Difference between revisions of "Virtua Fighter 3tb"
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Revision as of 09:43, 26 April 2021
Virtua Fighter 3tb | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 1.0, Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 Genki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Arcade Stick, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Fighting/Taisen Kakutou (対戦格闘)[2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 3tb (バーチャファイター3tb) is an update to Virtua Fighter 3. It was developed by Sega AM2 for Sega Model 3 Step 1.0 arcade hardware in 1997. The tb stands for Team Battle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.
Contents
History
Virtua Fighter 3 had originally been planned for the Sega Saturn, however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. Virtua Fighter 3tb, on the other hand, was brought to the Sega Dreamcast as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become Shenmue. Later prints of the game lacked this extra.
Versions
Virtua Fighter 3 garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles
This is most evident in the Western launch, when Virtua Fighter 3tb debuted on the same day as the critically acclaimed SoulCalibur. Whereas SoulCalibur is considered to have improved during its transition from arcade to Dreamcast, Virtua Fighter 3tb makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by Genki and not in-house by Sega AM2, in contrast to the Saturn releases of Virtua Fighter (Remix) and Virtua Fighter 2.
In Japan, the situation was much worse, as the Dreamcast version shipped without any form of two-player versus mode in order to hit the Dreamcast console's launch date. As such, of all the early Dreamcast titles, Virtua Fighter 3tb saw perhaps the most drastic update when brought to the West, with both versus and tournament modes being added over the course of the year as well as a slew of bug fixes (other notable upgraded games include Sonic Adventure, Sega Rally 2 and Blue Stinger).
While operating at a higher resolution, texture quailty is often worse for Virtua Fighter 3tb on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons.
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of Virtua Fighter 2 (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match.
A normal player model is loaded if the alphabet character attempts to fight Dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves).
Production credits
Arcade version
- Producer: Yu Suzuki
- Program Director: Tetsuya Kaku
- Design Director: Kazuhiro Izaki
- Game Director: Daichi Katagiri
- Game System, Undulation: Tetsuya Kaku
- Game System: Daichi Katagiri
- Game System, CPU Battle: Kota Matsumoto
- Cloth, Motion System: Yuichiro Mine
- Polygon Management: Yoichi Nakazato, Naohiro Hirao
- Camera: Takashi Ono
- Stage Collision: Norio Haga
- Stage & Character Effects: Shigeru Yoshida
- Stage Effects: Tsuyoshi Nishida
- Replay, Ending: Syuji Takahashi
- Advertise, Ending: Hiroshi Masui
- Scroll, Hand Motion: Takeshi Yamanouchi
- Main Motion Set: Masataka Daigo
- Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Motion Designers
- Main Motion Design, Direction: Kazuhiro Izaki
- Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
- Motion Design: Kasyo Oda, Akira Morimoto
- Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
- Character Modeling Direction: Toshihiro Nagoshi
- Main Character Design, Modeling: Mika Kojima
- Character Design, Modeling: Ringo Manabe
- Stage Designers
- Stage Design Direction: Naotake Nishimura
- Main Stage Design, Modeling: Hideaki Kato
- Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
- Planning Support: Manabu Tsukamoto
- Sound Designers
- Program: Hiroshi Kawaguchi
- Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
- Supervisor: Toshihiro Nagoshi
- Assistant Programmers
- Reflection Mapping, Model3 Base: Takuji Masuda
- Collision, Pin Point Light, Utility: Takashi Fujimura
- Polygon Converter: Kazuhiko Takata
- Sound, I/O Utility: Koki Koiwa
- Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
- Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
- Assistant Stage Design: Shinya Inoue
- Effect Design: Makio Kida
- Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
- Character Design: Akihito Hiroyoshi, Daisuke Sato
- Taka-Arashi Design: Tetsunari Iwasaki
- Publicity: Yasushi Nakajima, Yoshifusa Hayama
- Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
- Presented by: Sega
Dreamcast version
- Producer: Yu Suzuki
- Program Director: Tetsuya Kaku
- Design Director: Kazuhiro Izaki
- Game Director: Daichi Katagiri
- Game System, Undulation: Tetsuya Kaku
- Game System: Daichi Katagiri
- Game System, CPU Battle: Kota Matsumoto
- Cloth, Motion System: Yuichiro Mine
- Polygon Management: Yoichi Nakazato, Naohiro Hirao
- Camera: Takashi Ono
- Stage Collision: Norio Haga
- Stage & Character Effects: Shigeru Yoshida
- Stage Effects: Tsuyoshi Nishida
- Replay, Ending: Syuji Takahashi
- Advertise, Ending: Hiroshi Masui
- Scroll, Hand Motion: Takeshi Yamanouchi
- Main Motion Set: Masataka Daigo
- Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Motion Designers
- Main Motion Design, Direction: Kazuhiro Izaki
- Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
- Motion Design: Kasyo Oda, Akira Morimoto
- Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
- Character Modeling Direction: Toshihiro Nagoshi
- Main Character Design, Modeling: Mika Kojima
- Character Design, Modeling: Ringo Manabe
- Stage Designers
- Stage Design Direction: Naotake Nishimura
- Main Stage Design, Modeling: Hideaki Kato
- Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
- Planning Support: Manabu Tsukamoto
- Sound Designers
- Program: Hiroshi Kawaguchi
- Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
- Supervisor: Toshihiro Nagoshi
- Assistant Programmers
- Reflection Mapping, Model3 Base: Takuji Masuda
- Collision, Pin Point Light, Utility: Takashi Fujimura
- Polygon Converter: Kazuhiko Takata
- Sound, I/O Utility: Koki Koiwa
- Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
- Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
- Assistant Stage Design: Shinya Inoue
- Effect Design: Makio Kida
- Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
- Character Design: Akihito Hiroyoshi, Daisuke Sato
- Taka-Arashi Design: Tetsunari Iwasaki
- Programmers (Genki): Yoshinari Sunazuka, Satoshi Ishii, Daisuke Tanaka, Tsuyoshi Matsumoto, Keijiro Iwase, Mitsuru Kudo
- Designers (Genki): Ichirou Kojima, Yumie Ohtake, Naomi Yakushijin, Akemi Watanabe, Tomoki Kuroiwa, Shinya Kozaki
- Sound Designers: Tatsuhito Narita, Takenobu Mitsuyoshi, Fumio Ito, Hidenori Shoji, Takashi Nakamura, Tatsuya Suitsu
- Technical Support: Tadahiro Kawamura, Masafumi Fujita, Takayuki Ota, Seiji Fujiwara, Norimasa Yoshizawa, Shinichi Uchida
- Publicity: Yasushi Nakajima, Chiaki Yagi
- Special Thanks: Hiroshi Aso, Hiroshi Hamagaki (Genki), Seiki Saito, AM R&D Dept. #2, Naomi Lib Team, MPEG Sofdec, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
- Presented by: Sega
Magazine articles
- Main article: Virtua Fighter 3tb/Magazine articles.
Promotional material
also published in:
- Gamers' Republic (US) #19: "December 1999" (1999-11-15)[13]
Artwork
Physical scans
Model 3 version
Arcade, World | ||||
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Dreamcast version
81 | |
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Based on 48 reviews |
Dreamcast, JP (double CD) |
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Dreamcast, JP (single CD) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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External links
References
- ↑ File:VF3TB DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 2.3 http://sega.jp/dc/981004/ (Wayback Machine: 2007-05-27 17:20)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-09 14:09)
- ↑ 4.0 4.1 Edge, "January 1999" (UK; 1998-12-23), page 130
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24346 (Wayback Machine: 2016-05-30 15:13)
- ↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=281 (Wayback Machine: 2003-11-25 15:07)
- ↑ Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast
- ↑ Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 7
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 63
- ↑ Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 77
- ↑ 11.0 11.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 32
- ↑ Gamers' Republic, "December 1999" (US; 1999-11-15), page 13
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
- ↑ Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
- ↑ Ação Games, "Janeiro 1999" (BR; 199x-xx-xx), page 18
- ↑ Arcade, "February 1999" (UK; 1999-01-13), page 132
- ↑ Arcade, "November 1999" (UK; 1999-09-20), page 77
- ↑ Consoles +, "Janvier 1999" (FR; 199x-xx-xx), page 88
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 138
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 62
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 60
- ↑ DC-UK, "September 1999" (UK; 1999-09-02), page 20
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 41
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 66
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 22
- ↑ Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 25
- ↑ Dreamcast Magazine, "No. 1" (UK; 1999-09-09), page 66
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 78
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Novembre 1999" (FR; 1999-10-16), page 86
- ↑ Edge, "January 1999" (UK; 1998-12-23), page 84
- ↑ Edge, "Autumn 1999" (UK; 1999-10-01), page 102
- ↑ Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 236
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 291
- ↑ Famitsu, "1998-12-04" (JP; 1998-11-20), page 35
- ↑ GameFan, "Volume 7, Issue 12: December 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "December 1999" (US; 1999-1x-xx), page 194
- ↑ Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 138
- ↑ Game Informer, "November 1999" (US; 1999-1x-xx), page 68
- ↑ Gamers' Republic, "February 1999" (US; 1999-01-15), page 84
- ↑ Incite Video Gaming, "December 1999" (US; 1999-1x-xx), page 127
- ↑ MAN!AC, "02/99" (DE; 1999-01-07), page 36
- ↑ MAN!AC, "11/99" (DE; 1999-10-06), page 96
- ↑ Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 18
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 74
- ↑ Mega Fun, "10/99" (DE; 1999-09-01), page 76
- ↑ Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 31
- ↑ Next Generation, "December 1999" (US; 1999-11-23), page 104
- ↑ neXt Level, "Januar 1999" (DE; 1998-12-18), page 6
- ↑ neXt Level, "November 1999" (DE; 1999-10-08), page 38
- ↑ Next Level, "Marzo 1999" (AR; 1999-xx-xx), page 35
- ↑ Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 76
- ↑ Player One, "Septembre 1999" (FR; 1999-xx-xx), page 130
- ↑ Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 129
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 18
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 10
- ↑ Strana Igr, "Yanvar 1999 2/2" (RU; 1999-xx-xx), page 8
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
- ↑ Total Control, "January 1999" (UK; 199x-xx-xx), page 148
- ↑ Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 6
Virtua Fighter 3tb | |
---|---|
Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Reception | Technical information | Bootlegs
Videos: Virtua Fighter 3tb: The Competitive Edge (1998) |
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
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