Difference between revisions of "Third-party T-series codes"
From Sega Retro
m (Hivebrain moved page Third-Party T-Series Codes to Third-party T-series codes) |
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− | [[Sega]] used '''T-series codes''' to identify officially licensed third party | + | When [[Sega]] was producing video game hardware, the company used '''T-series codes''' to identify officially licensed third party publishers for its systems. T-series codes typically appear on the boxes and/or media of third-party Sega software, in a similar manner to how official G-series or MK-series identifers are displayed. |
+ | |||
+ | T-series codes came into use during the late 1980s and were issued until the mid-2000s. Prior to this there were relatively few third-party publishers and no official identification system - [[Sega]] typically published all [[SG-1000]] and [[Sega Master System]] games (notable exceptions include [[Salio]] and various Western companies involved in [[SC-3000]] development), however this changed by the release of the [[Sega Mega Drive]]. The first T-series codes appeared publically in 1989. | ||
+ | |||
+ | The first two (or three) digits after the T represent the publisher. Any numbers after this represent the specific release, and a letter on the end specifies a console (the latter not coming into use until the mid-90s). | ||
+ | |||
+ | Not all publishers followed these rules, most notably [[Electronic Arts]] which did not show its T-series code on Mega Drive releases. | ||
+ | |||
+ | ==Within Games== | ||
+ | Mega Drive ROM headers of games developed by a third party (except those that Sega contracts out, such as [[Nextech]]) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of game ROMs would usually look like one of | ||
(C)SEGA ''year''.''mon'' | (C)SEGA ''year''.''mon'' | ||
(C)T-''xx'' ''year''.''mon'' | (C)T-''xx'' ''year''.''mon'' | ||
Line 6: | Line 15: | ||
Not all third party developers/publishers have followed these rules; for example, [[Psygnosis]], [[Kaneko]], [[Taito]], and [[Treco]] have placed their company name in the field on several occasions. | Not all third party developers/publishers have followed these rules; for example, [[Psygnosis]], [[Kaneko]], [[Taito]], and [[Treco]] have placed their company name in the field on several occasions. | ||
+ | ==List== | ||
{|class="prettytable sortable" | {|class="prettytable sortable" | ||
!T-Code | !T-Code | ||
− | ! | + | !Publisher |
|- | |- | ||
|T-11||[[Taito]] | |T-11||[[Taito]] | ||
Line 36: | Line 46: | ||
|T-23||[[VIC Tokai]] | |T-23||[[VIC Tokai]] | ||
|- | |- | ||
− | |T-24||[[Treco]] | + | |T-24||[[Treco]], [[Sammy]] |
|- | |- | ||
− | |T-25||[[NCS]] | + | |T-25||[[NCS]], [[Masaya]] |
|- | |- | ||
|T-26||[[Sigma Enterprises]] | |T-26||[[Sigma Enterprises]] | ||
Line 76: | Line 86: | ||
|T-43||[[Human]] | |T-43||[[Human]] | ||
|- | |- | ||
− | |T-44||[[Sanritsu]] | + | |T-44||[[Sanritsu]], [[SIMS]] |
|- | |- | ||
|T-45||[[Game Arts]] | |T-45||[[Game Arts]] | ||
Line 108: | Line 118: | ||
|T-59|| | |T-59|| | ||
|- | |- | ||
− | |T-60||[[Victor Musical Industries]] | + | |T-60||[[Victor Musical Industries]], [[Victor Entertainment]], [[Victor Soft]] |
|- | |- | ||
|T-61||[[Wonder Amusement Studio]] | |T-61||[[Wonder Amusement Studio]] | ||
Line 122: | Line 132: | ||
|T-66||[[Compile]] | |T-66||[[Compile]] | ||
|- | |- | ||
− | |T-67||[[Home Data]] | + | |T-67||[[Home Data]], [[Magical]] |
|- | |- | ||
|T-68||[[CSK Research Institute]] (CRI) | |T-68||[[CSK Research Institute]] (CRI) | ||
Line 150: | Line 160: | ||
|T-80|| | |T-80|| | ||
|- | |- | ||
− | |T-81||[[Flying Edge]] | + | |T-81||[[Flying Edge]], [[Acclaim]] |
|- | |- | ||
|T-82|| | |T-82|| | ||
Line 162: | Line 172: | ||
|T-86||[[Absolute Entertainment]] | |T-86||[[Absolute Entertainment]] | ||
|- | |- | ||
− | |T-87||[[Mindscape]] | + | |T-87||[[Mindscape]], [[Software Toolworks]] |
|- | |- | ||
|T-88||[[Domark]] | |T-88||[[Domark]] | ||
Line 170: | Line 180: | ||
|T-90|| | |T-90|| | ||
|- | |- | ||
− | |T-91||[[Pack-In-Video]] | + | |T-91||[[Pack-In-Video]], [[Pack-In-Soft]], [[Victor Soft]], [[Victor Interactive Software]] |
|- | |- | ||
− | |T-92||[[ | + | |T-92||[[Polydor]] ([[Sandstorm]]) |
|- | |- | ||
|T-93||[[Sony]] | |T-93||[[Sony]] | ||
Line 182: | Line 192: | ||
|T-96|| | |T-96|| | ||
|- | |- | ||
− | |T-97||[[Tradewest]] | + | |T-97||[[Tradewest]], [[Williams Entertainment]], [[Midway Games]] |
|- | |- | ||
|T-98|| | |T-98|| | ||
Line 188: | Line 198: | ||
|T-99||[[Success]] | |T-99||[[Success]] | ||
|- | |- | ||
− | |T-100||[[Black Pearl Software]] | + | |T-100||[[Black Pearl Software]], [[THQ]] |
|- | |- | ||
|T-101||[[TecMagik]] | |T-101||[[TecMagik]] | ||
Line 282: | Line 292: | ||
|T-146||[[Takara]] | |T-146||[[Takara]] | ||
|- | |- | ||
− | |T-147||[[ | + | |T-147||[[Sansan]] |
|- | |- | ||
|T-148|| | |T-148|| | ||
Line 360: | Line 370: | ||
|T-185||[[Gaga Communications]] | |T-185||[[Gaga Communications]] | ||
|- | |- | ||
− | |T-186||[[Game Bank]] | + | |T-186||[[Game Bank]] -> [[Soft Bank]] |
|- | |- | ||
− | |T-187||[[Naxat Soft]] | + | |T-187||[[Naxat Soft]], [[Pionesoft]] |
|- | |- | ||
− | |T-188||[[Mizuki]] > [[ | + | |T-188||[[Mizuki]] -> [[Spike]], [[Maxbet]], [[Geo]] |
|- | |- | ||
|T-189||[[KAZe]] | |T-189||[[KAZe]] | ||
Line 384: | Line 394: | ||
|T-197||[[KID]] (Kindle Imagine Develop) | |T-197||[[KID]] (Kindle Imagine Develop) | ||
|- | |- | ||
− | |T-198||[[Epoch]] | + | |T-198||[[Epoch]], [[Sakata SAS]] |
|- | |- | ||
|T-199||[[Ving]] | |T-199||[[Ving]] | ||
Line 392: | Line 402: | ||
|T-201||[[InterChannel|NEC Interchannel/InterChannel]] | |T-201||[[InterChannel|NEC Interchannel/InterChannel]] | ||
|- | |- | ||
− | |T-202||[[Sonnet Computer Entertainment]] | + | |T-202||[[Sonnet Computer Entertainment]], [[Varie]] |
|- | |- | ||
|T-203||[[Game Studio]] | |T-203||[[Game Studio]] | ||
Line 406: | Line 416: | ||
|T-208||[[Bullet Proof Software]] (BPS)/[[Elorg]] | |T-208||[[Bullet Proof Software]] (BPS)/[[Elorg]] | ||
|- | |- | ||
− | |T-209||[[SIEG]] | + | |T-209||[[SIEG]], [[PRISM]] |
|- | |- | ||
− | |T-210||[[Yanoman | + | |T-210||[[Yanoman]] |
|- | |- | ||
|T-211|| | |T-211|| | ||
Line 422: | Line 432: | ||
|T-216||[[OPeNBooK]] | |T-216||[[OPeNBooK]] | ||
|- | |- | ||
− | |T-217||[[Hamlet]] | + | |T-217||[[Hamlet]], [[Hakuhodo]] |
|- | |- | ||
|T-218||[[Yumedia]] (Aroma) | |T-218||[[Yumedia]] (Aroma) | ||
Line 452: | Line 462: | ||
|T-231||[[Pai]] | |T-231||[[Pai]] | ||
|- | |- | ||
− | |T-232||[[Ecole]] | + | |T-232||[[Ecole]] ([[Reindeer]]) |
|- | |- | ||
|T-233||[[Nayuta]] | |T-233||[[Nayuta]] | ||
Line 468: | Line 478: | ||
|T-239||[[Disney Interactive]] | |T-239||[[Disney Interactive]] | ||
|- | |- | ||
− | |T-240||[[9003]] > [[OpenBook9003]] | + | |T-240||[[9003]] -> [[OpenBook9003]] |
|- | |- | ||
|T-241||[[Multisoft]] | |T-241||[[Multisoft]] | ||
Line 508: | Line 518: | ||
|T-259||[[C-Seven]] | |T-259||[[C-Seven]] | ||
|- | |- | ||
− | |T-260||[[Fujitsu Parex]] | + | |T-260||[[Fujitsu Parex]], [[Japan Media Programming]] (JAMP) |
|- | |- | ||
|T-261||[[Xing Entertainment]] | |T-261||[[Xing Entertainment]] | ||
Line 566: | Line 576: | ||
|T-288|| | |T-288|| | ||
|- | |- | ||
− | |T-289||[[KSS]] | + | |T-289||[[KSS]], [[Media Muse]], [[Open Sesame]] |
|- | |- | ||
|T-290||[[Mainichi Communications]] | |T-290||[[Mainichi Communications]] | ||
Line 580: | Line 590: | ||
|T-295|| | |T-295|| | ||
|- | |- | ||
− | |T-296||[[BMG Victor]] | + | |T-296||[[BMG Victor]], [[Planning Office WADA]] (pow) |
|- | |- | ||
|T-297||[[Telstar]] | |T-297||[[Telstar]] | ||
Line 588: | Line 598: | ||
|T-299|| | |T-299|| | ||
|- | |- | ||
− | |T-300||[[Warp]] | + | |T-300||[[Warp]], [[Kumon Publishing]] |
|- | |- | ||
|T-301|| | |T-301|| | ||
Line 600: | Line 610: | ||
|T-305|| | |T-305|| | ||
|- | |- | ||
− | |T-306||[[ | + | |T-306||[[Soft Office]] |
|- | |- | ||
|T-307||[[Empire Interactive]] | |T-307||[[Empire Interactive]] | ||
Line 606: | Line 616: | ||
|T-308||[[Sada Soft]] (Genki) | |T-308||[[Sada Soft]] (Genki) | ||
|- | |- | ||
− | |T-309||[[Neverland]] | + | |T-309||[[Neverland]], [[ESP]] (used only for ''[[Senkutsu Katsuryuu Taisen Chaos Seed]]'', and I can't find any other Never Land game for a Sega system so) |
|- | |- | ||
|T-310||[[Shar Rock]] | |T-310||[[Shar Rock]] | ||
Line 612: | Line 622: | ||
|T-311||[[Natsume]] | |T-311||[[Natsume]] | ||
|- | |- | ||
− | |T-312||[[Nexus Interact]] | + | |T-312||[[Nexus Interact]], [[DaZZ]], [[ISCO]], [[Digital weare]] |
|- | |- | ||
|T-313||[[Aplix]] | |T-313||[[Aplix]] | ||
Line 632: | Line 642: | ||
|T-321||[[Ten]] | |T-321||[[Ten]] | ||
|- | |- | ||
− | |T-322||[[Fujitsu]] | + | |T-322||[[Fujitsu]], [[Digital weare]] |
|- | |- | ||
|T-323|| | |T-323|| | ||
Line 640: | Line 650: | ||
|T-325||[[TGL]] | |T-325||[[TGL]] | ||
|- | |- | ||
− | |T-326||[[Sega]] | + | |T-326||[[Sega]], [[Red]] (appears to have only been used for ''[[Sakura Taisen Teigeki Graph]]'', but that is T-3260'''2'''G) |
|- | |- | ||
|T-327|| | |T-327|| | ||
Line 646: | Line 656: | ||
|T-328||[[Waka Manufacturing]] | |T-328||[[Waka Manufacturing]] | ||
|- | |- | ||
− | |T-329||[[Treasure]] | + | |T-329||[[Treasure]], [[ESP]] (appears to only have been used for the [[Sega Saturn]] releases of ''[[Silhouette Mirage]]'' and ''[[Radiant Silvergun]]'', with ''[[Ikaruga]]'' and ''[[Bangai-O]]'' being given ESP numbers despite being Treasure/ESP) |
|- | |- | ||
|T-330||[[Tokuma Shoten Intermedia]] | |T-330||[[Tokuma Shoten Intermedia]] | ||
Line 666: | Line 676: | ||
|T-338|| | |T-338|| | ||
|- | |- | ||
− | |T-339||[[Sting]] | + | |T-339||[[Sting]], [[ESP]] (appears to have only been used for ''[[Baroque]]'', with a [[Sega]], [[ESP]], [[Sting]] [http://sega.jp/dc/981010/ Dreamcast game] being given a ESP number) |
|- | |- | ||
|T-340||[[Chunsoft]] | |T-340||[[Chunsoft]] | ||
Line 708: | Line 718: | ||
|T-359|| | |T-359|| | ||
|- | |- | ||
− | |T-360||[[Outtrigger (company)|Outtrigger]] | + | |T-360||[[Outtrigger (company)|Outtrigger]], [[Infini Entertainment Technology]], [[Sierra]] |
|- | |- | ||
|T-361||[[Bandai Visual]], [[B-factory]] | |T-361||[[Bandai Visual]], [[B-factory]] | ||
Line 714: | Line 724: | ||
|T-362||[[Lay-up]] | |T-362||[[Lay-up]] | ||
|- | |- | ||
− | |T-363||[[Axela]] | + | |T-363||[[Axela]], [[Break]] |
|- | |- | ||
|T-364||[[WorkJam]] (Digital Tokyo, PlanPlan) | |T-364||[[WorkJam]] (Digital Tokyo, PlanPlan) | ||
|- | |- | ||
− | |T-365||[[Nsyscom]] > [[Syscom Entertainment]] | + | |T-365||[[Nsyscom]] -> [[Syscom Entertainment]] |
|- | |- | ||
|T-366|| | |T-366|| | ||
Line 726: | Line 736: | ||
|T-368||[[Eidos]] | |T-368||[[Eidos]] | ||
|- | |- | ||
− | |T-369||[[UEP | + | |T-369||[[UEP Systems]] |
|- | |- | ||
|T-370||[[Shouei System]] > [[Xuse]] | |T-370||[[Shouei System]] > [[Xuse]] | ||
|- | |- | ||
− | |T-371||[[GMF]] | + | |T-371||[[GMF]], [[Falcom]] |
|- | |- | ||
|T-372|| | |T-372|| | ||
|- | |- | ||
− | |T-373||[[ADK]] | + | |T-373||[[ADK]], [[SNK]] |
|- | |- | ||
− | |T-374||[[Softstar | + | |T-374||[[Softstar Entertainment]] |
|- | |- | ||
|T-375||[[Nexton]] | |T-375||[[Nexton]] | ||
Line 750: | Line 760: | ||
|T-380||[[Starlight Marry]] | |T-380||[[Starlight Marry]] | ||
|- | |- | ||
− | |T-381||[[Crystal Vision]] | + | |T-381||[[Crystal Vision]], [[Scoop]] |
|- | |- | ||
|T-382||[[Kamata and Partners]] | |T-382||[[Kamata and Partners]] | ||
Line 760: | Line 770: | ||
|T-385||[[Culture Brain]] | |T-385||[[Culture Brain]] | ||
|- | |- | ||
− | |T-386||[[Locus]] | + | |T-386||[[Locus]], [[Soliton Software]] |
|- | |- | ||
|T-387||[[Entertainment Software Publishing]] (ESP) | |T-387||[[Entertainment Software Publishing]] (ESP) | ||
Line 776: | Line 786: | ||
|T-393|| | |T-393|| | ||
|- | |- | ||
− | |T-394||[[DigiToys]] | + | |T-394||[[DigiToys]], [[Vivarium]] |
|- | |- | ||
|T-395||[[Mebius]] | |T-395||[[Mebius]] | ||
Line 784: | Line 794: | ||
|T-397||[[Hitachi Media Force]] | |T-397||[[Hitachi Media Force]] | ||
|- | |- | ||
− | |T-398||[[NetVillage]] | + | |T-398||[[NetVillage]] ([[Gamevillage]])/[[C's ware]] |
|- | |- | ||
|T-399|| | |T-399|| | ||
Line 806: | Line 816: | ||
|T-408||[[Marvelous Entertainment]] | |T-408||[[Marvelous Entertainment]] | ||
|- | |- | ||
− | |T-409||[[Bottom Up]] > [[Softmax]] | + | |T-409||[[Bottom Up]] -> [[Softmax]] |
|- | |- | ||
− | |T-410||[[Daikoku Denki]] | + | |T-410||[[Daikoku Denki]], [[Falcon]] |
|- | |- | ||
|T-411||[[Sunrise Interactive]] | |T-411||[[Sunrise Interactive]] | ||
Line 818: | Line 828: | ||
|T-414||[[Mattel Interactive]] | |T-414||[[Mattel Interactive]] | ||
|- | |- | ||
− | |T-415||[[ | + | |T-415||[[CaramelPot]] |
|- | |- | ||
|T-416||[[Vatical]] | |T-416||[[Vatical]] | ||
Line 834: | Line 844: | ||
|T-422||[[Winkysoft]] | |T-422||[[Winkysoft]] | ||
|- | |- | ||
− | |T-423||[[ | + | |T-423||[[Cyberfront]] |
|- | |- | ||
− | |T-424||[[DaZZ]] | + | |T-424||[[DaZZ]], [[Nexus Interact]] |
|- | |- | ||
|T-425|| | |T-425|| | ||
Line 844: | Line 854: | ||
|T-427|| | |T-427|| | ||
|- | |- | ||
− | |T-428||[[ | + | |T-428||[[Kobi]] |
|- | |- | ||
|T-429||[[Fujicom]] | |T-429||[[Fujicom]] | ||
Line 882: | Line 892: | ||
|T-446||[[Isao]] | |T-446||[[Isao]] | ||
|- | |- | ||
− | |T-447||[[Kool Kizz | + | |T-447||[[Kool Kizz]] |
|- | |- | ||
− | |T-448||[[GeneX]] | + | |T-448||[[GeneX]], [[Ninelives]] |
|- | |- | ||
|T-449||[[Xicat Interactive]] | |T-449||[[Xicat Interactive]] | ||
Line 902: | Line 912: | ||
|T-456||[[Crazy Games]] | |T-456||[[Crazy Games]] | ||
|- | |- | ||
− | |T-457||[[Atmark]] | + | |T-457||[[Atmark]], [[Yuki Enterprise]] |
|- | |- | ||
|T-458||[[Hackberry]] | |T-458||[[Hackberry]] | ||
Line 938: | Line 948: | ||
|T-474||[[D3Publisher]] | |T-474||[[D3Publisher]] | ||
|- | |- | ||
− | |T-475||[[ | + | |T-475||[[Rain Software]] ([[Chara]]), [[Milksoft]] |
|- | |- | ||
|T-476||[[GN Software]] (Good Navigate) | |T-476||[[GN Software]] (Good Navigate) |
Revision as of 13:27, 24 April 2015
When Sega was producing video game hardware, the company used T-series codes to identify officially licensed third party publishers for its systems. T-series codes typically appear on the boxes and/or media of third-party Sega software, in a similar manner to how official G-series or MK-series identifers are displayed.
T-series codes came into use during the late 1980s and were issued until the mid-2000s. Prior to this there were relatively few third-party publishers and no official identification system - Sega typically published all SG-1000 and Sega Master System games (notable exceptions include Salio and various Western companies involved in SC-3000 development), however this changed by the release of the Sega Mega Drive. The first T-series codes appeared publically in 1989.
The first two (or three) digits after the T represent the publisher. Any numbers after this represent the specific release, and a letter on the end specifies a console (the latter not coming into use until the mid-90s).
Not all publishers followed these rules, most notably Electronic Arts which did not show its T-series code on Mega Drive releases.
Within Games
Mega Drive ROM headers of games developed by a third party (except those that Sega contracts out, such as Nextech) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of game ROMs would usually look like one of
(C)SEGA year.mon (C)T-xx year.mon (C)T-xxxyear.mon (C)Txxx year.mon
Not all third party developers/publishers have followed these rules; for example, Psygnosis, Kaneko, Taito, and Treco have placed their company name in the field on several occasions.