Mega-Tech System

From Sega Retro

For the UK Magazine, see MegaTech.


MegaTech logo.png
MegaTech.jpg
Mega-Tech System
Manufacturer: Sega
Distributor: Belam Export (US)[1]
Release Date RRP Code
Arcade
US
$? ?
Arcade
UK
£? ?
Arcade
FR
? ?
Arcade
ES
? ?



































The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining.

Hardware

The unit features eight internal cartridge slots, allowing the arcade operator to change what games were available to play. The hardware was tweaked to disallow cheaper retail Mega Drive games to be played on the system, and likewise, Mega-Tech games will not run properly on a home Mega Drive console (and as the cartridges use the Japanese Mega Drive mould, they will not physically fit into western systems). The cabinet houses two monitors; the game itself rus on the bottom screen while the top screen displays information including gameplay time remaining (which flashes green when time runs short), the list of games available, gameplay instructions, and a short synopsis of each game.

The Mega-Tech launched with some of the best titles available at the time, including Thunder Force II, Altered Beast, Tetris, Last Battle, Space Harrier II, Golden Axe and The Revenge of Shinobi. Other popular Mega Drive games became available as time passed, such as Sonic the Hedgehog and Sonic the Hedgehog 2. Eventually a few Master System games were ported, but the amount of games ported was small. Apart from providing additional data for the top screen the games were unchanged from the original releases, so cheats still worked and extra lives or continues could be collected during play.

The Mega-Tech was succeeded by the Mega Play, which reduced the game menu from eight to four titles and changed to a more standard system of credits buying lives or continues rather than time. Mega Play games were heavily modified due to this, with cheats and extra lives no longer being available. The Mega Play cabinet shares many features with the Mega-Tech one, and with some modifications a Mega-Tech cabinet can be converted to a Mega Play machine without too much trouble. Mega-Tech and Mega Play cartridges are not interchangeable.

The Mega-Tech hardware consists of what is essentially a Mega Drive modified to include a timer control for arcade operations. It lacks expansion hardware support and so cannot be connected to the 32X and Mega-CD. The board also features eight cartridge ports which take cartridges similar to those used in Japanese Mega Drive consoles. The Mega-Tech uses no-frills silver and red cartridges as unlike a home console, the user isn't meant to see them.

Though the cartridges are the same shape, standard Mega Drive games do not work with the Mega-Tech hardware, and likewise Mega-Tech cartridges are not compatible with home consoles due to the extra information stored on them for the second monitor. Tiertex released an adaptor allowing Mega Drive games to be run on Mega-Tech hardware. A prototype adaptor has also currently been made by Rob Scott with the same function.

With Mega-Tech cartridges, the top screen rom is piggybacked to the game rom, the latter often being exactly the same as that found with ordinary Mega Drive cartridges.

List of games


In addition to this list, a number of games were seemingly announced in promotional flyers, but have not been proven to exist. These include the Mega Drive games Air Diver[2], After Burner II[3], Alex Kidd in the Enchanted Castle[3], Assault Suit Leynos[2], Curse[2], Ka-Ge-Ki[2] and Psy-O-Blade[2] and the Master System games Black Belt[3], Kujakuou [3] and Power Strike II[3] (and two unknown games; "World Masters"[3] and "Dream Island"[2]).

Magazine articles

Main article: Mega-Tech System/Magazine articles.

Promotional material

MegaTechSystem Arcade Export Flyer 1.pdf

PDF
Export flyer (1)

MegaTechSystem Arcade Export Flyer 2.pdf

PDF
Export flyer (2)

MegaTechSystem Arcade Export Flyer 3.pdf

PDF
Export flyer (3)

MegaTechSystem Arcade FR Flyer.pdf

PDF
FR flyer
MegaTechSystem Arcade ES Flyer.jpg
ES flyer

Photo gallery

Physical scans

UK
MegaTechSystem UK Manual.pdf
Manual

References

Sega Arcade Boards
Originating in Arcades
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08
Fonz Galaxian Zaxxon Appoooh X Board Model 2 Hikaru Atomiswave
Blockade G80 Hang-On / Space Harrier Model 1 H1 Model 3 NAOMI 2
VIC Dual System 1 System 24 NAOMI
VCO Object LaserDisc System SP
System 2 System 18
System 16
OutRun System 32
Gigas
Y Board
Based on Consumer Hardware
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
SG-1000 System E System C Triforce Europa-R RingEdge 2
Mega-Tech System Sega Titan Video Chihiro Nu
Mega Play Lindbergh
RingEdge
RingWide
Hardware Series / Generations
1960s 1970s 1980s 1990s 2000s 2010s
Electro-mechanical systems Sega System series Sega NAOMI series
Discrete logic systems Super Scaler series Post-NAOMI systems
Pre-System boards Sega Model series


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