]] | ||
+ | *'''Library & Tools:''' Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT) | ||
+ | *'''3D Banner Modeling:''' Norihisa Okada | ||
+ | *'''Project Manager:''' Takehiro Kawachi | ||
+ | *'''Extra Music Composition:''' [[Manabu Namiki]], [[Jane-Evelyn Nisperos]] | ||
+ | {{creditsheader|SEGA of America, Inc.}} | ||
+ | *'''Chief Operating Officer:''' [[John Cheng]] | ||
+ | *'''EVP of Publishing & Strategy:''' [[Yusuke Suai]] | ||
+ | *'''Director of Production:''' [[Todd Hartwig]] | ||
+ | *'''Producer:''' [[Samuel G Mullen]] | ||
+ | *'''Mastering Lab Supervisor:''' [[Rey Casto Buzon|Rey Buzon]] | ||
+ | *'''Group Marking Manager:''' [[David DePaulis]] | ||
+ | *'''Senior Brand Manager:''' [[Mai Kawaguchi]] | ||
+ | *'''Associate Brand Manager:''' [[Stephen Akana]] | ||
+ | *'''Community Manager:''' [[Julian Mehlfeld]] | ||
+ | *'''Senior PR Manager:''' [[Kerstin Hunt]] | ||
+ | *'''Video Editor:''' Arthur Swidzinski | ||
+ | *'''Web Manager:''' [[Michael Dobbins]] | ||
+ | *'''Senior Graphic Designer:''' [[Marco Garcia]] | ||
+ | *'''First Party Coordinator:''' [[Andrew Wong]] | ||
+ | {{creditsheader|SEGA Europe Ltd.}} | ||
+ | *'''Head of Studio Localisation and ESD:''' [[Charlie Harris]] | ||
+ | *'''Assistant Producer:''' [[Mimo Funakoshi]] | ||
+ | *'''Digital Product Manager:''' [[Lewis Herbert]] | ||
+ | *'''Senior Business Manager:''' [[Anh Luong]] | ||
+ | *'''Head of QA & Localisation QA:''' [[Ghulam Khan]] | ||
+ | *'''Production Manager:''' [[Teressa Wright]] | ||
+ | *'''Localisation Manager:''' [[Marta Lois González|Marta Lois Gonzalez]] | ||
+ | *'''Localisation Project Supervisor:''' [[Gabriel Casas]] | ||
+ | *'''Translators:''' [[Anais Maniaval]], [[Gwladys Gaye]], [[Benjamin Brunet]] | ||
+ | *'''Mastering & Equipment Manager:''' [[Phil Adams]] | ||
+ | *'''Senior Mastering Technician:''' [[Mike Veness]] | ||
+ | *'''Assistant Mastering Technicians:''' [[Andrew Doran]], [[Danny Florey]], [[Shaun Young]] | ||
+ | *'''Project Lead:''' Luke Tarasek | ||
+ | *'''Compliance Supervisor:''' [[Darran Wall]] | ||
+ | *'''Compliance QA Lead:''' [[Mohammed Ajiab]] | ||
+ | *'''Compliance Tester:''' [[Aaron Wright]] | ||
+ | *'''Localisation QA Team Lead:''' [[Ruggero Varisco]] | ||
+ | *'''Language QA Tester:''' Sebastien Kernst | ||
+ | {{creditsheader|SEGA OF JAPAN}} | ||
+ | *'''Producers:''' [[Yosuke Okunari]], [[Kagasei Shimomura]] | ||
+ | *'''SOJ Overseas Consumer Business Dept:''' [[Tomoko Kondo]], [[Nobuyuki Minato]] | ||
+ | *'''SOJ Quality Assurance:''' [[Akira Nishikawa]], [[Osamu Sato]], [[Atsushi Hirano]], [[Hidaka Ogasawara]] | ||
+ | *'''Software Manual Production:''' [[Yoshihiro Sakuta]], [[Colin Restall]], [[Makoto Nishino]], [[Hiroki Osawa]] | ||
+ | *'''1st Party Relation:''' [[Toyohisa Hiwatari]], [[Chiaki Furuya]] | ||
+ | *'''Special Thanks:''' nyarise, [[Kenji Tsujisaka]] ([[Wave Master]]), Kazuaki Fukushima ([[SLS]]), Tatsuya Ohsuga (SLS), Hiroyuki Kikuchi (SLS), Katsuharu Tokimatsu (SLS), [[Rentaro Nagahara]], [[Hiroshi Kataoka]], [[Makoto Wada]], [[Osamu Ogata]], [[Masato Nishimura]], [[Hiro]] | ||
+ | *'''Senior Producers:''' [[Akira Nishino]], [[Yoichi Shimosato]] | ||
+ | *'''Chief Producer:''' [[Osamu Ohashi]] | ||
+ | *'''Executive Producers:''' [[Hideki Okamura]], [[Yukio Sugino]], [[Toshihiro Nagoshi]] | ||
+ | :'''©[[SEGA]]''' | ||
+ | :'''Presented by:''' [[SEGA]] | ||
+ | | source=In-game credits | ||
+ | | console=3DS | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==External links== | ==External links== | ||
− | * [http://archives.sega.jp/3d/outrun/ | + | * Sega of Japan catalogue pages (Japanese): [http://archives.sega.jp/3d/outrun/ Nintendo 3DS] |
− | * [http://blogs.sega.com/2015/03/05/sega-3d-classics-3d-out-run-part-1/ | + | * [https://web.archive.org/web/20150709201201/http://blogs.sega.com/2015/03/05/sega-3d-classics-3d-out-run-part-1/ ''{{PAGENAME}}'' Interview - Part 1] |
− | * [http://blogs.sega.com/2015/03/06/sega-3d-classics-3d-out-run-part-2/ | + | * [https://web.archive.org/web/20150710024611/http://blogs.sega.com/2015/03/06/sega-3d-classics-3d-out-run-part-2/ ''{{PAGENAME}}'' Interview - Part 2] |
− | * [http://blogs.sega.com/2015/03/09/sega-3d-classics-3d-out-run-part-3/ | + | * [https://web.archive.org/web/20150710231632/http://blogs.sega.com/2015/03/09/sega-3d-classics-3d-out-run-part-3/ ''{{PAGENAME}}'' Interview - Part 3] |
− | * [http://blogs.sega.com/2015/03/10/sega-3d-classics-3d-out-run-part-4/ | + | * [https://web.archive.org/web/20150709203741/http://blogs.sega.com/2015/03/10/sega-3d-classics-3d-out-run-part-4/ ''{{PAGENAME}}'' Interview - Part 4] |
+ | * Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/50010000021815 JP], [https://www.nintendo.com/games/detail/3d-out-run-3ds/ US], [http://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Out-Run--974911.html UK] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
{{NoScans|console=Nintendo 3DS}} | {{NoScans|console=Nintendo 3DS}} | ||
− | |||
{{OutRun}} | {{OutRun}} | ||
{{3DClassics}} | {{3DClassics}} |
Revision as of 03:55, 9 April 2024
3D OutRun | ||||||||||||||||||||||||||||||
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System(s): Nintendo 3DS | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: M2 | ||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
|
3D OutRun (3D アウトラン), not to be confused with OutRun 3D, is an updated version of OutRun released for the Nintendo 3DS as part of M2's 3D Classics range.
Contents
Gameplay
3D OutRun remasters the game to run at 60 frames per second, which is twice the speed of the arcade version, and expands the screen ratio to widescreen. The original three songs are available, along with two new songs, Cruising Line and Camino a Mi Amor. A stage select and other extras have been added to the game.
Tune-Up
The first time the player reaches an end goal, they will unlock Tune-Up functionality for subsequent games. These are special customizations that improve the car's performance and make the game easier. The player can choose which parts they want to use out of the ones they have unlocked while the game is in Attract Mode. In order to unlock every part, the player must reach four of the five end goals.
The unlockable Tune-Ups are, as follows:
- Steering Wheel: Makes gliding around corners easier.
- Bumpers: Allows the car to recover from collisions more quickly.
- Engine: Increases the car's top speed.
- Tires: Prevents the car from losing speed when going off-road.
Arcade Mode
When all five end goals have been reached, the player will unlock "Arcade Mode", which restores the game to its original form, complete with the original 30fps frame rate. Tune-Ups are not available for Arcade Mode, nor can the new songs be selected.
Production credits
- ORIGINAL GAME DEVELOPED BY: SEGA
- DLC VERSION DEVELOPED BY: M2
- Directors: Naoki Horii, Ken-ichiro Kikuchi
- Planners: Ken-ichiro Kikuchi, Takaaki Hashimoto, Tsuyoshi Matsuoka
- Programmers: Hiroyuki Sakai, Akira Saito, Nobuhisa Shinoda, Kengo Takagi, Shintaro Ishikura, Tetsuya Abe, Masaki Goto, Minoru Kubota
- Graphic Designers: Naoki Takahashi, Takuya Watanabe, Keisuke Koga
- Sound Director: Manabu Namiki
- Library & Tools: Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
- 3D Banner Modeling: Norihisa Okada
- Project Manager: Takehiro Kawachi
- Extra Music Composition: Manabu Namiki, Jane-Evelyn Nisperos
- Chief Operating Officer: John Cheng
- EVP of Publishing & Strategy: Yusuke Suai
- Director of Production: Todd Hartwig
- Producer: Samuel G Mullen
- Mastering Lab Supervisor: Rey Buzon
- Group Marking Manager: David DePaulis
- Senior Brand Manager: Mai Kawaguchi
- Associate Brand Manager: Stephen Akana
- Community Manager: Julian Mehlfeld
- Senior PR Manager: Kerstin Hunt
- Video Editor: Arthur Swidzinski
- Web Manager: Michael Dobbins
- Senior Graphic Designer: Marco Garcia
- First Party Coordinator: Andrew Wong
- Head of Studio Localisation and ESD: Charlie Harris
- Assistant Producer: Mimo Funakoshi
- Digital Product Manager: Lewis Herbert
- Senior Business Manager: Anh Luong
- Head of QA & Localisation QA: Ghulam Khan
- Production Manager: Teressa Wright
- Localisation Manager: Marta Lois Gonzalez
- Localisation Project Supervisor: Gabriel Casas
- Translators: Anais Maniaval, Gwladys Gaye, Benjamin Brunet
- Mastering & Equipment Manager: Phil Adams
- Senior Mastering Technician: Mike Veness
- Assistant Mastering Technicians: Andrew Doran, Danny Florey, Shaun Young
- Project Lead: Luke Tarasek
- Compliance Supervisor: Darran Wall
- Compliance QA Lead: Mohammed Ajiab
- Compliance Tester: Aaron Wright
- Localisation QA Team Lead: Ruggero Varisco
- Language QA Tester: Sebastien Kernst
- Producers: Yosuke Okunari, Kagasei Shimomura
- SOJ Overseas Consumer Business Dept: Tomoko Kondo, Nobuyuki Minato
- SOJ Quality Assurance: Akira Nishikawa, Osamu Sato, Atsushi Hirano, Hidaka Ogasawara
- Software Manual Production: Yoshihiro Sakuta, Colin Restall, Makoto Nishino, Hiroki Osawa
- 1st Party Relation: Toyohisa Hiwatari, Chiaki Furuya
- Special Thanks: nyarise, Kenji Tsujisaka (Wave Master), Kazuaki Fukushima (SLS), Tatsuya Ohsuga (SLS), Hiroyuki Kikuchi (SLS), Katsuharu Tokimatsu (SLS), Rentaro Nagahara, Hiroshi Kataoka, Makoto Wada, Osamu Ogata, Masato Nishimura, Hiro
- Senior Producers: Akira Nishino, Yoichi Shimosato
- Chief Producer: Osamu Ohashi
- Executive Producers: Hideki Okamura, Yukio Sugino, Toshihiro Nagoshi
Magazine articles
- Main article: 3D OutRun/Magazine articles.
External links
- Sega of Japan catalogue pages (Japanese): Nintendo 3DS
- 3D OutRun Interview - Part 1
- 3D OutRun Interview - Part 2
- 3D OutRun Interview - Part 3
- 3D OutRun Interview - Part 4
- Nintendo catalogue pages: JP, US, UK
References
- ↑ 1.0 1.1 http://archives.sega.jp/3d/outrun/ (Wayback Machine: 2014-04-18 23:43)
- ↑ 2.0 2.1 https://www.nintendo.com/games/detail/3d-out-run-3ds (Wayback Machine: 2019-02-16 03:52)
- ↑ http://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Out-Run--974911.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Out-Run--974911.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Out-Run--974911.html (archive.today)
Games in the 3D Classics Series | |
---|---|
3D Space Harrier (2012) | 3D Super Hang-On (2013) | 3D Sonic the Hedgehog (2013) | 3D Altered Beast (2013) | 3D Ecco the Dolphin (2013) | 3D Galaxy Force II (2013) | 3D Shinobi III (2013) | 3D Streets of Rage (2013) | 3D After Burner II (2013) | 3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D OutRun (2014) | 3D Fantasy Zone II W (2014) | 3D Thunder Blade (2014) | 3D Streets of Rage 2 (2015) | 3D Gunstar Heroes (2015) | 3D Sonic the Hedgehog 2 (2015) | 3D Power Drift (2015) | 3D Puyo Puyo 2 (2016) | |
Sega 3D Fukkoku Archives (2014) | Sega 3D Classics Collection (2015) | Sega 3D Fukkoku Archives 1 & 2 Double Pack (2015) | Sega 3D Fukkoku Archives 3: Final Stage (2016) | Sega 3D Fukkoku Archives 1-2-3 Triple Pack (2016) | |
3D Classics related media | |
Sega Archives - M2 Music Memorial - (2023) | |
Sega 3D Fukkoku Archives Maniax (2016) |