Jordan vs Bird

From Sega Retro

n/a

  • NTSC-U/PAL
  • NTSC-J

JordanvsBird title.png

JordanvsBird MD JP TitleScreen.png

Jordan vs Bird
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Distributor: Tec Toy (BR)
Genre: Sports[1][2] (Basketball)

















Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
JP
¥8,9008,900 EM20022
Sega Mega Drive
US
$44.9544.95[5] 705101
Sega Mega Drive
US
(EA Sports)
705101A
Sega Mega Drive
EU
E051SMXI
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[8] E051SMXI
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Mega Drive
KR
GM93035JT
Non-Sega versions

Jordan vs Bird, called Jordan vs Bird: One on One (ジョーダン VS バード ONE on ONE) in Japan, is a 1992 one-on-one basketball game developed by Michael Abbot for Electronic Arts. Originally released for the Commodore 64 in 1988 (as a sequel to the 1983 game Dr. J and Larry Bird Go One on One), it was ported to the the Sega Mega Drive in 1992.

Gameplay

The game is a one-on-one basketball game. Matches are played on a half-court between Chicago Bulls shooting guard Michael Jordan and Boston Celtics forward Larry Bird. The objective of the game is to score more hoops than the opposing player.

Jordan vs Bird, One on One.png

One on One
There are two one-on-one modes, which can be played by one or two players simultaneously:
  • One on One—Timed: A match consisting of two periods of 2, 5, 8, or 12 minutes.
  • One on One—Scored: A match with no time limit where players compete to reach 11, 15, or 21 points.

All baskets are worth one point, regardless of where they are shot from.

Gameplay can be set to Arcade or Simulation. In Arcade mode, players never tire; in Simulation mode, they each have a fatigue bar on the scoreboard that starts out green but wears out to yellow and red as they play, which affects the accuracy of their shots. Players recover energy between periods or by calling a time-out. Players can pause the game with  START  and call a time-out with A or play an instant replay with B.

The difficulty of the computer-controlled opponent can be adjusted (Recreational, Varsity, College, or Professional). Possession is "Loser's Outs" by default (opposing player gets possession of the ball after scoring) but can be changed to "Winner's Outs" (scoring player retains possession after a basket). Player one has possession at the start of the game.

The player is moved around the court with the D-Pad and run by holding A. While on defense, the player can jump to block a shot with B. The player can try to grab the ball from the opposing player by tapping A.

On offense, the player can do a jump shot with B or a hook shot with C. The player throws the ball when the button is released; tapping B instead of holding it does a fake out. The hook shot is less accurate but harder to block. The player dunks with C when moving toward the basket. When playing on Simulation mode, dunking can only be done while the fatigue bar is in the green. The player can rotate away from the defender by tapping A to make the ball harder to steal.

Jordan vs Bird, Three-Point Contest.png

Three-Point Contest
Played as Larry Bird. The player tries to make as many three-point shots as possible within 60 seconds. There are five racks, each holding five balls. A successful shot is worth one point, but the last ball in each rack is the "money ball" and worth two points, for a total of 30 possible points per round if every shot is made. Bird's position on the three-point line rotates with every rack.

The player removes a ball from the rack with A, starts shooting with B, and releases the ball with C. The D-Pad is not used.

This mode can be played by one to four players taking turns. At the end of each round, the player with the lowest score is eliminated until only one player remains.

Jordan vs Bird, Slam Dunk Contest, Dunks.png

Jordan vs Bird, Slam Dunk Contest, Gameplay.png

  • Jordan vs Bird, Slam Dunk Contest, Dunks.png

  • Jordan vs Bird, Slam Dunk Contest, Gameplay.png

Slam Dunk Contest
Played as Michael Jordan. Before each round, the player chooses three different dunks to perform. The player attempts each dunk, after which the player is rated on the performance by a panel of five judges, who reward a score between 1 and 10 points, for a total of 150 possible points per round if every dunk is executed perfectly.

The player starts running toward the basket with A, starts the dunk by holding B, and finishes the dunk by releasing B. The D-Pad is not used. A gauge at the bottom of the screen indicates the optimal position where the button should be released for a successful dunk (with the green zone being ideal).

This mode can be played by one to four players taking turns. At the end of each round, the player with the lowest score is eliminated until only one player remains.

Production credits

Source:
In-game credits
Jordan vs Bird MD credits.pdf
[9]

Original Staff
  • Design and Programming: Michael Abbot, Jay Zimmermann
  • Programming: Michael Abbot
  • Art: Jay Zimmermann
  • Executive Producer: Don Traeger
  • Producer: Jim Rushing
  • Associate Producer: Jon Horsley, Happy Keller
  • Assistant Producer: Gerald McLane
  • Sound & Music: Michael Bartlow
Development Staff
  • Programming: Hiroshi Ueda
  • Graphic: Norie Miura
  • Producer: Ray Nakazato
  • Assistant Producer: Masa Yoshizawa
Japanese Staff
  • Producer: Masato Mizushima
  • Quality Assurance & Testing: Yasuhiro Suzuki, Noriaki Ogata
  • Special Thanks: Ryutaro Hayase
  • Manual/Package Design: Takashi Uto, Sei-ichi Mitani, Toshimasa Ire (ABE)
Source:
JP manual
JordanVsBird MD JP Manual.pdf
[10]

Magazine articles

Main article: Jordan vs Bird/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #34: "May 1992" (1992-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1993-11: "xxxx" (199x-xx-xx)
also published in:
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[12]
Beep! MegaDrive (JP) NTSC-J
58
[13]
Consoles + (FR)
62
[14]
Electronic Gaming Monthly (US) NTSC-U
68
[15]
Mean Machines: The Essential Sega Guide (UK)
31
[16]
Game Informer (US) NTSC-U
72
[17]
Game Zone (UK) PAL
70
[18]
Hippon Super (JP) NTSC-J
50
[19]
Hobby Consolas (ES)
89
[20]
Joypad (FR) PAL
81
[21]
Joystick (FR) NTSC-U
84
[22]
Sega Mega Drive Advanced Gaming (UK) PAL
40
[23]
Mega Force (FR)
85
[24]
Mega Play (US) NTSC-U
73
[25]
MegaTech (UK) PAL
51
[26]
Mean Machines (UK)
40
[27]
Mean Machines Sega (UK)
40
[28]
Player One (FR)
89
[29]
Play Time (DE)
78
[30]
Power Play (DE)
70
[31]
Sega Power (UK) PAL
33
[32]
Sega Pro (UK) NTSC-U
78
[33]
Sega Pro (UK) PAL
78
[34]
Sega Force (UK) PAL
57
[35]
Sega Saturn Magazine (JP) NTSC-J
59
[36]
Supergame (BR) NTSC-U
89
[37]
Supergame (BR)
89
[38]
Supersonic (FR)
72
[39]
Tricks 16 bit (RU)
65
[40]
User (GR) PAL
84
[41]
VideoGames & Computer Entertainment (US) NTSC-U
80
[5]
Video Games (DE)
70
[42]
Sega Mega Drive
67
Based on
32 reviews

Jordan vs Bird

Mega Drive, JP
JordanVsBird MD JP Box.jpg
Cover
JordanvsBird MD JP CartTop.jpg
JordanvsBird MD JP Cart.jpg
Cart
JordanVsBird MD JP Manual.pdf
Manual
Mega Drive, US (EASN)
JordanvsBird MD US Box EASN.jpg
Cover
JordanvsBird MD US Cart.jpg
Cart
Mega Drive, US (EA Sports)
JordanVsBird MD US Box.jpg
Cover
JordanvsBird MD US Cart A.jpg
Cart
Mega Drive, EU (4 Language Manual)
JordanVsBird MD EU Box.jpg
Cover
JordanvsBird MD US Cart.jpg
Cart
JordanVsBird MD EU 4Lang Manual.jpg
Manual
Mega Drive, EU (5 Language Manual)
JordanVsBird 5LangManual Box Front.jpg
Cover
JordanvsBird MD US Cart.jpg
Cart
JordanVsBird MD EU 5Lang Manual.jpg
Manual
Mega Drive, PT
JvB MD PT cover.jpg
Cover
JordanvsBird MD US Cart.jpg
Cart
Mega Drive, AU

Mega Drive, BR
Jordanvsbird md br cover.jpg
Cover
Mega Drive, KR
JordanVsBird MD KR cover.jpg
Cover

Technical information

Main article: Jordan vs Bird/Technical information.

References

  1. File:JordanVsBird MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
  4. GamePro, "February 1992" (US; 199x-xx-xx), page 44
  5. 5.0 5.1 VideoGames & Computer Entertainment, "May 1992" (US; 1992-0x-xx), page 36
  6. Sega Pro, "June 1992" (UK; 1992-05-21), page 9
  7. Computer Trade Weekly, "" (UK; 1992-05-11), page 19
  8. Sega Force, "June 1992" (UK; 1992-05-14), page 28
  9. File:Jordan vs Bird MD credits.pdf
  10. File:JordanVsBird MD JP Manual.pdf, page 27
  11. Game Champ, "xxxx" (KR; 199x-xx-xx), page 8
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 104
  13. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 23
  14. Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 82
  15. Electronic Gaming Monthly, "May 1992" (US; 1992-xx-xx), page 28
  16. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 63
  17. Game Informer, "January 1998" (US; 199x-xx-xx), page 66
  18. Game Zone, "June 1992" (UK; 1992-05-20), page 61
  19. Hippon Super, "October 1993" (JP; 1993-09-03), page 42
  20. Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 72
  21. Joypad, "Juin 1992" (FR; 1992-05-1x), page 74
  22. Joystick, "Mai 1992" (FR; 1992-0x-xx), page 153
  23. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  24. Mega Force, "Mai 1992" (FR; 1992-05-05), page 74
  25. Mega Play, "March/April 1992" (US; 1992-0x-xx), page 61
  26. MegaTech, "June 1992" (UK; 1992-05-20), page 31
  27. Mean Machines, "June 1992" (UK; 1992-05-28), page 114
  28. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  29. Player One, "Juillet/Août 1992" (FR; 1992-07-10), page 131
  30. Play Time, "7/92" (DE; 1992-06-03), page 93
  31. Power Play, "6/92" (DE; 1992-05-13), page 148
  32. Sega Power, "July 1992" (UK; 1992-06-04), page 32
  33. Sega Pro, "June 1992" (UK; 1992-05-21), page 44
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  35. Sega Force, "June 1992" (UK; 1992-05-14), page 26
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  37. Supergame, "Junho 1992" (BR; 1992-06-xx), page 36
  38. Supergame, "Outubro 1992" (BR; 1992-10-xx), page 41
  39. Supersonic, "Mai/Juin 1992" (FR; 1992-xx-xx), page 8
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94
  41. User, "Noémvrios 1992" (GR; 1992-1x-xx), page 58
  42. Video Games, "6/92" (DE; 1992-05-29), page 52


Jordan vs Bird

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