Difference between revisions of "NASCAR 98"
From Sega Retro
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Revision as of 17:38, 19 January 2019
NASCAR 98 | ||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||||||||||||
Developer: High Score Entertainment | ||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick, Saturn Backup Memory | ||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
NASCAR 98 is a NASCAR game published by Electronic Arts for the Sega Saturn. It is pseudo-sequel to Andretti Racing (itself a follow-up to Mario Andretti Racing), being developed by a similar team at High Score Entertainment. It stands as the only officially licensed NASCAR game for a Sega system (bar Daytona USA and its sequels, which have the Daytona International Speedway branding, not NASCAR as a whole).
Contents
Versions
NASCAR 98 continues the tradition of Western-produced 3D games of its generation, performing noticeably worse on the Sega Saturn than in its PlayStation iteration. Frame rates, texture quality, draw distance and in many cases polygon counts are all lower on the Saturn, and alpha transparency is either estimated though "checkerboarding" or removed altogether (or in the case of opponent car shadows, not rendered until close to the camera).
Similar to the original Saturn release of Daytona USA, the draw distance limitations manifest themselves as scenery pop-in, however unlike Sega's older efforts which saw entire chunks of the track pop-in at once, the road in NASCAR 98 is rendered to a further distance than walls, lights and stands, which partially masks the problem. On the whole, however, there is far less scenery to draw than in Daytona, and on the PlayStation much of the pop-in happens off-camera.
The cockpit view sees the Saturn render the wheel as a sprite, while the PlayStation uses a (crude) 3D model. The PlayStation also attempts to simulate lens flare while in this view mode - an effect the Saturn version scraps completely.
Despite the Saturn usually having an edge in 2D graphics, in NASCAR 98 2D menu transitions are noticeably more jerky and sometimes distorted than on the PlayStation.
Magazine articles
- Main article: NASCAR 98/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 17 reviews |
Saturn, BR |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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393,115,632 | CD-ROM (DE) | T-5028H-18 V1.000 | ||||||||||
? |
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392,278,320 | CD-ROM (EU) | T-5028H-50 V1.000 | ||||||||||
✔ |
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391,229,328 | CD-ROM (US) | T-5028H V1.000 |
References
- ↑ 1.0 1.1 1.2 Computer & Video Games, "February 1998" (UK; 1998-01-14), page 95
- ↑ 2.0 2.1 Saturn Power, "February 1998" (UK; 1997-12-31), page 80
- ↑ 3.0 3.1 Sega Saturn Magazine, "January 1998" (UK; 1997-12-17), page 72
- ↑ CD Consoles, "Février 1998" (FR; 1998-xx-0x), page 132
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 146
- ↑ Digitiser (UK) (1998-02-10)
- ↑ Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 160
- ↑ Gambler, "3/1998" (PL; 1998-xx-xx), page 1
- ↑ GamePro, "January 1998" (US; 199x-xx-xx), page 118
- ↑ Game Informer, "February 1998" (US; 1998-0x-xx), page 54
- ↑ Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
- ↑ Level, "5/98" (TR; 1998-xx-xx), page 1
- ↑ MAN!AC, "03/98" (DE; 1998-02-11), page 65
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 75
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 80
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 28
- ↑ Strana Igr, "Dekabr 1997" (RU; 1997-xx-xx), page 90
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