Difference between revisions of "FIFA Soccer 96 (Mega Drive)"
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Revision as of 11:53, 18 June 2016
- For the Sega Saturn version, see FIFA Soccer 96 (Saturn).
FIFA Soccer 96 (Mega Drive) | ||||||||||||||||||||
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System(s): Sega Mega Drive, Sega 32X, Sega Game Gear | ||||||||||||||||||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP), Black Perl Software | ||||||||||||||||||||
Developer: Extended Play Productions, Electronic Arts Canada | ||||||||||||||||||||
Genre: Sports | ||||||||||||||||||||
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FIFA Soccer '96 (FIFAサッカー'96) is an entry to the FIFA series of video games, and was developed by Extended Play Productions and published by Electronic Arts. Though it was not the first FIFA game (both FIFA Soccer '95 and FIFA International Soccer had come before it), FIFA 96 is often considered the first truly successful FIFA game, and opened the doors to annual sequels that continue to this day. It was released for the Sega Mega Drive, Sega 32X and Sega Game Gear, with a different version of the game being released on the Sega Saturn.
Contents
Production credits
Mega Drive version
Programmers: Brian Plank, David Hards, Shawn Taras
Artists: Suzan Germic-Smith, Laura Parr
Animators: Joe MacDonald, David Demorest
Animation Rendering: John Rix, Craig Hui
Art Director: David Adams
Music and SFX: Rob Bailey
Producer and Designer: Bruce McMillan
Development Director: Ted Sylka
Associate Producer: Adrienne Travica
Product Managers: Chip Lange, Neil Thewarapperuma
32X version
Licensed by: Sega Enterprises, Ltd.
Produced by: Extended Play
Developed by: Probe Entertainment Ltd.
- EAC Team
Executive Producer: Bruce McMillan
Producer: Steven Rechtschaffner
Assistant Producer: Kevin "Kermit" Loh
Art Director: David Adams
Technical Director: Kevin Pickell
Music & Music Director: Robert Bailley
Development Director: Ted Sylka
- Quality Assurance
Lead: Steve Livaja
Backup Lead: Justin Cooney
Testers: Darren Hagman, Gordon Thornton, Jason Bone, Glenn Grant, Matthew Pryl, Peter Saumur, Lem Gamboa
- Probe Team
Creative Director: Joe Bonar
Programmers: Rob Hylands, Dave Collins
Art Manager: Bliz
Artists: Little Kev, Matthew Cooling
- Quality Assurance
Lead: Cliff Ramsey
Testers: James Brown, Nick McGee, Mark Viccary, Rob Lewtas, Enviro-Mike
- Special Thanks
QA Coordinator: Jon Bruce
FIFA AI: Brian Plank
Front End Art: Suzan Germic
Administration: Louise Read
Animation: David Demorest
SGI Support: John Rix, Craig Hui
Swedish bloke: Dennis
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 26 reviews |
Mega Drive, AS† |
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Mega Drive, SE (Rental) |
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32X version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
- ↑ 1.0 1.1 File:ConsolesPlus FR 048.pdf, page 136 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 048.pdf_p136" defined multiple times with different content - ↑ 2.0 2.1 File:GamePro US 077.pdf, page 120 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 077.pdf_p120" defined multiple times with different content - ↑ 3.0 3.1 File:MegaFun DE 1995-12.pdf, page 31 Cite error: Invalid
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<ref>
tag; name ":File:SegaMagazin DE 25.pdf_p12" defined multiple times with different content - ↑ File:VideoGames DE 1995-11.pdf, page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 116
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 26
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 85
- ↑ Digitiser (UK) (1995-12-04)
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 48
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 99
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 66
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 74
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 60
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 197
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 126
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 30
- ↑ Sega Power, "December 1995" (UK; 1995-10-19), page 58
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 30
- ↑ Sonic the Comic, "2 February 1996" (UK; 1996-01-20), page 10
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 34
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 75
- ↑ Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 93
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 94
- ↑ File:MAN!AC DE 030.pdf, page 55
- ↑ File:MegaFun DE 1996-02.pdf, page 82
- ↑ File:SegaMagazin DE 28.pdf, page 14
- ↑ File:VideoGames DE 1996-03.pdf, page 89
- ↑ File:PlayerOne FR 062.pdf, page 105
- ↑ File:SegaMagazin DE 29.pdf, page 83
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