Difference between revisions of "Sega Vintage Collection: Golden Axe"

From Sega Retro

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{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=SVC_Golden_Axe_NA_360_-_Title.png
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| bobscreen2=Notavailable.svg
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| tab1=Western
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| tab2=JP
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[M2]]
 
| developer=[[M2]]
| system=[[Xbox Live Arcade]]
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| system=[[Xbox 360]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| releases={{releases360
 
| releases={{releases360
 
| pts=yes
 
| pts=yes
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}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Golden Axe Collection''''' (ゴールデンアックスコレクション) in Japan, is a compilation for [[Xbox Live Arcade]] released as part of the [[Sega Vintage Collection]] series.
+
'''''{{PAGENAME}}''''', known in Japan as '''''Golden Axe Collection''''' (ゴールデンアックスコレクション), is a compilation of ''[[:Category:Golden Axe (franchise)|Golden Axe]]'' games for [[Xbox Live Arcade]]. It was released as part of the [[Sega Vintage Collection]] and [[Sega Ages Online]] series.
  
 
Unlike most of the other entries in the series, the games were not released separately on the [[PlayStation 3]] [[PlayStation Network]] service.
 
Unlike most of the other entries in the series, the games were not released separately on the [[PlayStation 3]] [[PlayStation Network]] service.
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==Gameplay==
 
==Gameplay==
 +
[[File:SVC_Golden_Axe_NA_360_-_Golden_Axe_2.png|thumb|right|200px|The game select menu, with ''Golden Axe II'' highlighted.]]
 +
All of the games in the collection have a variety of additional features, such as the ability to save and load savestates, settings to change the display and use decorative wallpapers to fill the screen borders, and being able to save replays of the player's sessions to be played back later. The collection also include multiple regional versions of each game, and the player can freely choose which version they would like to play in the settings.
 +
 +
Also included is a Jukebox, which allows the player to listen to the music in each of the games. Songs are sorted by game and can be played continuously or shuffled. The player can also add songs to a custom playlist, and up to 100 songs can be added to the playlist at a time.
 +
 +
All games support multiplayer, both local and online via Xbox Live. To start a local multiplayer session, a game must be started in Local Play and the {{Start}} button has to be pressed on the second controller at any time.
 +
 +
===Trials===
 +
Each of the ''Sega Vintage Collection/Sega Ages Online'' collections include "Trials", which challenge the player to complete specific objectives with special rules and aim for the best time or score they can. Completed runs can be uploaded to online leaderboards, and replays of the best runs can be downloaded and played back. The player cannot pause the game during a trial, and must stop the trial in order to access the Pause Menu.
 +
====''Golden Axe''====
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Easy Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA1 Trial 1.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Easy difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Normal Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA1 Trial 2.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Hard Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA1 Trial 3.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Sudden Death Challenge
 +
| screenshot=SVCGoldenAxe 360 GA1 Trial 4.png
 +
| info1name=Target STRENGTH
 +
| info1=50
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A special mode where you have no life gauge.<br>Aim for a high end-game STRENGTH rating.<br>How long can you last?''"
 +
 +
 +
The objective of this trial is to play through the whole game and get a high Strength rating at the end. In this trial, the player does not have a life gauge, and both the player and enemies will die in one hit. The player can use any of the three characters for this trial.
 +
}}
 +
}}
 +
====''Golden Axe II''====
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Easy Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA2 Trial 1.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Easy difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Normal Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA2 Trial 2.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Hard Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA2 Trial 3.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game STRENGTH rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=The Duel Challenge
 +
| screenshot=SVCGoldenAxe 360 GA2 Trial 4.png
 +
| info1name=Target STRENGTH
 +
| info1=70
 +
| info2name=Time limit
 +
| info2=60 minutes
 +
| desc="''Challenge the Coliseum in Duel Mode.<br>How fast can you clear it?.<br>Failure will not be tolerated!''"
 +
 +
 +
The objective of this trial is to complete the Duel mode as quickly as possible. The player can use any of the three characters in this trial, and will fail the trial if they die.
 +
}}
 +
}}
 +
====''Golden Axe III''====
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Normal Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA3 Trial 1.png
 +
| info1name=Target SCORE
 +
| info1=300
 +
| info2name=Time limit
 +
| info2=120 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game SCORE rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high score at the end. The player can use any of the four characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Hard Game Challenge
 +
| screenshot=SVCGoldenAxe 360 GA3 Trial 2.png
 +
| info1name=Target SCORE
 +
| info1=300
 +
| info2name=Time limit
 +
| info2=120 minutes
 +
| desc="''A pure score-based trial.<br>Aim for a high end-game SCORE rating.<br>Use as many Continues as needed!''"
 +
 +
 +
The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high score at the end. The player can use any of the four characters and has infinite continues for this trial.
 +
}}
 +
{{InfoRow
 +
| title=Monster Wagon Challenge
 +
| screenshot=SVCGoldenAxe 360 GA3 Trial 3.png
 +
| info1name=Target time
 +
| info1=1 minute
 +
| info2name=Time limit
 +
| info2=10 minutes
 +
| desc="''Fight while on the Monster Wagon!<br>Try to clear the stage as fast as possible.<br>''Every life lost adds to your time.''"
 +
 +
 +
The objective of this trial is to defeat all of the enemies on the wagon in the first stage as quickly as possible. The player can use any of the four characters and has infinite lives, however dying will incur a penalty of 5 seconds to the timer.
 +
}}
 +
}}
 +
 
===Achievements===
 
===Achievements===
 
{{mainArticle|{{PAGENAME}}/Achievements}}
 
{{mainArticle|{{PAGENAME}}/Achievements}}
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|jp_trans=Golden Axe Collection
 
|jp_trans=Golden Axe Collection
 
}}
 
}}
 +
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''ORIGINAL GAME DEVELOPED BY:''' [[SEGA]]
 +
*'''DLC VERSION DEVELOPED BY:''' [[M2]]
 +
*'''Directors:''' [[Naoki Horii]], [[Tsuyoshi Matsuoka]]
 +
*'''Planners:''' Takehiro Kawachi, Takaaki Hashimoto, Taiyo Mamada, Kazuhiro Sawa
 +
*'''Programmers:''' [[Tetsuya Abe]], Makoto Harashino, Kengo Takagi, Minoru Kubota, Masaki Goto, Akira Saito, Hiroshi Yoneyama, Jun Okada, Jumpei Isshiki, Shinoda Nobuhisa, Tomohiro Takahashi
 +
*'''Library & Tools:''' Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
 +
*'''Graphic Designers:''' Makoto Shiina, Harukaze Namikai, Naoki Takahashi
 +
*'''3D Modeling:''' Norihisa Okada
 +
*'''Sound Designer:''' [[Jane-Evelyn Nisperos|Jane-Evelyn Nisperos (CHIBI-TECH)]]
 +
{{creditsheader|[[Sega of America|SEGA OF AMERICA]]}}
 +
*'''CEO:''' [[Mike Hayes]]
 +
*'''President/COO:''' [[Masanao Maeda]]
 +
*'''Associate Producer:''' [[Samuel G. Mullen]]
 +
*'''Development Director, International:''' [[Patrick Riley]]
 +
*'''Executive VP of Marketing and Sales:''' [[Alan Pritchard]]
 +
*'''VP of Digital Business:''' [[Haruki Satomi]]
 +
*'''Senior Publishing Manager:''' [[Katrin Darolle]]
 +
*'''Digital Brand Manager:''' [[Ken Balough]]
 +
*'''Digital Coordinator:''' [[Mia Putrino]]
 +
*'''Public Relations Manager:''' [[Thu Nguyen]]
 +
*'''First Party Manager:''' [[Sarah Elliot]]
 +
*'''Assistant First Party Manager:''' [[Queenie Magsakay]]
 +
*'''Director of Creative Services:''' [[Jen Groeling]]
 +
*'''Media and Events Manager:''' [[Teri Higgins]]
 +
*'''Production Manager:''' [[Mary Disbrow]]
 +
*'''Graphic Designer:''' [[Marco Garcia]]
 +
*'''Video Production Manager:''' [[Carl Smolka]]
 +
*'''Assistant Video Editor:''' [[Greg Ammen]]
 +
*'''Senior Web Producer:''' [[Shawn Storc]]
 +
*'''Associate Web Producer:''' [[Jacqueline Lee]]
 +
*'''Senior Flash Designer:''' [[Mike Dobbins]]
 +
*'''Senior Web Designer:''' [[Annie Shaw]]
 +
*'''Community Managers:''' [[Kellie Parker]], [[Julian Mehlfeld]]
 +
*'''Assistant Community Manager:''' [[Kate Bryant]]
 +
*'''Customer Support Manager:''' [[Robert Miles]]
 +
*'''Senior Director of Sales:''' [[Keith Gerhardt]]
 +
*'''Senior Director, Sales Operations:''' [[Laurie Mendez]]
 +
*'''Director, Channel Marketing:''' [[Scott Lambrecht]]
 +
*'''Senior Director of Channel Programs:''' [[Anna Nguyen]]
 +
*'''Senior Operations Director:''' [[Tom Dudley]]
 +
*'''Senior Purchasing Coordinator:''' [[Lu Luna]]
 +
*'''Inventory and Materials Coordinator:''' [[Andy Navarro]]
 +
*'''Director of Legal:''' [[Liana Larson]]
 +
*'''Legal Associate:''' [[Jerusha Herman]]
 +
*'''Development Operations Director:''' [[John Merlino]]
 +
*'''QA Manager:''' [[Mark Cartwright]]
 +
*'''QA Supervisors:''' [[Shawn Dobbins]], [[Demetrius Griffin]]
 +
*'''QA Lead:''' [[Chris Rose]]
 +
*'''QA Assistant Lead:''' [[Johnny Moran]]
 +
*'''QA Testers:''' [[Efren Flores]], [[Ryan McCormack]], [[Drew Hutcheson]], [[Adam Todd]]
 +
*'''Standards Supervisor:''' [[Stephen Akana]]
 +
*'''Standards Leads:''' [[Dan Buchman]], [[John Belcher]]
 +
*'''Standards Assistant Leads:''' [[Jake Alejo]], [[Maxfield Atturio]], [[Tim Erbil]], [[Jonathan Lalas]]
 +
*'''Standards Testers:''' [[Bernard De La Torre]], [[Robert Hamiter]], [[Richie Hideshima]], [[Charles Lam]], [[Tony Stamer]], [[Wesley Woo]]
 +
*'''Text Proofreading:''' [[Teressa Guest]], [[Camden Tayler]]
 +
*'''Mastering Lab Supervisor:''' [[Rey Casto Buzon]]
 +
*'''Mastering Lab Technician:''' [[Christopher Rilles]]
 +
*'''Hardware Technician:''' [[Matt Ellison]]
 +
{{creditsheader|[[Sega of Europe|SEGA Europe Ltd.]]}}
 +
*'''CEO:''' [[Mike Hayes]]
 +
*'''SVP of Production:''' [[Gary Dunn]]
 +
*'''SVP of Marketing:''' [[Gary Knight]]
 +
*'''Technical Director:''' [[Chris Southall]]
 +
*'''Head of Studio Localisation and ESD:''' [[Charlie O'Connor]]
 +
*'''Producer:''' [[Corinne Callois]]
 +
*'''Publishing Manager:''' [[Lee Harris]]
 +
*'''SVP of Business Planning and Operations:''' [[Yusuke Suai]]
 +
*'''Head of Business Analysis:''' [[Martin Benneyworth]]
 +
*'''Purchasing Manager:''' [[Caroline van Venrooji]]
 +
*'''Production Manager:''' [[Natalie Forsyth]]
 +
*'''Head of Marketing:''' [[Matt Eyre]]
 +
*'''Marketing Assistant:''' [[Nicolas Stemelen]]
 +
*'''Digital PR Executive:''' [[Amy White]]
 +
*'''Community Manager:''' [[Kevin Eva]]
 +
*'''Head of Legal & Business Affairs:''' [[Nicky Ormrod]]
 +
*'''Legal Counsel:''' [[Polly Bennett]]
 +
*'''Legal Executive:''' [[Marine Cabour]]
 +
*'''Licensing Manager:''' [[Nivine Emeran]]
 +
*'''Director of Development Services, West:''' [[Jim Woods]]
 +
*'''Head of Developmentt Services:''' [[Mark Le Breton]]
 +
*'''Production Manager:''' [[Ben Howell]]
 +
*'''Resource Manager:''' [[Ben Jackson]]
 +
*'''Localisation Manager:''' [[Marta Lois Gonzalez]]
 +
*'''Localisation Project Manager:''' [[Antonella Marras]]
 +
*'''Translators:''' [[Carole Kunzelmann]], [[Chiara Canu]], [[Daniela Kaynert]], [[Gabriel Casas]], [[Giulia Checchi]], [[Giuseppe Rosa]], [[Jesus Alvarez]], [[Luis J. Paredes]], [[Nicole Thomer]], [[Ronan Salon]], [[Sebastián Pérez Salgurero]], [[Tatjana Nath]]
 +
*'''Mastering, Equipment and Submissions Manager:''' [[Dave Pither]]
 +
*'''Senior Mastering Technician:''' [[Phil Adams]]
 +
*'''Assistant Mastering Technicians:''' [[Mike Veness]], [[Cara Gifford Pitcher]], [[Paul Hann]]
 +
*'''Project Lead:''' [[Adrian Daly]]
 +
*'''Functionality Supervisor:''' [[Julie Metior]]
 +
*'''Project Monitor:''' [[David Fielding]]
 +
*'''Senior Tester:''' [[James Hovell]]
 +
*'''Compliance Supervisor:''' [[Darran Wall]]
 +
*'''Compliance Coordinator:''' [[Chris Barnett]]
 +
*'''Compliance Senior Technician:''' [[Chris Brownsell]]
 +
*'''Compiance Technicians:''' [[Alexander Abbott]], [[Louis Li]]
 +
*'''Language QA Supervisor:''' [[Alessandro Irranca]]
 +
*'''Language Team Lead:''' [[Stéphane Ramael]]
 +
*'''Language Testers:''' [[Sebastian Kernst]], [[Riccardo Gargiulo]], [[Lars Lennertz]], [[Diego Martinez]]
 +
*'''Adminstration and Finance Coordinator:''' [[Chris Bien]]
 +
*'''QA Administrator:''' [[Chris Geiles]]
 +
*'''Shift Monitor:''' [[Chris Bailey]], [[Tony Langan]]
 +
{{creditsheader|SEGA UK}}
 +
*'''UK Managing Director:''' [[John Clark]]
 +
*'''UK Marketing Director:''' [[Amanda Farr]]
 +
*'''UK Senior Product Manager:''' [[Ben Walker]]
 +
*'''UK PR Managers:''' [[Stefan McGarry]]
 +
*'''UK Channel Marketing Manager:''' [[Clare Hawkins]]
 +
{{creditsheader|SEGA International}}
 +
*'''International Sales Director:''' [[Alison Gould]]
 +
*'''Head of International Sales:''' [[Simon Inch]]
 +
*'''International Account Executive:''' [[Ben Prouty]]
 +
{{creditsheader|SEGA Germany}}
 +
*'''Managing Director:''' [[James Rebours]]
 +
*'''Marketing Manager:''' [[Henning Otto]]
 +
*'''Product Managers:''' [[Chinh Vu]], [[Oliver Beck]]
 +
*'''PR Executive:''' [[Susanne Ortega]], [[Fabian Doehla]]
 +
{{creditsheader|SEGA Spain}}
 +
*'''Managing Director:''' [[Javier Fuentes]]
 +
*'''Product Managers:''' [[Germán Fritsch]], [[Jesús Sotillo]]
 +
*'''PR Manager:''' [[Diana Radetski]]
 +
{{creditsheader|SEGA Benelux}}
 +
*'''Managing Director:''' [[Bernd Thien]]
 +
*'''Head of Marketing:''' [[Johan de Windt]]
 +
*'''PR Manager:''' [[Roel Peeters]]
 +
{{creditsheader|SEGA France}}
 +
*'''Directeur Général Europe du Sud:''' [[James Rebours]]
 +
*'''Responsable Marketing:''' [[Thomas Grellier]]
 +
*'''Chefs de Produits:''' [[Alexander Chapt]], [[Nicolas Dicker]]
 +
*'''Responsable RP:''' [[Franck Sébastien]]
 +
*'''Attachée de Presse:''' [[Alexandra Fiore]]
 +
{{creditsheader|SEGA Australia}}
 +
*'''Managing Director:''' [[Darren Macbeth]]
 +
*'''Marketing Manager:''' [[Neroli Baird]]
 +
*'''Junior Product Manager:''' [[Kiet Chu]]
 +
*'''PR Executive:''' [[Rebecca Charalambous]]
 +
{{creditsheader|[[Sega of Japan|SEGA OF JAPAN]]}}
 +
*'''Producers:''' [[Yosuke Okunari]]
 +
*'''SOJ Overseas Consumer Business Dept:''' [[Tatsuya Shikata]], [[Shinobu Shindo]], [[Satomi Okuma]]
 +
*'''SOJ Licensing Dept:''' [[Rentaro Nagahara]], [[Hitoshi Kawasaki]]
 +
*'''SOJ Asia:''' [[Hiroshi Seno]], [[Saori Fukuda]]
 +
*'''SOJ Quality Assurance:''' [[Junichi Shimizu]], [[Akira Nishikawa]], [[Osamu Sato]], [[Yuki Takahashi]], [[Kazutoshi Shinooka]], [[Ken Sato]], [[Azusa Ikeda]], [[Seiji Hasegawa]], [[Yoshihiro Narumi]], [[Ryouichi Katou]], [[Kouzou Takasugi]]
 +
*'''Software Manual Production:'' [[Yoshihiro Sakuta]], [[Yoichi Takahashi]], [[Hiroki Osawa]], [[Masato Shimamura]], [[Kazuaki Jikuhara]], [[Masaru Kobayashi]], [[Mikiko Ohbe]], [[Toshiki Yamaguchi]], [[Takashi Nishimura]], [[Colin Restall]]
 +
*'''Special Thanks:''' [[Kenji Tsujisaka]]([[Wave Master]]), [[Hiroyuki Kikuchi]]([[SLS]]), [[Nobuyuki Asakawa]], [[Kazuo Fukasawa]], [[Joe Okabe]], [[Go Yamanaka]]
 +
*'''Chief Producers:''' [[Toshihiro Nagoshi]], [[Akira Nishino]]
 +
*'''Executive Sueprvisors:''' [[Yukio Sugino]], [[Takayuki Kawagoe]]
 +
*'''Executive Producer:''' [[Naoya Tsurumi]]
 +
:'''©[[SEGA]]'''
 +
:'''Presented by:''' [[SEGA]]
 +
| source=In-game credits
 +
| console=360
 +
}}
 +
}}
 +
 +
==Digital manuals==
 +
<gallery>
 +
SVCGoldenAxe 360 EN digital manual.pdf|Xbox 360 US/UK in-game manual
 +
</gallery>
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Screenshots==
 +
<gallery>
 +
SVC_Golden_Axe_NA_360_-_Golden_Axe.png|''Golden Axe''
 +
SVC_Golden_Axe_NA_360_-_Golden_Axe_2.png|''Golden Axe II''
 +
SVC_Golden_Axe_NA_360_-_Golden_Axe_3.png|''Golden Axe III''
 +
</gallery>
  
 
==External links==
 
==External links==
Line 65: Line 403:
 
<references/>
 
<references/>
  
 +
{{SVCGoldenAxeOmni}}
 
{{SegaAges}}
 
{{SegaAges}}
 
{{GoldenAxe}}
 
{{GoldenAxe}}

Latest revision as of 21:40, 18 August 2024

n/a

  • Western
  • JP

SVC Golden Axe NA 360 - Title.png

Notavailable.svg

Sega Vintage Collection: Golden Axe
System(s): Xbox 360
Publisher: Sega
Developer:
Game total: 3
Genre: Compilation

















Number of players: 1-2
Release Date RRP Code
Xbox 360
JP
800MSP800[6]
CERO: B
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: B
Xbox 360
US
800MSP800[1]
ESRB: Teen
Xbox 360
US
(Trial Game)
FREEfree
ESRB: Teen
Xbox 360
EU
800MSP800[3]
PEGI: 12+
Xbox 360
EU
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
DE
800MSP800[4]
USK: 6
Xbox 360
DE
(Trial Game)
FREEfree
USK: 6
Xbox 360
UK
800MSP800[2]
PEGI: 12+
Xbox 360
UK
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
AU
OFLC: Parental Guidance (PG)
Xbox 360
AU
(Trial Game)
FREEfree
OFLC: Parental Guidance (PG)

Sega Vintage Collection: Golden Axe, known in Japan as Golden Axe Collection (ゴールデンアックスコレクション), is a compilation of Golden Axe games for Xbox Live Arcade. It was released as part of the Sega Vintage Collection and Sega Ages Online series.

Unlike most of the other entries in the series, the games were not released separately on the PlayStation 3 PlayStation Network service.

Games included

Gameplay

The game select menu, with Golden Axe II highlighted.

All of the games in the collection have a variety of additional features, such as the ability to save and load savestates, settings to change the display and use decorative wallpapers to fill the screen borders, and being able to save replays of the player's sessions to be played back later. The collection also include multiple regional versions of each game, and the player can freely choose which version they would like to play in the settings.

Also included is a Jukebox, which allows the player to listen to the music in each of the games. Songs are sorted by game and can be played continuously or shuffled. The player can also add songs to a custom playlist, and up to 100 songs can be added to the playlist at a time.

All games support multiplayer, both local and online via Xbox Live. To start a local multiplayer session, a game must be started in Local Play and the  START  button has to be pressed on the second controller at any time.

Trials

Each of the Sega Vintage Collection/Sega Ages Online collections include "Trials", which challenge the player to complete specific objectives with special rules and aim for the best time or score they can. Completed runs can be uploaded to online leaderboards, and replays of the best runs can be downloaded and played back. The player cannot pause the game during a trial, and must stop the trial in order to access the Pause Menu.

Golden Axe

SVCGoldenAxe 360 GA1 Trial 1.png

Easy Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Easy difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA1 Trial 2.png

Normal Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA1 Trial 3.png

Hard Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA1 Trial 4.png

Sudden Death Challenge
Target STRENGTH:
50
Time limit:
60 minutes
"A special mode where you have no life gauge.
Aim for a high end-game STRENGTH rating.
How long can you last?
"


The objective of this trial is to play through the whole game and get a high Strength rating at the end. In this trial, the player does not have a life gauge, and both the player and enemies will die in one hit. The player can use any of the three characters for this trial.

Golden Axe II

SVCGoldenAxe 360 GA2 Trial 1.png

Easy Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Easy difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA2 Trial 2.png

Normal Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA2 Trial 3.png

Hard Game Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"A pure score-based trial.
Aim for a high end-game STRENGTH rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high Strength rating at the end. The player can use any of the three characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA2 Trial 4.png

The Duel Challenge
Target STRENGTH:
70
Time limit:
60 minutes
"Challenge the Coliseum in Duel Mode.
How fast can you clear it?.
Failure will not be tolerated!
"


The objective of this trial is to complete the Duel mode as quickly as possible. The player can use any of the three characters in this trial, and will fail the trial if they die.

Golden Axe III

SVCGoldenAxe 360 GA3 Trial 1.png

Normal Game Challenge
Target SCORE:
300
Time limit:
120 minutes
"A pure score-based trial.
Aim for a high end-game SCORE rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Normal difficulty setting and get a high score at the end. The player can use any of the four characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA3 Trial 2.png

Hard Game Challenge
Target SCORE:
300
Time limit:
120 minutes
"A pure score-based trial.
Aim for a high end-game SCORE rating.
Use as many Continues as needed!
"


The objective of this trial is to play through the whole game on the Hard difficulty setting and get a high score at the end. The player can use any of the four characters and has infinite continues for this trial.

SVCGoldenAxe 360 GA3 Trial 3.png

Monster Wagon Challenge
Target time:
1 minute
Time limit:
10 minutes
"Fight while on the Monster Wagon!
Try to clear the stage as fast as possible.
Every life lost adds to your time."


The objective of this trial is to defeat all of the enemies on the wagon in the first stage as quickly as possible. The player can use any of the four characters and has infinite lives, however dying will incur a penalty of 5 seconds to the timer.

Achievements

Main article: Sega Vintage Collection: Golden Axe/Achievements.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Sega Vintage Collection: Golden Axe Sega Vintage Collection: Golden Axe
English (US) Sega Vintage Collection: Golden Axe Sega Vintage Collection: Golden Axe
Japanese ゴールデンアックスコレクション Golden Axe Collection

Production credits

  • ORIGINAL GAME DEVELOPED BY: SEGA
  • DLC VERSION DEVELOPED BY: M2
  • Directors: Naoki Horii, Tsuyoshi Matsuoka
  • Planners: Takehiro Kawachi, Takaaki Hashimoto, Taiyo Mamada, Kazuhiro Sawa
  • Programmers: Tetsuya Abe, Makoto Harashino, Kengo Takagi, Minoru Kubota, Masaki Goto, Akira Saito, Hiroshi Yoneyama, Jun Okada, Jumpei Isshiki, Shinoda Nobuhisa, Tomohiro Takahashi
  • Library & Tools: Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
  • Graphic Designers: Makoto Shiina, Harukaze Namikai, Naoki Takahashi
  • 3D Modeling: Norihisa Okada
  • Sound Designer: Jane-Evelyn Nisperos (CHIBI-TECH)
SEGA UK
SEGA International
SEGA Germany
SEGA Spain
SEGA Benelux
SEGA France
SEGA Australia
©SEGA
Presented by: SEGA
Source:
In-game credits

Digital manuals

Magazine articles

Main article: Sega Vintage Collection: Golden Axe/Magazine articles.

Screenshots

External links

References


Sega Vintage Collection: Golden Axe

SVC Golden Axe NA 360 - Title.png

Main page | Comparisons | Achievements


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Games in the Sega Ages Series
Sega Saturn
Shukudai ga Tant-R (1996) | Space Harrier (1996) | OutRun (1996) | After Burner II (1996) | Rouka ni Ichidant-R (1996) | Fantasy Zone (1997) | Memorial Selection Vol. 1 (1997) | Columns Arcade Collection (1997) | Memorial Selection Vol. 2 (1997) | Power Drift (1998) | Phantasy Star Collection (1998) | Galaxy Force II (1998) | I Love Mickey Mouse/I Love Donald Duck (1998)
Sega Ages: Volume 1 (1997)
Sony PlayStation 2
Vol. 1 (2003) | Vol. 2 (2003) | Vol. 3 (2003) | Vol. 4 (2003) | Vol. 5 (2003) | Vol. 6 (2003) | Vol. 7 (2003) | Vol. 8 (2004) | Vol. 9 (2004) | Vol. 10 (2004) | Vol. 11 (2004) | Vol. 12 (2004) | Vol. 13 (2004) | Vol. 14 (2004) | Vol. 15 (2004) | Vol. 16 (2004) | Sega Classics Collection (2005) | Vol. 17 (2005) | Vol. 18 (2005) | Vol. 19 (2005) | Vol. 20 (2005) | Vol. 21 (2005) | Vol. 22 (2005) | Vol. 23 (2005) | Vol. 24 (2006) | Vol. 25 (2006) | Vol. 26 (2006) | Vol. 27 (2006) | Vol. 28 (2006) | Vol. 29 (2007) | Vol. 30 (2007) | Vol. 31 (2007) | Vol. 32 (2008) | Vol. 33 (2008)
Xbox 360
Sony PlayStation 3
Monster World Collection (2012) | Sega Classics Collection (2012) | Golden Axe Collection (2012) | Bare Knuckle Collection (2012) | ToeJam & Earl Collection (2012)
Nintendo Switch
Sonic the Hedgehog (2018) | Thunder Force IV (2018) | Phantasy Star (2018) | OutRun (2018) | Gain Ground (2018) | Alex Kidd in Miracle World (2019) | Puyo Puyo (2019) | Virtua Racing (2019) | Wonder Boy in Monster Land (2019) | Space Harrier (2019) | Columns II: The Voyage Through Time (2019) | Puzzle & Action: Ichidant-R (2019) | Shinobi (2019) | Fantasy Zone (2019) | Puyo Puyo Tsuu (2020) | Sonic the Hedgehog 2 (2020) | G-LOC: Air Battle (2020) | Thunder Force AC (2020) | Herzog Zwei (2020)
Sega Ages related media
Music
Sega Ages Sound Track The Best Plus (2004) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005) | Sega Classics Collection (2006) | New Century (2006) | Bare Knuckle Original Soundtrack (2012) | Sega Ages OutRun: Music Collection (2019) | Sega Archives - M2 Music Memorial - (2023)



Gilius Thunder Head punching sprite Golden Axe series of games
Arcade
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010)
Sega Mega Drive
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993)
Sega Master System
Golden Axe (1989) | Golden Axe Warrior (1991)
Windows PC
Golden Axe (1990)
LCD handheld game
Electronic Golden Axe (1990)
Sega Game Gear
Ax Battler: A Legend of Golden Axe (1991)
Sega Saturn
Golden Axe: The Duel (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 5: Golden Axe (2003)
Xbox 360
Sony PlayStation 3
Golden Axe: Beast Rider (2008)
iOS
Google Android OS
Golden Axe (2009) | Golden Axe (2017)
Xbox Live Arcade
Sega Vintage Collection: Golden Axe (2012)
Steam
Golden Axed: A Cancelled Prototype (2020)
Golden Axe related media
Music
Golden Axe I & II (2016)
Book
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008)