Toughman Contest
From Sega Retro
Toughman Contest | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega 32X | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||
Developer: High Score Productions, Visual Concepts | |||||||||||||||||||||||||||||||||||
Genre: Sports | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Toughman Contest is a boxing game released by Electronic Arts for the Sega Mega Drive and Sega 32X. It's based on the amateur boxing competition of the same name.
Contents
Gameplay
Toughman Contest is a boxing game played from the first person, in a style similar to Nintendo's Punch Out!! arcade games.
Versions
While the content is the same, Toughman Contest on the 32X has entirely re-designed backgrounds to take advantage of the wider colour palette of the system. It also offers slightly higher quality speech samples than its Mega Drive counterpart.
Production credits
32X version
- Designed by: Michael Rubinelli
- Developed by: Visual Concepts Entertainment, Inc.
- Programming by: Tim Meekins
- 32X Programming by: Roderick L. Mann
- Lead Artist: Colin Silverman
- Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Dale Henderscheid, Matthew Crysdale
- Project Manager: Jeffrey J. Thomas
- Technical Assistance: Stephen Theodore Chiang
- Sound: Brian Schmidt
- Music: Brian Schmidt
- Executive Producer: Scott Orr
- Producer: Michael Rubinelli
- Assistant Producer: Scott Wilkinson
- Testers: Foster Birch, Marc Gilliland, Sean House, Michael Caldwell
- Technical Director: David Walker
- Product Manager: H. Erik Whiteford
- Licensed by: Adore Ltd.
- Special Thanks: Arthur Dore Sr., Kevin Hogan, Eric Esch (Butter Bean), Gordon Bellamy, Coolio, Spoon, Shelly Haute, Cheri Fischer
- Package Design: E.J. Sarraille Design Group
- Package Photo: David Martinez
- Package Art Director: Nancy Waisanen
- Documentation: Paul "Knuckle-Dragger" Armatta & David "Buzz-Saw" Lee
- Documentation Layout: Tom Peters and The Gin Brothers
- Testing Manager: Al Roireau
- Quality Assurance: James "Saved-by-the-Bell" Abney, Mike Gong
- Special Thanks To: Joe Bob
Magazine articles
- Main article: Toughman Contest/Magazine articles.
Promotional material
Print advert in GamePro (US) #69: "April 1995" (1995-xx-xx)
Physical scans
Mega Drive version
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73 | |
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Based on 28 reviews |
32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 10 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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4MB | Cartridge (EU/US) |
References
- ↑ 1.0 1.1 File:GamePro US 070.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 070.pdf_p44" defined multiple times with different content - ↑ 2.0 2.1 2.2 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 79
- ↑ 3.0 3.1 File:CVG UK 161.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 161.pdf_p88" defined multiple times with different content - ↑ File:GamesWorld DE 0708.pdf, page 79
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 90/91 (90)
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 88-89 (88)
- ↑ Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 78/79 (79)
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 102/103 (102)
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 92-93 (92)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 90
- ↑ Digitiser (UK) (1995-05-22)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 82
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 40
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 18
- ↑ Game Informer, "September 1999" (US; 1999-0x-xx), page 104
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 60
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 60
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 68
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 49
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 60
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 68
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 102
- ↑ Power Up!, "Saturday, April 08, 1995" (UK; 1995-04-08), page 1
- ↑ Score, "Duben 1995" (CZ; 1995-04-01), page 38
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 80
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 42
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 54
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 153
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 47
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 118
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 205
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 92
- ↑ 35.0 35.1 File:Hyper AU 023.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:Hyper AU 023.pdf_p68" defined multiple times with different content - ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 111
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 66
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 50
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 49
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 73
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 16
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 90
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 50
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 98
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