Lakers versus Celtics and the NBA Playoffs
From Sega Retro
Lakers versus Celtics and the NBA Playoffs | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Electronic Arts | |||||||||||||||
Developer: Robert Weatherby, Electronic Arts | |||||||||||||||
Licensor: National Basketball Association | |||||||||||||||
Genre: Sports (basketball) | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Lakers versus Celtics and the NBA Playoffs is a 1990 basketball game for the Sega Mega Drive by Electronic Arts. It was originally released for the IBM PC in 1989, and it was the first basketball game to be licensed by the NBA (though it acquired the players' name rights without going through the NBA Players Association). For its time, Lakers versus Celtics was considered to be the top basketball video game on the market, and it was highly received by the press.
The title is a reference to the rivalry between the Celtics and the Lakers, who have faced each other in the NBA Finals more than any other two teams in NBA history (though neither team made it to the finals in 1990). The rivalry was considered particularly intense during the 1980s because of the personal rivalry between star players Larry Bird (Celtics) and Magic Johnson (Lakers).
Contents
Gameplay
The game is a five-on-five basketball simulation featuring teams from the 1990 NBA playoffs. It can be played by one or two players. It was notable at the time for featuring real NBA players and teams and for having a presentation inspired by television broadcasts.
There are ten teams and one court. Games are broken into four periods, and the team with the most points at the end wins. A basket from inside the three-point line is worth two points, and any other basket is worth three points. In the event of a tie, the teams play five-minute overtime periods (two minutes when playing with two-minute periods) until a winner is decided.
Fouls are called for traveling (if a player moves after he stops dribbling), charging (running into a defensive player who is set), failing to shoot the ball after having it for 24 seconds, failing to advance the ball into the defense's half of the court within 10 seconds, crossing back into the offense's side of the court after crossing into the defense's side, failing to throw the ball back into play within 5 seconds, and running out of bounds with the ball. Most fouls give possession of the ball to the other team, but fouling another player gives him a free throw.
Modes
There are two game modes:
- Single: Plays a single game. It can be played as a human player against a computer player, two human players against each other, or two computer players against each other (demo mode). There are three difficulty levels (Pre-Season, Reg-Season, and Showtime) for computer players, and players can select the length of each period (2, 5, 8, or 12 minutes) and the play mode (Arcade or Simulation). In one-player or demo games, the player selects the first team with and the second team with (which must be different teams), then press START to start the game (or press START without selecting any teams to start a game with the Lakers and the Celtics).
- Tournament: Plays a playoff series. There are three rounds: the quarter finals and semi-finals are best of five series, and the finals are a best of seven series. This mode is always played by a single player against the computer at Showtime difficulty, with Simulation rules, and with a period length of 12 minutes. The player is given a six-character password after each game for continuing.
There are two play modes:
- Arcade: Players never tire. The game does not keep track of fouls. This mode is not available for Tournament games.
- Simulation: Players become fatigued over the course of the game. Players have a fatigue level (FTG) from 1 to 4 (with 4 being full strength) and start to move slower, jump shorter, and miss more shots when their fatigue level decreases to 2. Slams tire players out faster. Players must be rotated in and out of the game during time-outs or between periods so they can rest. The game keeps track of fouls and ejects a player after committing six fouls.
Teams
Only eight NBA teams are in Lakers versus Celtics, which comprise half of the teams in the 1990 playoffs. Each conference also has an all-star team consisting of its best players, which cannot be used in the Tournament mode.
Conference | Team | Players |
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Western | Los Angeles Lakers | |
Portland Trail Blazers | ||
San Antonio Spurs | ||
Phoenix Suns | ||
All Stars West | ||
Eastern | Boston Celtics | |
Detroit Pistons | ||
Chicago Bulls | ||
Philadelphia 76'ers | ||
All Stars East |
History
Release
Though the North American version of the game is relatively common (as are its successors, Bulls vs Lakers and the NBA Playoffs and Bulls versus Blazers and the NBA Playoffs), the European version of the game is abnormally rare, to the point where, for many years, its existence was widely doubted.[5] EA originally ran into legal troubles with the NBA when it came licensing the game in Europe[6], and likely recalled copies of the game shortly after release. According to an old Electronic Arts spreadsheet, 192 copies of the game left EA, but only 13 are known to have surfaced. A copy went on sale on eBay on 26 June 2017 attracting bids above £9000. Supposedly, it was set to be re-released as EA Basketball in 1992, though this never happened.[7]
Versions
The Mega Drive version, though very similar to the original DOS game in nature, makes some slight adjustments to reflect the teams taking part in the 1990 NBA Playoffs (as opposed to the original's 1989 roster). As a result, the Seattle SuperSonics, New York Knicks, and Jazz are replaced with the Portland Trail Blazers, Philadelphia 76ers, and San Antonio Spurs respectively.
Production credits
- Genesis Programming by: Jesse K.Taylor IV, Carl Mey, John Tomlinson
- Graphics and Animation by: Paul Vernon, Arthur Koch, Cynthia Hamilton, Peggy Brennan
- Sound and Music by: Rob Hubbard
- Technical Director: Richard Hicks
- Produced by: Don Traeger and Jim Rushing
- Assistant Producers: Jon Horsley, Michael Meischeid, Happy Keller
- Original Design by: Robert Weatherby
Magazine articles
- Main article: Lakers versus Celtics and the NBA Playoffs/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #2: "October/November 1990" (1990-xx-xx)[9]
- Game Players Sega Guide! (US) #0101: "Vol. 1, No. 1: Fall 1990" (1990-10-xx)[10]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 20 reviews |
Technical information
External links
References
- ↑ https://groups.google.com/g/rec.games.video/c/ebTedzqJ9P0/m/BeGiioCwuXcJ
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 47
- ↑ 3.0 3.1 VideoGames & Computer Entertainment, "January 1991" (US; 199x-xx-xx), page 61
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 9
- ↑ https://www.retrocollect.com/Guides/pal-thunder-force-iii-and-the-controversial-sega-megadrive-releases.html (Wayback Machine: 2013-04-14 08:23)
- ↑ MegaTech, "August 1992" (UK; 1992-07-20), page 18
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 8
- ↑ File:Lakers versus Celtics and the NBA Playoffs MD credits.pdf
- ↑ Sega Visions, "October/November 1990" (US; 1990-xx-xx), page 40
- ↑ Game Players Sega Guide!, "Vol. 1, No. 1: Fall 1990" (US; 1990-10-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 111
- ↑ Aktueller Software Markt, "Juni 1991" (DE; 1991-05-31), page 119
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 82
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 131
- ↑ Computer & Video Games, "April 1991" (UK; 1991-03-16), page 90
- ↑ Electronic Gaming Monthly, "February 1991" (US; 1991-xx-xx), page 26
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 46
- ↑ Games-X, "4th-10th July 1991" (UK; 1991-07-04), page 38
- ↑ Joystick, "Juillet/Août 1991" (FR; 1991-0x-xx), page 168
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 42
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 41
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 141
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 101