Difference between revisions of "Skies of Arcadia"
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Revision as of 06:24, 28 May 2023
Skies of Arcadia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast, GameCube | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Overworks Aspect Digital Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Infogrames (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Modem Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1][2][3][4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skies of Arcadia , released in Japan as Eternal Arcadia (エターナル アルカディア), is a console role-playing game developed by Overworks for the Sega Dreamcast and published by Sega in 2000. During development it was known as Project Ares.
Contents
Gameplay
Dungeons
Most of gameplay in Skies of Arcadia takes place in dungeons. Controlling the male protagonist, Vyse, from a third-person view, players must traverse and defeat these dungeons in order to advance the storyline. Dungeons comprise of a network of pathways with treasure chests, puzzles, and ubiquitous monsters. Completing the dungeons is usually a matter of exploring each of the possible pathways presented to the player until the correct one is found. Treasure chests are commonplace and contain some of the most powerful items in the game. Throughout the dungeon gameplay the player meets compulsory random encounters. If the entire player party is defeated, progress is reset to the beginning of the dungeon. In the Dreamcast version, it was possible to slightly foresee these random encounters by noticing a loud spin-up of the console's GD-ROM drive. This gave the player time to open the start menu and prepare for the battle.
Travel between the numerous dungeons is accomplished by piloting an airship through the overworld, a three dimensional sky with massive floating rocks forming islands and continents. Some islands are completely uninhabited, while others are filled with sprawling towns and cities. All dungeons are located on these islands and continents. There are two exceptions to this, where a dungeon is traversed whilst piloting the airship. This form of dungeon contains floating spherical objects instead of treasure chests, and vortex-like tunnels in place of corridors and doors in one case, and a single series of tunnels in the other.
Overworld
Overworld travel takes place entirely on the player's airship. The world is at first divided by impassable "sky rifts" which bar the player's passage. Throughout overworld travel, unavoidable random encounters occur as in the dungeons. These battles take place on the deck of the airship and are otherwise identical to their dungeon-based counterparts. Later in the game, however, an advanced mechanism is discovered for the player's ship which allows it to rise above the upper cloud layer and sink below the lower cloud layer of Arcadia, presenting two ways to avoid these encounters, and also provides the player the means to pass through sky rifts. In addition, ship-to-ship combat can occur whilst traveling through the overworld; however, the majority of these are unavoidable boss fights which advance the storyline. Random ship-to-ship battles can occur, but they are rare and avoidable.
Discoveries
The player can also find Discoveries hidden throughout the world while flying their airship. Information about discoveries can be sold at Sailor's Guilds located in cities throughout the game; the value of a discovery is determined by how well-hidden it is and how much time has elapsed since it was possible to find. When finding a new land, a discovery is recorded automatically, as these Discoveries are part of the storyline.
Battle system
Combat occurs frequently, especially during the overworld travel. It is not until late in the game that it becomes possible to avoid combat during overworld travel. Combat comprises two vastly different settings: those encountered in ship to ship combat, and character to monster combat. Ship to ship combat occurs relatively rarely compared to the common character-combat. This encounter rate was reduced for the GameCube re-release.
Character combat
Character combat occurs between one to four player characters and one to eight monsters or NPCs. Combat comprises seven main options: Run, Items (which can be used to change the characters' equipment as well), Guard, Attack, S.Move (Super Move), Magic and Focus. An eighth option, Crew Special, becomes available later in the game by meeting certain criteria (which replaces the Run command). After an action has been chosen for each character, the round will commence.
Ship combat
Ship combat is used when battling other ships and the extremely powerful gigas that are summoned throughout the game. Ship combat follows the same framework as character combat, however there are a few distinct differences. Each round in ship combat is divided into either three or four turns depending on how many characters are currently in the party. During each round, neither team has more than a single turn advantage over the opposition. Ship battles use a color-coded grid system to show each turn in the following two rounds, and the amount of fire the ship will come under during each turn.
The same actions used in character combat are used here, albeit with small differences. The 'Attack' option now has the player pick between four different cannons that have been equipped to the ship. Cannons come in three different types - powerful main cannons, multi-firing secondary cannons, and delayed-effect torpedoes - and each one can only be used once per round. This same stipulation carries over to the S. Move command, which now uses a large, front-mounted cannon. In addition to the standard actions, the ship's crew can be called upon by one of the characters in the party. Whilst each of these can only be used once in each ship battle, the diversity and power of the crew's abilities can be very useful.
History
In Japan, there were also special Dreamcast releases of the game. Eternal Arcadia Limited Box bundled the game with a bandanna, three keychain figures, a mobile phone strap, a necklace with leather strap, and a glossy 64-page 'Visual Book' A4 artbook. There is also an "@barai" version, which for a small fee would allow the player to access a small portion of the game. The rest could be unlocked after payment via the Dreamcast's online service.
Sequels and re-releases
Skies of Arcadia Legends, or Eternal Arcadia Legend (エターナルアルカディア レジェンド) in Japan, is an enhanced port released for the GameCube in 2002. Legends was also in development for the PlayStation 2 and Windows. however, it was cancelled shortly before the GameCube release. The game's story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Cameo appearance
Vyse and Aika appear also in the PlayStation 3 game, Valkyria Chronicles, made by the same team of Skies of Arcadia. They can be randomly recruited in Squad 7.
Vyse also later appeared in Sonic & All-Stars Racing Transformed, with Rogue's Landing appearing as a raceable course.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Skies of Arcadia | Skies of Arcadia |
English (US) | Skies of Arcadia | Skies of Arcadia |
Japanese | エターナル アルカディア | Eternal Arcadia |
Production credits
- Main article: Skies of Arcadia/Production credits.
Dreamcast version
- ヴァイス: 関 智一
- アイカ: 川上 とも子
- ファイナ: 堀江 由衣
- ドラクマ: 麦人
- エンリック: 保志 総一朗
- ギルダー: 若本 規夫
- テオドーラ: 小宮 和枝
- アルフォンソ: 置鮎 龍太郎
- グレゴリオ: 小山 武宏
- ビゴロ: 菅原 正志
- ベレーザ: 天野 由梨
- デ・ロッコ: 二又 一成
- ラミレス: 緑川 光
- ガルシアン: 有本 欽隆
- パートリーダー: 前川 浩二
- <プランナー>
- マップ設計: 唐島 一宇, 相場 洋, 小川 卓哉
- マップスクリプト: 和気 良介, 下間 雅朗, 徳永 隆明
- <デザイナー>
- 街マップ: 奥田 昌子, 久保 真紀子, 諸江 厚子, 保科 加代, 大木 正明, 岩瀬 正義
- イベントマップ: 早川 義春, 杉山 ルナ, 小池田 朋子, 金子 晃宏
- ダンジョンマップ: 川瀬 圭一, 喜多 健介, 田中 新兵, 深澤 準, 大辻 貴志, 荻原 健成, 鮫川 裕彦, 本間 寧, 菅原 信通, 梁瀬 雄二
- 空マップ: 金澤 浩隆, 松浦 サエコ, 山下 和弘
- ウインドウデザイン: 古橋 美恵
- マップイメージ: 西尾 洋
- <プログラマー>
- マップシステムプログラミング: 松尾 力, 蛭田 健司, 押井 達寛
- ウインドウプログラミング: 脇原 一雄, 矢野 克彦
- VMプログラミング: 大澤 健二
- パートリーダー: 田中 俊太郎
- <プランナー>
- コーディネート: 鈴木 由布子
- 演出: 清水 とおる, 若林 漢二
- イベントスクリプト: 大坪 鉄弥, 坂詰 英紀, 斎藤 達雄, 福永 僚太郎, 小田島 浩史, 北村 英明, 三好 尚行, 水野 勉, 敬信 清, 吉野 敬信
- <デザイナー>
- キャラモデル: 東 真一, 椛谷 千加, 宮澤 由佳, 神田 志津代, 小栗 徹也, 山崎 朝子
- イベントモーション: 小室 和生, 福井 基博, 谷口 成樹, 小倉 由章, 橋本 弘成, 高橋 雅也, 金子 好宏, 本間 隆宏, 原田 健一, 大田 誉士, 大村 忍, 宮澤 和宏, 遠藤 庸将, 内藤 貴之, 乙咩 孝仁
- 村人モーション: 兼森 士郎, 井澤 賢一
- イベントエフェクト: 及川 大祐, 藤井 泉信, 小野 智史
- パートリーダー: 藤井 大輔
- <プランナー>
- 戦闘ステージ仕様: 木村 あずさ
- エネミー仕様: 村上 航
- <デザイナー>
- エネミーモデル: 高松 俊行, 杉浦 舶, 横川 聡, 大嶺 忠, 大沢 清紀, 佐藤 茂, 渡邉 一行, 岩男 信人
- エネミーモーション: 野村 健太郎, 遠山 尚
- エフェクト: 伊藤 俊博, 田中 康隆, 渡邉 貴光, 田中 真, 西浦 悦史
- 戦闘ステージ: 小村 一生
- <プログラマー>
- 戦闘システムプログラミング: 円藤 義秋, 野村 光一, 山本 健太郎
- パートリーダー: 倉本 順郎
- <プランナー>
- スクリプト: 和智 孝, 武田 玄之, 大見 和永, 関根 保成, 宝槻 力
- <デザイナー>
- モデル&モーション: 真弓 毅, 南沢 賢一, 川合 彦毅, 伊東 正博, 和田 功, 遠山 元子
- エフェクト: 荒井 悟, 稲葉 剛士
- <プログラマー>
- 砲撃戦システムプログラミング: 吉川 成晴, 佐藤 修, 石場 純一
- サウンドディレクター: 幸崎 達哉 (Wave Master)
- 音楽・音響効果: 蓑部 雄崇 (Wave Master), 前田 龍之 (Wave Master)
- 音響効果: 岡元 清郎 (Wave Master), 南波 真理子 (Wave Master), 遠藤 隆 (Wave Master), 安倍 栄基 (Wave Master), 大谷 智哉 (Wave Master), 杉山 圭一 (Wave Master)
- ストーリー制作協力: 藤本 準也
- イラストレーション: 星 樹
- オーケストラコーディネート: 外崎 希世至, 高木 虎吉 (Ohtake Ltd.)
- 演奏: エターナルアルカディア交響楽団
- ナレーションコーディネート: 株式会社スタジオ・エコー
- ナレーションディレクター: 高橋 剛
- マーケティング&プロモーション: 竹崎 忠, 参鍋 誠二郎, 樋渡 豊久, 菊地 博人, 大岡 直子, 加藤 研二, 清水 健, 秋山 公希
- パブリシティ: 南雲 靖士, 山崎 純二, 久田 祐通, 林 知彦, 岡 ひとみ, 増田 美帆
- マニュアル&パッケージデザイン: 一期崎 芳, 中村 千恵子, 山口 敏樹
- テクニカルサポート: 斉藤 智昭, 鵜木 健栄, 井上 裕之
- 企画サポート: 西野 陽, 寺田 貴治, 後藤 功士, 中村 圭介
- デザインサポート: 吉田 徹, 森 司, 赤羽 岳彦, 中野 晴夫, 長野 さつき
- アドバイザー: 伊藤 知行
- スペシャルサンクス: 津川 一吉, 出口 憲幸, 小八重 貴裕, 村松 伸一, 山下 雅水, 松崎 秀樹, 石坂 博之, 醍醐 将憲, 井上 真一郎, 西川 彰, 八日市屋 英樹, 川崎 豊, 藤井 睦弘, 野中 竜太郎, 瓜生 貴士, 西山 泰弘, Wave Master, Sega Digital Studio
- アシスタントプロデューサー: 奥成 洋輔
- プロデューサー: 小玉 理恵子
- 総合プロデューサー: 大場 規勝
- In Cooperation with: Overworks™
- Presented by: Sega™
- Executive Producer: Noriyoshi Oba
- Producer: Rieko Kodama
- Director: Atsushi Seimiya, Shuntaro Tanaka
- Chief Planner: Tomohiro Nimura
- Planner: Takuya Ogawa, Takanobu Yoshino
- Chief Designer: Toshiyuki Mukaiyama
- Graphic Designer: Hirotaka Kanazawa
- Chief Programmer: Tetsuichiro Hirose
- Programmer: Kouichi Nomura
- Map Design Director: Koji Maekawa
- Map Designer: Karashima, Hiroshi Soma, Takuya Ogawa
- Map Scripting: Ryosuke Waki, Masaaki Shimoma, Takaaki Tokunaga
- City Maps: Masako Okuda, Makiko Kubo, Atsuko Moroe, Kayo Hoshina, Masaaki Ohki, Masayoshi Iwase
- Dungeon Maps: Keiichi Kawase, Kensuke Kita, Shinpei Tanaka, Hitoshi Fukazawa, Takashi Ohtsuji, Kensei Ogiwara, Hirohiko Samekawa, Hitoshi Honma, Nobumichi Sugawara, Yuji Yanase
- Sky Map: Hirotaka Kanazawa, Saeko Matsuura, Kazuhiro Yamashita
- Window Designer: Mie Furuhashi
- Map Illustration: Hiroshi Nishio
- Map System: Tsutomu Matsuo, Kenji Hiruta, Tatsuhiro Oshii
- Window Programmer: Kazuo Wakihara, Katsuhiko Yano
- VMU Programmer: Kenji Ohsawa
- Scenario Designer: Shuntaro Tanaka
- Scenario Coordinator: Yuko Suzuki
- Scenario Director: Toru Shimizu, Kanji Wakabayashi
- Scenario Scripting: Tetsuya Ohtsubo, Hideki Sakadume, Tatsuo Saito, Ryotaro Fukunaga, Hiroshi Odajima, Hideaki Kitamura, Naoyuki Miyoshi, Tsutomu Mizuno, Kiyoshi Iwaoka, Takanobu Yoshino
- Character Models: Shinichi Higashi, Chika Kojitani, Yuka Miyazawa, Shizuyo Kanda, Tetsuya Oguri, Asako Yamasaki
- Character Motions: Kazuo Komuro, Motohiro Fukui, Shigeki Taniguchi, Yoshiaki Ogura, Hironari Hashimoto, Masaya Takahashi, Yoshihiro Kaneko, Takahiro Honma, Kenichi Harada, Takashi Ohta, Shinobu Ohmura, Kazuhiro Miyazawa, Tsunemasa Endo, Takayuki Naito, Takahito Otome
- Villager Motions: Shiro Kanemori, Kenichi Izawa
- Scenario Effects: Daisuke Oikawa, Minobu Fujii, Satoshi Ono
- Battle System Director: Daisuke Fujii
- Battle Stage Planner: Azusa Kimura
- Enemy Specs: Wataru Murakami
- Enemy Models: Toshiyuki Takamatsu, Paku Sugiura, Satoshi Yokokawa, Tadashi Ohmine, Kiyonori Ohsawa, Sigeru Sato, Kazuyuki Watanabe, Nobuto Iwao
- Enemy Motions: Kentaro Nonaka, Hisashi Toyama
- Battle Stage Designer: Kazuo Komura
- System Programmers: Yoshiaki Endo, Kouichi Nomura, Kentaro Yamamoto
- Effects: Toshihiro Ito, Yasutaka Tanaka, Takamitsu Watanabe, Makoto Tanaka, Etusi Nisiura
- Ship Battle Director: Yorio Kuramoto
- Battle Scripting: Takashi Wachi, Motoyuki Takeda, Kazuhisa Ohmi, Yasunari Sekine, Tsutomu Hotsuki
- Ship Models & Motions: Tsuyoshi Mayumi, Kenichi Minamizawa, Hirotaka Kawai, Masahiro Ito, Isao Wada, Motoko Toyama
- Special Effects: Satoru Arai, Tsuyoshi Inaba
- Battle System Programmers: Shigeharu Yoshikawa, Osamu Sato, Junichi Ishiba
- Sound Director: Tatsuya Kouzaki
- BGM & Sound Effects: Yutaka Minobe, Tatsuyuki Maeda
- Sound Effects: Seirou Okamoto, Mariko Nanba, Takashi Endoh, Hideki Abe, Tomoya Ohtani, Keiichi Sugiyama
- Story Consultant: Junya Fujimoto
- Illustrations: Itsuki Hoshi
- Orchestra Coordination: Kiyoshi Tonozaki, Torakichi Takagi
- Music Performed By: The Skies of Arcadia Symphony Orchestra
- Manual & Package Designer: Kaoru Ichigozaki, Makoto Nishino
- Planning Consultants: Akira Nishino, Takaharu Terada, Katsuhito Goto, Keisuke Nakamura
- Design Support: Toru Yoshida, Tsukasa Mori, Takehiko Akabane, Haruo Nakano, Satsuki Nagano
- Advisor: Tomoyuki Ito
- Voice Actors: Christopher Sullivan, Victoria McCreary, Julissa L. Aguirre, Joseph Hughes, Robb McCulloch, Jay Styne, Fay Lumley, Jerry Lawrence, Steve Cloyes, Charles Martinet, Andrea Satin, Bill Broughton, Ian Reddoch, Dennis Lancaster
- Director of Product Development: Naohiko Hoshino
- Executive Producer: Kats Sato
- Assistant Producer: Akiko Koutstaal
- Test Manager: Jason Cumberbatch
- Language Translator: Caroline Ruiz, Enrique Gonzalez Fajardo
- European Head of Product Marketing: Jim Pride
- European Product Marketing Executive: Mathew Quaeck
- Package Designer: Tom Bingle
- Manual Support: Sarah Ward
- Lead Tester: Nick Bennett
- Associate Lead Tester: Daniel Slater
- Special Thanks: Akira Nishikawa, Hideki Yokaichiya, Yutaka Kawasaki, Yukako Suzuki, Ken Natsuhara, Masanori Daigo, Noriyuki Deguchi, Hideki Matsuzaki, Takahiro Kobae
GameCube version
- Producer: Rieko Kodama
- Director: Shuntaro Tanaka
- Planner: Takuya Ohtsubo, Tomoaki Suda, Jun Takeuchi
- Programmer: Nobuakia Nakai, Akiyoshi Hanai, Toshiaki Araki, Song Hyeon-I I, Hidenori Hamanaka, Tomoyo Komiya, Takahiro Akiyama, Katsuhiko Yano
- Graphic Designer: Yuka Miyazawa, Kazuo Komuro, Daisuke Sato, Kazuyuki Matsumoto, Kosuke Araki, Chikanobu Ito, Kazuyoshi Okada, Tatsuya Zaizen, Akitosi Baba, Michiko Himine
- BGM & Sound Effects: Kojiro Mikusa, Kayoko Matsushima
- Scripting: Shinobu Sato, Tomoyuki Kizaki, Kim Su Han
- Technical Support: Takashi Ando, Hideki Kudo, Hiroto Hayashi, Yasunori Tahata, Takashi Shoji, Akhiro Eroti
- Manual & Package Design: Makoto Nishino, Yoshihiro Sakuta
- Illustrations: Itsuki Hoshi
- President of Product Development: Noriyoshi Ohba
- Vice President of Product Development: Jin Shimazaki
- Localization Manager: Osamu Shibamiya
- Localization Producer: Klayton Vorlick
- VP of Entertainment Marketing: Mike Fischer
- Senior Product Manager: Rich Briggs
- Creative Services: Bob Schonfisch, Erica Forte, Arianne McCarthy, Vicki Morawietz
- Advertising: Caroline McNeil, Teri Higgins
- Public Relations: Kirsten Merit, Bryce aer
- US Scriptwriters: Chris Lucich, Klayton Vorlick
- Director of QA: Deborah Kirkham
- QA Manager: Arnold Feener
- Lead Tester: Kari Hattner
- Senior Tester: Walter Kim
- Testers: Aaron Keillor, Julian Mehlfeld, Sheatiel Sarao, Jeff Solis, Tamara Williamson
- Translation: Klayton Vorlick, Okada & Sellin Translations LLC., Osamu Shibamiya, Toshihiro Umezawa, Go Nagatani
- Voice Direction: Elaine A. Clark
- Sound Studio: Steve Shapiro Music
- Special Thanks: Kazuyuki Oikawa, Yukio Sato, Peter Moore, Shinobu Shindo, Sandy Castagnola, Noah Musler, Roxana Hui, Tatsuya Kozaki, Yoshiaki Endo, Kazuhiro Matsuta, Toshihiro Ito, Makiko Kubo, Atsusi Seimiya, Tomoyuki Ito, Yosuke Okunari, Masanori Daigo, Hirokazu Toyoshima, Yosuke Nakamura
- Vyse: Christopher Sullivan
- Akia: Victoria McCreary
- Fina: Julissa Aguirre
- Drachma: Joseph Hughes
- Enrique: Robb McCulloch
- Gilder: Jay Styne
- Teodora: Fay Lumley
- Alfonso: Jerry Lawrence
- Gregorio: Steve Cloyes
- Vigoro: Charles Martinet
- Belleza: Andrea Satin
- De Logo: Bill Broughton
- Ramirez: Ian Reddoch
- Galcian: Dennis Lancaster
- Director: Atsushi Seimiya
- Chief Planner: Tomohiro Nimura
- Chief Designer: Toshiyuki Mukaiyama
- Chief Programmer: Tetsuichiro Hirose
- Planner: Shuntaro Tanaka, Yuko Suzuki, Kazutaka Karashima, Toru Shimizu, Takuya Ogawa, Tetsuya Ohtsubo, Kazuhisa Ohmi, Naoyuki Miyoshi, Takanobu Yoshino, Yasunari Sekine
- Graphic Designer: Toshihiro Ito, Masako Okuda, Makiko Kubo, Hirotaka Kanazawa, Satoshi Arai, Kazuo Komuro, Chika Kojitani, Toshiyuki Takamatsu, Keiichi Kawase, Paku Sugiura, Motohiro Fukui, Shinpei Tanaka, Hitoshi Fukazawa, Yuka Miyazawa, Shizuyo Kanda, Yasutaka Tanaka, Tadashi Ohmine, Kinoyori Ohsawa, Kazuyuki Watanabe, Hirotaka Kawai, Asako Yamasaki, Takashi Ohtsuji, Tetsuya Oguri, Hiroshi Nishio, Hisashi Toyama, Kayo Hoshina, Nobuto Iwao, Hiroshi Honma, Tsuyoshi Inaba
- Programmer: Yoshiaki Endo, Kazuo Wakihara, Kouichi Nomura, Shigeharu Yoshikawa, Tsutomu Matsuo, Tatsuhiro Oshii, Osamu Sato, Kenji Ohsawa, Kentaro Yamamoto
- Sound Director: Tatsuya Kozaki
- BGM & Sound Effects: Yutaka Minobe, Tatsuyuki Maeda
- Sound Effects: Seirou Okamoto, Mariko Nanba, Takashi Endo, Hideki Abe, Tomoya Ohtani, Keiichi Sugiyama
- Story Consultant: Junya Fujimoto
- Illustrations: Itsuki Hoshi
- Orchestra Coordination: Kiyoshi Tonozaki, Torakichi Takagi
- Music Performed By: The Skies of Arcadia Symphony Orchestra
- Manual & Package Designer: Kaoru Ichigozaki, Makoto Nishino
- Planning Consultants: Akira Nishino, Takaharu Terada, Katsuhito Goto, Keisuke Nakamura
- Design Support: Toru Yoshida, Tsukasa Mori, Takehiko Akabane, Haruo Nakano, Satsuki Nagano
- Advisor: Tomoyuki Ito
- Assistant Producer: Yosuke Okunari
- Producer: Rieko Kodama
- Executive Producer: Noriyoshi Oba
- Created by: Overworks™
- Presented by: Sega®
- Overworks/Sega, 2000,2003
Magazine articles
- Main article: Skies of Arcadia/Magazine articles.
Promotional material
- Main article: Skies of Arcadia/Promotional material.
Artwork
Physical scans
Dreamcast version
88 | |
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Based on 33 reviews |
Dreamcast, JP |
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![]() Dream Point Bank card Error creating thumbnail: libgomp: Thread creation failed: Resource temporarily unavailable Extra 1 |
Dreamcast, JP (@barai) |
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GameCube version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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88 | |
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Based on 16 reviews |
Technical information
- Main article: Skies of Arcadia/Technical information.
VMU Features
Game saves can keep track of game progress. Up to 7 save files came be created on one VMU. Each additional save provides a different icon. There are also Downloadable Quests as well as a VMU mini game that can be obtained once certain criteria in the main game has been met.
Name | File Name | Comment | File Size | Icon |
---|---|---|---|---|
Arcadia Save File | ARCADIA_E001 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E002 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E003 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E004 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E005 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E006 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Save File | ARCADIA_E007 | Arcadia [Game Location] | 27 blocks | ![]() |
Arcadia Download File 1 | ARCADIA_ED01 | Arcadia Download | 4 blocks | ![]() |
Arcadia Download File 2 | ARCADIA_ED02 | Arcadia Download | 4 blocks | ![]() |
Arcadia Download File 3 | ARCADIA_ED03 | Arcadia Download | 4 blocks | ![]() |
Arcadia Pinta_Quest | ARCADIA_E_VM | Arcadia VMgame | 83 blocks | ![]() |
GameCube Memory Card Features
Game saves can keep track of game progress.
Title | Comment | Blocks | Icon | Banner |
---|---|---|---|---|
Skies of Arcadia Legends | [Game Location] | 3 blocks |
Technical information
- Main article: Skies of Arcadia/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
GD-ROM (JP) | Disc 1 | |||||||||||
? |
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GD-ROM (JP) | Disc 2 | |||||||||||
? |
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GD-ROM (JP) | @barai; Disc 1 | |||||||||||
? |
|
GD-ROM (JP) | @barai; Disc 2 | |||||||||||
? |
|
GD-ROM (US) | Disc 1 | |||||||||||
? |
|
GD-ROM (US) | Disc 2 | |||||||||||
? |
|
GD-ROM (EU) | Disc 1 | |||||||||||
? |
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GD-ROM (EU) | Disc 2 |
External links
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast, GameCube (archive)
- Nintendo catalogue pages: JP, US (archive)
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:SkiesofArcadia DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 http://sega.jp/dc/000904/ (Wayback Machine: 2008-01-02 07:17)
- ↑ 3.0 3.1 3.2 3.3 3.4 http://sega.jp/gc/ealegend/ (Wayback Machine: 2004-08-21 12:28)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
- ↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=170 (Wayback Machine: 2003-12-09 14:10)
- ↑ Sega Magazin, "November 2000" (DE; 2000-10-02), page 9
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 57
- ↑ 8.0 8.1 GamePro, "January 2001" (US; 200x-xx-xx), page 123
- ↑ 9.0 9.1 9.2 http://www.dreamcast-europe.com:80/english/news/000012/000012.php (Wayback Machine: 2001-05-02 09:37)
- ↑ http://www.chipsworld.co.uk:80/detProd.asp?ProductCode=3886 (Wayback Machine: 2001-06-22 19:19)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/stores/static/-/videogames/bs-dreamcast/ (Wayback Machine: 2001-06-12 12:06)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/7emjRVslhcA/m/4EjYc3HNAhEJ
- ↑ http://www.micromania.fr/zooms/?ref=18678 (Wayback Machine: 2001-07-08 04:00)
- ↑ http://www.amazon.fr:80/exec/obidos/tg/browse/-/557786/ref=vg_br_dp_2_lf/ (Wayback Machine: 2001-07-15 11:15)
- ↑ http://www.amazon.de/exec/obidos/ASIN/B00005B95D (Wayback Machine: 2006-06-21 06:12)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16795 (Wayback Machine: 2001-06-12 17:33)
- ↑ http://www.gameswarehouse.com.au:80/longpage.asp?gameid=5199 (Wayback Machine: 2001-08-22 01:09)
- ↑ Pokémon World, "Nº 3, Maio 2001" (PT; 2001-05), page 21
- ↑ 19.0 19.1 Press release: 2003-01-28: SEGA's Skies of Arcadia Legends Ships Out for Nintendo GameCube; Critically Acclaimed Role Playing Game Receives 'Director's Cut'
- ↑ 20.0 20.1 20.2 GMR, "February 2003" (US; 2003-01-07), page 70
- ↑ https://www.amazon.fr/S%C3%A9ga-Skies-of-Arcadia-Legends/dp/B000087JMH/ (Wayback Machine: 2019-05-18 00:38)
- ↑ http://www.amazon.de:80/Bandai-Namco-Entertainment-Arcadia-Legends/dp/B000087JMH? (Wayback Machine: 2016-04-05 07:02)
- ↑ 100% Consoles, "Avril 2001" (FR; 2001-0x-xx), page 90
- ↑ 576 Konzol, "Október 2001" (HU; 2001-xx-xx), page 44
- ↑ Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 50
- ↑ Bonus, "5/2001" (YU; 2001-06-25), page 38
- ↑ Consoles +, "Novembre 2000" (FR; 2000-1x-xx), page 106
- ↑ Consoles +, "Avril 2001" (FR; 2001-0x-xx), page 68
- ↑ Dreamcast Magazine, "2000-32 (2000-10-13)" (JP; 2000-09-29), page 28
- ↑ Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 46
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Edge, "January 2001" (UK; 2000-12-28), page 92
- ↑ Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 195
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 207
- ↑ GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 38
- ↑ GamePlay RPG, "Mars 2001" (FR; 2001-0x-xx), page 46
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "January 2001" (US; 200x-xx-xx), page 108
- ↑ Gamers' Republic, "January 2001" (US; 2000-12-20), page 62
- ↑ GameWEEK, "October 16, 2000" (US; 2000-10-16), page 22
- ↑ Hyper, "August 2001" (AU; 2001-06-27), page 68
- ↑ MAN!AC, "02/2001" (DE; 2001-01-03), page 44
- ↑ MAN!AC, "04/2001" (DE; 2001-03-07), page 76
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 56
- ↑ Next Generation, "February 2001" (US; 2001-01-18), page 72
- ↑ Official Dreamcast Magazine, "May 2001" (UK; 2001-04-05), page 68
- ↑ Playbox, "Mars 2001" (FR; 2001-0x-xx), page 42
- ↑ PSX Extreme, "06/2001" (PL; 2001-0x-xx), page 29
- ↑ PSX Extreme, "09/2001" (PL; 2001-0x-xx), page 54
- ↑ Ready!, "08-01" (ES; 2001-0x-xx), page 66
- ↑ Revista Oficial Dreamcast, "Mayo 2001" (ES; 2001-04-17), page 34
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 21
- ↑ Strana Igr, "Dekabr 2000 2/2" (RU; 2000-xx-xx), page 16
- ↑ Video Games, "01/2001" (DE; 2000-12-06), page 108
- ↑ big.N, "Oktober 2002" (DE; 2002-09-18), page 38
- ↑ Consoles +, "Mai 2003" (FR; 2003-0x-xx), page 104
- ↑ Cube, "Issue Twenty" (UK; 2003-06-05), page 76
- ↑ Electronic Gaming Monthly, "February 2003" (US; 2003-01-07), page 150
- ↑ GameNOW, "February 2003" (US; 2003-01-21), page 50
- ↑ Game Play 128, "Juillet-Août 2003" (FR; 2003-0x-xx), page 50
- ↑ GamePro, "February 2003" (US; 2003-0x-xx), page 102
- ↑ Hyper, "July 2003" (AU; 2003-06-04), page 70
- ↑ NGC Magazine, "June 2003" (UK; 2003-05-15), page 50
- ↑ Nintendo Official Magazine, "May 2003" (UK; 2003-04-11), page 60
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ Nintendo Power, "February 2003" (US; 2003-0x-xx), page 154
- ↑ N-Zone, "06/03" (DE; 2003-05-21), page 50
- ↑ The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 125
- ↑ Play, "March 2003" (US; 2003-xx-xx), page 44
Skies of Arcadia | |
---|---|
Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Bootlegs
Music: Eternal Arcadia Original Sound Track (2000) | Skies of Arcadia Eternal Soundtrack (2019) Audiobooks: Eternal Arcadia Drama CD Vol. 1 (2001) | Eternal Arcadia Drama CD Vol. 2 (2001) | Eternal Arcadia Drama CD Vol. 3 (2001) |
Skies of Arcadia/Eternal Arcadia series of games | |
---|---|
Skies of Arcadia (2000) | |
Skies of Arcadia Legends (2002) | |
Skies of Arcadia/Eternal Arcadia related media | |
Eternal Arcadia Original Sound Track (2000) | |
Eternal Arcadia Drama CD Vol. 1 (2001) | Eternal Arcadia Drama CD Vol. 2 (2001) | Eternal Arcadia Drama CD Vol. 3 (2001) | |
Eternal Arcadia Kuuzoku Vice Sanjou! (2000) | Eternal Arcadia Best Navigation Guide (2000) | Eternal Arcadia Perfect Guide (2000) | Eternal Arcadia Legend Hisshou Kouryaku Guide (2002) | Eternal Arcadia Legend Perfect Guide (2003) | Prima's Official Strategy Guide: Skies of Arcadia Legends (2003) |
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