Difference between revisions of "Virtua Fighter 3tb"
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| players=1-2 | | players=1-2 | ||
| genre=Fighting | | genre=Fighting | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | mod3_date_jp=1997-09-26{{ref|1=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24346}} |
− | | | + | | mod3_rrp_jp=60,000{{fileref|Edge UK 067.pdf|page=130}} |
− | | | + | | mod3_code_jp=837-11858 |
− | | | + | | mod3_date_uk=1997 |
− | | | + | | mod3_rrp_uk=300{{fileref|Edge UK 067.pdf|page=130}} |
− | | | + | | mod3_code_uk=837-11858 |
− | | | + | | mod3_date_us=1997 |
− | | | + | | mod3_code_us=837-11858 |
}} | }} | ||
{{releasesDC | {{releasesDC | ||
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| dc_date_53=1999-10-14{{fileref|DreamcastMagazine UK 03.pdf|page=7}} | | dc_date_53=1999-10-14{{fileref|DreamcastMagazine UK 03.pdf|page=7}} | ||
| dc_code_53=MK-51001-53 | | dc_code_53=MK-51001-53 | ||
− | | dc_rrp_uk=39.99 {{fileref|CVG UK 215.pdf|page=63}} | + | | dc_rrp_uk=39.99{{fileref|CVG UK 215.pdf|page=63}} |
| dc_date_56=1999 | | dc_date_56=1999 | ||
| dc_code_56=MK-51001-56 | | dc_code_56=MK-51001-56 | ||
| dc_date_us=1999-10-18 | | dc_date_us=1999-10-18 | ||
| dc_code_us=51001 | | dc_code_us=51001 | ||
+ | | dc_rrp_us=49.95{{intref|Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast}} | ||
| dc_date_jp=1998-11-27 | | dc_date_jp=1998-11-27 | ||
| dc_code_jp=HDR-0002 | | dc_code_jp=HDR-0002 | ||
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| dc_rrp_jp_1=5,800 | | dc_rrp_jp_1=5,800 | ||
| dc_type_jp_1=Single | | dc_type_jp_1=Single | ||
+ | | dc_rrp_es=8.990{{fileref|ROD ES 01.pdf|page=42}} | ||
+ | | dc_date_au=1999 | ||
+ | | dc_rrp_au=89.95{{fileref|Hyper AU 071.pdf|page=32}} | ||
}} | }} | ||
| sega=all | | sega=all | ||
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| usk=0 | | usk=0 | ||
| sell=tp | | sell=tp | ||
+ | | oflc=m15 | ||
}} | }} | ||
'''''{{PAGENAME}}''''' (バーチャファイター3tb) is an update to ''[[Virtua Fighter 3]]''. It was developed by [[Sega AM2]] for [[Sega Model 3 Step 1.0]] arcade hardware in 1997. The '''tb''' stands for '''T'''eam '''B'''attle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team. | '''''{{PAGENAME}}''''' (バーチャファイター3tb) is an update to ''[[Virtua Fighter 3]]''. It was developed by [[Sega AM2]] for [[Sega Model 3 Step 1.0]] arcade hardware in 1997. The '''tb''' stands for '''T'''eam '''B'''attle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team. | ||
− | ''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. | + | ==History== |
+ | ===Versions=== | ||
+ | ''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become ''[[Shenmue]]''. Later prints of the game lacked this extra. | ||
− | + | ''Virtua Fighter 3'' garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles | |
+ | |||
+ | This is most evident in the Western launch, when ''Virtua Fighter 3tb'' debuted on the same day as the critically acclaimed ''[[SoulCalibur]]''. Whereas ''SoulCalibur'' is considered to have improved during its transition from arcade to Dreamcast, ''Virtua Fighter 3tb'' makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by [[Genki]] and not in-house by Sega AM2, in contrast to the Saturn releases of ''[[Virtua Fighter]]'' (''[[Virtua Fighter Remix|Remix]]'') and ''[[Virtua Fighter 2]]''. | ||
+ | |||
+ | In Japan, the situation was much worse, as the Dreamcast version shipped without any form of two-player versus mode in order to hit the Dreamcast console's launch date. As such, of all the early Dreamcast titles, ''Virtua Fighter 3tb'' saw perhaps the most drastic update when brought to the West, with both versus and tournament modes being added over the course of the year as well as a slew of bug fixes (other notable upgraded games include ''[[Sonic Adventure]]'', ''[[Sega Rally 2]]'' and ''[[Blue Stinger]]''). | ||
+ | |||
+ | While operating at a higher resolution, texture quailty is often worse for ''Virtua Fighter 3tb'' on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons. | ||
+ | |||
+ | In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS. | ||
+ | |||
+ | Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of ''Virtua Fighter 2'' (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match. | ||
+ | |||
+ | A normal player model is loaded if the alphabet character attempts to fight Dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves). | ||
==Production credits== | ==Production credits== | ||
===Arcade version=== | ===Arcade version=== | ||
{{multicol| | {{multicol| | ||
− | '''Producer:''' [[Yu Suzuki]] | + | {{creditstable| |
− | '''Program Director:''' [[Tetsuya Kaku]] | + | {{creditsheader|}} |
− | '''Design Director:''' [[Kazuhiro Izaki]] | + | *'''Producer:''' [[Yu Suzuki]] |
− | '''Game Director:''' [[Daichi Katagiri]] | + | *'''Program Director:''' [[Tetsuya Kaku]] |
− | + | *'''Design Director:''' [[Kazuhiro Izaki]] | |
− | '''Game System, Undulation:''' [[Tetsuya Kaku]] | + | *'''Game Director:''' [[Daichi Katagiri]] |
− | '''Game System:''' [[Daichi Katagiri]] | + | {{creditsheader|'''Programmers'''}} |
− | '''Game System, CPU Battle:''' [[Kota Matsumoto]] | + | *'''Game System, Undulation:''' [[Tetsuya Kaku]] |
− | '''Cloth, Motion System:''' [[Yuichiro Mine]] | + | *'''Game System:''' [[Daichi Katagiri]] |
− | '''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]] | + | *'''Game System, CPU Battle:''' [[Kota Matsumoto]] |
− | '''Camera:''' [[Takashi Ono]] | + | *'''Cloth, Motion System:''' [[Yuichiro Mine]] |
− | '''Stage Collision:''' [[Norio Haga]] | + | *'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]] |
− | '''Stage & Character Effects:''' [[Shigeru Yoshida]] | + | *'''Camera:''' [[Takashi Ono]] |
− | '''Stage Effects:''' Tsuyoshi Nishida | + | *'''Stage Collision:''' [[Norio Haga]] |
− | '''Replay, Ending:''' [[Syuji Takahashi]] | + | *'''Stage & Character Effects:''' [[Shigeru Yoshida]] |
− | '''Advertise, Ending:''' [[Hiroshi Masui]] | + | *'''Stage Effects:''' Tsuyoshi Nishida |
− | '''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]] | + | *'''Replay, Ending:''' [[Syuji Takahashi]] |
− | '''Main Motion Set:''' [[Masataka Daigo]] | + | *'''Advertise, Ending:''' [[Hiroshi Masui]] |
− | '''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]] | + | *'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]] |
− | + | *'''Main Motion Set:''' [[Masataka Daigo]] | |
− | + | *'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]] | |
− | '''Main Motion Design, Direction:''' [[Kazuhiro Izaki]] | + | {{creditsheader|'''Designers'''}} |
− | '''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]] | + | *'''Motion Designers''' |
− | '''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]] | + | **'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]] |
− | '''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]] | + | **'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]] |
− | + | **'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]] | |
− | '''Character Modeling Direction:''' [[Toshihiro Nagoshi]] | + | **'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]] |
− | '''Main Character Design, Modeling:''' [[Mika Kojima]] | + | *'''Character Designers''' |
− | '''Character Design, Modeling:''' [[Ringo Manabe]] | + | **'''Character Modeling Direction:''' [[Toshihiro Nagoshi]] |
− | + | **'''Main Character Design, Modeling:''' [[Mika Kojima]] | |
− | '''Stage Design Direction:''' [[Naotake Nishimura]] | + | **'''Character Design, Modeling:''' [[Ringo Manabe]] |
− | '''Main Stage Design, Modeling:''' [[Hideaki Kato]] | + | *'''Stage Designers''' |
− | '''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]] | + | **'''Stage Design Direction:''' [[Naotake Nishimura]] |
− | + | **'''Main Stage Design, Modeling:''' [[Hideaki Kato]] | |
− | '''Planning Support:''' [[Manabu Tsukamoto]] | + | **'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]] |
− | + | *'''Planner''' | |
− | '''Program:''' [[Hiroshi Kawaguchi]] | + | **'''Planning Support:''' [[Manabu Tsukamoto]] |
− | '''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]] | + | *'''Sound Designers''' |
− | '''Supervisor:''' [[Toshihiro Nagoshi]] | + | **'''Program:''' [[Hiroshi Kawaguchi]] |
− | + | **'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]] | |
− | '''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]] | + | **'''Supervisor:''' [[Toshihiro Nagoshi]] |
− | '''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]] | + | *'''Assistant Programmers''' |
− | '''Polygon Converter:''' [[Kazuhiko Takata]] | + | **'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]] |
− | '''Sound, I/O Utility:''' [[Koki Koiwa]] | + | **'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]] |
− | '''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]] | + | **'''Polygon Converter:''' [[Kazuhiko Takata]] |
− | + | **'''Sound, I/O Utility:''' [[Koki Koiwa]] | |
− | '''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]] | + | **'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]] |
− | '''Assistant Stage Design:''' [[Shinya Inoue]] | + | *'''Assistant Designers''' |
− | '''Effect Design:''' [[Makio Kida]] | + | **'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]] |
− | '''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]] | + | **'''Assistant Stage Design:''' [[Shinya Inoue]] |
− | '''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]] | + | **'''Effect Design:''' [[Makio Kida]] |
− | '''Taka-Arashi Design:''' [[Tetsunari Iwasaki]] | + | **'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]] |
− | '''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]] | + | **'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]] |
− | '''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota | + | **'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]] |
− | '''Presented by:''' [[Sega]] | + | *'''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]] |
+ | *'''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, [[81 Produce]], [[Action Team AAC]], [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota | ||
+ | *'''Presented by:''' [[Sega]] | ||
+ | | console=MOD3 | ||
+ | }} | ||
}} | }} | ||
− | |||
===Dreamcast version=== | ===Dreamcast version=== | ||
{{multicol| | {{multicol| | ||
− | '''Producer:''' [[Yu Suzuki]] | + | {{creditstable| |
− | '''Program Director:''' [[Tetsuya Kaku]] | + | {{creditsheader|}} |
− | '''Design Director:''' [[Kazuhiro Izaki]] | + | *'''Producer:''' [[Yu Suzuki]] |
− | '''Game Director:''' [[Daichi Katagiri]] | + | *'''Program Director:''' [[Tetsuya Kaku]] |
− | + | *'''Design Director:''' [[Kazuhiro Izaki]] | |
− | '''Game System, Undulation:''' [[Tetsuya Kaku]] | + | *'''Game Director:''' [[Daichi Katagiri]] |
− | '''Game System:''' [[Daichi Katagiri]] | + | {{creditsheader|'''Programmers'''}} |
− | '''Game System, CPU Battle:''' [[Kota Matsumoto]] | + | *'''Game System, Undulation:''' [[Tetsuya Kaku]] |
− | '''Cloth, Motion System:''' [[Yuichiro Mine]] | + | *'''Game System:''' [[Daichi Katagiri]] |
− | '''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]] | + | *'''Game System, CPU Battle:''' [[Kota Matsumoto]] |
− | '''Camera:''' [[Takashi Ono]] | + | *'''Cloth, Motion System:''' [[Yuichiro Mine]] |
− | '''Stage Collision:''' [[Norio Haga]] | + | *'''Polygon Management:''' Yoichi Nakazato, [[Naohiro Hirao]] |
− | '''Stage & Character Effects:''' [[Shigeru Yoshida]] | + | *'''Camera:''' [[Takashi Ono]] |
− | '''Stage Effects:''' Tsuyoshi Nishida | + | *'''Stage Collision:''' [[Norio Haga]] |
− | '''Replay, Ending:''' [[Syuji Takahashi]] | + | *'''Stage & Character Effects:''' [[Shigeru Yoshida]] |
− | '''Advertise, Ending:''' [[Hiroshi Masui]] | + | *'''Stage Effects:''' Tsuyoshi Nishida |
− | '''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]] | + | *'''Replay, Ending:''' [[Syuji Takahashi]] |
− | '''Main Motion Set:''' [[Masataka Daigo]] | + | *'''Advertise, Ending:''' [[Hiroshi Masui]] |
− | '''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]] | + | *'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]] |
− | + | *'''Main Motion Set:''' [[Masataka Daigo]] | |
− | + | *'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]] | |
− | '''Main Motion Design, Direction:''' [[Kazuhiro Izaki]] | + | {{creditsheader|'''Designers'''}} |
− | '''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]] | + | *'''Motion Designers''' |
− | '''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]] | + | **'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]] |
− | '''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]] | + | **'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]] |
− | + | **'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]] | |
− | '''Character Modeling Direction:''' [[Toshihiro Nagoshi]] | + | **'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]] |
− | '''Main Character Design, Modeling:''' [[Mika Kojima]] | + | *'''Character Designers''' |
− | '''Character Design, Modeling:''' [[Ringo Manabe]] | + | **'''Character Modeling Direction:''' [[Toshihiro Nagoshi]] |
− | + | **'''Main Character Design, Modeling:''' [[Mika Kojima]] | |
− | '''Stage Design Direction:''' [[Naotake Nishimura]] | + | **'''Character Design, Modeling:''' [[Ringo Manabe]] |
− | '''Main Stage Design, Modeling:''' [[Hideaki Kato]] | + | *'''Stage Designers''' |
− | '''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]] | + | **'''Stage Design Direction:''' [[Naotake Nishimura]] |
− | + | **'''Main Stage Design, Modeling:''' [[Hideaki Kato]] | |
− | '''Planning Support:''' [[Manabu Tsukamoto]] | + | **'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]] |
− | + | *'''Planner''' | |
− | '''Program:''' [[Hiroshi Kawaguchi]] | + | **'''Planning Support:''' [[Manabu Tsukamoto]] |
− | '''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]] | + | *'''Sound Designers''' |
− | '''Supervisor:''' [[Toshihiro Nagoshi]] | + | **'''Program:''' [[Hiroshi Kawaguchi]] |
− | + | **'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]] | |
− | '''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]] | + | **'''Supervisor:''' [[Toshihiro Nagoshi]] |
− | '''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]] | + | *'''Assistant Programmers''' |
− | '''Polygon Converter:''' [[Kazuhiko Takata]] | + | **'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]] |
− | '''Sound, I/O Utility:''' [[Koki Koiwa]] | + | **'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]] |
− | '''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]] | + | **'''Polygon Converter:''' [[Kazuhiko Takata]] |
− | + | **'''Sound, I/O Utility:''' [[Koki Koiwa]] | |
− | '''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]] | + | **'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]] |
− | '''Assistant Stage Design:''' [[Shinya Inoue]] | + | *'''Assistant Designers''' |
− | '''Effect Design:''' [[Makio Kida]] | + | **'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]] |
− | '''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]] | + | **'''Assistant Stage Design:''' [[Shinya Inoue]] |
− | '''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]] | + | **'''Effect Design:''' [[Makio Kida]] |
− | '''Taka-Arashi Design:''' [[Tetsunari Iwasaki]] | + | **'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]] |
+ | **'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]] | ||
+ | **'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]] | ||
+ | {{creditsheader|'''Dreamcast version'''}} | ||
+ | *'''Programmers (Genki):''' [[Yoshinari Sunazuka]], [[Satoshi Ishii]], [[Daisuke Tanaka]], [[Tsuyoshi Matsumoto]], [[Keijiro Iwase]], Mitsuru Kudo | ||
+ | *'''Designers (Genki):''' [[Ichiro Kojima|Ichirou Kojima]], Yumie Ohtake, Naomi Yakushijin, [[Akemi Watanabe]], Tomoki Kuroiwa, Shinya Kozaki | ||
+ | *'''Sound Designers:''' [[Tatsutoshi Narita|Tatsuhito Narita]], [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji]], [[Takayuki Nakamura|Takashi Nakamura]], [[Tatsuya Suizu|Tatsuya Suitsu]] | ||
+ | *'''Technical Support:''' [[Tadahiro Kawamura]], [[Masafumi Fujita]], [[Takayuki Ota]], [[Seiji Fujiwara]], [[Norimasa Yoshizawa]], Shinichi Uchida | ||
+ | *'''Publicity:''' [[Yasushi Nakajima]], [[Chiaki Yagi]] | ||
+ | *'''Special Thanks:''' [[Hiroshi Aso]], Hiroshi Hamagaki (Genki), [[Seiki Saito]], [[AM2|AM R&D Dept. #2]], Naomi Lib Team, [[Sofdec|MPEG Sofdec]], [[81 Produce]], [[Action Team AAC]], [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota | ||
+ | *'''Presented by:''' [[Sega]] | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
− | + | ==Magazine articles== | |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | + | ||
− | + | ==Promotional material== | |
− | + | {{gallery | |
− | + | |{{GalleryPrintAd | |
− | + | |EGM US 125.pdf|egm|125|93 | |
− | + | |GamersRepublic US 19.pdf|gr|19|13 | |
}} | }} | ||
− | == | + | |{{GalleryPrintAd |
+ | |DCM_JP_19981218_1998-05.pdf|dmjp|1998-05|3 | ||
+ | }} | ||
+ | |||
+ | |{{GalleryPrintAd | ||
+ | |DDOM DE 01.pdf|dmde|1|6 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Artwork== | ||
<gallery> | <gallery> | ||
− | + | VirtuaFighter3tb DC Art Akira Portrait.jpg | |
+ | VirtuaFighter3tb DC Art Aoi Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Dural Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Jacky Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Jeffry Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Kagemaru Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Lau Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Lion Portrait.jpg | ||
+ | VirtuaFighter3tb DC Art Pai Portrait.jpg | ||
</gallery> | </gallery> | ||
Line 190: | Line 242: | ||
{{ratings | {{ratings | ||
| icon=DC | | icon=DC | ||
− | |||
− | |||
| arcade=100 | | arcade=100 | ||
− | | arcade_source={{num|3|page=132/133}} | + | | arcade_source={{num|3|page=132/133|pdf=Arcade UK 03.pdf|pdfpage=132}} |
| arcade_1=60 | | arcade_1=60 | ||
− | | arcade_source_1={{num|12|page=77}} | + | | arcade_source_1={{num|12|page=77|pdf=Arcade UK 12.pdf|pdfpage=77}} |
| consolesplus=96 | | consolesplus=96 | ||
− | | consolesplus_source={{num|84|page=88 | + | | consolesplus_source={{num|84|page=88-93}} |
| consolesplus_1=85 | | consolesplus_1=85 | ||
| consolesplus_source_1={{num|93|page=134/135}} | | consolesplus_source_1={{num|93|page=134/135}} | ||
Line 207: | Line 257: | ||
| dcuk_source_1={{num|2|page=41|pdf=DCUK 02.pdf}} | | dcuk_source_1={{num|2|page=41|pdf=DCUK 02.pdf}} | ||
| dcmonthly=70 | | dcmonthly=70 | ||
− | | dcmonthly_source={{num|1|page=60/61}} | + | | dcmonthly_source={{num|1|page=60/61|pdf=DreamcastMonthly UK 01.pdf|pdfpage=59}} |
| dmjp=100 | | dmjp=100 | ||
| dmjp_source={{num|1998-03|page=25|pdf=DCM_JP_19981204_1998-03.pdf}} | | dmjp_source={{num|1998-03|page=25|pdf=DCM_JP_19981204_1998-03.pdf}} | ||
| dmjp_r=82 | | dmjp_r=82 | ||
− | | | + | | dmjp_r_source={{num|2002-18|page=34|pdf=Dorimaga_20021011_JP.pdf}} |
| dmuk=93 | | dmuk=93 | ||
− | | dmuk_source={{num|1|page=66 | + | | dmuk_source={{num|1|page=66-68|pdf=DreamcastMagazine UK 01.pdf|pdfpage=66}} |
| dmuk_1=85 | | dmuk_1=85 | ||
− | | dmuk_source_1={{num|2|page=78}} | + | | dmuk_source_1={{num|2|page=78|pdf=DreamcastMagazine UK 02.pdf|pdfpage=78}} |
| edge=80 | | edge=80 | ||
− | | edge_source={{num|67|page=84 | + | | edge_source={{num|67|page=84-86|pdf=Edge UK 067.pdf|pdfpage=84}} |
| edge_1=70 | | edge_1=70 | ||
− | | edge_source_1={{num|77|page=100}} | + | | edge_source_1={{num|77|page=100|pdf=Edge UK 077.pdf|pdfpage=102}} |
| famitsu=90 | | famitsu=90 | ||
| famitsu_source={{num|520|page=35|pdf=}} | | famitsu_source={{num|520|page=35|pdf=}} | ||
− | | | + | | maniac=88 |
− | | | + | | maniac_source={{num|1999-11|page=96|pdf=MAN!AC DE 1999-11.pdf|pdfpage=80}} |
− | | | ||
− | | | ||
| playerone=82 | | playerone=82 | ||
| playerone_source={{num|100|page=130/131}} | | playerone_source={{num|100|page=130/131}} | ||
Line 283: | Line 331: | ||
}} | }} | ||
− | ==External | + | ==External links== |
− | *Sega of Japan catalogue pages (Japanese): [http://sega.jp/dc/981004/ Dreamcast] | + | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/981004/ Dreamcast] |
==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
− | + | |cols=3}} | |
{{VirtuaFighter}} | {{VirtuaFighter}} | ||
− | + | ||
[[Category:Model 3 Step 1.0 games]] | [[Category:Model 3 Step 1.0 games]] |
Revision as of 13:45, 30 November 2017
Virtua Fighter 3tb | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 1.0, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, Genki | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Arcade Stick | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 3tb (バーチャファイター3tb) is an update to Virtua Fighter 3. It was developed by Sega AM2 for Sega Model 3 Step 1.0 arcade hardware in 1997. The tb stands for Team Battle, as the game now allows players to select a team of characters, with each taking it in turns to fight members from an opposing team.
Contents
History
Versions
Virtua Fighter 3 had originally been planned for the Sega Saturn, however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. Virtua Fighter 3tb, on the other hand, was brought to the Sega Dreamcast as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become Shenmue. Later prints of the game lacked this extra.
Virtua Fighter 3 garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles
This is most evident in the Western launch, when Virtua Fighter 3tb debuted on the same day as the critically acclaimed SoulCalibur. Whereas SoulCalibur is considered to have improved during its transition from arcade to Dreamcast, Virtua Fighter 3tb makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by Genki and not in-house by Sega AM2, in contrast to the Saturn releases of Virtua Fighter (Remix) and Virtua Fighter 2.
In Japan, the situation was much worse, as the Dreamcast version shipped without any form of two-player versus mode in order to hit the Dreamcast console's launch date. As such, of all the early Dreamcast titles, Virtua Fighter 3tb saw perhaps the most drastic update when brought to the West, with both versus and tournament modes being added over the course of the year as well as a slew of bug fixes (other notable upgraded games include Sonic Adventure, Sega Rally 2 and Blue Stinger).
While operating at a higher resolution, texture quailty is often worse for Virtua Fighter 3tb on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons.
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of Virtua Fighter 2 (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match.
A normal player model is loaded if the alphabet character attempts to fight Dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves).
Production credits
Arcade version
- Producer: Yu Suzuki
- Program Director: Tetsuya Kaku
- Design Director: Kazuhiro Izaki
- Game Director: Daichi Katagiri
- Game System, Undulation: Tetsuya Kaku
- Game System: Daichi Katagiri
- Game System, CPU Battle: Kota Matsumoto
- Cloth, Motion System: Yuichiro Mine
- Polygon Management: Yoichi Nakazato, Naohiro Hirao
- Camera: Takashi Ono
- Stage Collision: Norio Haga
- Stage & Character Effects: Shigeru Yoshida
- Stage Effects: Tsuyoshi Nishida
- Replay, Ending: Syuji Takahashi
- Advertise, Ending: Hiroshi Masui
- Scroll, Hand Motion: Takeshi Yamanouchi
- Main Motion Set: Masataka Daigo
- Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Motion Designers
- Main Motion Design, Direction: Kazuhiro Izaki
- Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
- Motion Design: Kasyo Oda, Akira Morimoto
- Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
- Character Modeling Direction: Toshihiro Nagoshi
- Main Character Design, Modeling: Mika Kojima
- Character Design, Modeling: Ringo Manabe
- Stage Designers
- Stage Design Direction: Naotake Nishimura
- Main Stage Design, Modeling: Hideaki Kato
- Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
- Planning Support: Manabu Tsukamoto
- Sound Designers
- Program: Hiroshi Kawaguchi
- Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
- Supervisor: Toshihiro Nagoshi
- Assistant Programmers
- Reflection Mapping, Model3 Base: Takuji Masuda
- Collision, Pin Point Light, Utility: Takashi Fujimura
- Polygon Converter: Kazuhiko Takata
- Sound, I/O Utility: Koki Koiwa
- Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
- Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
- Assistant Stage Design: Shinya Inoue
- Effect Design: Makio Kida
- Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
- Character Design: Akihito Hiroyoshi, Daisuke Sato
- Taka-Arashi Design: Tetsunari Iwasaki
- Publicity: Yasushi Nakajima, Yoshifusa Hayama
- Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
- Presented by: Sega
Dreamcast version
- Producer: Yu Suzuki
- Program Director: Tetsuya Kaku
- Design Director: Kazuhiro Izaki
- Game Director: Daichi Katagiri
- Game System, Undulation: Tetsuya Kaku
- Game System: Daichi Katagiri
- Game System, CPU Battle: Kota Matsumoto
- Cloth, Motion System: Yuichiro Mine
- Polygon Management: Yoichi Nakazato, Naohiro Hirao
- Camera: Takashi Ono
- Stage Collision: Norio Haga
- Stage & Character Effects: Shigeru Yoshida
- Stage Effects: Tsuyoshi Nishida
- Replay, Ending: Syuji Takahashi
- Advertise, Ending: Hiroshi Masui
- Scroll, Hand Motion: Takeshi Yamanouchi
- Main Motion Set: Masataka Daigo
- Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Motion Designers
- Main Motion Design, Direction: Kazuhiro Izaki
- Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
- Motion Design: Kasyo Oda, Akira Morimoto
- Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
- Character Modeling Direction: Toshihiro Nagoshi
- Main Character Design, Modeling: Mika Kojima
- Character Design, Modeling: Ringo Manabe
- Stage Designers
- Stage Design Direction: Naotake Nishimura
- Main Stage Design, Modeling: Hideaki Kato
- Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
- Planning Support: Manabu Tsukamoto
- Sound Designers
- Program: Hiroshi Kawaguchi
- Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
- Supervisor: Toshihiro Nagoshi
- Assistant Programmers
- Reflection Mapping, Model3 Base: Takuji Masuda
- Collision, Pin Point Light, Utility: Takashi Fujimura
- Polygon Converter: Kazuhiko Takata
- Sound, I/O Utility: Koki Koiwa
- Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
- Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
- Assistant Stage Design: Shinya Inoue
- Effect Design: Makio Kida
- Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
- Character Design: Akihito Hiroyoshi, Daisuke Sato
- Taka-Arashi Design: Tetsunari Iwasaki
- Programmers (Genki): Yoshinari Sunazuka, Satoshi Ishii, Daisuke Tanaka, Tsuyoshi Matsumoto, Keijiro Iwase, Mitsuru Kudo
- Designers (Genki): Ichirou Kojima, Yumie Ohtake, Naomi Yakushijin, Akemi Watanabe, Tomoki Kuroiwa, Shinya Kozaki
- Sound Designers: Tatsuhito Narita, Takenobu Mitsuyoshi, Fumio Ito, Hidenori Shoji, Takashi Nakamura, Tatsuya Suitsu
- Technical Support: Tadahiro Kawamura, Masafumi Fujita, Takayuki Ota, Seiji Fujiwara, Norimasa Yoshizawa, Shinichi Uchida
- Publicity: Yasushi Nakajima, Chiaki Yagi
- Special Thanks: Hiroshi Aso, Hiroshi Hamagaki (Genki), Seiki Saito, AM R&D Dept. #2, Naomi Lib Team, MPEG Sofdec, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
- Presented by: Sega
Magazine articles
- Main article: Virtua Fighter 3tb/Magazine articles.
Promotional material
also published in:
- Gamers' Republic (US) #19: "December 1999" (1999-11-15)[8]
Artwork
Physical scans
Model 3 version
Arcade, World | ||||
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Dreamcast version
81 | |
---|---|
Based on 48 reviews |
Dreamcast, JP (double CD) |
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Dreamcast, JP (single CD) |
---|
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 File:Edge UK 067.pdf, page 130
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24346
- ↑ 3.0 3.1 File:DreamcastMagazine UK 03.pdf, page 7
- ↑ File:CVG UK 215.pdf, page 63
- ↑ Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast
- ↑ 6.0 6.1 6.2 File:ROD ES 01.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:ROD ES 01.pdf_p42" defined multiple times with different content - ↑ File:Hyper AU 071.pdf, page 32
- ↑ Gamers' Republic, "December 1999" (US; 1999-11-15), page 13
- ↑ 9.0 9.1 File:Arcade UK 03.pdf, page 132 Cite error: Invalid
<ref>
tag; name ":File:Arcade UK 03.pdf_p132" defined multiple times with different content - ↑ 10.0 10.1 File:Arcade UK 12.pdf, page 77 Cite error: Invalid
<ref>
tag; name ":File:Arcade UK 12.pdf_p77" defined multiple times with different content - ↑ 11.0 11.1 File:CVG UK 215.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 215.pdf_p62" defined multiple times with different content - ↑ 12.0 12.1 File:DCUK 01.pdf, page 20 Cite error: Invalid
<ref>
tag; name ":File:DCUK 01.pdf_p20" defined multiple times with different content - ↑ 13.0 13.1 File:DCUK 02.pdf, page 41 Cite error: Invalid
<ref>
tag; name ":File:DCUK 02.pdf_p41" defined multiple times with different content - ↑ File:DreamcastMonthly UK 01.pdf, page 59
- ↑ File:DCM_JP_19981204_1998-03.pdf, page 25
- ↑ File:Dorimaga_20021011_JP.pdf, page 34
- ↑ 17.0 17.1 File:DreamcastMagazine UK 01.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:DreamcastMagazine UK 01.pdf_p66" defined multiple times with different content - ↑ 18.0 18.1 File:DreamcastMagazine UK 02.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:DreamcastMagazine UK 02.pdf_p78" defined multiple times with different content - ↑ 19.0 19.1 File:Edge UK 067.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 067.pdf_p84" defined multiple times with different content - ↑ 20.0 20.1 File:Edge UK 077.pdf, page 102 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 077.pdf_p102" defined multiple times with different content - ↑ File:MAN!AC DE 1999-11.pdf, page 80
- ↑ File:NextLevel DE 1999-01.pdf, page 6/7/8
- ↑ 23.0 23.1 File:NextLevel DE 1999-1112.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:NextLevel DE 1999-1112.pdf_p38" defined multiple times with different content - ↑ File:VideoGames DE 1999-01.pdf, page 24
- ↑ File:VideoGames DE 1999-10 -Suppliment.pdf, page 6
- ↑ Ação Games, "Janeiro 1999" (BR; 199x-xx-xx), page 18
- ↑ Consoles +, "Janvier 1999" (FR; 199x-xx-xx), page 88
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 138
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 60
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 66
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 22
- ↑ Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 25
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Novembre 1999" (FR; 1999-10-16), page 86
- ↑ Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 236
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 291
- ↑ Famitsu, "1998-12-04" (JP; 1998-11-20), page 35
- ↑ GameFan, "Volume 7, Issue 12: December 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "December 1999" (US; 1999-1x-xx), page 194
- ↑ Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 138
- ↑ Game Informer, "November 1999" (US; 1999-1x-xx), page 68
- ↑ Gamers' Republic, "February 1999" (US; 1999-01-15), page 84
- ↑ Incite Video Gaming, "December 1999" (US; 1999-1x-xx), page 127
- ↑ MAN!AC, "02/99" (DE; 1999-01-07), page 36
- ↑ MAN!AC, "11/99" (DE; 1999-10-06), page 96
- ↑ Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 18
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 74
- ↑ Mega Fun, "10/99" (DE; 1999-09-01), page 76
- ↑ Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 31
- ↑ Next Generation, "December 1999" (US; 1999-11-23), page 104
- ↑ neXt Level, "Januar 1999" (DE; 1998-12-18), page 6
- ↑ Next Level, "Marzo 1999" (AR; 1999-xx-xx), page 35
- ↑ Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 76
- ↑ Player One, "Septembre 1999" (FR; 1999-xx-xx), page 130
- ↑ Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 129
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 18
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 10
- ↑ Strana Igr, "Yanvar 1999 2/2" (RU; 1999-xx-xx), page 8
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
- ↑ Total Control, "January 1999" (UK; 199x-xx-xx), page 148
- ↑ Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 6
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
| |||
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| |||
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