Lakers versus Celtics and the NBA Playoffs

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LakersvsCeltics title.png

Lakers versus Celtics and the NBA Playoffs
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Licensor: National Basketball Association
Genre: Sports (basketball)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[2][3] 700401
Sega Mega Drive
EU

Lakers versus Celtics and the NBA Playoffs is a 1990 basketball game for the Sega Mega Drive by Electronic Arts. It was originally released for the IBM PC in 1989, and it was the first basketball game to be licensed by the NBA (though it acquired the players' name rights without going through the NBA Players Association). For its time, Lakers versus Celtics was considered to be the top basketball video game on the market, and it was highly received by the press.

The title is a reference to the rivalry between the Celtics and the Lakers, who have faced each other in the NBA Finals more than any other two teams in NBA history (though neither team made it to the finals in 1990). The rivalry was considered particularly intense during the 1980s because of the personal rivalry between star players Larry Bird (Celtics) and Magic Johnson (Lakers).

Gameplay

The game is a five-on-five basketball simulation featuring teams from the 1990 NBA playoffs. It can be played by one or two players. It was notable at the time for featuring real NBA players and teams and for having a presentation inspired by television broadcasts.

There are ten teams and one court. Games are broken into four periods, and the team with the most points at the end wins. A basket from inside the three-point line is worth two points, and any other basket is worth three points. In the event of a tie, the teams play five-minute overtime periods (two minutes when playing with two-minute periods) until a winner is decided.

Fouls are called for traveling (if a player moves after he stops dribbling), charging (running into a defensive player who is set), failing to shoot the ball after having it for 24 seconds, failing to advance the ball into the defense's half of the court within 10 seconds, crossing back into the offense's side of the court after crossing into the defense's side, failing to throw the ball back into play within 5 seconds, and running out of bounds with the ball. Most fouls give possession of the ball to the other team, but fouling another player gives him a free throw.

Lakers vs Celtics MD, Tip-Off.png

Tip-Off
At the beginning of the first and third periods, the teams meet in the center of the court and try to gain possession of a jump ball to start the game on offense. The tip-off starts by pressing  START , then a player from each team jumps with A when the whistle is blown and the ball is thrown.

Lakers vs Celtics MD, Defense, Blocking.png

Lakers vs Celtics MD, Defense, Stealing.png

  • Lakers vs Celtics MD, Defense, Blocking.png

  • Lakers vs Celtics MD, Defense, Stealing.png

Defense
The player under control wears black shoes and moves in any direction using the D-Pad. The player under control can be switched by pressing B; the game initially changes to the player closest to the ball, but repeated presses of B cycle through all of the players on the team. The player can jump with A to try to block a shot by the opponent. The player can try to steal the ball from an opponent by pressing C.

Lakers vs Celtics MD, Offense, Shooting.png

Lakers vs Celtics MD, Offense, Dunking.png

Lakers vs Celtics MD, Offense, Throw-In.png

Lakers vs Celtics MD, Time-Out.png

  • Lakers vs Celtics MD, Offense, Shooting.png

  • Lakers vs Celtics MD, Offense, Dunking.png

  • Lakers vs Celtics MD, Offense, Throw-In.png

  • Lakers vs Celtics MD, Time-Out.png

Offense
The player with the ball wears black shoes and moves in any direction using the D-Pad. The player dribbles automatically while moving. The player starts a jump shot by holding A and shoots the ball when A is released. Releasing A quickly does a fake shot (but moving again after this is a traveling foul). The player's likelihood of making the shot is determined by his statistics and how closely he is being guarded. The player can pass to ball to a teammate by pressing B. Passes are made to the nearest teammate who is facing the player with the ball, and control changes to the player who receives the pass.

After the other team scores or commits a foul, the player's team gets possession of the ball. A player stands on the sidelines and throws the ball to the nearest teammate he is facing by pressing B. The player can rotate using the D-Pad to face a different player.

When the player's team has possession of the ball, the player can call a time-out by pausing the game with  START , then pressing C. This brings up the player statistics screen, where players can be substituted. This screen is also shown before every period. Each team can call up to five time-outs per half.

Lakers vs Celtics MD, Free Throw.png

Free Throw
An offensive player is given free throws if fouled by a defensive player. The offensive player gets one free throw if fouled while shooting and the shot goes in; the offensive player gets two free throws if the offensive player is fouled while shooting and the shot does not go in or if the offensive player is fouled when the defensive player reaches in. The second free throw is only done if the first makes it in. The player shoots a free throw by pressing A.

Modes

Lakers vs Celtics MD, Tournament.png

Playoff tree

There are two game modes:

  • Single: Plays a single game. It can be played as a human player against a computer player, two human players against each other, or two computer players against each other (demo mode). There are three difficulty levels (Pre-Season, Reg-Season, and Showtime) for computer players, and players can select the length of each period (2, 5, 8, or 12 minutes) and the play mode (Arcade or Simulation). In one-player or demo games, the player selects the first team with A and the second team with B (which must be different teams), then press  START  to start the game (or press  START  without selecting any teams to start a game with the Lakers and the Celtics).
  • Tournament: Plays a playoff series. There are three rounds: the quarter finals and semi-finals are best of five series, and the finals are a best of seven series. This mode is always played by a single player against the computer at Showtime difficulty, with Simulation rules, and with a period length of 12 minutes. The player is given a six-character password after each game for continuing.

There are two play modes:

  • Arcade: Players never tire. The game does not keep track of fouls. This mode is not available for Tournament games.
  • Simulation: Players become fatigued over the course of the game. Players have a fatigue level (FTG) from 1 to 4 (with 4 being full strength) and start to move slower, jump shorter, and miss more shots when their fatigue level decreases to 2. Slams tire players out faster. Players must be rotated in and out of the game during time-outs or between periods so they can rest. The game keeps track of fouls and ejects a player after committing six fouls.

Teams

Lakers vs Celtics MD, Team Select.png

Team select

Only eight NBA teams are in Lakers versus Celtics, which comprise half of the teams in the 1990 playoffs. Each conference also has an all-star team consisting of its best players, which cannot be used in the Tournament mode.


Conference Team Players
Western Los Angeles Lakers Los Angeles Lakers
Portland Trail Blazers Portland Trail Blazers
San Antonio Spurs San Antonio Spurs
Phoenix Suns Phoenix Suns
All Stars West
Eastern Boston Celtics Boston Celtics
Detroit Pistons Detroit Pistons
Chicago Bulls Chicago Bulls
Philadelphia 76'ers Philadelphia 76'ers
All Stars East

History

Release

Though the North American version of the game is relatively common (as are its successors, Bulls vs Lakers and the NBA Playoffs and Bulls versus Blazers and the NBA Playoffs), the European version of the game is abnormally rare, to the point where, for many years, its existence was widely doubted.[5] EA originally ran into legal troubles with the NBA when it came licensing the game in Europe[6], and likely recalled copies of the game shortly after release. According to an old Electronic Arts spreadsheet, 192 copies of the game left EA, but only 13 are known to have surfaced. A copy went on sale on eBay on 26 June 2017 attracting bids above £9000. Supposedly, it was set to be re-released as EA Basketball in 1992, though this never happened.[7]

Versions

The Mega Drive version, though very similar to the original DOS game in nature, makes some slight adjustments to reflect the teams taking part in the 1990 NBA Playoffs (as opposed to the original's 1989 roster). As a result, the Seattle SuperSonics, New York Knicks, and Jazz are replaced with the Portland Trail Blazers, Philadelphia 76ers, and San Antonio Spurs respectively.

Production credits

  • Genesis Programming by: Jesse K.Taylor IV, Carl Mey, John Tomlinson
  • Graphics and Animation by: Paul Vernon, Arthur Koch, Cynthia Hamilton, Peggy Brennan
  • Sound and Music by: Rob Hubbard
  • Technical Director: Richard Hicks
  • Produced by: Don Traeger and Jim Rushing
  • Assistant Producers: Jon Horsley, Michael Meischeid, Happy Keller
  • Original Design by: Robert Weatherby
Source:
In-game credits
Lakers versus Celtics and the NBA Playoffs MD credits.pdf
[8]


Magazine articles

Main article: Lakers versus Celtics and the NBA Playoffs/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #15: "October 1990" (1990-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[11]
Aktueller Software Markt (DE)
68
[12]
The Complete Guide to Sega (UK)
83
[13]
Console XS (UK) PAL
83
[14]
Computer & Video Games (UK)
88
[15]
Electronic Gaming Monthly (US) NTSC-U
60
[16]
GamePro (US) NTSC-U
100
[17]
Games-X (UK)
91
[18]
Joystick (FR)
93
[19]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
65
[20]
Mega Play (US) NTSC-U
65
[21]
MegaTech (UK)
89
[22]
MegaTech (UK) NTSC
82
[23]
Mean Machines Sega (UK)
89
[24]
Power Play (DE)
73
[25]
Sega Power (UK) NTSC-U
75
[26]
Sega Pro (UK)
80
[27]
Sega Pro (UK) PAL
80
[28]
Tricks 16 bit (RU)
70
[29]
VideoGames & Computer Entertainment (US) NTSC-U
70
[3]
Sega Mega Drive
77
Based on
20 reviews

Lakers versus Celtics and the NBA Playoffs

Mega Drive, US (Cardboard Case)
LvC MD US Box Back.jpgLvC MD US Box Spine.jpgLvC MD US Box.jpgLvC MD US Box Spine2.jpg
Cover
LakersVersusCeltics MD US cart.jpg
Cart
Lakers Vs Celtics MD US Manual.pdf
Manual
Mega Drive, US (Hardcase)

LakersVersusCeltics MD US cart.jpg
Cart
Lakers Vs Celtics MD US Manual.pdf
Manual
Mega Drive, EU
LvC MD EU Box.jpg
Cover
LakersVersusCeltics MD US cart.jpg
Cart
LvC MD EU Manual.jpg
Manual
LvC MD EU Manual Back.jpg
Manual (Back)

Technical information

Main article: Lakers versus Celtics and the NBA Playoffs/Technical information.

External links

References

  1. https://groups.google.com/g/rec.games.video/c/ebTedzqJ9P0/m/BeGiioCwuXcJ
  2. GamePro, "January 1991" (US; 199x-xx-xx), page 47
  3. 3.0 3.1 VideoGames & Computer Entertainment, "January 1991" (US; 199x-xx-xx), page 61
  4. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 9
  5. https://www.retrocollect.com/Guides/pal-thunder-force-iii-and-the-controversial-sega-megadrive-releases.html (Wayback Machine: 2013-04-14 08:23)
  6. MegaTech, "August 1992" (UK; 1992-07-20), page 18
  7. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 8
  8. File:Lakers versus Celtics and the NBA Playoffs MD credits.pdf
  9. Sega Visions, "October/November 1990" (US; 1990-xx-xx), page 40
  10. Game Players Sega Guide!, "Vol. 1, No. 1: Fall 1990" (US; 1990-10-xx), page 2
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 111
  12. Aktueller Software Markt, "Juni 1991" (DE; 1991-05-31), page 119
  13. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 82
  14. Console XS, "June/July 1992" (UK; 1992-04-23), page 131
  15. Computer & Video Games, "April 1991" (UK; 1991-03-16), page 90
  16. Electronic Gaming Monthly, "February 1991" (US; 1991-xx-xx), page 26
  17. GamePro, "January 1991" (US; 199x-xx-xx), page 46
  18. Games-X, "4th-10th July 1991" (UK; 1991-07-04), page 38
  19. Joystick, "Juillet/Août 1991" (FR; 1991-0x-xx), page 168
  20. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  21. Mega Play, "February 1991" (US; 199x-xx-xx), page 42
  22. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  23. MegaTech, "June 1992" (UK; 1992-05-20), page 41
  24. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  25. Power Play, "3/91" (DE; 1991-02-15), page 141
  26. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  27. Sega Pro, "February 1992" (UK; 1992-01-16), page 18
  28. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 101


Lakers versus Celtics and the NBA Playoffs

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