Difference between revisions of "Daisuke Sato"

From Sega Retro

Line 8: Line 8:
 
| education=
 
| education=
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He is the current Yakuza Series Producer.{{ref|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.
+
{{sub-stub}}'''{{PAGENAME}}''' (佐藤 大輔) frequently works with [[Toshihiro Nagoshi]]. He is the current Yakuza Series Producer.{{ref|https://twitter.com/yakuzagame/status/975185356986359808}} He's a SEGA veteran whose first game was on the ''[[Saturn]]''. He began working together with [[Toshihiro Nagoshi]] since ''[[Scud Race]]'' on SEGA's [[Model 3]], and went on to work on many other games on the arcades. On the console market, he worked on ''[[Super Monkey Ball]]'', which was an enhanced port of the arcade title, ''[[Monkey Ball]]''. He took part as a Stage Design Director on ''[[F-Zero GX]]'', developed by Nagoshi's studio,'' [[Amusement Vision]]'' in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's ''[[Yakuza]]'' series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into  CS1 and CS2, Sato would become the head of CS1.{{ref|https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/}}
  
 
==Production history==
 
==Production history==

Revision as of 22:19, 18 December 2018

320x240px
Daisuke Sato
Date of birth: 1971-06-19 (age 53)
Role(s): Designer, Director, Producer

This teeny-tiny article needs some work. You can help us by expanding it.


Daisuke Sato (佐藤 大輔) frequently works with Toshihiro Nagoshi. He is the current Yakuza Series Producer.[1] He's a SEGA veteran whose first game was on the Saturn. He began working together with Toshihiro Nagoshi since Scud Race on SEGA's Model 3, and went on to work on many other games on the arcades. On the console market, he worked on Super Monkey Ball, which was an enhanced port of the arcade title, Monkey Ball. He took part as a Stage Design Director on F-Zero GX, developed by Nagoshi's studio, Amusement Vision in collaboration with Nintendo. Furthermore, he would be a major contributor to the founding of Nagoshi's Yakuza series, serving as a Chief Designer on the first game and he would become a regular for the series. After CS3 ceased to exist, and was absorbed into CS1 and CS2, Sato would become the head of CS1.[2]

Production history

Games

Music

References

https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/page-2?fbclid=IwAR0ADsAZvwcX7NFVj9AOFhI5K8aIDV8mjV1grBtHptF35c6648qPoX3e_8Q#post-16019052