Difference between revisions of "Third-party T-series codes"

From Sega Retro

Line 1: Line 1:
[[Sega]] used '''T-series codes''' to identify officially licensed third party developers. ROM headers of games developed by a third party (except those that Sega contracts out, such as [[Nextech]]) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of [[Sega Mega Drive]] game ROMs would usually look like one of
+
When [[Sega]] was producing video game hardware, the company used '''T-series codes''' to identify officially licensed third party publishers for its systems. T-series codes typically appear on the boxes and/or media of third-party Sega software, in a similar manner to how official G-series or MK-series identifers are displayed.
 +
 
 +
T-series codes came into use during the late 1980s and were issued until the mid-2000s. Prior to this there were relatively few third-party publishers and no official identification system - [[Sega]] typically published all [[SG-1000]] and [[Sega Master System]] games (notable exceptions include [[Salio]] and various Western companies involved in [[SC-3000]] development), however this changed by the release of the [[Sega Mega Drive]]. The first T-series codes appeared publically in 1989.
 +
 
 +
The first two (or three) digits after the T represent the publisher. Any numbers after this represent the specific release, and a letter on the end specifies a console (the latter not coming into use until the mid-90s).
 +
 
 +
Not all publishers followed these rules, most notably [[Electronic Arts]] which did not show its T-series code on Mega Drive releases.
 +
 
 +
==Within Games==
 +
Mega Drive ROM headers of games developed by a third party (except those that Sega contracts out, such as [[Nextech]]) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of game ROMs would usually look like one of
 
  (C)SEGA ''year''.''mon''
 
  (C)SEGA ''year''.''mon''
 
  (C)T-''xx'' ''year''.''mon''
 
  (C)T-''xx'' ''year''.''mon''
Line 6: Line 15:
 
Not all third party developers/publishers have followed these rules; for example, [[Psygnosis]], [[Kaneko]], [[Taito]], and [[Treco]] have placed their company name in the field on several occasions.
 
Not all third party developers/publishers have followed these rules; for example, [[Psygnosis]], [[Kaneko]], [[Taito]], and [[Treco]] have placed their company name in the field on several occasions.
  
 +
==List==
 
{|class="prettytable sortable"
 
{|class="prettytable sortable"
 
!T-Code
 
!T-Code
!Developer
+
!Publisher
 
|-
 
|-
 
|T-11||[[Taito]]
 
|T-11||[[Taito]]
Line 36: Line 46:
 
|T-23||[[VIC Tokai]]
 
|T-23||[[VIC Tokai]]
 
|-
 
|-
|T-24||[[Treco]]/[[Sammy]]
+
|T-24||[[Treco]], [[Sammy]]
 
|-
 
|-
|T-25||[[NCS]]/[[Masaya]]
+
|T-25||[[NCS]], [[Masaya]]
 
|-
 
|-
 
|T-26||[[Sigma Enterprises]]
 
|T-26||[[Sigma Enterprises]]
Line 76: Line 86:
 
|T-43||[[Human]]
 
|T-43||[[Human]]
 
|-
 
|-
|T-44||[[Sanritsu]]/[[SIMS]]
+
|T-44||[[Sanritsu]], [[SIMS]]
 
|-
 
|-
 
|T-45||[[Game Arts]]
 
|T-45||[[Game Arts]]
Line 108: Line 118:
 
|T-59||
 
|T-59||
 
|-
 
|-
|T-60||[[Victor Musical Industries]]/[[Victor Entertainment]]/[[Victor Soft]]
+
|T-60||[[Victor Musical Industries]], [[Victor Entertainment]], [[Victor Soft]]
 
|-
 
|-
 
|T-61||[[Wonder Amusement Studio]]
 
|T-61||[[Wonder Amusement Studio]]
Line 122: Line 132:
 
|T-66||[[Compile]]
 
|T-66||[[Compile]]
 
|-
 
|-
|T-67||[[Home Data]]/[[Magical]]
+
|T-67||[[Home Data]], [[Magical]]
 
|-
 
|-
 
|T-68||[[CSK Research Institute]] (CRI)
 
|T-68||[[CSK Research Institute]] (CRI)
Line 150: Line 160:
 
|T-80||
 
|T-80||
 
|-
 
|-
|T-81||[[Flying Edge]]/[[Acclaim]]
+
|T-81||[[Flying Edge]], [[Acclaim]]
 
|-
 
|-
 
|T-82||
 
|T-82||
Line 162: Line 172:
 
|T-86||[[Absolute Entertainment]]
 
|T-86||[[Absolute Entertainment]]
 
|-
 
|-
|T-87||[[Mindscape]]/[[Software Toolworks]]
+
|T-87||[[Mindscape]], [[Software Toolworks]]
 
|-
 
|-
 
|T-88||[[Domark]]
 
|T-88||[[Domark]]
Line 170: Line 180:
 
|T-90||
 
|T-90||
 
|-
 
|-
|T-91||[[Pack-In-Video]]/[[Pack-In-Soft]]/[[Victor Soft]]/[[Victor Interactive Software]]
+
|T-91||[[Pack-In-Video]], [[Pack-In-Soft]], [[Victor Soft]], [[Victor Interactive Software]]
 
|-
 
|-
|T-92||[[Sandstorm]] > [[Polydor K.K.]]
+
|T-92||[[Polydor]] ([[Sandstorm]])
 
|-
 
|-
 
|T-93||[[Sony]]
 
|T-93||[[Sony]]
Line 182: Line 192:
 
|T-96||
 
|T-96||
 
|-
 
|-
|T-97||[[Tradewest]]/[[Williams Entertainment]]/[[Midway Games]]
+
|T-97||[[Tradewest]], [[Williams Entertainment]], [[Midway Games]]
 
|-
 
|-
 
|T-98||
 
|T-98||
Line 188: Line 198:
 
|T-99||[[Success]]
 
|T-99||[[Success]]
 
|-
 
|-
|T-100||[[Black Pearl Software]]/[[THQ]]
+
|T-100||[[Black Pearl Software]], [[THQ]]
 
|-
 
|-
 
|T-101||[[TecMagik]]
 
|T-101||[[TecMagik]]
Line 282: Line 292:
 
|T-146||[[Takara]]
 
|T-146||[[Takara]]
 
|-
 
|-
|T-147||[[Sansan Co., Ltd.|Sansan]]
+
|T-147||[[Sansan]]
 
|-
 
|-
 
|T-148||
 
|T-148||
Line 360: Line 370:
 
|T-185||[[Gaga Communications]]
 
|T-185||[[Gaga Communications]]
 
|-
 
|-
|T-186||[[Game Bank]]/[[Soft Bank]]
+
|T-186||[[Game Bank]] -> [[Soft Bank]]
 
|-
 
|-
|T-187||[[Naxat Soft]] > [[Pionesoft]]
+
|T-187||[[Naxat Soft]], [[Pionesoft]]
 
|-
 
|-
|T-188||[[Mizuki]] > [[Maxbet]] > [[Spike]], [[Geo]]
+
|T-188||[[Mizuki]] -> [[Spike]], [[Maxbet]], [[Geo]]
 
|-
 
|-
 
|T-189||[[KAZe]]
 
|T-189||[[KAZe]]
Line 384: Line 394:
 
|T-197||[[KID]] (Kindle Imagine Develop)
 
|T-197||[[KID]] (Kindle Imagine Develop)
 
|-
 
|-
|T-198||[[Epoch]]/[[Sakata SAS]]
+
|T-198||[[Epoch]], [[Sakata SAS]]
 
|-
 
|-
 
|T-199||[[Ving]]
 
|T-199||[[Ving]]
Line 392: Line 402:
 
|T-201||[[InterChannel|NEC Interchannel/InterChannel]]
 
|T-201||[[InterChannel|NEC Interchannel/InterChannel]]
 
|-
 
|-
|T-202||[[Sonnet Computer Entertainment]]/[[Varie]]
+
|T-202||[[Sonnet Computer Entertainment]], [[Varie]]
 
|-
 
|-
 
|T-203||[[Game Studio]]
 
|T-203||[[Game Studio]]
Line 406: Line 416:
 
|T-208||[[Bullet Proof Software]] (BPS)/[[Elorg]]
 
|T-208||[[Bullet Proof Software]] (BPS)/[[Elorg]]
 
|-
 
|-
|T-209||[[SIEG]]/[[PRISM]]
+
|T-209||[[SIEG]], [[PRISM]]
 
|-
 
|-
|T-210||[[Yanoman Games]]
+
|T-210||[[Yanoman]]
 
|-
 
|-
 
|T-211||
 
|T-211||
Line 422: Line 432:
 
|T-216||[[OPeNBooK]]
 
|T-216||[[OPeNBooK]]
 
|-
 
|-
|T-217||[[Hamlet]]/[[Hakuhodo]]
+
|T-217||[[Hamlet]], [[Hakuhodo]]
 
|-
 
|-
 
|T-218||[[Yumedia]] (Aroma)
 
|T-218||[[Yumedia]] (Aroma)
Line 452: Line 462:
 
|T-231||[[Pai]]
 
|T-231||[[Pai]]
 
|-
 
|-
|T-232||[[Ecole]] > [[Reindeer]]
+
|T-232||[[Ecole]] ([[Reindeer]])
 
|-
 
|-
 
|T-233||[[Nayuta]]
 
|T-233||[[Nayuta]]
Line 468: Line 478:
 
|T-239||[[Disney Interactive]]
 
|T-239||[[Disney Interactive]]
 
|-
 
|-
|T-240||[[9003]] > [[OpenBook9003]]
+
|T-240||[[9003]] -> [[OpenBook9003]]
 
|-
 
|-
 
|T-241||[[Multisoft]]
 
|T-241||[[Multisoft]]
Line 508: Line 518:
 
|T-259||[[C-Seven]]
 
|T-259||[[C-Seven]]
 
|-
 
|-
|T-260||[[Fujitsu Parex]]/[[Japan Media Programming]] (JAMP)
+
|T-260||[[Fujitsu Parex]], [[Japan Media Programming]] (JAMP)
 
|-
 
|-
 
|T-261||[[Xing Entertainment]]
 
|T-261||[[Xing Entertainment]]
Line 566: Line 576:
 
|T-288||
 
|T-288||
 
|-
 
|-
|T-289||[[KSS]]/[[Media Muse]], [[Open Sesame]]
+
|T-289||[[KSS]], [[Media Muse]], [[Open Sesame]]
 
|-
 
|-
 
|T-290||[[Mainichi Communications]]
 
|T-290||[[Mainichi Communications]]
Line 580: Line 590:
 
|T-295||
 
|T-295||
 
|-
 
|-
|T-296||[[BMG Victor]]/[[Planning Office WADA]] (pow)
+
|T-296||[[BMG Victor]], [[Planning Office WADA]] (pow)
 
|-
 
|-
 
|T-297||[[Telstar]]
 
|T-297||[[Telstar]]
Line 588: Line 598:
 
|T-299||
 
|T-299||
 
|-
 
|-
|T-300||[[Warp]]/[[Kumon Publishing]]
+
|T-300||[[Warp]], [[Kumon Publishing]]
 
|-
 
|-
 
|T-301||
 
|T-301||
Line 600: Line 610:
 
|T-305||
 
|T-305||
 
|-
 
|-
|T-306||[[SoftOffice]]
+
|T-306||[[Soft Office]]
 
|-
 
|-
 
|T-307||[[Empire Interactive]]
 
|T-307||[[Empire Interactive]]
Line 606: Line 616:
 
|T-308||[[Sada Soft]] (Genki)
 
|T-308||[[Sada Soft]] (Genki)
 
|-
 
|-
|T-309||[[Neverland]]/[[ESP]] (used only for ''[[Senkutsu Katsuryuu Taisen Chaos Seed]]'', and I can't find any other Never Land game for a Sega system so)
+
|T-309||[[Neverland]], [[ESP]] (used only for ''[[Senkutsu Katsuryuu Taisen Chaos Seed]]'', and I can't find any other Never Land game for a Sega system so)
 
|-
 
|-
 
|T-310||[[Shar Rock]]
 
|T-310||[[Shar Rock]]
Line 612: Line 622:
 
|T-311||[[Natsume]]
 
|T-311||[[Natsume]]
 
|-
 
|-
|T-312||[[Nexus Interact]]/[[DaZZ]], [[ISCO]], [[Digital weare]]
+
|T-312||[[Nexus Interact]], [[DaZZ]], [[ISCO]], [[Digital weare]]
 
|-
 
|-
 
|T-313||[[Aplix]]
 
|T-313||[[Aplix]]
Line 632: Line 642:
 
|T-321||[[Ten]]
 
|T-321||[[Ten]]
 
|-
 
|-
|T-322||[[Fujitsu]]/[[Digital weare]]
+
|T-322||[[Fujitsu]], [[Digital weare]]
 
|-
 
|-
 
|T-323||
 
|T-323||
Line 640: Line 650:
 
|T-325||[[TGL]]
 
|T-325||[[TGL]]
 
|-
 
|-
|T-326||[[Sega]]/[[Red]] (appears to have only been used for ''[[Sakura Taisen Teigeki Graph]]'', but that is T-3260'''2'''G)
+
|T-326||[[Sega]], [[Red]] (appears to have only been used for ''[[Sakura Taisen Teigeki Graph]]'', but that is T-3260'''2'''G)
 
|-
 
|-
 
|T-327||
 
|T-327||
Line 646: Line 656:
 
|T-328||[[Waka Manufacturing]]
 
|T-328||[[Waka Manufacturing]]
 
|-
 
|-
|T-329||[[Treasure]]/[[ESP]] (appears to only have been used for the [[Sega Saturn]] releases of ''[[Silhouette Mirage]]'' and ''[[Radiant Silvergun]]'', with ''[[Ikaruga]]'' and ''[[Bangai-O]]'' being given ESP numbers despite being Treasure/ESP)
+
|T-329||[[Treasure]], [[ESP]] (appears to only have been used for the [[Sega Saturn]] releases of ''[[Silhouette Mirage]]'' and ''[[Radiant Silvergun]]'', with ''[[Ikaruga]]'' and ''[[Bangai-O]]'' being given ESP numbers despite being Treasure/ESP)
 
|-
 
|-
 
|T-330||[[Tokuma Shoten Intermedia]]
 
|T-330||[[Tokuma Shoten Intermedia]]
Line 666: Line 676:
 
|T-338||
 
|T-338||
 
|-
 
|-
|T-339||[[Sting]]/[[ESP]] (appears to have only been used for ''[[Baroque]]'', with a [[Sega]]/[[ESP]]/[[Sting]] [http://sega.jp/dc/981010/ Dreamcast game] being given a ESP number)
+
|T-339||[[Sting]], [[ESP]] (appears to have only been used for ''[[Baroque]]'', with a [[Sega]], [[ESP]], [[Sting]] [http://sega.jp/dc/981010/ Dreamcast game] being given a ESP number)
 
|-
 
|-
 
|T-340||[[Chunsoft]]
 
|T-340||[[Chunsoft]]
Line 708: Line 718:
 
|T-359||
 
|T-359||
 
|-
 
|-
|T-360||[[Outtrigger (company)|Outtrigger]]/[[Infini Entertainment Technology]]/[[Sierra]]
+
|T-360||[[Outtrigger (company)|Outtrigger]], [[Infini Entertainment Technology]], [[Sierra]]
 
|-
 
|-
 
|T-361||[[Bandai Visual]], [[B-factory]]
 
|T-361||[[Bandai Visual]], [[B-factory]]
Line 714: Line 724:
 
|T-362||[[Lay-up]]
 
|T-362||[[Lay-up]]
 
|-
 
|-
|T-363||[[Axela]]/[[Break]]
+
|T-363||[[Axela]], [[Break]]
 
|-
 
|-
 
|T-364||[[WorkJam]] (Digital Tokyo, PlanPlan)
 
|T-364||[[WorkJam]] (Digital Tokyo, PlanPlan)
 
|-
 
|-
|T-365||[[Nsyscom]] > [[Syscom Entertainment]]
+
|T-365||[[Nsyscom]] -> [[Syscom Entertainment]]
 
|-
 
|-
 
|T-366||
 
|T-366||
Line 726: Line 736:
 
|T-368||[[Eidos]]
 
|T-368||[[Eidos]]
 
|-
 
|-
|T-369||[[UEP-System]]
+
|T-369||[[UEP Systems]]
 
|-
 
|-
 
|T-370||[[Shouei System]] > [[Xuse]]
 
|T-370||[[Shouei System]] > [[Xuse]]
 
|-
 
|-
|T-371||[[GMF]]/[[Falcom]]
+
|T-371||[[GMF]], [[Falcom]]
 
|-
 
|-
 
|T-372||
 
|T-372||
 
|-
 
|-
|T-373||[[ADK]]/[[SNK]]
+
|T-373||[[ADK]], [[SNK]]
 
|-
 
|-
|T-374||[[Softstar Entertaimnent]]
+
|T-374||[[Softstar Entertainment]]
 
|-
 
|-
 
|T-375||[[Nexton]]
 
|T-375||[[Nexton]]
Line 750: Line 760:
 
|T-380||[[Starlight Marry]]
 
|T-380||[[Starlight Marry]]
 
|-
 
|-
|T-381||[[Crystal Vision]]/[[Scoop]]
+
|T-381||[[Crystal Vision]], [[Scoop]]
 
|-
 
|-
 
|T-382||[[Kamata and Partners]]
 
|T-382||[[Kamata and Partners]]
Line 760: Line 770:
 
|T-385||[[Culture Brain]]
 
|T-385||[[Culture Brain]]
 
|-
 
|-
|T-386||[[Locus]]/[[Soliton Software]]
+
|T-386||[[Locus]], [[Soliton Software]]
 
|-
 
|-
 
|T-387||[[Entertainment Software Publishing]] (ESP)
 
|T-387||[[Entertainment Software Publishing]] (ESP)
Line 776: Line 786:
 
|T-393||
 
|T-393||
 
|-
 
|-
|T-394||[[DigiToys]]/[[Vivarium]]
+
|T-394||[[DigiToys]], [[Vivarium]]
 
|-
 
|-
 
|T-395||[[Mebius]]
 
|T-395||[[Mebius]]
Line 784: Line 794:
 
|T-397||[[Hitachi Media Force]]
 
|T-397||[[Hitachi Media Force]]
 
|-
 
|-
|T-398||[[NetVillage]] > [[Gamevillage]]/[[C's ware]]
+
|T-398||[[NetVillage]] ([[Gamevillage]])/[[C's ware]]
 
|-
 
|-
 
|T-399||
 
|T-399||
Line 806: Line 816:
 
|T-408||[[Marvelous Entertainment]]
 
|T-408||[[Marvelous Entertainment]]
 
|-
 
|-
|T-409||[[Bottom Up]] > [[Softmax]]
+
|T-409||[[Bottom Up]] -> [[Softmax]]
 
|-
 
|-
|T-410||[[Daikoku Denki]]/[[Falcon]]
+
|T-410||[[Daikoku Denki]], [[Falcon]]
 
|-
 
|-
 
|T-411||[[Sunrise Interactive]]
 
|T-411||[[Sunrise Interactive]]
Line 818: Line 828:
 
|T-414||[[Mattel Interactive]]
 
|T-414||[[Mattel Interactive]]
 
|-
 
|-
|T-415||[[Caramelpot]]
+
|T-415||[[CaramelPot]]
 
|-
 
|-
 
|T-416||[[Vatical]]
 
|T-416||[[Vatical]]
Line 834: Line 844:
 
|T-422||[[Winkysoft]]
 
|T-422||[[Winkysoft]]
 
|-
 
|-
|T-423||[[Cyber Front]]
+
|T-423||[[Cyberfront]]
 
|-
 
|-
|T-424||[[DaZZ]]/[[Nexus Interact]]
+
|T-424||[[DaZZ]], [[Nexus Interact]]
 
|-
 
|-
 
|T-425||
 
|T-425||
Line 844: Line 854:
 
|T-427||
 
|T-427||
 
|-
 
|-
|T-428||[[KOBI]]
+
|T-428||[[Kobi]]
 
|-
 
|-
 
|T-429||[[Fujicom]]
 
|T-429||[[Fujicom]]
Line 882: Line 892:
 
|T-446||[[Isao]]
 
|T-446||[[Isao]]
 
|-
 
|-
|T-447||[[Kool Kizz Amusement Works]]
+
|T-447||[[Kool Kizz]]
 
|-
 
|-
|T-448||[[GeneX]]/[[Ninelives]]
+
|T-448||[[GeneX]], [[Ninelives]]
 
|-
 
|-
 
|T-449||[[Xicat Interactive]]
 
|T-449||[[Xicat Interactive]]
Line 902: Line 912:
 
|T-456||[[Crazy Games]]
 
|T-456||[[Crazy Games]]
 
|-
 
|-
|T-457||[[Atmark]]/[[Yuki Enterprise]]
+
|T-457||[[Atmark]], [[Yuki Enterprise]]
 
|-
 
|-
 
|T-458||[[Hackberry]]
 
|T-458||[[Hackberry]]
Line 938: Line 948:
 
|T-474||[[D3Publisher]]
 
|T-474||[[D3Publisher]]
 
|-
 
|-
|T-475||[["Chara, Rainsoftware]]/[[Milksoft"]]
+
|T-475||[[Rain Software]] ([[Chara]]), [[Milksoft]]
 
|-
 
|-
 
|T-476||[[GN Software]] (Good Navigate)
 
|T-476||[[GN Software]] (Good Navigate)

Revision as of 13:27, 24 April 2015

When Sega was producing video game hardware, the company used T-series codes to identify officially licensed third party publishers for its systems. T-series codes typically appear on the boxes and/or media of third-party Sega software, in a similar manner to how official G-series or MK-series identifers are displayed.

T-series codes came into use during the late 1980s and were issued until the mid-2000s. Prior to this there were relatively few third-party publishers and no official identification system - Sega typically published all SG-1000 and Sega Master System games (notable exceptions include Salio and various Western companies involved in SC-3000 development), however this changed by the release of the Sega Mega Drive. The first T-series codes appeared publically in 1989.

The first two (or three) digits after the T represent the publisher. Any numbers after this represent the specific release, and a letter on the end specifies a console (the latter not coming into use until the mid-90s).

Not all publishers followed these rules, most notably Electronic Arts which did not show its T-series code on Mega Drive releases.

Within Games

Mega Drive ROM headers of games developed by a third party (except those that Sega contracts out, such as Nextech) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of game ROMs would usually look like one of

(C)SEGA year.mon
(C)T-xx year.mon
(C)T-xxxyear.mon
(C)Txxx year.mon

Not all third party developers/publishers have followed these rules; for example, Psygnosis, Kaneko, Taito, and Treco have placed their company name in the field on several occasions.

List

T-Code Publisher
T-11 Taito
T-12 Capcom
T-13 Data East
T-14 Namco
T-15 Sunsoft
T-16 Ma-Ba
T-17 Dempa
T-18 Tecno Soft
T-19 Tecno Soft
T-20 Asmik
T-21 ASCII
T-22 Micronet
T-23 VIC Tokai
T-24 Treco, Sammy
T-25 NCS, Masaya
T-26 Sigma Enterprises
T-27 Toho
T-28 HOT-B
T-29 Kyugo
T-30 Video System
T-31 SNK
T-32 Wolf Team
T-33 Kaneko
T-34 DreamWorks
T-35 Toaplan (MUSHA JP), Seismic, Compile
T-36 Tecmo
T-37
T-38 Mediagenic? only found in the ROM header for Fatman, which was published by Sanritsu (T-44)
T-39
T-40 Toaplan
T-41 UNIPACC
T-42 UPL
T-43 Human
T-44 Sanritsu, SIMS
T-45 Game Arts
T-46 Kodansha Research Institute
T-47 Sage's Creation
T-48 Tengen, Time Warner Interactive
T-49 Telenet Japan
T-50 Electronic Arts
T-51 Microcabin
T-52 SystemSoft
T-53 Riverhillsoft
T-54 Face
T-55 Nuvision
T-56 Razorsoft
T-57 Jaleco
T-58 Visco
T-59
T-60 Victor Musical Industries, Victor Entertainment, Victor Soft
T-61 Wonder Amusement Studio
T-62 Sony Imagesoft
T-63 Toshiba EMI
T-64 IGS
T-65 Tsukuda Ideal (Tsukuda Original (TODO confirm))
T-66 Compile
T-67 Home Data, Magical
T-68 CSK Research Institute (CRI)
T-69 Arena
T-70 Virgin Interactive
T-71 Nihon Bussan (Nichibutsu)
T-72 Varie
T-73 Coconuts Japan, Soft Vision
T-74 PALSOFT
T-75 Pony Canyon
T-76 Koei
T-77 Sur De Wave
T-78
T-79 U.S. Gold
T-80
T-81 Flying Edge, Acclaim
T-82
T-83 GameTek
T-84 Data West
T-85 PCM Complete
T-86 Absolute Entertainment
T-87 Mindscape, Software Toolworks
T-88 Domark
T-89 Parker Brothers
T-90
T-91 Pack-In-Video, Pack-In-Soft, Victor Soft, Victor Interactive Software
T-92 Polydor (Sandstorm)
T-93 Sony
T-94
T-95 Konami
T-96
T-97 Tradewest, Williams Entertainment, Midway Games
T-98
T-99 Success
T-100 Black Pearl Software, THQ
T-101 TecMagik
T-102 Samsung
T-103 Takara
T-104
T-105 Shogakukan Production
T-106 Electronic Arts Victor
T-107 Electro Brain
T-108
T-109 Saddleback Graphics
T-110 Dynamix > Simon & Schuster Interactive
T-111 American Laser Games
T-112 Hi-Tech Expressions
T-113 Psygnosis
T-114 T&E Soft
T-115 Core Design
T-116
T-117
T-118 Compton's New Media
T-119 Accolade
T-120 Codemasters
T-121 ReadySoft
T-122
T-123 Gremlin Interactive
T-124 Spectrum Holobyte
T-125 Interplay
T-126 Maxis
T-127 Working Designs
T-128
T-129
T-130 Activision
T-131
T-132 Playmates
T-133 Bandai
T-134
T-135 CapDisc
T-136
T-137 ASC Games
T-138
T-139 Viacom New Media
T-140
T-141 Toei Video
T-142
T-143 Hudson Soft
T-144 Atlus
T-145 Sony Music Entertainment
T-146 Takara
T-147 Sansan
T-148
T-149 Infocom
T-150 Imagineer
T-151 Infogrames
T-152 Davidson & Associates
T-153 Rocket Science Games
T-154 Technos Japan
T-155
T-156
T-157 Angel
T-158 Mindscape
T-159 Crystal Dynamics
T-160 Sales Curve Interactive
T-161 Fox Interactive
T-162 Digital Pictures
T-163
T-164 Ocean
T-165 Seta
T-166 Altron
T-167 ASK Kodansha
T-168 Athena
T-169 Gakken
T-170 General Entertainment (GE)
T-171
T-172 (later EA Sports Mega Drive titles have T-172 serial numbers in their ROM headers...)
T-173
T-174 Glams
T-175
T-176 ASCII Something Good
T-177 Ubisoft
T-178 Hitachi
T-179
T-180 BMG Japan
T-181 Obunsha
T-182 Thinking Cap
T-183
T-184
T-185 Gaga Communications
T-186 Game Bank -> Soft Bank
T-187 Naxat Soft, Pionesoft
T-188 Mizuki -> Spike, Maxbet, Geo
T-189 KAZe
T-190
T-191
T-192
T-193 Diapet
T-194 We Net
T-195 Datam Polystar
T-196
T-197 KID (Kindle Imagine Develop)
T-198 Epoch, Sakata SAS
T-199 Ving
T-200 Yoshimoto Kogyo
T-201 NEC Interchannel/InterChannel
T-202 Sonnet Computer Entertainment, Varie
T-203 Game Studio
T-204 Psikyo
T-205 Media Entertainment
T-206 Banpresto
T-207 Ecseco Development
T-208 Bullet Proof Software (BPS)/Elorg
T-209 SIEG, PRISM
T-210 Yanoman
T-211
T-212 Oz Club
T-213 Nihon Create
T-214 Media Rings
T-215 Shoeisha
T-216 OPeNBooK
T-217 Hamlet, Hakuhodo
T-218 Yumedia (Aroma)
T-219 Societa Daikanyama
T-220 Arc System Works
T-221 Climax Entertainment
T-222 Pioneer LDC
T-223 Tokuma Shoten
T-224 I'MAX
T-225
T-226 Shogakukan
T-227 Vantan International
T-228
T-229 Titus
T-230 LucasArts
T-231 Pai
T-232 Ecole (Reindeer)
T-233 Nayuta
T-234 Bandai Visual
T-235 Quintet
T-236
T-237
T-238
T-239 Disney Interactive
T-240 9003 -> OpenBook9003
T-241 Multisoft
T-242 Sky Think System
T-243 OCC
T-244
T-245
T-246 Increment P (iPC)
T-247
T-248
T-249 King Records
T-250 Fun House
T-251 Patra
T-252 Inner Brain
T-253 Make Software
T-254 GT Interactive Software
T-255 Kodansha
T-256
T-257 Clef
T-258
T-259 C-Seven
T-260 Fujitsu Parex, Japan Media Programming (JAMP)
T-261 Xing Entertainment
T-262
T-263
T-264 Media Quest
T-265
T-266
T-267
T-268 Wooyoung
T-269
T-270 Nihon System
T-271 Scholar
T-272
T-273 Datt Japan
T-274
T-275
T-276
T-277
T-278 MediaWorks
T-279 Kadokawa Shoten
T-280 Elf
T-281
T-282 Tomy
T-283
T-284
T-285
T-286
T-287
T-288
T-289 KSS, Media Muse, Open Sesame
T-290 Mainichi Communications
T-291 Warashi
T-292 Metro
T-293 Sai-Mate
T-294 Kokopeli Digital Studios
T-295
T-296 BMG Victor, Planning Office WADA (pow)
T-297 Telstar
T-298
T-299
T-300 Warp, Kumon Publishing
T-301
T-302
T-303 Masudaya
T-304
T-305
T-306 Soft Office
T-307 Empire Interactive
T-308 Sada Soft (Genki)
T-309 Neverland, ESP (used only for Senkutsu Katsuryuu Taisen Chaos Seed, and I can't find any other Never Land game for a Sega system so)
T-310 Shar Rock
T-311 Natsume
T-312 Nexus Interact, DaZZ, ISCO, Digital weare
T-313 Aplix
T-314 Omiya Soft
T-315 JVC
T-316 Zoom
T-317
T-318
T-319
T-320
T-321 Ten
T-322 Fujitsu, Digital weare
T-323
T-324
T-325 TGL
T-326 Sega, Red (appears to have only been used for Sakura Taisen Teigeki Graph, but that is T-32602G)
T-327
T-328 Waka Manufacturing
T-329 Treasure, ESP (appears to only have been used for the Sega Saturn releases of Silhouette Mirage and Radiant Silvergun, with Ikaruga and Bangai-O being given ESP numbers despite being Treasure/ESP)
T-330 Tokuma Shoten Intermedia
T-331 Camelot
T-332
T-333
T-334
T-335
T-336
T-337
T-338
T-339 Sting, ESP (appears to have only been used for Baroque, with a Sega, ESP, Sting Dreamcast game being given a ESP number)
T-340 Chunsoft
T-341 Aki
T-342 From Software
T-343
T-344
T-345
T-346 Daiki
T-347
T-348 Aspect
T-349
T-350 MiCROViSion
T-351 Gainax
T-352
T-353
T-354 FortyFive (45XLV)
T-355 Enix
T-356 Ray
T-357 Tonkin House
T-358
T-359
T-360 Outtrigger, Infini Entertainment Technology, Sierra
T-361 Bandai Visual, B-factory
T-362 Lay-up
T-363 Axela, Break
T-364 WorkJam (Digital Tokyo, PlanPlan)
T-365 Nsyscom -> Syscom Entertainment
T-366
T-367 Full On Games
T-368 Eidos
T-369 UEP Systems
T-370 Shouei System > Xuse
T-371 GMF, Falcom
T-372
T-373 ADK, SNK
T-374 Softstar Entertainment
T-375 Nexton
T-376 Denshi Media Services
T-377
T-378
T-379 Takuyo
T-380 Starlight Marry
T-381 Crystal Vision, Scoop
T-382 Kamata and Partners
T-383 AquaPlus
T-384 Media Gallop
T-385 Culture Brain
T-386 Locus, Soliton Software
T-387 Entertainment Software Publishing (ESP)
T-388 NEC Home Electronics
T-389
T-390 Pulse Interactive
T-391 Random House
T-392
T-393
T-394 DigiToys, Vivarium
T-395 Mebius
T-396 Panther Software
T-397 Hitachi Media Force
T-398 NetVillage (Gamevillage)/C's ware
T-399
T-400 Noisia
T-401 Shangri-La
T-402 Crave
T-403 Metro3D
T-404 Majesco
T-405 Take 2 Interactive
T-406 Hasbro Interactive
T-407 Rage Software
T-408 Marvelous Entertainment
T-409 Bottom Up -> Softmax
T-410 Daikoku Denki, Falcon
T-411 Sunrise Interactive
T-412 Bimboosoft
T-413 UFO
T-414 Mattel Interactive
T-415 CaramelPot
T-416 Vatical
T-417 Ripcord
T-418 Sega Toys
T-419 Gathering of Developers
T-420
T-421 Rockstar
T-422 Winkysoft
T-423 Cyberfront
T-424 DaZZ, Nexus Interact
T-425
T-426
T-427
T-428 Kobi
T-429 Fujicom
T-430
T-431
T-432
T-433 Real Vision
T-434 Visit
T-435 Global A Entertainment
T-436
T-437
T-438 Studio Wonder Effect
T-439 Media Factory
T-440
T-441 Red
T-442
T-443 Agetec
T-444 Abel
T-445 Softmax
T-446 Isao
T-447 Kool Kizz
T-448 GeneX, Ninelives
T-449 Xicat Interactive
T-450 Swing! Entertainment
T-451 Yuke's
T-452
T-453
T-454 AAA Game
T-455 TV Asahi
T-456 Crazy Games
T-457 Atmark, Yuki Enterprise
T-458 Hackberry
T-459
T-460 AIA
T-461 Starfish
T-462 Idea Factory
T-463 Broccoli
T-464
T-465 Princess Soft
T-466 Big Ben
T-467 G.rev
T-468
T-469 Symbio Planning
T-470
T-471 Alchemist
T-472 D3Publisher
T-473 SNK Playmore
T-474 D3Publisher
T-475 Rain Software (Chara), Milksoft
T-476 GN Software (Good Navigate)
T-477 Alfa System
T-478 Milestone Inc.
T-479 Triangle Service

Publishers Whose Codes Are Unknown