Zany Golf
From Sega Retro
Zany Golf | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||
Developer: Electronic Arts | |||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||
Original system(s): Apple IIGS | |||||||||||||||||||||||||
Developer(s) of original games: Sandcastle Productions | |||||||||||||||||||||||||
Sound driver: Electronic Arts/Steve Hayes | |||||||||||||||||||||||||
Genre: Sports (golf) | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
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Zany Golf is a Sega Mega Drive minigolf game developed and published by Electronic Arts. A port of the titular 1988 Sandcastle Productions game Zany Golf, it was released exclusively in the United States and Europe in December 1990.
Alongside Budokan: The Martial Spirit and Populous, it was among the first batch of Mega Drive games Electronic Arts developed, and was initially intended to be released as an unlicensed game; Sega's last-minute negotiations prevented this, but early copies of the game were not updated to comply with Sega's licensed ROM requirements, rendering those copies of the game incompatible with TMSS and only compatible with early systems. A later revision released in all regions fixed this. Unlike with the other two games, this includes early European copies, making these early copies the only European release to not be TMSS compliant.
Contents
Gameplay
The game is a minigolf game played in a 3D isometric viewpoint. It is a golf game only involving putting. Up to four players can play, taking turns (with player 1 having a red ball, player 2 a blue ball, player 3 a black ball, and player 4 a white ball). There are nine holes (half of a golf course). Holes have numerous obstacles that players can interact with.
At the beginning of each hole, every player is given five strokes. The objective is to putt the ball into the hole at or under the par rating for each hole. On completing each hole, the remaining players are given more strokes equal to the par of the next hole. Any player who runs out of strokes is eliminated, and the other players are allowed to continue. The game ends when all players are eliminated or when the last hole is completed. The scorecard is displayed at the end of the round (or it can be brought up during a hole with START ). Once a player's turn is complete, the player's ball disappears from the course and is replaced by an X mark of that player's color, so it cannot be disrupted by other players' balls.
The player controls a cursor using the D-Pad. Moving the cursor to the edge of the screen pans the view. A screen before the hole shows a full view of the hole and provides information about how to complete it; the player can show this screen again during gameplay with . The player can snap the cursor back to the ball with . While the cursor is on the ball, the player can start a shot by holding and moving the D-Pad in the opposite direction of the intended shot, which draws a line away from the ball. The angle of the line determines the trajectory of the shot, and the length of the line determines how hard the ball is hit. Releasing the button performs the shot.
On occasion, fairies are placed on the course; hitting them awards bonus strokes. Sometimes a timer bonus is offered instead; if the hole is finished quickly, the player earns bonus strokes. If a fairy is present or a timer bonus is available, it is announced prior to the first shot.
Objects
Fairy | |
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If a fairy appears, hit the fairy for a stroke bonus. |
Holes
Versions
Holes have been renamed to have alliterative names (for example, Windmill Hole was renamed to Wacky Windmill and Fans was renamed to Frantic Fans). The Mega Drive version omits the Magic Carpet hole, which requires a mouse. Instead, the bonus hole from the computer versions, Mystery, appears after Ambling Ant Hill, renamed to Knock-Out Nightmare.
Production credits
- Written by: Will Harvey, Jim Nitchals, Ian Gooding, Doug Fulton
- Sega version by: Brett G. Durrett
Magazine articles
- Main article: Zany Golf/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 22 reviews |
Technical information
- Main article: Zany Golf/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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512kB | Cartridge (US/EU) | Revision 00 (without TMSS support) | ||||||||||
✔ |
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512kB | 1990-07 | Cartridge (US/EU) | Revision 01 (with TMSS support) |
References
- ↑ 1.0 1.1 1.2 ACE, "January 1991" (UK; 1990-12-xx), page 165
- ↑ File:Zany Golf MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 130
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 348
- ↑ ACE, "April 1991" (UK; 1991-03-08), page 64
- ↑ Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 116
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 39
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 137
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 93
- ↑ Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 81
- ↑ Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 100
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega, "October 1992" (UK; 1992-09-17), page 60
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
- ↑ Mean Machines, "November 1990" (UK; 1990-10-29), page 68
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Mars 1991" (FR; 1991-xx-xx), page 42
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 150
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 24
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 31
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 307
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