Difference between revisions of "Third-party T-series codes"
From Sega Retro
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|T-288|| | |T-288|| | ||
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− | |T-289||[[KSS]]/[[ | + | |T-289||[[KSS]]/[[Media Muse]], [[Open Sesame]] |
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− | |T-290||[[ | + | |T-290||[[Mainichi Communications]] |
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|T-291||[[Warashi]] | |T-291||[[Warashi]] | ||
Line 574: | Line 574: | ||
|T-292||[[Metro]] | |T-292||[[Metro]] | ||
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− | |T-293||[[ | + | |T-293||[[Sai-Mate]] |
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|T-294||[[Kokopeli Digital Studios]] | |T-294||[[Kokopeli Digital Studios]] | ||
Line 588: | Line 588: | ||
|T-299|| | |T-299|| | ||
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− | |T-300||[[ | + | |T-300||[[Warp]]/[[Kumon Publishing]] |
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|T-301|| | |T-301|| | ||
Line 612: | Line 612: | ||
|T-311||[[Natsume]] | |T-311||[[Natsume]] | ||
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− | |T-312||[[ | + | |T-312||[[Nexus Interact]]/[[DaZZ]], [[ISCO]], [[Digital weare]] |
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|T-313||[[Aplix]] | |T-313||[[Aplix]] | ||
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|T-324|| | |T-324|| | ||
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− | |T-325||[[TGL]] | + | |T-325||[[TGL]] |
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|T-326||[[Sega]]/[[Red]] (appears to have only been used for ''[[Sakura Taisen Teigeki Graph]]'', but that is T-3260'''2'''G) | |T-326||[[Sega]]/[[Red]] (appears to have only been used for ''[[Sakura Taisen Teigeki Graph]]'', but that is T-3260'''2'''G) | ||
Line 708: | Line 708: | ||
|T-359|| | |T-359|| | ||
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− | |T-360||[[ | + | |T-360||[[Outtrigger (company)|Outtrigger]]/[[Infini Entertainment Technology]]/[[Sierra]] |
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|T-361||[[Bandai Visual]], [[B-factory]] | |T-361||[[Bandai Visual]], [[B-factory]] | ||
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|T-362||[[Lay-up]] | |T-362||[[Lay-up]] | ||
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− | |T-363||[[ | + | |T-363||[[Axela]]/[[Break]] |
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− | |T-364||[[WorkJam]] ( | + | |T-364||[[WorkJam]] (Digital Tokyo, PlanPlan) |
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|T-365||[[Nsyscom]] > [[Syscom Entertainment]] | |T-365||[[Nsyscom]] > [[Syscom Entertainment]] | ||
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|T-373||[[ADK]]/[[SNK]] | |T-373||[[ADK]]/[[SNK]] | ||
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− | |T-374||[[ | + | |T-374||[[Softstar Entertaimnent]] |
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|T-375||[[Nexton]] | |T-375||[[Nexton]] | ||
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|T-380||[[Starlight Marry]] | |T-380||[[Starlight Marry]] | ||
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− | |T-381||[[ | + | |T-381||[[Crystal Vision]]/[[Scoop]] |
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|T-382||[[Kamata and Partners]] | |T-382||[[Kamata and Partners]] | ||
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|T-385||[[Culture Brain]] | |T-385||[[Culture Brain]] | ||
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− | |T-386||[[ | + | |T-386||[[Locus]]/[[Soliton Software]] |
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|T-387||[[Entertainment Software Publishing]] (ESP) | |T-387||[[Entertainment Software Publishing]] (ESP) | ||
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|T-393|| | |T-393|| | ||
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− | |T-394||[[DigiToys]]/[[ | + | |T-394||[[DigiToys]]/[[Vivarium]] |
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|T-395||[[Mebius]] | |T-395||[[Mebius]] | ||
Line 880: | Line 880: | ||
|T-445||[[Softmax]] | |T-445||[[Softmax]] | ||
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− | |T-446||[[ | + | |T-446||[[Isao]] |
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|T-447||[[Kool Kizz Amusement Works]] | |T-447||[[Kool Kizz Amusement Works]] |
Revision as of 12:21, 20 April 2015
Sega used T-series codes to identify officially licensed third party developers. ROM headers of games developed by a third party (except those that Sega contracts out, such as Nextech) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of Sega Mega Drive game ROMs would usually look like one of
(C)SEGA year.mon (C)T-xx year.mon (C)T-xxxyear.mon (C)Txxx year.mon
Not all third party developers/publishers have followed these rules; for example, Psygnosis, Kaneko, Taito, and Treco have placed their company name in the field on several occasions.