Toughman Contest
From Sega Retro
Toughman Contest | |||||||||||||||
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System(s): Sega Mega Drive, Sega 32X | |||||||||||||||
Publisher: Electronic Arts | |||||||||||||||
Developer: High Score Productions, Visual Concepts | |||||||||||||||
Genre: Sports | |||||||||||||||
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Toughman Contest is a boxing game released by Electronic Arts for the Sega Mega Drive and Sega 32X. It's based on the amateur boxing competition of the same name.
Contents
Production credits
32X version
In-game credits
Designed by: Michael Rubinelli
Developed by: Visual Concepts Entertainment Inc.
Programming by: Tim Meekins
32X Programming by: Roderick L. Mann
Lead Artist: Colin Silverman
Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Dale Henderscheid, Matthew Crysdale
Project Manager: Jeffrey J. Thomas
Technical Assistance: Stephen Theodore Chiang
Sound: Brian Schmidt
Music: Brian Schmidt
Executive Producer: Scott Orr
Producer: Michael Rubinelli
Assistant Producer: Scott Wilkinson
Testers: Foster Birch, Marc Gilliland, Sean House, Michael Caldwell
Technical Director: David Walker
Product Manager: H. Erik Whiteford
Licensed by: Adore Ltd.
Special Thanks: Arthur Dore Sr., Kevin Hogan, Eric Esch (Butter Bean), Gordon Bellamy, Coolio, Spoon, Shelly Haute, Cheri Fischer
32X US manual credits
Package Design: E.J. Sarraille Design Group
Package Photo: David Martinez
Package Art Director: Nancy Waisanen
Documentation: Paul "Knuckle-Dragger" Armatta & David "Buzz-Saw" Lee
Documentation Layout: Tom Peters and The Gin Brothers
Testing Manager: Al Roireau
Quality Assurance: James "Saved-by-the-Bell" Abney, Mike Gong
Special Thanks To: Joe Bob
Physical scans
Mega Drive version
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73 | |
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Based on 26 reviews |
Mega Drive, SE (Rental) |
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32X version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 9 reviews |
References
- ↑ 1.0 1.1 File:ConsolesPlus FR 042.pdf, page 90 Cite error: Invalid
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<ref>
tag; name ":File:PlayerOne FR 052.pdf_p102" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
- ↑ Digitiser (UK) (1995-05-22)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 82
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 40
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 44
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 60
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 60
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 68
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 49
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 60
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 68
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Power Up!, "Saturday, April 08, 1995" (UK; 1995-04-08), page 1
- ↑ Score, "Duben 1995" (CZ; 1995-04-01), page 38
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 80
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 42
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 54
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 153
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 47
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 118
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 205
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 92
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 111
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 66
- ↑ Hyper, "October 1995" (AU; 1995-xx-xx), page 68
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 49
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 73
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 16
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 90
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 50
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 98
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