Difference between revisions of "Ghost Hunters"

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{{Bob
 
{{Bob
| bobscreen=Ghost_hunters.jpg
+
| logo=Ghost Hunters Logo.png
| screenwidth=320
+
| image=OsakaATC_GhostHunters.jpg
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM5]]
+
| developer=[[Sega AM5]]{{magref|ssmjp|1996-09|144}}
 +
| system=[[Large attraction]]
 
| players=32
 
| players=32
| genre=
+
| genre=Action
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_jp=1994
+
| large_date_jp=1994-04-14
| arcade_date_jp_1=1995
+
| large_date_uk=1996-09-07
| arcade_type_jp_1=update
+
| large_date_au=1997-03-18
| arcade_date_uk=1996-09-07
 
| arcade_date_au=1997-03-18
 
 
}}
 
}}
 
}}
 
}}
 +
'''''{{PAGENAME}}''''' (ゴーストハンターズ) is a 3-minute long attraction designed by [[Sega AM5]] for [[Sega]]'s first [[Amusement Theme Park]] venues.{{magref|ssmjp|1996-09|144}} Combining the traditional [[wikipedia:Dark ride|dark ride]] attraction with elements of [[wikipedia:Augmented reality|augmented reality]] and light gun shooter gameplay, ''Ghost Hunters'' was operated at [[Joypolis]], [[Galbo]], and overseas [[Sega World]] locations, as well as a number of non-Sega owned facilities. The former [[Sega World Sydney]] installation is still thought to be operational alongside ''[[Rail Chase: The Ride]]'' in India.{{ref|https://web.archive.org/web/20210604151107/https://www.haailand.in/pages/rides.html}}
  
'''''Ghost Hunters''''' (ゴーストハンターズ) (subtitled ''Labyrinth of Poisonous Moth'' in Japan) is a 3-minute long ride designed by [[Sega]] for its theme park installations in the mid-1990s. It combines the traditional haunted house attraction with an augmented reality rail shooting video game.  
+
==Story==
 +
This is a ghost extermination laboratory. Harold, the boss and his assistant Jennifer welcome players. The players are all applicants for jobs as ghost hunters. Suddenly an emergency occurs. The players have to start without any training. The inexperienced members get on the "*TURBO BUSTER*", equipped with a special automatic anti-ghost barrier and take off to Arthur's house in 7th Street. Your ammunition is the "BLUSTER BEAM" to beat ghosts. You have to beat the ghosts appearing in fast succession using the bluster beam. If you score highly, you can take off again. If you beat the leader "*GOALGON*", an original newspaper which praises you as a hero will be published.{{ref|https://web.archive.org/web/19970216131213/http://www.sega.co.jp/sega_e/atp/atc/ghost.html}}
  
===Story===
+
==Gameplay==
Players are volunteer "Ghost Hunters" at the Institute for Spirit Extermination. Director Harold and his assistant Jennifer welcome the players for routine training, when an emergency suddenly occurs: the Arthur family's home on 7th Avenue is overrun with ghosts. Players mount one of sixteen "Turbo Buster" ride vehicles, which are equipped with a special spiritual barrier and autopilot, and use their "blaster beams" to rid the house of its ghost infestation.  
+
[[File:Osaka ATC Ghost Hunters 2.jpg|thumb|right|]]
 +
''Ghost Hunters'' consists of sixteen two-seater ride vehicles, which automatically travel at a sedate pace on a track through a haunted house environment. Fixed to the front of each vehicle is two light guns and a large, concave perspex shield which acts as both a windshield and a mirror. As each car manoeuvres around the track, CGI ghosts and gun effects are projected onto the perspex screen and various parts of the attraction's scenery to create various augmented reality illusions, including moving paintings and drawer sets.
 +
 
 +
Players are tasked with using their guns to shoot the ghosts as quickly as possible, whilst travelling through horror-themed scenes. A mixture of digital and practical effects are used to strengthen immersion, including "breathing" walls and overhead air cannons which blow down onto riders. The amount and type of ghosts change depending on the players' performance. The "final boss" of the attraction is a creature named Gorgon; if defeated, a photo is taken of the player who dealt the final blow, and printed on a mock newspaper article given as a souvenir. Each ride cycle carries players around the circuit twice.{{ref|https://web.archive.org/web/19961224110309/http://www.sega.co.jp/sega/atp/atc/ghost.html}}
 +
 
 +
==History==
 +
===Development===
 +
In late 1992, Sega formally announced its plans to launch a series of indoor theme parks with interactive attractions, beginning in its native country in Japan and eventually expanding worldwide.{{magref|gamemachinejp|438|16}} As part of this, the [[Amusement Theme Park]] concept and [[Amusement Theme Park Division]] were created to drive the parks forward, however another internal division, [[AM5]], had already became instrumental in developing ride-like devices with interactive capabilities.{{magref|bemega|1994-10|96}}
 +
 
 +
To support other ideas in early stages of development, such as the the [[virtual reality]]-based [[VR-1]], a horror simulation ride was envisaged by developers including [[Shingo Dote]].{{ref|1=https://web.archive.org/web/20210701192538/https://astamuse.com/ja/patent/published/person/5433477?queryYear=1994}} Plans and patents were made for a dark ride using 3D sound headphones and a walk-free type attraction involving ghost extinguishing in a manner similar to the popular [[wikipedia:Ghostbusters|Ghostbusters]] film, however both were eventually combined to create an interactive ghost train.{{fileref|Patent US5716281.pdf}}
 +
 
 +
===Release===
 +
[[File:Fukuoka GhostHunters2 3.jpg|thumb|right]]
 +
''Ghost Hunters'' made its public debut at [[Osaka ATC Galbo]] in April 1994 alongside ''[[Virtual Shooting]]'' and ''[[Astronomicon]]'',{{magref|bemega|1994-05|27}} and would go on to feature at eight other indoor theme park venues created by Sega. In the following year, a software update, ''Ghost Hunters II'', made its debut at Osaka Galbo and [[Yokohama Joypolis]], and further new revisions of the attraction, ''Ghost Hunters DX'' and ''Treasure Panic'', first appeared in [[Fukuoka Joypolis|Fukuoka]] and [[Tokyo Joypolis]].{{ref|https://web.archive.org/web/19961224105856if_/http://www.sega.co.jp/sega/atp/tokyo/mystery.html}} During the same year, the original version was localised for its inclusion in [[SegaWorld London]], making its final official appearance at [[Sega World Sydney]] in March 1997.
  
==Gameplay==
+
One of these is known to have been moved to [[wikipedia:Yokohama Dreamland|Yokohama Joyland]] in 1999, and was abandoned alongside the park after its permanent closure in 2002.{{ref|https://web.archive.org/web/20160906104601/http://www2.ttcn.ne.jp/hexplorer/gsh/ydlghs.htm}} Another was relocated to be housed in Yoyo Land, a Thailand indoor theme park, during the 2000s, where it remained until the early 2010s.{{ref|https://web.archive.org/web/20210701193007/https://www.themeparkreview.com/parks/p_312_8185_yoyo_land_ghost_hunters}} Sega also installed a version in the first Neo Geo theme park, Neo Geo World Tsukuba, opened by [[SNK]] in December 1995.{{ref|https://web.archive.org/web/20210120060128/https://www.culturaneogeo.com/neogeoworld}} The SegaWorld London installation was repurposed as a standard Ghost Train-type attraction after SegaWorld became Funland, being removed in September 2002 after the upper floors were closed to the public, and was very likely scrapped.
''Ghost Hunters'' consists of sixteen two-seater ride vehicles which automatically travel on a track through an elaborate haunted house environment. On the front of each vehicle are two light guns and a large, concave perspex shield which acts as both a windshield and a mirror. As each car maneuvers around the track, CGI ghosts and light gun effects are projected onto the perspex screen and also onto various parts of the ride's scenery to create augmented reality illusions.
 
  
Each player is tasked with using their lightgun to shoot the ghosts as quickly as possible, while traveling through spooky scenes which are a mixture of digital and practical effects -- including "breathing" walls and overhead air cannons which blow down onto unsuspecting riders. The amount and type of ghosts change depending on the players' performance. The "final boss" of the ride is a moth-like creature named Gorgon. If Gorgon is defeated, a photo is snapped of the player who dealt the final blow and printed on a mock newspaper article, which is given to the "hero" as a souvenir. {{ref|https://web.archive.org/web/19970619110435/http://www.sega.co.jp/sega/atp/atc/ghost.html}} Each ride cycle carries players around the circuit twice.
+
The only installation to remain in operation is the former [[Sega World Sydney]] model, purchased at auction by Indian resort [https://www.haailand.in/ Haiiland] after the venue’s November 2000 closure.{{ref|https://web.archive.org/web/20210604151107/https://www.haailand.in/pages/rides.html}}
  
 
===Locations===
 
===Locations===
Like many of Sega's larger attractions, ''Ghost Hunters'' made its debut at [[Yokohama Joypolis]] before being installed in other Sega theme parks. Copies of the ride existed at [[Segaworld London]], [[Osaka ATC Galbo]], and [[Sega World Sydney]], all of which are now defunct. Currently, the only ''Ghost Hunters'' unit known to be in operation is at Haiiland, a resort in India which purchased the ride from [[Sega World Sydney]] after its closure.{{ref|http://www.haailand.com/mghosthunter.jsp}}
+
{{multicol|
 +
* [[Osaka ATC Galbo]]
 +
* [[Yokohama Joypolis]]
 +
* [[Ichikawa Galbo]]
 +
* [[Yokkaichi Galbo]]
 +
* [[Niigata Joypolis]]
 +
* [[Fukuoka Joypolis]]
 +
* [[SegaWorld London]]
 +
* [[Shinjuku Joypolis]]
 +
* [[Sega World Sydney]]
 +
* [[Hakkeijima Carnival House|Sega World Hakkeijima Carnival House]]
 +
}}
 +
 
 +
==Versions==
 +
===Ghost Hunters II===
 +
After ''Ghost Hunters'' made its debut at Osaka ATC Galbo in April 1994, an updated version officially referred to as ''Ghost Hunters II ~ The Labyrinth of Poisonous Moths ~'' (ゴーストハンターズП~毒蛾の迷宮~) was installed at the venue and Yokohama Joypolis on 11 September 1995 as part of a renewal of their attractions,{{ref|https://web.archive.org/web/19961224110309/http://www.sega.co.jp/sega/atp/atc/ghost.html}} with most subsequent locations also receiving the update thereafter. Ride facades in many of the parks still called the attraction ''Ghost Hunters'', and changes made to it largely altered its theming.{{ref|https://web.archive.org/web/19961224110309/http://www.sega.co.jp/sega/atp/atc/ghost.html}}
 +
 
 +
===Ghost Hunters DX===
 +
''Ghost Hunters DX'' (ゴーストハンターズ DX), a second new version, debuted in April 1996 at [[Fukuoka Joypolis]]. In this revision, minor differences to the original version's game and theming are believed to have been added.{{ref|https://web.archive.org/web/19970215204822/http://www.sega.co.jp/sega/atp/shinjuku/data.html}} After making one further appearance at [[Shinjuku Joypolis]], both versions were updated to use the earlier ''Ghost Hunters II''.
 +
 
 +
===Treasure Panic===
 +
[[File:TreasurePanic_Tokyo.jpg|thumb|left]]
 +
A redeveloped version of the attraction, '''''Treasure Panic''''' (トレジャーパニック), was first (and only) seen at [[Tokyo Joypolis]] on the center's opening day on July 1996 as one of nine debuting rides.{{ref|https://web.archive.org/web/19961224110200/http://www.sega.co.jp/sega/atp/tokyo/panic.html}} Its location in the facility was adjacent to its "MYSTERIOUS" area, neighbouring other newer horror-themed attractions, including ''[[Beast in Darkness]]'' and ''[[The Crypt]]''.{{ref|https://web.archive.org/web/19961224105856if_/http://www.sega.co.jp/sega/atp/tokyo/mystery.html}}
 +
 
 +
Though the physical attraction itself remains the much the same in this incarnation, with the exception of the additions of a branching path and different theming, its revised gameplay concept revolves around submerged treasure on a sunken pirate ship; players' guns instead act as triggers for large gloves used to hit and grab ghost pirate opponents.{{ref|https://web.archive.org/web/19961224105856if_/http://www.sega.co.jp/sega/atp/tokyo/mystery.html}}
 +
 
 +
After its removal from Tokyo Joypolis in late 1999, ''Treasure Panic'' is believed to have been modified, relocated to [[Hakkeijima Carnival House|Sega World Hakkeijima Carnival House]], and renamed '''''Ghost Pirates'''''.{{ref|https://web.archive.org/web/20210701180448/https://netanker.hatenablog.jp/entry/20000617}} It is unknown when this version ceased operations; Shinjuku Joypolis' installation is also reportedly planned to have been upgraded to ''Treasure Panic'', however this is not thought to have occured.{{magref|segamagjp|5|23}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Sound Director:''' [[Takayuki Nakamura]]{{ref|https://web.archive.org/web/20030311090614/http://interviews.rocketbaby.net/interviews_nakamura_1.html}}{{ref|https://web.archive.org/web/20080119005907/http://www.kk.iij4u.or.jp/~nakataka/history.htm}}
 +
*[[Koichi Namiki]]{{ref|https://web.archive.org/web/20050109040258/http://sound.jp/namiki/works/index.html#5}}
 +
*[[Katsuhiro Hayashi]]{{ref|http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html}}
 +
| console=LARGE
 +
| source=Uncredited
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Ghost Hunters JP Promotional Video.mp4|JP Promotional Video}}
 +
|{{gitem|Amusement Theme Park JP Booklet.pdf}}
 +
}}
 +
 
 +
==Patents==
 +
<gallery>
 +
Patent US5716281.pdf|US5716281
 +
</gallery>
 +
 
 +
==Videos==
 +
<gallery>
 +
SegaWorld London Ghost Hunters.mp4|[[SegaWorld London]]
 +
Shinjuku Joypolis Ghost Hunters.mp4|[[Shinjuku Joypolis]]
 +
</gallery>
 +
 
 +
==Artwork==
 +
<gallery>
 +
Ghost Hunters Logo.png|Logo
 +
</gallery>
  
 +
==Photo gallery==
 +
<gallery>
 +
GhostHunters SegaWorldLondon gameplay.png|English gameplay
 +
Osaka ATC Ghost Hunters 1.jpg|[[Osaka ATC Galbo]]
 +
OsakaATC_GhostHunters.jpg
 +
Osaka ATC Ghost Hunters 2.jpg|
 +
GhostHuntersII_Yokohama.jpg|[[Yokohama Joypolis]]
 +
YokohamaJoypolis GhostHunters2 entrance.png
 +
Niigata Joypolis GhostHunters.jpg|[[Niigata Joypolis]]
 +
Niigata Interior 2.jpg
 +
Fukuoka_GhostHunters2_1.jpg|[[Fukuoka Joypolis]]
 +
Fukuoka_GhostHunters2_2.jpg
 +
Fukuoka_GhostHunters2_3.jpg
 +
TreasurePanic JP entrance.png|[[Tokyo Joypolis]]
 +
TreasurePanic_Tokyo.jpg
 +
TreasurePanic_Tokyo_2.jpg
 +
Shinjuku_GhostHunters.jpg|[[Shinjuku Joypolis]]
 +
SWS Ghost Hunters Exterior.jpg|[[Sega World Sydney]]
 +
SWS Ghost Hunters Exterior 2.jpg
 +
SWS Ghost Hunters.jpg
 +
</gallery>
  
 
==References==
 
==References==
<references />
+
<references/>
  
[[category:Medium-scale attractions]]
+
{{LargeAttractions}}
 +
[[Category:Augmented reality games]]

Latest revision as of 04:16, 22 October 2023

n/a

Ghost Hunters Logo.png
OsakaATC GhostHunters.jpg
Ghost Hunters
System(s): Large attraction
Publisher: Sega
Developer:
Genre: Action

















Number of players: 32
Release Date RRP Code
Large attraction
JP
¥? ?
Large attraction
UK
£? ?
Large attraction
AU
$? ?

Ghost Hunters (ゴーストハンターズ) is a 3-minute long attraction designed by Sega AM5 for Sega's first Amusement Theme Park venues.[1] Combining the traditional dark ride attraction with elements of augmented reality and light gun shooter gameplay, Ghost Hunters was operated at Joypolis, Galbo, and overseas Sega World locations, as well as a number of non-Sega owned facilities. The former Sega World Sydney installation is still thought to be operational alongside Rail Chase: The Ride in India.[2]

Story

This is a ghost extermination laboratory. Harold, the boss and his assistant Jennifer welcome players. The players are all applicants for jobs as ghost hunters. Suddenly an emergency occurs. The players have to start without any training. The inexperienced members get on the "*TURBO BUSTER*", equipped with a special automatic anti-ghost barrier and take off to Arthur's house in 7th Street. Your ammunition is the "BLUSTER BEAM" to beat ghosts. You have to beat the ghosts appearing in fast succession using the bluster beam. If you score highly, you can take off again. If you beat the leader "*GOALGON*", an original newspaper which praises you as a hero will be published.[3]

Gameplay

Osaka ATC Ghost Hunters 2.jpg

Ghost Hunters consists of sixteen two-seater ride vehicles, which automatically travel at a sedate pace on a track through a haunted house environment. Fixed to the front of each vehicle is two light guns and a large, concave perspex shield which acts as both a windshield and a mirror. As each car manoeuvres around the track, CGI ghosts and gun effects are projected onto the perspex screen and various parts of the attraction's scenery to create various augmented reality illusions, including moving paintings and drawer sets.

Players are tasked with using their guns to shoot the ghosts as quickly as possible, whilst travelling through horror-themed scenes. A mixture of digital and practical effects are used to strengthen immersion, including "breathing" walls and overhead air cannons which blow down onto riders. The amount and type of ghosts change depending on the players' performance. The "final boss" of the attraction is a creature named Gorgon; if defeated, a photo is taken of the player who dealt the final blow, and printed on a mock newspaper article given as a souvenir. Each ride cycle carries players around the circuit twice.[4]

History

Development

In late 1992, Sega formally announced its plans to launch a series of indoor theme parks with interactive attractions, beginning in its native country in Japan and eventually expanding worldwide.[5] As part of this, the Amusement Theme Park concept and Amusement Theme Park Division were created to drive the parks forward, however another internal division, AM5, had already became instrumental in developing ride-like devices with interactive capabilities.[6]

To support other ideas in early stages of development, such as the the virtual reality-based VR-1, a horror simulation ride was envisaged by developers including Shingo Dote.[7] Plans and patents were made for a dark ride using 3D sound headphones and a walk-free type attraction involving ghost extinguishing in a manner similar to the popular Ghostbusters film, however both were eventually combined to create an interactive ghost train.[8]

Release

Fukuoka GhostHunters2 3.jpg

Ghost Hunters made its public debut at Osaka ATC Galbo in April 1994 alongside Virtual Shooting and Astronomicon,[9] and would go on to feature at eight other indoor theme park venues created by Sega. In the following year, a software update, Ghost Hunters II, made its debut at Osaka Galbo and Yokohama Joypolis, and further new revisions of the attraction, Ghost Hunters DX and Treasure Panic, first appeared in Fukuoka and Tokyo Joypolis.[10] During the same year, the original version was localised for its inclusion in SegaWorld London, making its final official appearance at Sega World Sydney in March 1997.

One of these is known to have been moved to Yokohama Joyland in 1999, and was abandoned alongside the park after its permanent closure in 2002.[11] Another was relocated to be housed in Yoyo Land, a Thailand indoor theme park, during the 2000s, where it remained until the early 2010s.[12] Sega also installed a version in the first Neo Geo theme park, Neo Geo World Tsukuba, opened by SNK in December 1995.[13] The SegaWorld London installation was repurposed as a standard Ghost Train-type attraction after SegaWorld became Funland, being removed in September 2002 after the upper floors were closed to the public, and was very likely scrapped.

The only installation to remain in operation is the former Sega World Sydney model, purchased at auction by Indian resort Haiiland after the venue’s November 2000 closure.[2]

Locations

Versions

Ghost Hunters II

After Ghost Hunters made its debut at Osaka ATC Galbo in April 1994, an updated version officially referred to as Ghost Hunters II ~ The Labyrinth of Poisonous Moths ~ (ゴーストハンターズП~毒蛾の迷宮~) was installed at the venue and Yokohama Joypolis on 11 September 1995 as part of a renewal of their attractions,[4] with most subsequent locations also receiving the update thereafter. Ride facades in many of the parks still called the attraction Ghost Hunters, and changes made to it largely altered its theming.[4]

Ghost Hunters DX

Ghost Hunters DX (ゴーストハンターズ DX), a second new version, debuted in April 1996 at Fukuoka Joypolis. In this revision, minor differences to the original version's game and theming are believed to have been added.[14] After making one further appearance at Shinjuku Joypolis, both versions were updated to use the earlier Ghost Hunters II.

Treasure Panic

TreasurePanic Tokyo.jpg

A redeveloped version of the attraction, Treasure Panic (トレジャーパニック), was first (and only) seen at Tokyo Joypolis on the center's opening day on July 1996 as one of nine debuting rides.[15] Its location in the facility was adjacent to its "MYSTERIOUS" area, neighbouring other newer horror-themed attractions, including Beast in Darkness and The Crypt.[10]

Though the physical attraction itself remains the much the same in this incarnation, with the exception of the additions of a branching path and different theming, its revised gameplay concept revolves around submerged treasure on a sunken pirate ship; players' guns instead act as triggers for large gloves used to hit and grab ghost pirate opponents.[10]

After its removal from Tokyo Joypolis in late 1999, Treasure Panic is believed to have been modified, relocated to Sega World Hakkeijima Carnival House, and renamed Ghost Pirates.[16] It is unknown when this version ceased operations; Shinjuku Joypolis' installation is also reportedly planned to have been upgraded to Treasure Panic, however this is not thought to have occured.[17]

Production credits

Source:
Uncredited


Magazine articles

Main article: Ghost Hunters/Magazine articles.

Promotional material

Amusement Theme Park JP Booklet.pdf

PDF
Amusement Theme Park JP Booklet.pdf

Patents

Videos

Artwork

Photo gallery

References

  1. 1.0 1.1 Sega Saturn Magazine, "1996-09 (1996-06-14)" (JP; 1996-05-24), page 144
  2. 2.0 2.1 https://www.haailand.in/pages/rides.html (Wayback Machine: 2021-06-04 15:11)
  3. http://www.sega.co.jp/sega_e/atp/atc/ghost.html (Wayback Machine: 1997-02-16 13:12)
  4. 4.0 4.1 4.2 http://www.sega.co.jp/sega/atp/atc/ghost.html (Wayback Machine: 1996-12-24 11:03)
  5. Game Machine, "1992-11-15" (JP; 1992-11-15), page 16
  6. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 96
  7. https://astamuse.com/ja/patent/published/person/5433477?queryYear=1994 (Wayback Machine: 2021-07-01 19:25)
  8. File:Patent US5716281.pdf
  9. Beep! MegaDrive, "May 1994" (JP; 1994-04-08), page 27
  10. 10.0 10.1 10.2 http://www.sega.co.jp/sega/atp/tokyo/mystery.html (Wayback Machine: 1996-12-24 10:58)
  11. http://www2.ttcn.ne.jp/hexplorer/gsh/ydlghs.htm (Wayback Machine: 2016-09-06 10:46)
  12. https://www.themeparkreview.com/parks/p_312_8185_yoyo_land_ghost_hunters (Wayback Machine: 2021-07-01 19:30)
  13. https://www.culturaneogeo.com/neogeoworld (Wayback Machine: 2021-01-20 06:01)
  14. http://www.sega.co.jp/sega/atp/shinjuku/data.html (Wayback Machine: 1997-02-15 20:48)
  15. http://www.sega.co.jp/sega/atp/tokyo/panic.html (Wayback Machine: 1996-12-24 11:02)
  16. https://netanker.hatenablog.jp/entry/20000617 (Wayback Machine: 2021-07-01 18:04)
  17. Sega Magazine, "1997-03 (1997-03)" (JP; 1997-02-13), page 23
  18. http://interviews.rocketbaby.net/interviews_nakamura_1.html (Wayback Machine: 2003-03-11 09:06)
  19. http://www.kk.iij4u.or.jp/~nakataka/history.htm (Wayback Machine: 2008-01-19 00:59)
  20. http://sound.jp/namiki/works/index.html#5 (Wayback Machine: 2005-01-09 04:02)
  21. http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html


Large attractions
Sega Super Circuit (1988) | CCD Cart (1990) | Cyber Dome (1990) | Ghost Hunters (1994) | Astronomicon (1994) | Virtual Shooting (1994) | VR-1 (1994) | Rail Chase: The Ride (1994) | Mad Bazooka (1994) | Aqua Nova (1996) | Halfpipe Canyon (1996) | Time Fall (1996) | Treasure Panic (1996) | The Crypt (1996) | Fortune Museum (1996) | Beast In Darkness (1996) | Weird Photo Studio (1996) | Sega Rally Special Stage (1996) | Super Ranking (1996) | Shocking Maze (1996) | Sega Touring Car Championship Special (1997) | Aquarena (1997) | Lost Cemetery (1997) | Drift Cart (1998) | Fortune Cave (1998) | Viva! Skydiving (2000) | Speed Boarder (2000) | Dark Chapel (2004) | Ikiningyou no Ma (2005) | Spin Bullet (2006) | Fortune Forest (2006) | Tsukutte Hashirou! Dekoboko Motors (2008) | Initial D Arcade Stage 4 Limited (No results?) | Sonic Hopper! (2009) | Lola and Carla the Beauty Contest (No results?) | Dekoboko Crane Company (2011) | Veil Of Dark (2012) | Halfpipe Tokyo (2012) | Ace Attorney in Joypolis (No results?) | Sonic Ghost Shooting (2013) | Psycho-Pass The Shooting (201x) | Zero Latency VR (No results?) | VR Ikiningyou no Ma (2016) | Gekion Live Coaster (2016) | Psycho-Pass The Shooting 2 (2016)